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New York's Museum of Modern Art has announced that it is adding six video games, including Minecraft, and a console to its famous collection of contemporary art. The Museum chose to honor fourteen games last year (including Pac-Man, SimCity 2000, EVE Online, and Portal) based on their traits of beh...

June 28th 2013 at 5:00pm 0 Comments
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This week in our Guild Wars 2 edition of Choose My Adventure, level 26 Mesmer Pippy Peat donned his two-handed staff (with his two-handed greatsword as backup) and headed for the brutally fun battlegrounds in world vs. world vs. world. I tried my hand at utilizing my new skills, Radiation Field a...

November 14th 2012 at 6:00pm 0 Comments
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In a recent post about the Riders of Rohan beta, blogger Doc Holiday wrote a criticism of LotRO's lackluster class development: "Think about it, what have our characters actually gotten since Moria? Outside of revamps (which are always needed as games age and don't really count) there's been almo...

September 29th 2012 at 12:00pm 0 Comments
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There comes a time in every Guild Wars 2 adventurer's life when her progression begins to go through certain, well, changes. These changes begin when an adventurer reaches level 5, and they get even more pronounced when she hits level 11. It might feel confusing and embarrassing; suddenly, you've...

July 31st 2012 at 11:00am 0 Comments
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People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of...

March 6th 2012 at 11:00am 0 Comments
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To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The Guild Wars 2 team is well aware of this, and in fact the devs...

February 28th 2012 at 5:30pm 0 Comments
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We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. Guild Wars will give players new abilities all the time, whether or no...

January 29th 2012 at 8:00am 0 Comments
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We're going to step waaay back from Rise of Isengard today (screenshots notwithstanding) to address a question that I've seen pop up time and again. The question comes from players on the free-to-play side of the game who are wondering "What do I need to do or buy to get the most out of my LotRO...

October 15th 2011 at 2:00pm 0 Comments
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With Rise of Isengard creeping up on us, I've seen an increasing number of people begin to freak out about it, not because they're upset it's coming but because they're not prepared to partake in the expansion on day one. Now, this might not be important to you, but I assure you it's quite import...

August 12th 2011 at 5:00pm 0 Comments
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One of the areas in which Final Fantasy XIV really dropped the introduction ball is its handling of traits. They're an interesting way to put together the character you want; unfortunately, they're fenced behind a wall made out of Guild Marks and a moat of 20 ranks before you can purchase most of...

April 23rd 2011 at 6:00pm 0 Comments
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I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing...

February 4th 2011 at 6:00pm 0 Comments
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Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but...

September 3rd 2010 at 10:00am 0 Comments