tr-deployment-9

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  • Developer diary: Preview of the new Velon Hollow instance

    by 
    Michael Zenke
    Michael Zenke
    07.08.2008

    The folks at Destination Games sent over another one of those Tabula Rasa developer diaries, giving us some insight into the content coming in the game's next big content drop: Deployment 9. We already knew generally what was coming thanks to the official site preview: a squad merge feature, a PTS-only tag, and a new questline leading to the subject of today's diary. Designer Brian Hudson is onhand today to walk us through the process of putting together the Velon Hollow instance for TR players around level 30. Hudson walks us through the different elements that lead to the area's development, and even goes so far as to recognize something we've seen as a standard in Tabula Rasa play now: post-level soloability. While the area is designed for 2+ players of a given level range, they're now tuning with the knowledge in mind that players will likely come back several levels later to take on the content in a solo fashion. Interesting stuff. All that and more are after the break. %Gallery-9822%

  • TR Feedback Friday: Why all the PvP?

    by 
    Shawn Schuster
    Shawn Schuster
    06.15.2008

    This most recent Feedback Friday is chock full of the usual bug fixes and the announcement of Deployment 9's arrival on the live server within days, but we thought we'd address one particularly interesting response given to a question the developers received regarding the direction of the game recently.When asked why they're making Tabula Rasa a PvP MMO, their response was, "PvP has never been and is not going to be the only direction we want TR to take. It is true that a lot of changes and additions have been made with PvP in mind and the Wargame is a good example, but in this case for instance, it is mainly because we had the systems mostly in place already and could reuse part of it in that map."

  • Improvements to Tabula Rasa's performance on the way

    by 
    James Egan
    James Egan
    06.08.2008

    The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable. As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in PvP will stop being exploitable in Deployment 10. As it stands, players can evade combat during clan-wars by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for TR players, but check out the Feedback Friday page for more details on how the game is evolving.

  • Tabula Rasa's new PvP Control Point Wargame

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2008

    We've been hearing word of more exciting variations on PvP coming to Tabula Rasa soon, and in this week's Feedback Friday, we get some more details and screenshots for the new Control Point Wargame. Apparently, in this PvP zone, each team will own a fortress containing a control point. If one team conquers the other's control point, the losing team is imprisoned and subject to humiliation and ridicule, courtesy of the winning team. This battleground will be introduced to the Public Test Server with Deployment 9 and probably stay to iron out bugs at least until Deployment 10.Also in this report, we get word of Clan Lockboxes which will be introduced as part of the Clan-Owned Control Points feature. At first impression, they seem to operate almost identically to the WoW guild banks, complete with restricted access and clan log tabs. These will be in Deployment 9 on PTS only, but will most-likely be introduced to the live servers with Deployment 10.

  • A preview of Tabula Rasa's Deployment 9

    by 
    Michael Zenke
    Michael Zenke
    05.24.2008

    This week's Tabula Rasa Friday Feature is all about Deployment 9, coming soon to the live servers. The primary systems change slated for this next update is called "Squad Merge". Essentially, it will allow players in two separate groups to band together into one group through a simple command. The TR dev team is also working on a content tag: "PTS Only"; this will be applied to certain content that they want explored purely on the Public Test Server. Some of this content may eventually migrate to the live servers, but some might not. They're looking for more testers, and are providing a number of new tools to PTS players who want to try out in-development content. Sign up if you're interested. The first content that tag will be applied to is the new Velon Hollow instance. It's (obviously) going to eventually make it to live. In the meantime, though, the PTS will be the only place you can take on this new 30-32 map just off of the Plateau. Formerly known as Howling Death Burrow, it can be accessed via the "Book of the Velonar" questline in New Velon Village.