tree-of-life-cooldown

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  • Shifting Perspectives: Do restoration druids need a cooldown?

    by 
    Allison Robert
    Allison Robert
    02.22.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration, and balance druids. This Tuesday, we equivocate on whether a point made in Shifting Perspectives: Healers, selfishness, and trouble ahead was prescient or just another beneficiary of Allie's usual dumb luck. The title of today's Shifting column is maybe a little misleading. Strictly speaking, restoration already has a cooldown -- the still-controversial Disco Soul Patch Groovy Tree that has wildly gesticulated its way into all our hearts (well, some peoples' hearts) -- but now the developers are considering other possibilities in light of some data from tier 11 raids. Not that we have access to said data (or anything to go on besides our usual rampant speculation), but a few trends have emerged from tier 11 that make the possibility of getting a big cooldown a bit more likely.

  • Shifting Perspectives: The druid of 2010

    by 
    Allison Robert
    Allison Robert
    02.01.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This week, Allie chugs cough syrup and hallucinates while sprawled on a bathroom floor. Truly the stuff of great literature, folks. It has long -- or, okay, over two years -- been a tradition at WoW Insider for me to exploit the germs conveyed by my relatives to the domicile in the interests of writing a yearly druid post. How does this work? I get sick, go out and buy cough syrup, get trolleyed on the devil's own brew, and then stagger to a computer with no one on the editorial staff able to stop me from publishing in time. This year, I didn't get sick around Christmas, nor immediately after it. In the interests of not disappointing our readership, which seems to enjoy articles written while under the heady influence of dextromethorphan, I secured lodgings on the floor of a bus station bathroom overnight and came back trying to restrain myself from barfing up a lung. Holding my head above the toilet was a certain semi-but-not-entirely-fictional person by the name of Letitia, whom you will have met earlier in Shifting Perspectives: Fun with race choice. Keep in mind that no small portion of this article was written from that position.

  • Shifting Perspectives: Healers, selfishness and trouble ahead

    by 
    Allison Robert
    Allison Robert
    08.31.2010

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we stress the importance of pattern recognition. Cirocco: I enjoy a healing model based around triage, quick reactions and maximizing output. I very much doubt I'll enjoy a healing model based around parsimoniously doling out mana and yelling at people who snipe my HOTs. I've been guilty of a little pessimism concerning the restoration tree in Cataclysm. Many of my experiences healing on the beta haven't been good, and while I'm willing to allow for the likely possibility that that's just because I suck, it hasn't escaped my attention that a lot of druids have had the same hard time. Normal Cataclysm instances aren't bad if people are well-geared and play sensibly, but when things go wrong, it feels like you're emptying your mana into a group with nothing to show for it. To be frank, it really is too early to evaluate whether the 5-man experience is representative of what we can expect in raids at 85, but I'm not worried about the numbers themselves. As Ghostcrawler (lead systems designer) has reminded us, numbers are pretty easy to fix. What worries me is more systemic; right now, it's hard to escape the conclusion that what made the restoration spec succeed in Wrath of the Lich King is a bad fit for Cataclysm, and a lot of our effectiveness is going to depend on player behavior that I'm not sure is going to change. EDIT: Naturally I had to finish this article shortly before new information concerning beta build 12857 became available. It's not live on the beta servers yet, and may not be (12857 might be a purely internal build, in which case I wonder who Boubouille paid off), but there are a few things there that would have impacted how I wrote this column.

  • Shifting Perspectives: The tree in Cataclysm raids

    by 
    Allison Robert
    Allison Robert
    07.06.2010

    Every week, Shifting Perspectives explores issues affecting feral/restoration druids and those who group with them. This week, a square peg meets a round hole. Yeah, this is another week with a video that has nothing to do with druids, but it's summer and I plead: a.) residual schoolgirl mischief, and b.) mounting hysteria from home renovation and the effort to convince my grandmother to jettison a garage full of canning jars before we can move her. Anyway. As a few people have figured out, the beta came at an ugly time for me personally, and we've got some ground to cover. Before we do, I'd still like to address an issue raised two weeks ago when we talked a bit about the changes that resto players will see going into Cataclysm. This week's article is a more in-depth examination of how the new Tree of Life cooldown fits into Blizzard's wider sense of raid design in the new expansion. With the advent of the closed beta, we're getting a closer and better sense of how the class will function in the Cataclysm world, but we still have no real idea of how it'll play at 85 in a vastly different raiding landscape.