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Mark Kern, who left Blizzard way back in 2005 to found Red 5 Studios, is working on a new free to play, sci-fi MMO called Firefall -- and has some less than flattering things to say about the game WoW has become. His top complaint: that MMOs are now too easy. "When was the last time you died in a s...

July 2nd 2013 at 4:00pm 0 Comments
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It seems things are never quiet in regard to Runes of Magic these days. If it isn't holiday events or new world bosses, it's large-scale balancing issues. Players may still be plugging away at title achievements this Halloween, but the event has been going long enough for people to settle into a da...

November 1st 2010 at 5:00pm 0 Comments
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Difficulty in games is a contentious issue at any point. Brian "Psychochild" Green recently had a musing on the topic of difficulty as it applies to most games, but even that discussion stops shy of discussing MMOs, where multiple difficulty levels are rarely an option. Designers can make harder...

November 24th 2009 at 8:00am 0 Comments
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We've heard this argument before, and every time Blizzard makes a change to help players complete quests more quickly, it comes up again. And with the recent announcement that Blizzard will actually be adding quest targets to the ingame maps (again replicating another function of the popular Questhe...

June 25th 2009 at 10:00pm 0 Comments
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If it feels like World of Warcraft may be losing its luster for your, then chances are that you feel the game has become too easy. Since the launch of Wrath of the Lich King, a large chunk of the game population has hit 80, done the heroic dungeons, and even entered into the raids with ease. Has t...

February 17th 2009 at 10:00am 0 Comments
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There's been a lot of hemming and hawing lately about how Wrath is too easy. And there's no question that it is: Ensidia cut through the endgame like an epic dagger through the Vykrul, and any guild that steps into the endgame these days, even with low numbers or cheap gear, finds success. Adam sugg...

December 4th 2008 at 4:30pm 0 Comments
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Now, a little while ago, Blizzard implemented an Arena points system, where as long as you ran 10 arena matches, you could stock up points and then use them for Arena weapons. So raiders (who didn't PvP much, but wanted the weapons) would save up their points even if they lost, and buy the weapons...

October 19th 2007 at 4:30pm 0 Comments