trapping

Latest

  • Trap-stealing hotfix is on the way

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.07.2015

    If you have a barn in your garrison, chances are you've run into this problem: trap stealing. As you go out to trap beasts, especially elites for Savage Blood, you've probably run into the nuisance of other players trying to trap the creatures you're trying to trap. This makes collecting Savage Blood a headache that often has to be done very early in the morning or very late in the evening, to avoid other players and the problems that can come with them. However, Blizzard is currently working on two changes that will make trapping a lot less frustrating. First, they plan on increasing the spawn rate of elites that can be trapped, to make these rare creatures a bit less rare -- and thus easier to come by. And more importantly, in order to trap a creature you'll need to have tapped it, which means a random person can't just come by and trap your kills. We don't yet have an ETA on when these fixes will arrive, but Takralus says they're being tested as we speak -- so hopefully they'll be live soon.

  • RIFT celebrates its first year by looking back... and looking beyond

    by 
    Justin Olivetti
    Justin Olivetti
    03.05.2012

    It's been a tremendous first year for the RIFT team, and as the devs embark on year two for the game, they have taken a moment to look at the progress the title has made and where they intend to take it from here. "We built a really good foundation," Technical Design Director Peter Ju said, "and now we're just going to keep expanding it, expanding it, expanding it." Apart from the expected proud testimonies from RIFT's developers, a new anniversary video shines some light on the development process. Ever wonder how Trion Worlds can pump out updates in such rapid succession? One of the reasons is that the tech is structured so that every dev can run -- and experiment upon -- a server on his or her own computer. The team is excited about a brand-new 20-man raid that includes a dragon made entirely of treasure, not to mention a zone that's composed entirely of a city. A brief shot of a marker board suggests that the team is mulling over trapping and fishing professions as well as a possible mentoring system. You can get pumped up for RIFT with this video after the jump!

  • Scattered Shots: Traps

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.25.2008

    Welcome to Scattered Shots, your weekly source for all things Hunter. This week, Daniel Whitcomb begins his stint as the official main author of the column.One of the coolest Hunter class changes in the expansion is the addition of the Freezing Arrow, which essentially the ability to "throw" a Freezing Trap at a targeted patch of ground. It's the type of ability Hunters have been asking for for a long time. Thinking of this, I noticed we haven't had a good trap discussion and primer for a long time, and now is as good a time as any. Traps are one of those parts of the Hunter class that separate the skilled from the Auto Shot AFKers. If you know how to use traps properly, it is much easier for you, as DPS, to stand out from the pack and prove that you bring enough to a group to merit a place on dungeon runs and friends lists. With that in mind though, the trap system is far from perfect, and some traps are definitely better than others. We'll take a look at each trap after the break.

  • Don't do it, it's a trap

    by 
    Amanda Dean
    Amanda Dean
    03.15.2008

    Zanzer of Mal'Ganis posted on the World of Warcraft test realm forum that he is displeased with the user interface change that shows hunter traps in the combat log. Obviously this is a PvP related change, as PvE mobs probably don't care if a hunter sets traps or not. The ability to trap is one of the most important features of the Hunter class. Typically players know when Hunters are dropping traps for two reasons. First, there is an unmistakable squatting animation that shows the character setting the trap. Of course you have to have your camera on the Hunter to see the animation. Second, Hunters who are worth their salt lay traps whenever they are able to in the PvP environment. The difference is the combat log now states what type of trap has been dropped.

  • Scattered Shots: Crowd control

    by 
    Brian Karasek
    Brian Karasek
    03.13.2008

    Last week David covered Arenas for the hunter, while I laid low and did a little more leveling. I'm to the point now where crowd control becomes not only an option, but at times a requirement. Hunters are known for our ranged damage output. It's practically the thing hunters are made to do: stand back and shoot. We are also quite good at crowd control using our traps, though. You'll see it in the Looking for Group channel fairly regularly: "LF1M DPS/CC."That's us. Damage per Second and Crowd Control. They might be thinking Rogue or Warlock, but you should see those five letters and think "that's me." Not only is crowd control something hunters are good at, it's something which not all hunters do reliably or well. Being able to trap, and trap competently, will go a long way towards making you friends in both instances and the open road.In this article I'll be discussing ways to use your Freezing Trap as a method of both controlling crowds and making friends. For those of you who haven't yet learned it, Freezing Trap is learned at level twenty. Rank One provides a ten second freeze. Rank Two upgrades at level forty for a fifteen second freeze. Rank three upgrades at level sixty for a twenty second freeze. Once the trap is laid, it will remain in place for sixty seconds before fading if it is not sprung. Meanwhile, the trap's cooldown is thirty seconds. Laying one trap while another is ready to spring will cancel the first one in favor of the second one.Several talents exist to assist with trapping, in the Survival talent tree. Points spent on Entrapment give your traps an increasing chance to snare any opponent which trips them. Points spent on Clever Traps increase the duration of Frost and Freezing traps, the damage from Explosive and Immolation traps, and the number of snakes summoned from Snake traps. Points spent on Trap Mastery decrease the chance your opponents have to resist your traps. Points spent on Resourcefulness decrease the mana cost of traps (and melee abilities) as well as their cooldown. Talent specialization is up to you, but be aware that some or all of these talents will make your job as a trapper much easier.We start trapping things after the jump.