Torchlight

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  • PAX Prime 2012: Up close and personal with Torchlight II

    by 
    Elisabeth
    Elisabeth
    09.01.2012

    Torchlight II is marching toward its September 20th launch date. Actually, it's probably skipping joyously with a little ferret or adorable puppy trailing along behind it. Is your clicking-finger ready? We took some time at PAX to dabble our toes in the game and splash around a bit. Now we have damp toes and a hands-on experience with Torchlight II.

  • Save on Grimrock, Torchlight, Ultima and more on GOG.com this weekend

    by 
    Richard Mitchell
    Richard Mitchell
    08.24.2012

    If you've been looking for an excuse to pick up some new games, GOG.com has you covered this weekend. A selection of indie games is on sale for half-off this weekend, with Legend of Grimrock, Torchlight and Geneforge 1-5 all clocking in at $7.50. Meanwhile, Spacechem, Tiny & Big and Darwinia can all be had for $5 each.If that's not enough, you can also grab GOG.com's entire Ultima collection, featuring Ultima 1 through 9 and both Ultima Underworld games, for $17.94. Alternatively, you can snag individual Ultima titles at a 30 percent discount.

  • Torchlight exec on MMO: 'It may be radically different'

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2012

    Runic Games' Max Schaefer is preparing for the release of Torchlight II, but that didn't stop him from looking to the future for the franchise. In an interview, Schaefer teased that the eventual MMO may be "radically different" from what some are expecting. Schaefer did admit that the MMO isn't a solid lock as of yet. When asked about the next step after Torchlight II, he said, "We don't know what we're doing in the MMO next or ever or what. That's kind of the big plan is to keep expanding the Torchlight world." He did confirm that a Torchlight MMO would be an action RPG and not a standard MMO setup. "We would not want to do a traditional at all," Schaefer said. "We'd adapt it in many ways to Torchlight. It'd be an MMO in so far as everyone's playing in the world of Torchlight, but it may radically different. I think it would keep our creativity alive, not just to do traditional MMO."

  • One Shots: A big white blur

    by 
    Bree Royce
    Bree Royce
    07.22.2012

    Conventional wisdom holds that snow zones in games and movies make for a featureless, monochrome eyesore that bores onlookers, and yet both Star Wars Galaxies and Star Wars: The Old Republic couldn't resist the allure of Hoth. Today's One Shots from reader Brooks reveals his character resting above an imposing crevasse on the notorious ice planet as depicted in SWTOR: Surrounded by the harsh beauty of ice and stone, Jedi Knight Omiko Kell takes a meditative moment to reflect on the weight of her responsibility to the native people and Republic forces struggling for freedom and survival on the desolate and unforgiving planet of Hoth. Does she sway from her primary mission set forth by her Order and help others, or will she let them stand alone in their fight against the Empire, pirates, and mercenaries while she focuses on her Masters' directive? Whichever one gives you the most legacy points, of course. Brooks' full screenshot and a few others are beyond the cut!

  • Steam Summer Sale, Day 10: Batman Arkham City, Torchlight, Quantum Conundrum and more

    by 
    Mike Suszek
    Mike Suszek
    07.21.2012

    Whew, we did it. It's finally the last day of the Steam Summer Sale and we ... what's that? There's another day of this madness? That's just great. Well, hopefully you didn't budget your lemonade stand money the way we did this year in order to account for tomorrow, the final day of the sales promotion.It's hard to keep up when today's sales include Quantum Conundrum and Arma 2: Combined Operations, both at 40% off. Also, Batman: Arkham City stands alone at 66% off, plenty of reason for us to pretend July 22 isn't even on the calendar. While we're at it, Prince of Persia, Evochron Mercenary, Torchlight, Warhammer 40,000: Dawn of War 2, and Fable 3 are tempting us with a 75% discount. Finally, the indie bundle for today includes Bit.Trip Runner, Eufloria, and Machinarium.Enough about games, who wants to buy some delicious lemonade so we're ready for tomorrow's sales?

  • Chinese MMO developer accused of plagiarizing Torchlight backs down

    by 
    Bree Royce
    Bree Royce
    07.19.2012

    Faced with ongoing allegations that it stole assets from Torchlight, Chinese developer EGLS has now agreed to modify "some parts" of its mobile MMO, Armed Heroes Online. Our sister site Joystiq reports that while the mobile company continues to deny any wrongdoing, it will alter the game "rather than go on arguing." In a formal statement, EGLS said: "We did great efforts to do each modeling, mapping, bone construction and action by our own on our self-developed 3D engine . . . We want to make clear, if necessary, that we would like to submit the documents, files, and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing." Torchlight developer Runic Games appears mollified by the outcome though not convinced of EGLS's innocence. "We're really just trying to get the thing pulled down from the App Store and to have them use their own assets," studio president Travis Baldree told Joystiq. (Apple has apparently removed the game already.) In happier news, Runic announced that oft-delayed Torchlight II is still slated for a summer launch, though Baldree joked, "The end of summer is September 25th or something like that, right?"

  • EGLS to 'modify some parts' of its iOS MMO in wake of Torchlight asset theft accusations

    by 
    Ben Gilbert
    Ben Gilbert
    07.19.2012

    Chinese developer Entertainment Game Labs will remove "some parts" of its game, Armed Heroes Online, the company tells Joystiq. Those "parts," it sounds like, are the ones that Runic Games is saying were stolen from its Torchlight franchise. "Players always come first," EGLS said in a statement. "There, we prefer to modify some parts of Armed Heroes Online where have caused those disputes rather than go on arguing. As long as this carves out a way out of angry disputes, it will be definitely worth our efforts," the statement reads.Despite the alterations coming to AHO, its developer sticks by the game, remaining defiant that any of Runic's Torchlight assets were used in the creation of its iOS MMO. "We want to make clear, if necessary, that we would like to submit the documents, files, and other materials related to the game developing to Apple to prove the originalities of the game and the efforts we devoted into the game developing," the statement says.Runic Games president Travis Baldree contends that he's already looked through AHO's files, however, and that they're far more damning that EGLS wants to admit. "I also downloaded the app, and you can just unzip them and look at any iPhone app. And there was a sound manifest that listed all the sound files in the game, and they were verbatim all of our sound files, including our own misspellings," Baldree told us in an interview yesterday. "Our technical artist Adam Perin did voices for a sword called 'The Sword of Adam.' And it had goofy little things that he would say when you swung the sword. And those were in there [Armed Heroes Online], even in one of their videos," he said.For Runic, this solution – should it actually play out – is exactly what Baldree was hoping would happen. "We're really just trying to get the thing pulled down from the App Store and to have them use their own assets. We were a little baffled by their initial response, and we'd be more than happy to talk to them and see what's up," he said. As of right now, Armed Heroes Online isn't available via the iTunes App Store, and it's seemingly been pulled by Apple following Runic's takedown request.See the full statement from EGLS after the break.

  • Torchlight assets allegedly stolen by Chinese MMO [Updated]

    by 
    MJ Guthrie
    MJ Guthrie
    07.18.2012

    There are times when things in one game seem eerily similar to another game, and then there are times when the items are actually the same. While watching the announcement video for the Chinese MMO Armed Heroes Online, Runic Games President Travis Baldree noticed that many of the assets used in that game seemed to come directly from Torchlight. Baldree brought the asset theft to light in an allegation posted in a forum discussion. He stated, "All of the monster assets and every dungeon tileset, as well as voices, and most sound effects, are direct rips from Torchlight... I didn't see ANY monsters that weren't ours." A side-by-side comparison of many models made by another forum member demonstrates the likenesses. Baldree also provided more evidence including the fact that many of Torchlight's sound file names are identical to Armed Heroes', including typos. Instead of seeking monetary damages or royalties, Baldree is simply asking that Armed Heroes Online be removed from Apple's app store in Canada and not appear in the US stores. [Update: An alleged employee of EGLS, the maker of AHO, has denied the theft and suggested the similarities are a result of similar source material.]

  • Torchlight art found in iOS MMO; MMO dev denies theft against strong evidence

    by 
    Ben Gilbert
    Ben Gilbert
    07.17.2012

    Art assets from Runic Games' Torchlight franchise bear more than a passing resemblance to those used in iOS MMO Armed Heroes Online, from Chinese developer Entertainment Game Labs ("EGLS"). And Runic Games head Travis Baldree is calling foul, taking to Twitter this week to say, "So, wow - this game is releasing on the app store. They wholesale stole most of the assets from Torchlight," and linking to the EGLS game website.Baldree made the image seen above as well, comparing the two games' art assets from source material he found in YouTube clips of Armed Heroes Online with those of his company's game. Beyond talking, Baldree tells us that Runic "have contacted Apple with a takedown request but haven't heard back yet." The company's goal at the moment is "simply to get the game removed from the App Store until it no longer infringes upon our copyright." It's unclear if representatives from Runic's parent company, Chinese MMO company Perfect World, have been in contact with EGLS separately.Baldree says Runic "have been unable to directly contact the company," but a rep from EGLS posted on Touch Arcade's forums with a lengthy public statement today. "We can hardly agree with Mr. Travis Baldree who judged that EGLS 'wholesale stole most of the assets from Torchlight!' only based on the similarity between several small monsters. The judgment is simply untenable," the post reads.It goes on to say that some EGLS employees "are both crazy game fans and ecstatic movie lovers," alleging that the comparisons drawn are nothing more than an accident at best. Bizarrely, the statement then compares Torchlight to WildTangent's PC RPG Fate, as well as Diablo 2 – both games that Runic employees were instrumental in developing.Armed Heroes Online remains available via iTunes for now, but we don't expect it'll be there for much longer. The game is free-to-play with in-app purchases (read: microtransactions). An EGLS rep didn't respond to request for comment as of publishing.

  • Max Schafer claims Diablo III was originally an MMO

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2012

    It always requires you to be online. It lets friends drop in, often without warning, to take part in whatever you're doing. It has an elaborate auction house, complete with microtransactions. Diablo III isn't an MMO, but in the eyes of many fans, it certainly seems to be aping the style of MMOs, and whether or not that's a good thing depends on your point of view. But according to recent statements from Runic Games co-founder Max Schafer, that's no accident, as many years ago, the game was an MMO. Schafer states that prior to his departure, the team was essentially aiming at doing for the Diablo franchise what World of Warcraft did to the Warcraft franchise. Changes in upper management prompted Schafer's departure, and his current studio Runic Games is known for its very Diablo-like Torchlight franchise. While it's been a long time since development on a Diablo MMO was in the cards, it seems some of those roots wound up making it to launch after all.

  • Diablo III vs. Torchlight II: Battle of the dungeon-crawlers

    by 
    Matt Daniel
    Matt Daniel
    05.23.2012

    We know you're all still enthralled by Blizzard's latest blockbuster, Diablo III, but it's important to remember that it's not the only major dungeon-crawler hitting the market this year. Runic Games' Torchlight II is also slated for release, and it's sure to offer plenty of dungeon-delving, loot-gathering goodness as well. But the real question is, how do the two games stack up against one another? The Ancient Gaming Noob has decided to pit the two titles against each other in a no-holds-barred Thunderdome deathmatch to see which game emerges victorious! On one hand, you have Diablo III's simplified method of character progression utilizing runes and a number of skill combinations, and on the other hand, there's Torchlight II's more traditional talent trees and attribute points. Atmosphere (bright and colorful vs. dark and dreary is a battle for the ages), story, and gameplay are all matters of contention between the two, and each category receives ample coverage, providing a detailed look at the similarities and contrasts between the titles. If you're unsure which dungeon-crawler you want to swear allegiance to, head on over and give the full piece a read for a bit of help in the decision-making process.

  • Torchlight 2 available for pre-purchase on Steam

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.25.2012

    With all the buzz around a certain well-known third installment of a franchise, you could be forgiven for momentarily forgetting about Torchlight 2. However, the game is now available for pre-purchase on Steam, which should serve as something of a reminder. The game doesn't yet have a firm release date other than this summer, but you can still drop your $20 and have the game ready to play on launch day. The original Torchlight was hailed by many as the spiritual sequel to Diablo II (and some assumed it would also be the closest we'd ever get to an actual sequel). Torchlight 2 boasts more character customization, more pet customization, improved fishing and pet management, a new set of classes, and of course all of the same hack-and-slash gameplay that the first game featured. If you're a fan of the genre, that third installment likely has your eye for the moment, but you might want to see how the other half lives as well.

  • Drakensang Online compares itself to Diablo III and Torchlight II

    by 
    Justin Olivetti
    Justin Olivetti
    04.24.2012

    Bigpoint Games is painting Drakensang Online as the Rocky Balboa of isometric hack-'n'-slash MMOs, and it's stepping into the ring with the upcoming title contenders and swinging away. The company released a comparison chart to show how its scrappy underdog is actually head and shoulders above the developing competition. According to the comparison chart, Drakensang takes the lead by offering all that its competition has and more. When you've got a game that was developed in less than two years, is free-to-play, and is a full-fledged MMO, why would you ever want to sample the fruits of Blizzard's and Runic Games' trees? Will Drakensang nip hard enough at Diablo III's heels to hobble the mighty demon as it releases next month? Time will tell, but you can check out our impressions of Drakensang when Mike plays it for you live on Massively TV this Wednesday evening! [Source: Bigpoint Games press release]

  • Max Schaefer talks Torchlight II development, potential MMO plans

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.24.2012

    There are a lot of people eagerly anticipating Diablo III, but there are also several people looking forward to Torchlight II, the followup to the hugely successful spiritual sequel to Diablo. A recent interview with Max Schaefer, co-founder and CEO of Runic Games, discusses the development of the sequel including some of the contrasting points between it and Diablo III -- including the lack of any sort of virtual item shop. As Schaefer puts it, the team wants to put together a good game that stands on its own, and if it's successful the developers will look in the direction of an expansion rather than a straightforward shop. Schaefer also discusses a potential MMO coming out of the studio, something that's long been among the studio's plans -- one of the big reasons that Runic partnered with Perfect World Entertainment was due to its expertise with running an MMO. He claims that it's definitely still on the table, but it would be a big change for the studio, since the company has focused on staying small and launching an MMO is a very long-term commitment. Somewhat sad news for those hoping that Torchlight II's launch would spearhead MMO development directly, but the possibility certainly remains.

  • Rise and Shiny recap: Drakensang Online

    by 
    Beau Hindman
    Beau Hindman
    09.11.2011

    This week I was excited to spend some more time exploring Drakensang Online, the latest version in the long-running RPG series. I'd barely touched anything from the previous games, so I was blissfully unaware of what to expect from this one. I knew that Bigpoint was involved, so I had a feeling that the cash shop would be controversial but very convenient. I had also viewed screenshots and watched videos from before, so I was ready to see just how it would run on a basic laptop with three gigs of ram. The experience turned out more or less as expected, but it did throw me a few curveballs. Click past the cut and let's talk all about it.

  • Torchlight MMO still on schedule, depending on success of Torchlight II

    by 
    MJ Guthrie
    MJ Guthrie
    08.05.2011

    Fans who are eagerly awaiting news on the status of the Torchlight MMO were offered a brief update during Runic CEO Max Schaefer's interview with Eurogamer; unfortunately for fans, it appears that completion and release of the MMO are quite a ways away. While Schaefer assures players that it is still planned and that they "have a lot of good ideas for the MMO," he also admits that they currently have other priorities -- namely the release of the forthcoming Torchlight II. He is clear that they "just aren't committing to any kind of schedule yet." Looks like fans will have to bide their time a while longer.

  • Torchlight purchased a million times, sequel still 'targeting' 2011 launch

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.06.2011

    Runic Games announced today that its little dungeon crawler that could, Torchlight, surpassed a million units sold across PC, Mac and Xbox 360. The company didn't provide a breakdown across platforms, but the title launched in October 2009, May 2010 and March 2011 for PC, Mac and Xbox 360, respectively. Torchlight has been discounted several times over that time to help it along the way to the million mark. Runic is currently working on Torchlight 2. Checking in on the game's ever-shifting release window, a company representative informed us today that the developer is "still targeting 2011," but no launch date will be announced until Runic is "closer to being done."

  • The Lawbringer: Positive value creation from the negatives in the games industry

    by 
    Mathew McCurley
    Mathew McCurley
    06.17.2011

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Running parallel to the games we love and enjoy is a world full of rules, regulations, pitfalls and traps. How about you hang out with us as we discuss some of the more esoteric aspects of the games we love to play? The no-win situation is, at its core, a sad state of affairs. Seriously, no one is winning in a no-win situation. In fact, everyone could be said to be losing. Piracy has been long held to be the dire no-win situation in the video game industry because it represents a perfect culmination of utter loss -- an infinitely copyable product that took millions of dollars to produce being distributed for free. No profit means the studio gets its windows shuttered and no one goes home employed. Last week, I read an article on PC Gamer that talks about Runic Games's Torchlight. The game is a fantastic spiritual successor to the Diablo series that the company's CEO, Max Schaefer, served as lead designer for. Runic Games was essentially bought by Perfect World, a Chinese MMO company that seeks to release an MMO version of the popular game. Schaefer has some different views and conclusions about how piracy effects his game. In a nutshell, Schaefer sees no problem with the millions of illegally downloaded copies of Torchlight in Asian markets. When the MMO is released, the brand recognition and audience building that piracy affords will bring in new customers for the eventual MMO, where it is harder to pirate a service. With so many games going online these days with multiplayer components requiring authentication or even a license purchase (as with used versions of PS3 and XBox 360 games), is this the right attitude to have in world where a game's success is made or destroyed based on sales? Is this line of thought able to coexist with the fickle dev studio and publisher system in place now in the industry? Ultimately, we can learn something from Schaefer's comments, especially about audience building. And, potentially, we can see the future of World of Warcraft's distribution as the game gets a bit heavy in terms of barrier to entry.

  • Explore Torchlight for $5.08 from Direct2Drive

    by 
    Richard Mitchell
    Richard Mitchell
    06.16.2011

    If some cosmically improbable chain of events has kept you from playing Torchlight, today just might be the day to rectify it. Direct2Drive is currently selling the dungeon crawler for the tantalizingly low price of $5.08. It should be just the thing to tide you over until Torchlight 2.

  • Torchlight 2 preview: Embers only

    by 
    Mike Schramm
    Mike Schramm
    06.08.2011

    Runic Games is showing Torchlight 2 on the floor of E3 this week, and we're just as busy as you are looking at all of this E3 news, so we'll get right to it: It's great. All of the things you loved about the first Torchlight are back, polished and updated, along with one of the most long awaited features of the game, co-op multiplayer. Not a lot has changed, but not a lot needed to -- this is Torchlight with a lot of smoothing, a great graphical upgrade, and a whole lot of fan lovin'. There are two big announcements for the game at E3 this week. First, the Berserker has been revealed as one of the game's new classes, joining the Railman, the Outlander, and one other as of yet unannounced class. Second, the game's multiplayer will support something we haven't seen developers talk about in a while: Local Area Network, or LAN, play. Wait a minute. LAN support? As in offline, play-with-your-friends, Fritos and Mountain Dew-fueled late night LAN party support? Runic Games CEO Max Schafer knows you don't actually have to do that for games any more, right? Like dedicated servers, LAN support is something of a lost art in this modern age of console gaming. "But people asked for it," Schafer told us, so yes, Torchlight 2 will be playable on a LAN. %Gallery-125878%