unique-features

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  • The Daily Grind: What unique class is your favorite?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    There are certain classes that are nearly ubiquitous. Even if your game veers toward a class-free system, it's almost inevitable that you'll have a warrior-shaped bundle of abilities that pokes things with sharp weapons until they fall down and die. But while virtually every game has the big four options (fighter, rogue, cleric, and mage by other names), there are also classes resistant to pigeonholing, the sort that only exist within that particular game. Summoners in Final Fantasy XI, Dervishes in Guild Wars, Masterminds in City of Heroes, Wardens in Lord of the Rings Online. While some of the aforementioned classes might have vague counterparts elsewhere, there's nothing else that captures the same feel, and that makes them more memorable in the long run. So what's your favorite unique class (or set of abilities that are loosely shaped like a class) in a game? Are they your favorite class to play, or just the one that felt the most distinct? Do you still play the game in question for that class, or have you since moved on, hoping to one day recapture the fun in a new setting?

  • Unique Features acquiring Heavy Rain movie rights

    by 
    JC Fletcher
    JC Fletcher
    05.19.2010

    Heavy Rain continues its slow progression from "like a movie with lots of button inputs" to "just a movie." Deadline reports that Unique Features is in the process of acquiring the film rights to Quantic Dream's game. Unique Features is a production company started by Bob Shaye and Michael Lynne, who used to be with New Line, the studio that had optioned the rights to the game in 2006. Shaye and Lynne are apparently so interested in the project that they bought the rights with their own money. Maybe the game was too hard for them and they just wanted to see how it ends. [Via Dread Central]