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The Driver series has spent the majority of its twelve year lifespan in Grand Theft Auto's shadow. The original Driver may have hit consoles a full two years before Grand Theft Auto 3, but it was GTA that secured pole position in the minds of the public, and Driver has been struggling to keep up...

September 6th 2011 at 12:00pm 0 Comments
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Copies of Driver: San Francisco for Xbox 360 being sold by retailers do not include the Uplay Passport, a code required to access multiplayer beyond the 48-hour trial period. Driver is the first title by Ubisoft to require a Uplay Passport. Joystiq contacted Ubisoft late last week when we became...

September 6th 2011 at 9:55am 0 Comments
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Martin Edmonson, head of Driver studio Ubisoft Reflections, really doesn't get down with piracy. "You have to do something," he told Eurogamer in a recent interview, when asked about Ubi's PC digital rights management strategy -- which requires an internet verification of some sort for many gam...

September 2nd 2011 at 9:00pm 0 Comments
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A full downloadable version of Driver: San Francisco will arrive on PSN alongside the retail version of the game, Ubisoft's Gareth Edmonson revealed during a Gamescom panel last week. That's right: In what's likely to be our favorite irony of the month, you don't have to actually drive anywhere t...

August 22nd 2011 at 10:30pm 0 Comments
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Ubisoft has informed Eurogamer that the PC Version of Driver: San Francisco will not launch in the European territory until September 30, nearly a month after its console debut. Ubisoft has yet to confirm a North American PC delay, and online and packaged retailers still show a September 6 launch...

August 11th 2011 at 9:00am 0 Comments
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Whoops, looks like Driver: San Francisco didn't run the red light and is now delayed one week. Originally expected to reach stores on August 30, the shift-y racer will now arrive September 6. Ubisoft has also released a new video explaining the game's multiplayer features -- an experience that w...

July 28th 2011 at 1:27pm 0 Comments
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Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called "good will" to mete out the Matrix 2-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!

July 25th 2011 at 11:59pm 0 Comments
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It's Wednesday, right in the middle of E3, and as I sit in the Joystiq conference room frantically tapping away at my keyboard, I hear my colleague Alexander gushing about Driver: San Francisco's multiplayer component. The following day he would publish a piece about the game's Tag mode and thank...

July 14th 2011 at 12:00pm 0 Comments
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Of all the things I wasn't expecting at this year's E3, Driver: San Francisco's multiplayer turning out to be the "have you tried that yet?" game is definitely in the top three. The genius "shift" system brings a whole new dimension to driving games and delivers a "still in the race" feel, whethe...

June 9th 2011 at 10:15am 0 Comments
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The biggest accomplishment in Driver: San Francisco appears to be the city itself, a huge expanse that not only covers the northern part of San Fran, but also Marin County, the East Bay and Treasure Island. Ubisoft Reflections creative director Martin Edmondson gave me a quick tour, showing me bo...

April 28th 2011 at 12:00pm 0 Comments
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Ubisoft has announced that the next installment in the Driver series, Driver: San Francisco, will hit the mean streets of US retail on August 30. The game is currently slated to launch on PS3, Xbox 360, PC and Mac simultaneously. Separate titles bearing the same name are also planned for the Wii...

April 27th 2011 at 8:00pm 0 Comments
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The usual Monday blues are even bluesier today at Ubisoft Reflections, as the UK-based studio has suffered job cuts. Develop reports that as many as 19 employees could be dismissed from the group that is currently developing (the recently delayed) Driver: San Francisco. Ubisoft Montreal will now fi...

November 29th 2010 at 3:30pm 0 Comments