trigger

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  • Control high-speed photography from your phone with this camera trigger

    by 
    Jon Fingas
    Jon Fingas
    07.20.2014

    High-speed photography can be daunting if you're not a seasoned pro. You may have a fast camera and flash, but you probably don't have the gear (or people) you'd need to get that frozen-in-time look in most situations. MIOPS' new camera trigger might make it easier to take high-speed shots all by your lonesome, though. By itself, it can tell a DSLR to take a shot and fire your flash when it detects light, motion or sound; you can capture lightning the moment it strikes, or your cat the moment it bolts across the room. The device supports external sensors like pressure pads, too.

  • Storyboard: Trigger-happy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2013

    Graham Chapman passed away on October 4th, 1989, leaving behind a legacy of work that included the groundbreaking Monty Python oeuvre. To avoid having his funeral service become a media circus, the five surviving members of the comedy troupe held a separate service on December 4th, two months later, memorializing their friend and fellow creator. John Cleese delivered a eulogy for Chapman, and after claiming how many people would be sad for the loss of such a creative and talented soul, said the following: "Good riddance to him, the freeloading bastard; I hope he fries." To some people, this might seem like the epitome of disrespect. To others, it's the finest possible testament to the life of a man who loved making jokes and pushing boundaries on acceptable topics. The problem is that in a roleplaying environment you can wind up pushing the boundaries without realizing it, making someone uncomfortable or broaching subjects that someone feels are beyond the pale. And you have to deal with these situations quickly before OOC inevitably creeps into what's going on.

  • Insert Coin: A look back at ten top projects from 2011

    by 
    Zach Honig
    Zach Honig
    12.31.2011

    #editors-choice #editors-header { padding: 0; margin: 10px 0; } #editors-choice .section { border: 5px solid #EEE; margin: 10px 0; position: relative; } #editors-choice .section:hover { border-color: #00BDF6; } #editors-choice .section a:hover { text-decoration: none; } #editors-choice .section .winner { display: block; } #editors-choice .section .winner img { display: block; float: left; margin: 0; } #editors-choice .section .winner .details { float: left; width: 410px; margin: 0 0 0 15px; } #editors-choice .section .winner .details h2 { color: #444; font-size: 18px; letter-spacing: -1px; padding: 10px 0 0; } #editors-choice .section .winner .details h3 { font-size: 26px; letter-spacing: -1px; padding: 7px 0 11px; } #editors-choice .section .winner .details p { color: #222; font-size: 13px; line-height: 19px; } #editors-choice .section .runner-up { display: block; position: absolute; bottom: 0; right: 0; background-color: #333; padding: 3px 10px; } #editors-choice .section .runner-up strong { font-family: Helvetica,Arial,sans-serif; letter-spacing: -1px; margin-right: 3px; color: #BBB; } 2011 has been a tremendous year for tech -- Amazon launched a $200 Android tablet, AT&T and Verizon continued their LTE expansion, Apple killed off the Mac mini's SuperDrive and Samsung introduced a well-received killer 5.3-inch smartphone. But tiny tech startups made their mark as well, proving that you don't need an enormous R&D budget to spur innovation. Still, development isn't free, and unless your social circle includes eager investors, seed money has been traditionally hard to come by. For many of this year's indie devs, crowdfunding sites have been the answer, with Kickstarter leading the pack. We've seen an enormous variety of projects -- including a deluge of duds and plenty more semi-redundant iPhone accessories -- but a few treasures soared above the swill to be featured in our Insert Coin series, with many of those meeting their funding goals and even making their way into the hands of consumers. Now, as 2011 draws to a close, we've gone through this past year's projects to single out our top ten, and they're waiting for your consideration just past the break.

  • Circle Pad Pro cracked open, plenty of room to put your feet up

    by 
    Chris Barylick
    Chris Barylick
    12.18.2011

    Earlier this week, Nintendo announced its February 7th US release date for the Circle Pad Pro accessory exclusively through Gamestop. If you've caught yourself wondering about its components, the guys over at ldblog were able to get their hands on the unit that you see above. Beyond basic capacitors for the peripheral's single AAA battery, there's a lot of empty room inside the case -- almost too much. The Circle Pad's spacious interior leaves us wondering, could Nintendo have used this room for an extra stylus holder, or perhaps, to accommodate the beefier AA battery? The world may never know.

  • Tritton's $50 Trigger headset now shipping, lets budget-minded FPS players keep their wallets fat

    by 
    Joe Pollicino
    Joe Pollicino
    11.10.2011

    It's been about a month since MadCatz began shipping the first of its four Tritton and Xbox 360 co-branded headsets (the $80 Devastator), and today the company's announced that its $50 Trigger variant is now officially traversing mail routes. At a glance, it's nearly identical to the Devastator, offering stereo sound via a wired connection, but that 30 dollar price decrease comes with a trimmed-down feature set -- there's no Selective Voice Monitoring functionality, it packs smaller 40mm drivers (from 50mm), its in-line remote packs volume rollers in place of buttons and there's no mention of PMP-compatibility. Basically, the Trigger's apparently aimed squarely at uping your in-game audio without breaking the bank -- not to mention that it's especially tempting if you've just splurged on the latest Modern Warfare and Battlefield titles. As usual, you'll find more info at the source link below and the full press release after the break.

  • Final Fantasy XI developers answer more player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2011

    Let's face it, sometimes Final Fantasy XI players can be all "???" about the game. And that's not apropos of nothing, since the most recent developer dispatch talks about the multi-function "???" used for both Notorious Monster spawns and event triggers. While players had asked to see a change to distinct symbols such as a "!!!" for events, the technical effort required to make the switch wouldn't be worth the relatively minor functional update. The same rule goes for the /names command, which players would like to see toggle for NPCs or PCs selectively. The latest answers aren't all bad news, however, with one of the more interesting factoids being the roundabout announcement of official forums for the game. There's also news about updates to General Rughadjeen in response to his strange behavior following Protect V or Shell V, a problem originating from the fact that the spells didn't exist when Besieged was created. Final Fantasy XI players are encouraged to read the full list of answers.

  • DIYer builds handsfree, Arduino-powered remote camera trigger (video)

    by 
    Darren Murph
    Darren Murph
    11.07.2010

    It takes a pretty radical hack to truly grab us, but we're fairly confident that Matt Richardson is now one of our most favorite dudes ever. He has put together a comprehensive video detailing the setup required to build your own Arduino-powered remote shutter trigger, and while it's certainly one of the more complicated setups out there, properly executing it can land you self-taken photos like the one above. You'll need a laptop, a solid DSLR, an Arduino, a DIYer toolkit (you know, tiny screwdrivers and the like) and a good bit of spare time. If you've already checked all five from your list, head on past the break and mash play -- your weekend project awaits. [Thanks, Matt]

  • DIY photog creates laser trigger for remote DSLR snapping

    by 
    Darren Murph
    Darren Murph
    02.08.2010

    There's just no two ways about it: the integrated self-timer is easily one of the most amazing technologies to ever be invented. Yeah, we said it. Unfortunately, beeping for ten seconds while a shooter races to get in position isn't always ideal or fun, and that's where isharq comes in. His Arduino-based mod is amongst the most flexible out there for DSLRs, enabling it to morph from a basic laser trigger hack to something that senses heat, movement or sound (just to name a few) and then makes your camera react accordingly. As it stands, his setup triggers his DSLR to snap a shot whenever a laser beam is broken, and if you're eager to see more, be sure to peek the in-action video just past the break. Oh, and the source link holds all the secrets to recreating something like this in your own laboratory. [Thanks, Simon]

  • Disguising the grind

    by 
    Brendan Drain
    Brendan Drain
    11.30.2009

    Believe it or not, grind is an essential part of an MMO and we might be pretty lost without it. Repetitive content is the cornerstone of the MMO genre but it's not all just smacking monsters over the head for hours on end or completing yet another "kill ten rats" quest. The repetitive elements in an MMO give us predictable gameplay in a form we can digest. We don't feel lost when we pick up a quest because it uses similar mechanics to previous quests we've done. From a development standpoint, the amount of time it takes to create new and unique gameplay for an MMO is quite large and it's just not feasible to churn out unique gameplay with every new piece of content. Instead, developers are forced to re-use the same gameplay mechanics over and over again. So if we genuinely appreciate predictable, repetitive gameplay and it's not feasible to do otherwise, why are we always so up-in-arms about the evils of grinding? In this probative opinion piece, I look at why we need repetitive gameplay in MMOs and the various ways developers disguise grind to keep the game entertaining. Update: Link to page 2 fixed. Thanks Brian!

  • Disguising the grind, part 2

    by 
    Brendan Drain
    Brendan Drain
    11.30.2009

    Other quests may require you to kill a named monster but to get to him you have to go through several passageways full of other monsters. The core idea here is pretty solid -- the quest isn't the mundane task of running from A to B or killing some monsters. The quest has another goal entirely and the mundane tasks of travel and killing monsters are challenges to overcome in accomplishing that goal.

  • Analog trigger squeezes its way onto PlayStation Motion Controller

    by 
    Andrew Yoon
    Andrew Yoon
    08.28.2009

    Sony's R&D guru Richard Marks made a recent appearance on the PlayStation.Blog to talk more about the PlayStation Motion Controller. In a new seven minute video (after the break), Marks spent a bit more time going through the various technology demos first unveiled during E3. While Sony commented that the ball-on-a-stick design was simply a prototype, the controller in Marks's hand doesn't appear to be very different (if at all) to what was shown earlier this year.In addition to reiterating claims of its accuracy and the importance of tactile buttons, Marks mentioned a few details that you may not have known about the controller. Firstly, he talks about the controller's analog trigger: "It has this analog trigger which really is a great metaphor for squeezing and grabbing. So you can grab and you can put as much pressure as you want to grab something with, which is really great for picking things up or for giving you the ability to just interact with the scene in a way that's completely different than we've been able to do before."Next, he confirms that the controller will be able to rumble, much like Nintendo's Wii Remote. "It can give you some feedback about what's happening through rumble, which is very private and only you are getting." Private? We're not sure that's the best word (note: link slightly NSFW) to use when describing force feedback.

  • Trigger happy LED mod

    by 
    Eric Caoili
    Eric Caoili
    04.29.2007

    Wii remote modders won't rest until they've installed fluorescent lighting on every button and pad, decorating the controller like some kind of rectangular christmas tree. Today's DIY project adds an LED to the usually unseen B button behind the remote. WiiCade forumer Loki has instructions and a photo tutorial on how to plant an LED under your own Wiimote's trigger. You can set the button to light up all the time or when the controller rumbles, whichever your fancy. Check past the post break for video of the glowing mod.[Via Digg]

  • Quicksilver Trigger, Strip Clipboard Formatting

    by 
    Dan Lurie
    Dan Lurie
    04.25.2007

    Sometimes even the best intentions of developers can't account for user preference, and after speaking with many other Mac users, this certainly seems to be the case with OS X's habitual tendency to preserve the formatting of text copied to the clipboard. For example:I copy text from OmniWeb:Pasted text before running the trigger:Pasted text after running the trigger:Quicksilver maven Dan Dickinson has figured out a sneaky way to strip out this formatting, and has turned the method into a handy Trigger. The trick works by pasting the contents of the clipboard into a terminal shell (where it loses all formatting), and then re-copying the text to the clipboard. For the trigger to work, you must have the Terminal Plugin installed. A full how-to is available on Dan's website.

  • Nintendo finally hit with Wiimote lawsuit

    by 
    Darren Murph
    Darren Murph
    12.08.2006

    C'mon, was there really any doubt about this one? We've seen everything from TVs to PDAs to windows to humans (and their scams) get jacked up thanks to Nintendo's Wiimote downright neglect, and without further ado, we present the first associated lawsuit. California-based Interlink, a company that manufacturers remote controls and other devices for business presentations, is hitting Nintendo up with a lawsuit claiming that the Wiimote violates its own "Trigger Operated Electronic Device" patent filed back in 2005. While the patent doesn't appear to focus on any kind of snazzy "full motion sensitivity" features like those enjoyed on the big N's controller, it does point out its uses as a pressure-sensitive mouse replacement, which really only relates to the Wiimote via a sweet hack job (or two). Nevertheless, the zany sounding suit may actually have more ground to stand on than we onlookers give it credit for, as we've already seen Sony's battle with Immersion head south. Sure, these filings are a dime a dozen these days, but if the signature piece of Nintendo's latest console gets tagged for royalties, who knows how much those classic title downloads could end up costing.[Via ArsTechnica, thanks Connor]

  • Instant replay in QuickTime

    by 
    Scott McNulty
    Scott McNulty
    08.08.2006

    Have you ever been listening to something (or watching something) in QuickTime and wish that you had an Instant Replay button that would jog the player back 8 seconds? Perhaps there was an awesome action scene, or someone mumbled something and you just wanted to see it again.Michael Mccracken did, and so he wrote a simple AppleScript which does the job (and you can even make it go back further than 8 seconds if you like). He went ahead and assigned the script to a Quicksilver trigger and now he can go back 8 seconds in a blink of an eye.

  • Atlus talks about Deep Labyrinth

    by 
    David Hinkle
    David Hinkle
    07.09.2006

    With the recent surge of role-playing titles hitting the DS, Atlus' Deep Labyrinth has received some major attention due to its development team, Interactive Brains, recruiting some key talent from one of the greatest RPGs of all time Chrono Trigger. What's even more interesting is that the game was originally designed for cell phones. So while the game could've been brought to the PSP and enjoyed the added horsepower, the choice to go with the DS was easy. With the touchscreen capabilities and wild popularity the handheld has received so far, the game looks like it could be a big success on the platform. The game will feature two different scenarios for play, one brought over from the original cell phone title and the other being an all-new adventure created specifically for the DS.

  • PS3 pad loses DualShock name and vibration but picks up Wii-esque motion detection and wireless connectivity

    by 
    Dan Choi
    Dan Choi
    05.09.2006

    In a shocking turn of events, the PS3 controller has gone from banamerang to wireless DualShock 3, except without the DualShock name and vibration.If you take a good look at the back of the new control pad (see the close-up above), you'll notice that the DualShock 2 brand name imprinted on the old controller has now been supplanted by a row of LED lights to show which input has been set, either wirelessly or via the wired USB recharge port. Sony's now the only name in-line for PS3 controllers either on the pad or in the press releases (see "the new PS3 controller").

  • Preview of new Guitar Hero II co-op mode

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.The Joystiq team out in L.A. will probably find something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.[Thanks, murph]