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  • SWTOR: So you want to play a Jedi Knight

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    If it's true that gamers would rather play Luke Skywalker than Uncle Owen, then the Jedi Knight is the class to put that claim to the test in Star Wars: The Old Republic. The Knight is the Republic side's melee specialist and classic tank-mage, who supplements her melee attacks with taunts, buffs, and Force powers. She operates on the front lines of the war against the Sith, protecting her allies and representing the Jedi Order across the galaxy. Also, lightsabers. Two of them.

  • Lifting the beta curtain: Larry's hands-on with SWTOR's beta

    by 
    Larry Everett
    Larry Everett
    10.20.2011

    Many of my friends in gaming media have speculated as to why BioWare has allowed some media outlets to report on the heavily veiled Star Wars: The Old Republic beta, but frankly, I don't care. It doesn't matter to me that BlizzCon happens to be tomorrow or that there is a possible connection between the start of that event and the lift of this embargo. All I really care about is that I can finally tell you about actual gameplay for this new Star Wars MMO that I've been personally following for over three years now. However, it will be extremely difficult to contain all my experience of SWTOR within the confines of this one article. However, I will do my darnedest. Over the past couple of weeks, BioWare allowed us access to the Republic side of this highly anticipated MMO and pretty much set us free. We can report on nearly every gameplay aspect within the first two planets. Two weeks -- that's enough time for me to run more than one class! And that's exactly what I did. Originally, I wanted to run through two classes that weren't going to affect me much when the game goes live. I accomplished this goal with the Jedi Consular. However, when I started to play the Smuggler class, I just could not stop. I was completely engaged in the story. Jump past the break and I'll tell you all about that -- and more.

  • GDC Online 2011: SWTOR's Georg Zoeller on analyzing in-game feedback

    by 
    Karen Bryan
    Karen Bryan
    10.13.2011

    Star Wars the Old Republic is rapidly approaching its launch date, and questions constantly pop up about what the game will be like. Some longtime MMO veterans are even a bit skeptical about whether BioWare will be able to release a game of this scope in a finished state. At this year's GDC Online Principal Lead Combat Designer Georg Zoeller demonstrated some of the tools that the team uses to analyze player feedback and data, and then he explained how, through sophisticated technology, the team can make appropriate adjustments to the game as it wraps up beta testing and prepares for launch.

  • Hyperspace Beacon: Hyperspace... beacons

    by 
    Larry Everett
    Larry Everett
    10.04.2011

    A hyperspace beacon in Star Wars lore guides a space traveler from one safe lightspeed jump to the next. Basically, a nav computer communicates with a hyperspace beacon, requesting jump points to its intended destination, and the hyperspace beacon, being in contact with other hyperspace beacons, replies with the fastest route to that star system. Explorers, like Gav Daragon, would take risky jumps in directions beacons didn't point to. That is how they found Korriban. By the time period of Star Wars: A New Hope, hyperspace beacons were no longer in service. However, we know for certain that less than 300 years before Star Wars: The Old Republic, hyperspace beacons were still in use. Since technology appears to advance quite slowly, I can only assume that they are still used in some capacity during SWTOR. As evident by the galaxy map that BioWare launched this past Friday, the worlds of this time period are strongly divided into territories. The planets of the movies appeared to be united under one banner (although that's not entirely accurate). What I'd like to do today is give you a little tour of the galaxy, comparing this map to something you may be a bit more familiar with: the Star Wars movies. So strap yourself in, kid -- we gotta make the jump to hyperspace!

  • Hyperspace Beacon: Timeline

    by 
    Larry Everett
    Larry Everett
    09.27.2011

    When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic. I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website. Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

  • Hands-on with SWTOR's Jedi Knight on Tython

    by 
    Bree Royce
    Bree Royce
    12.15.2010

    Last month, Massively was invited to LucasArts for a whole day's experience with BioWare's Star Wars: The Old Republic. One of the perks of living on the West Coast is that I get to attend all these awesome in-depth Silicon Valley events and really expand on Massively's sessions at various conventions! For all my enthusiasm, I have to admit I approached this hands-on with no small amount of trepidation. I'm a huge Star Wars fan (I still play Star Wars Galaxies!), but I fell out of "expert" range on the saga a decade ago. Like many of you readers, I've been wary of the hype and even warier of delusions of grandeur on the part of game companies trying to do justice to the IP. I was really afraid that it wouldn't be as good as I'd hoped and that I'd walk away disappointed. And given the parts I saw, SWTOR's not as good as I'd hoped. It's better. %Gallery-108535%

  • Hyperspace Beacon: SWTOR's hidden messages

    by 
    Larry Everett
    Larry Everett
    08.02.2010

    "Difficult to see. Always in motion is the future," were Yoda's words from The Empire Strikes Back, but contrary to the Jedi Master's belief, most of the time there are clues to what our future holds. Like the smell right before a rain storm, or little ticks of involuntary action that give away when someone is bluffing in poker, or that face your mother used to give you which said you were in trouble, clues to what the future holds are everywhere. Star Wars: The Old Republic is no exception. Clues to what the game holds are hidden all over its website. Alyssa Gobelle is the web designer for SWTOR. She has done a beautiful job of constructing a site that is entertaining as well as interesting to look at. Although the busy lettering, Aurebesh, entices the eyes, it also gives away secrets to the game. In April, Gobelle was interviewed by the Holonet Project fan site, where she revealed that the messages are totally intentional: "When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities." Continue after the break to find out what some of these "hidden teases" are. Perhaps you can help me figure out what the rest of them mean.

  • A diversity of worlds in newest The Old Republic developer video

    by 
    Kyle Horner
    Kyle Horner
    05.01.2009

    There are already many diverse worlds in Star Wars: The Old Republic, and so it's probably fitting that this newest developer dispatch video is named just that: Diverse Worlds. Tython is the ancient forgotten home of the Jedi, full of forests and mystery. Korriban is similarly the home of the Sith, but its lands are thematically angular, painful, deadly and dry. Hutta is a literal swamp of filth and decay, while Ord Mantell is almost a paradise in some places and yet a living volcanic hell in others.And that's without getting into the story of each world and what choices can be made by the players.With four planets revealed, we've begun to wonder how many more BioWare is keeping close to their chest. It's a big galaxy out there, so we wouldn't be surprised to find that less than half of the game's worlds have been touched upon. To see Star Wars: The Old Republic's developers get all chatty about their work, check out the video in its entirety after the break.

  • The Old Republic video details Tython, shows off unexpected footage

    by 
    Kyle Horner
    Kyle Horner
    01.31.2009

    BioWare has unleashed what they're calling the first Developer Dispatch on their official Star Wars: The Old Republic website. In truth, it's an exceptionally high quality developer diary video centered around Jedi training planet Tython and its laborious creation. And while that doesn't sound particularly awesome, it actually is pretty much that.Disappointingly, no new combat footage was given up this time around. Mostly, we weren't given any gameplay to indulge upon. What was offered was soothing geek-surances like the above image of lightsaber concept-to-game model. This is BioWare saying, "See? Our concept art translates quite well into game engine!" and they're basically on the mark.One thing BioWare was able to do is say a lot with just a little. The gameplay footage that was revealed caught us a little off guard. Not only did this fresh early footage bare what most MMOs have a player staring at for hours -- their avatar jogging along complacently -- but it looked pretty good. Obviously, we're not raising The Old Republic's right hand in victory over "pretty good" looking footage. Yet at this early date, such a routine-but-key visual looks like it's been pretty well nailed down. Check out the full video after the break.

  • The Lore of Star Wars: The Old Republic

    by 
    James Egan
    James Egan
    10.22.2008

    The hotly anticipated MMO Star Wars: The Old Republic (SWTOR) from BioWare has only just been announced, but they've already given us a clear picture of the game's setting and a bit of the lore as well. From what we can tell, you won't need to be a die-hard fan of Star Wars to appreciate the title, which is good news as there's a daunting amount of Star Wars canon out there. That said, it'll certainly help to have at least some grounding in what's going on in Star Wars: The Old Republic. To that end, Massively's put together a brief primer on the lore of SWTOR.Who is this written for? People who've seen the films but may not necessarily have played Star Wars: Knights of the Old Republic (KotOR) on PC or console, and especially those who haven't read the novels or various comic book lines released over the years. Read on, and we'll introduce you to the backdrop and factions of Star Wars: The Old Republic. Get Educated, Padawan >>