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We're excited to report that Tabula Rasa's patch 1.8 will be on test some time today. Among the changes, and this time it appears there's a real smattering of different stuff, is a new target lock-on system that allows you to set both friendly and and hostile target locks. Also, this blogger is exci...

6 years ago 0 Comments
May 6, 2008 at 11:30AM
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What's this? A Tabula Rasa patch surprising us on a Monday morning, filled with goodies for all! We thought this day would never come! The cake was getting stale and the candles had all burned out, but it was well worth the wait. According to the official patch notes, the Rangers were especially ...

6 years ago 0 Comments
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Over the weekend, we took up developer Kagasumi's call to try out Tabula Rasa's new patch 1.7, and the enhanced, killer AI that came along with it. You can read our impressions of the change here, but the short version is that the wider aggro sharing on test takes away all the strategy and decisio...

6 years ago 0 Comments
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In a welcome change for Tabula Rasa's Feedback Friday, we got a little pep talk and look at the future from lead designer Paul Sage. The stately Sage ruminated about many common points of interest for Tabula Rasa players, including clan-owned CPs, personal armor units, and multi-squad instances. Fro...

6 years ago 0 Comments
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Word on the street is that Tabula Rasa's patch 1.7 should be hitting the public test servers as we speak. As you probably already well know because you follow our coverage religiously (right!?), patch 1.7 should herald in some hefty changes to the Spy and Ranger classes. We've been hearing good th...

6 years ago 0 Comments
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With the recent announcement that, once again, our favorite servers weren't going to be part of the testing process (no offense Centaurus) for Tabula Rasa's new patch 1.7, we're reminded of how horrible this system has proved to be over the last several months. For the uninitiated, the TR developm...

6 years ago 0 Comments
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The Tabula Rasa community team sent out another bulletin this Friday, specifically concerning the changes that should be coming to the public test server some time between now and next week. Among the tweaks they mentioned for patch 1.7 are tweaks to the way enemy spawns and high-level AI is handled...

6 years ago 0 Comments
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The good folks over at TR Vault have reportedly gotten their hands on an early preview of some of the goodies we have in store for us in patch 1.7, and boy will these changes knock your socks off! They went way beyond the Skitterin hybrid class Destination Games announced today, going all out with t...

6 years ago 0 Comments
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The Tabula Rasa crew has sent down another missive from the heavens today, instructing everybody to give themselves a big pat on the back for the rigorous testing that made patch 1.6 a success. Looking forward to patch 1.7, they've stressed that while the changes to the Ranger sub-classes are thei...

6 years ago 0 Comments
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If you're anything like most members of Tabula Rasa's Spy class, you were first intrigued by 2 things: the chance to scare noobs in Alia Das disguised as a Thrax, and the immense power of the blade. Seriously, does it get any better than that? In a recent announcement for patch 1.7, we're informed...

6 years ago 0 Comments
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We're pleased to report that this week's Tabula Rasa Feedback Friday is uncharacteristically juicy. The decision was made in the Classes and Combat teams that Rangers and Spies needed a serious looking at in patch 1.7. Their logic was that the two Ranger classes, Spies and Snipers, are too narrowl...

6 years ago 0 Comments
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If ever we wondered whether the Tabula Rasa dev team employed a staggered development schedule (and we have), I think we can finally put that question to rest. No sooner do we get our hands on the patch notes for patch 1.6 then we find out that many of the changes for patch 1.7 are already sketche...

6 years ago 0 Comments