unfinished-business

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  • More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist

    by 
    Jordan Mallory
    Jordan Mallory
    05.20.2013

    This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer Terry Cavanagh. For the first half, click all up on this. Terry Cavanagh's next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, a first-person exploration game. "The idea was that'd be some way to manipulate your position in the game and access areas that were outside the game world; procedurally generated noise places of some sort," Cavanagh told us. "I liked the idea of randomly filling a world with information and abilities and letting the player figure it out by just poking around in areas I hadn't specifically designed for them – making a genuine playable minus world. Anyway, I was working on this before GDC, and when I was there I saw another game that was basically doing the same thing but better, so I scrapped my game. It happens, no big deal."

  • Unfinished Business: Super Hexagon creator reveals his abandonware

    by 
    Jordan Mallory
    Jordan Mallory
    05.01.2013

    This Vine represents eight of VVVVVV and Super Hexagon creator Terry Cavanagh's unfinished projects – the first of three like it recently posted to the game designer's Twitter account. There's a hell of a lot of information contained within those flashing, garbled clips, but thankfully Cavanagh was willing to take our hand and guide us through each and every incomplete game he posted. Some represent ideas still to come, while others serve as bittersweet reminders of projects that will likely never see the light of day.%Gallery-187182%