tol-barad-offense

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  • Patch 4.0.6 PTR: Latest Tol Barad changes

    by 
    Mathew McCurley
    Mathew McCurley
    01.29.2011

    Tol Barad was promised some changes earlier this month by Cory Stockton, and with the updated patch notes for Jan. 28, 2011, we have our first look at the changes coming to the battle for Tol Barad. Attackers and defenders will be receiving bonuses to their capture speeds based on the number of keeps they currently own. Tol Barad attackers will get a 200% increased cap speed bonus when they control two of the keeps, making taking the final keep easier against a zerging opponent. Tol Barad defenders will be get a 200% increased cap speed bonus when they control all three keeps, in order to force the attackers to try and pry one keep away from the defense and hold it to prevent their bonus. So far, it's a good start for Tol Barad changes, and I hope that as these new bonuses are tested on the PTR we see a sharp rise in the balance in Tol Barad. Now we're just waiting on the changes that make the towers and siege engines compelling at all. Also included in the Tol Barad notes was a change to the way the dailies, herbs, and minerals work during the battle. Now, resources will only spawn during the "quest phase" of Tol Barad -- the time when you can do the winner's dailies. There will now be warnings 5 and 1 minutes before the quest phase ends to alert players to turn in quests and get out of the micro-dungeons. You can view the latest Tol Barad patch notes either past the break below or in our patch notes update post.

  • A response to upcoming Tol Barad changes

    by 
    Mathew McCurley
    Mathew McCurley
    01.10.2011

    Blizzard's Cory Stockton recently posted an intriguing post on the WoW community site called Tol Barad Balance, highlighting the problems that currently exist with Tol Barad, Blizzard's design intentions and philosophy for the island PvP encounter, and some potential fixes that may be in store for Tol Barad in the near future. Tol Barad should be fun, fair, and meaningful.

  • Tol Barad hotfixed to reward 360 honor on offensive win

    by 
    Mathew McCurley
    Mathew McCurley
    01.03.2011

    After the hotfix last week (rewarding 1,800 honor to the offensive team) aimed to increase Tol Barad changing hands from faction to faction, Blizzard has recanted and lowered the amount of honor gained when the attacking side wins the PvP objective. There was much confusion over why Blizzard would introduce such a huge honor gain for the attackers, as it clearly encouraged players to win-trade Tol Barad back and forth, negating the whole reason for a PvP objective. However, Blizzard has just changed the amount of honor gained when the attacking side wins Tol Barad to 360 honor, down from 1,800. Let your servers know that the win-trading can stop. Zarhym -- Tol Barad Honor Change As you're probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We've just applied a hotfix which has lowered the attacking faction's gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory. We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment. source In addition, Blizzard is currently working on a fix for what many termed the "Tol Barad Bridge Marathon," where players would run across the Tol Barad northern bridge to enter the zone as the battle was ending to reap the benefits of the victory, even if they were not called to participate in Tol Barad. Quote: Whats the word on the bridge exploit? We're working on a fix for this right now. source

  • The Art of War(craft): Winning Tol Barad

    by 
    Zach Yonzon
    Zach Yonzon
    12.27.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. Just like Wrath's introduction of Wintergrasp, Cataclysm implemented an outdoor (non-instanced) PvP zone where the Horde and Alliance fight for control. This place is called Tol Barad, and most of what I'd written from the beta still applies. What I didn't write about then (and what wasn't quite apparent from beta testing) was how imbalanced the zone could be in favor of the defenders. If you're level 85 and play a few battles of Tol Barad, you'll understand what I mean. While I've won more assaults than I've lost, this anecdotal experience belies the fact that the defenders have a distinct advantage -- they only need to keep one point from being captured, while the attackers need to hold all three at once. Because of how the flag is captured, through proximity and numbers (similar to the towers in Eye of the Storm), it is ridiculously easy to ruin an assault by simply zerging one capture point. Mat McCurley's post going through the problems of Tol Barad is a pretty good read and should give you an idea of the problems with the zone and some suggestions on how to fix them. For today, we'll take a look at how we can win in the zone despite the overwhelming odds. A fix is probably due, but until then, we'll all have to do battle under unfavorable conditions. This happens often in war -- so soldier up.