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  • CES 2014, Day 2: Five signs you're at the biggest tech show on Earth

    by 
    Sean Buckley
    Sean Buckley
    01.08.2014

    It's easy to lose track of yourself in a city as busy as Las Vegas. Between the iconic Strip, the historic downtown casinos and the international trade shows, folks have a habit of waking up without a solid sense of location. We understand, and we're here to help. It just happens to be the second day of CES. Take a deep breath; take a careful look at your surroundings; and see if any of the following five stories sound familiar. If so, there's a good chance you've been doing the trade show shuffle at the Las Vegas Convention Center. If not, well, then you just got fed Engadget's top five stories of CES 2014, day two. Really, it's win-win.

  • CES 2014, Day 1: You won't believe what happens next

    by 
    Sean Buckley
    Sean Buckley
    01.07.2014

    The sun may be setting on the Las Vegas Convention Center, but that doesn't mean Engadget's gone dark. CES 2014's first day was loaded with new TV announcements, celebrity walk-offs, convertible devices and so, so much more. It's almost too much to handle, but don't fret, we've got you covered. We're going to filter out the buzz at the end of each day and leave you with five things you won't want to go to bed without reading. This is CES, day one.

  • IDC: Nokia, LG see significant Q2 shipping decline, Apple continues to grow

    by 
    Christopher Trout
    Christopher Trout
    07.29.2011

    Well, the numbers are in and Q2's proved to be a mixed bag for the mobile market. According to IDC, cellphone makers shipped a total of 365.4 million units last quarter, a year-over-year increase of 11.3 percent. Nokia, while still the world's largest handset maker, suffered a significant blow, with shipments dropping from 111.1 million in Q2 2010 to 88.5 million; the company's market share was similarly down, hitting 24.2 percent, compared to last year's 33.8 percent. LG Electronics was the only other manufacturer to see a loss, with shipments dropping to 24.8 million from 30.6 million in 2010. Apple managed to maintain its recently acquired number four spot, with iPhone shipments hitting 20.3 million, up year-over-year from 8.4 million. RIM was conspicuously missing from the top five lineup, while ZTE landed the number five position. In news that shouldn't surprise anyone with a pulse, the feature phone market saw a decline this year, surprisingly its first since Q3 2009. If you're jonesing for more market share and shipping stats, hop on past the break for the full PR.

  • Anti-Aliased: Top 5 things MMOs should learn in the new year pt. 2

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.02.2009

    #2 -- Balance microtransactions with game content.Real money trade (RMT) was big news this year. The rise of the microtransaction model was on everyone's lips. I'm not calling for a death-knell of subscription fees or anything (I like the predictability of the subscription system; I know how much I'm going to pay) but I am saying that microtransactions need to be carefully monitored. "Just remember the first rule of actually having an avatar in an online space -- people want to look cool above everything else." This writer's suggestion: cosmetic pieces. The item doesn't have to do something to make people love it. Take some hints from Gaia Online, Mabinogi, and City of Heroes. Their models have proven that people will pay for things -- awesome abilities or not. Just remember the first rule of actually having an avatar in an online space -- people want to look cool above everything else.Many people may not agree with John Smedley on everything he says, but he's dead on the money with ideas like character action figures, guild calendars and pictures, and posters with your character on it and the official branding. Those items are amazing concepts, easy to produce, and a great way for an alternate revenue stream to flow into your company.#1 -- "Kill/Quest, Level" concept is a dead horse, get on with it already!Yes! Get on with it! This is, without a doubt, in my mind, the biggest failure of the industry today. We're following along a solved formula, and it's shooting this industry in the foot. Player needs to level, player completes quests and kills monsters, player reaches next level, player gets new abilities, player uses abilities to go complete quests and kill monsters, et cetera.We keep asking the question, "Why don't these new games seem like they're as good?" And then we begin this in-depth analysis and begin checking every aspect of the game to find out why this feels like we've done it all before. The answer is taking a step back, looking at the model and exclaiming aloud, "Holy heck in a handwoven handkerchief, we have done this before!"The reason we keep playing single player games is because each one has it's own twist on the core formula. Couple that with the story and personal experience, and you get a great game. Our MMO industry needs to learn this fact this year -- not next year. The quest/kill, level, quest/kill model has been done and overdone. Gameplay needs to expand past this. Even reputation grinding is nothing more than the quest/kill to level system. "The quest/kill, level, quest/kill model has been done and overdone." One game that has been taking off faster than a warp drive engine has been EVE Online, because it has broken from this methodology. Before you begin your complaints, yes, the grinding system is there. Doing missions to get money is the quest/kill system. What makes EVE different and attractive is that this system is not the core of the gameplay -- it is a tangent of that play. The gameplay centers around the tools offered to let users shape and mold the universe according to their wishes. Money is a requirement, but it does not only come from mining and missions; it can come from basically anything you can twist to make money. If you can dream it you can probably do it in EVE -- that's the magic. This is why EVE is simply one of the best MMOs you can wrap your hands around.2009 has a chance to be something special. With titles like Jumpgate Evolution, Star Wars: The Old Republic, and Darkfall Online coming at us, this should be a very good year. Colin Brennan is the weekly writer of Anti-Aliased who remembered Darkfall before the rabid comment fans ripped him apart for not mentioning it. When he's not writing here for Massively, he's over running Epic Loot For All! with his insane roommates. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com.

  • Anti-Aliased: Top 5 things MMOs should learn in the new year

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.02.2009

    var digg_url = 'http://digg.com/pc_games/Anti_Aliased_Top_5_things_MMOs_should_learn_in_the_new_year'; Well Happy New Year Massively readers! Hope everything is working out for you all on this second day of the year 2009! Did you get caught up on your favorite MMO yesterday during the holiday?With the new year finally here, we have all sorts of new games in production and slated for a 2009 release. But that doesn't mean we should entirely forget about 2008. All sorts of things have happened in 2008 that the industry and players can learn from, but what should make the classic "end of year" top 5 list?Well, as I am absolutely no more inventive than every other blog in existence, this edition of Anti-Aliased is dedicated to the top 5 things the industry and culture should learn and take into 2009, rather than forgetting. Some of it's funny, some of it's serious, but let's be honest -- it all goes towards perfecting how to have fun in virtual worlds.

  • Virtually Overlooked: Rygar

    by 
    JC Fletcher
    JC Fletcher
    02.21.2008

    Rygar is absolutely one of the best side-scrolling action games on the NES. It's also popular enough to have spawned one and a half sequels on the PS2 and Wii. It shouldn't be much of a surprise that I love the game, since my enjoyment of "Metroidvanias" is well-documented. I expect that everyone in the Virtually Overlooked crowd is at least familiar with the wonderful NES game, if not also the arcade game. So I won't waste any time outlining the basics of the game. Instead, I'd like to present a list of five of my favorite things (that I could think of) about Rygar.

  • The top five "traditional" DS games

    by 
    JC Fletcher
    JC Fletcher
    03.22.2007

    var digg_url = 'http://www.digg.com/gaming_news/The_Top_Five_Traditional_DS_Games'; The DS is well-known for its unusual design features, the two-screen format and the touch screen. Many of the DS's most popular games make good use of these features, and there are many outstanding games, like Meteos, that make strong enough use of them that they could fairly be said to depend on these features. There wouldn't be too much to Brain Age without the handwriting input, and it is hard to imagine Elite Beat Agents existing at all without either the unique interface or the simultaneous cutscene/gameplay presentation. But for as much attention as the DS gets for its unique features, many of its best games use them in only the most cursory of ways. Some of the best-reviewed, most popular DS games have only optional touch-screen use, or some function that is nonessential to gameplay. Some games squander their second screen on inventories and maps. Many such games not only could have worked just as well on other systems, they are from long-standing series that worked just fine back in the dark ages when game systems only had a single screen and controls were mapped only to buttons. The games on this list are the highest-ranked games according to Metacritic that fall under the category of "traditional" games. In fact, the top four DS games according to Metacritic are all traditional. Each game on this list is an excellent DS game that is excellent independent of the DS' inherent advantages.

  • The top 5 "secret" games coming to 360

    by 
    Richard Mitchell
    Richard Mitchell
    03.13.2007

    According to Planet Xbox 360, the latest Official Xbox Magazine dishes out what its editors believe to be the top 5 games being secretly made for the Xbox 360. More or less the list is a wish list of games that most of us would like to see make an appearance on our beloved console. Many of them have been rumored for quite some time, but it's a nice list nevertheless. Check it out after the break.

  • Top 5 on PSP: Puzzle

    by 
    Steven Bailey
    Steven Bailey
    03.09.2007

    The PSP has plenty of owners, but some claim it doesn't have many great games. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. Today the focus is on puzzle games, which the PSP first became known for. But there's more good puzzle games than just Lumines. Top 5 Puzzle games on PSP