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You may (or may not) remember Trism, which was one of the first iPhone games I've ever played, and was one of the App Store's first big gaming winners. Developer Steve Demeter was behind that game, but after his huge success on the early App Store, he left the spotlight for quite a while, and h...

1 year ago 0 Comments
April 8, 2013 at 11:30PM
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Our friends at Wired recently asked their readers what their favorite iPhone games were, and their list is a pretty darn good overview of some of the best choices for gamers on the App Store. Some of the picks are already well known -- we posted about Trism way, way back, and of course Galcon has ...

6 years ago 0 Comments
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Now that Steve, Victor, and Mike have all made their opinions clear, I get to tell you what apps I use most on my iPod touch. My first favorite is Exposure, an app that lets you browse Flickr photos. Personally, my favorite thing to do in a boring phone meeting is to browse Flickr's "Featured" cate...

6 years ago 0 Comments

One more reason why we can't wait for the iPhone SDK to drop. GameSetWatch has a short interview up with developer Steve D of Demiforce about his new iPhone game, Trism. It's a Bejeweled-like gem matching puzzle game, but the twist is that after getting matched, the gems fall in the direction that ...

7 years ago 0 Comments
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While tilt-sensitive cell phone gaming is apparently nothing new in Japan, domestic developers/hackers have been slow to create games that take advantage of the iPhone's built-in accelerometer. Enter Trism, a simple, match-three puzzle game from semi-pro developer Demifroce that twists things around...

7 years ago 0 Comments