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As usual in the Kickstarter corner of the MMO industry, this week saw ups and downs for hopeful MMOs. Trials of Ascension hit its $60,000 crowndfund goal, Star Citizen broke $54,000,000 (count those zeroes, folks!), and Camelot Unchained got a new website. Yay! But TUG laid off half its staff, Path...

September 27th 2014 at 6:00pm 0 Comments
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Pay attention, students: Trials of Ascension is coming up to the head of the class to give a progress report. Don't be timid, fledgling game. We're all listening. First of all, Trials of Ascension has hit its $60,000 crowdfunding goal. This means that Forged Chaos will be including a playable d...

September 26th 2014 at 6:00pm 0 Comments
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One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, an...

August 30th 2014 at 4:00pm 0 Comments
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Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the...

August 23rd 2014 at 12:00pm 0 Comments
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The Trials of Ascension team is making progress on technical demo for the game, primarily in the field of combat. In a new video posted earlier this week, a developer walks viewers through some of the stances, moves, and mechanics of combat in the game. Some of the planned functionality, such as hi...

July 12th 2014 at 2:00pm 0 Comments
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Trials of Ascension has launched a "Release the Dragons" campaign to encourage backers to chip in a little extra so that playable dragons will be added to the game. The game just crossed the $50,000 crowdfunding barrier, and the team promises that if it reaches $60,000, it will add in the draconic...

June 10th 2014 at 7:00pm 0 Comments
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Trials of Ascension acquitted itself well this week with a new dev video that showed off its unique dynamic spawning feature. In other crowdfunding news, The Chosen's IndieGoGo campaign came and went without hitting its $1,000,000 goal. Thanks to the service's flexible funding, though, The Chosen's...

April 26th 2014 at 6:00pm 0 Comments
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A few weeks back we told you about sandbox MMO Trials of Ascension's work-in-progress dynamic spawning feature. Essentially it allows GMs to mark points in the world and allow the game's automation to adjust everything from animal migration to flora growth. While it sounds cool in theory, seeing i...

April 21st 2014 at 11:00am 0 Comments
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Trials of Ascension started its life with an unsuccessful Kickstarter campaign in November of last year that grew into a determination to rise up and continue making the player-driven sandbox MMO. Now the team is back this week to update us on the progress of several features including Dynamic spa...

April 3rd 2014 at 7:00pm 0 Comments
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This week's Make My MMO adds Trials of Ascension's Light the Forge campaign, which is Chaos Forge's company-specific (i.e., non-Kickstarter) bid to raise $40,000. The fantasy sandbox canceled its initial Kickstarter campaign because it "failed in showing its true potential," according to a news pos...

March 5th 2014 at 8:00pm 0 Comments
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Trials of Ascension has announced some -- but not all -- of the details of its pay model, which will be primarily buy-to-play with an optional subscription. In a new post, Forged Chaos outlines some of the preliminary details of its pay model, although the developer allows for enough wiggle room i...

November 18th 2013 at 4:30pm 0 Comments
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The news meter for crowdfunding keeps right on ticking. The last two weeks have seen a score of changes in the realm of community funding initiatives, with some titles experiencing success, others not meeting their goals, and even more joining the ranks. One big name in gaming, Brad McQuaid, is eve...

November 2nd 2013 at 6:00pm 0 Comments