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<title><![CDATA[NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT (video)]]></title>
<link>http://www.engadget.com/2012/08/29/nvidia-epic-unreal-engine-windows-rt/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p style="text-align: center;"> <a href="http://www.engadget.com/2012/08/29/nvidia-epic-unreal-engine-windows-rt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="NVIDIA, Epic Games bringing Unreal Engine 3 to Windows 8 and Windows RT video" data-src-height="273" data-src-width="600" src="http://www.blogcdn.com/www.engadget.com/media/2012/08/asus.jpg" style="margin:4px" /></a></p><p> <a href="http://www.engadget.com/2012/08/09/nvidia-q2-earnings-bounce-back-through-tegra/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">NVIDIA</a> and Epic Games have successfully ported the full PC version of <a href="http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 3</a> to both <a href="http://www.engadget.com/2012/08/15/windows-8-rtm-whats-new/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Windows 8</a> and, more importantly, <a href="http://www.engadget.com/2012/07/24/windows-rt-oem-restrictions/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Windows RT</a>. Demonstrating the achievement on a <a href="http://www.engadget.com/2011/11/09/nvidia-says-tegra-3-is-a-pc-class-cpu-has-screenshots-to-prov/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Tegra 3-powered</a> <a href="http://www.engadget.com/2012/08/29/asus-outs-dockable-windows-8-vivo-tab-and-vivo-tab-rt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">ASUS Vivo Tab RT</a>, it played a buttery-smooth version of <a href="http://www.engadget.com/2010/09/01/epics-spectacular-unreal-engine-3-tech-demo-free-at-itunes-app/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Epic Citadel</em></a>, suggesting that developers of both PC and Xbox games should have no problem in bringing them over to the new operating system. It also casually mentioned that both <a href="http://www.engadget.com/2011/06/07/gears-of-war-limited-edition-xbox-360-paints-the-town-crimson-c/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Gears of War</em></a> and <a href="http://www.engadget.com/2011/07/26/mass-effect-3-n7-replica-gets-real-world-debut-for-your-spacer-p/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Mass Effect</em></a> were built on the engine, heavily implying that we could see titles of that caliber coming to Microsoft's low-power OS once it makes it debut on <a href="http://www.engadget.com/2012/07/18/microsoft-windows-8-ship-date-october-26-confirmed/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">October 26th</a>, but we'll let you decide for yourself after the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/tablets/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Tablets</a></p>
<p><strong><a href="http://www.engadget.com/2012/08/29/nvidia-epic-unreal-engine-windows-rt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://blogs.nvidia.com/2012/08/nvidia-brings-unreal-engine-3-to-windows-8-and-windows-rt/" target="_blank">NVIDIA</a><!--//--></p>
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</description>
<category>Epic Games</category><category>EpicGames</category><category>Gears of War</category><category>GearsOfWar</category><category>Infinity Blade</category><category>InfinityBlade</category><category>Mass Effect</category><category>MassEffect</category><category>Microsoft</category><category>Mobile Gaming</category><category>MobileGaming</category><category>NVIDIA</category><category>PC Gaming</category><category>PcGaming</category><category>Port</category><category>Porting</category><category>Ports</category><category>SOC</category><category>System on a Chip</category><category>SystemOnAChip</category><category>Tegra</category><category>Tegra 3</category><category>Tegra3</category><category>Unreal Engine</category><category>Unreal Engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>video</category><category>Windows 8</category><category>Windows RT</category><category>Windows8</category><category>WindowsRt</category><category>Xbox 360</category><category>Xbox360</category>

<dc:creator><![CDATA[Daniel Cooper]]></dc:creator>
<pubDate>Wed, 29 Aug 2012 12:26:00 -0400</pubDate>
<dc:identifier>21|20311938</dc:identifier>

</item>

<item>
<title><![CDATA[Epic Games' Unreal Engine 3 now working on Linux through Google Chrome, more or less]]></title>
<link>http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p style="text-align: center;"> <a href="http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Epic Citadel tech demo" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/ipod-liveblog-2010-0105-rm-eng.jpg" style="width: 600px; height: 398px;" /></a></p><p> A Holy Grail of <a href="http://www.engadget.com/tag/linux,gaming?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Linux gaming</a> has been an <a href="http://www.engadget.com/tag/UnrealEngine3/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 3</a> port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google <a href="http://www.engadget.com/2012/02/22/google-and-adobe-team-up-to-make-flash-player-for-linux/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">preserving Flash on Linux</a> through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the <em>Phoronix</em> forums have found that <a href="http://www.engadget.com/2012/07/31/google-chrome-21-stable-release-adds-retina-macbook-pro-support/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Chrome 21</a> has support for the Stage 3D hardware acceleration needed to drive Epic Games' Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you're running <a href="http://www.engadget.com/2010/09/01/epics-spectacular-unreal-engine-3-tech-demo-free-at-itunes-app/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Epic Citadel</em></a> from your Linux install. When we say "running," however, we're taking a slight amount of poetic license. Performance isn't that hot, and certain configurations might not show the medieval architecture in all its glory. We've confirmed with Epic that it works, but it's still firm on the stance that there's no plans for official UE3 support on Linux "at this time." It's still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a></p>
<p><strong><a href="http://www.engadget.com/2012/08/25/epic-games-unreal-engine-3-now-working-on-linux-through-chrome/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a target="_blank" href="http://www.phoronix.com/scan.php?page=news_item&amp;px=MTE2NzU">Phoronix</a><!--//-->, <a target="_blank" href="http://www.unrealengine.com/flash/">Unreal Engine</a><!--//--></p>
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</description>
<category>adobe flash</category><category>AdobeFlash</category><category>chrome</category><category>computer games</category><category>computer gaming</category><category>ComputerGames</category><category>ComputerGaming</category><category>epic</category><category>epic citadel</category><category>epic games</category><category>EpicCitadel</category><category>EpicGames</category><category>flash</category><category>games</category><category>gaming</category><category>google</category><category>google chrome</category><category>GoogleChrome</category><category>linux</category><category>pc games</category><category>pc gaming</category><category>PcGames</category><category>PcGaming</category><category>pepper</category><category>plugin</category><category>software</category><category>stage 3d</category><category>Stage3d</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>web games</category><category>WebGames</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Sat, 25 Aug 2012 01:30:00 -0400</pubDate>
<dc:identifier>21|20308594</dc:identifier>

</item>

<item>
<title><![CDATA[Gameloft announces its first Unreal Engine game, you figure out what it is]]></title>
<link>http://www.engadget.com/2012/08/03/gameloft-unreal-engine-android-first-game/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2012/08/03/gameloft-unreal-engine-android-first-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p style="text-align: center;"> <a href="http://www.engadget.com/2012/08/03/gameloft-unreal-engine-android-first-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Gameloft announces first Android Unreal Engine game, you figure out what it is" data-src-height="300" data-src-width="600" src="http://www.blogcdn.com/www.engadget.com/media/2012/08/gameloft-08-03-12-01.jpg" style="margin:4px" /></a></p><p> Parisian gaming company <a href="http://www.engadget.com/tag/gameloft?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Gameloft</a> has pulled the wraps off its first <a href="http://www.engadget.com/tag/UnrealEngine/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine</a> <strike>Android</strike> game, but is being rather coy about what it <em>actually is</em>. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen.</p><p> <strong>Update:</strong> Some sources have reported the platform as Android, but that has not been officially announced.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2012/08/03/gameloft-unreal-engine-android-first-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>android games</category><category>AndroidGames</category><category>facebook</category><category>game</category><category>gameloft</category><category>games</category><category>marketing</category><category>minipost</category><category>mobilepostcross</category><category>mobilepostmini</category><category>mystery game</category><category>MysteryGame</category><category>teaser</category><category>unreal</category><category>unreal engine</category><category>UnrealEngine</category><category>youtube</category>

<dc:creator><![CDATA[Steve Dent]]></dc:creator>
<pubDate>Fri, 03 Aug 2012 03:59:00 -0400</pubDate>
<dc:identifier>21|20292529</dc:identifier>

</item>

<item>
<title><![CDATA[Epic senior technical artist Alan Willard talks Unreal Engine 4 for next-gen consoles]]></title>
<link>http://www.engadget.com/2012/06/08/epic-senior-technical-artist-alan-willard-talks-unreal-engine-4/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2012/06/08/epic-senior-technical-artist-alan-willard-talks-unreal-engine-4/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p style="text-align: center;"> <a href="http://www.engadget.com/2012/06/08/epic-senior-technical-artist-alan-willard-talks-unreal-engine-4/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="DNP Epic senior technical artist Alan Willard talks Unreal Engine 4 for nextgen consoles" height="360" src="http://www.blogcdn.com/www.engadget.com/media/2012/06/unrealdemo2600-1339132766.jpg" style="margin:4px" width="600" /></a></p><p> There's no PS4 or Xbox 720 behind the curtain, Alan Willard assures a dark room full of eager video game journalists. Nope, it's just a current high-end piece of PC hardware. In spite of the company's position as a creator of one of the industry's leading game engines, Epic doesn't get a peek at Sony and Microsoft's next generation consoles before the companies are ready for their grand unveiling. "We won't know final hardware specs until everyone else does," the company's senior technical artist tells me after the presentation, adding with a laugh, "If they do, I don't know anything about it."</p><p> The company spent <a href="http://www.engadget.com/tag/e3+2012?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">this year's E3</a> cycling media in and out of its small meeting room on the second floor of the convention center, dimming the lights and showing off just what <a href="http://www.engadget.com/tag/UnrealEngine/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 4</a> has to offer -- or at least a pretty good idea of what it will offer when it's finally ready for prime time. It's clear from the excitement on the Epic employees' faces that all involved are relieved to finally show the demo off for gatherings of eager writers. No surprise there, of course. After all, the engine has been in development in some form or other for eight or nine years -- several lifetimes in the roman candle-like world of video game development.</p>

<p><strong><a href="http://www.engadget.com/2012/06/08/epic-senior-technical-artist-alan-willard-talks-unreal-engine-4/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>alan willard</category><category>AlanWillard</category><category>e3</category><category>e3 2012</category><category>E32012</category><category>Electronic Entertainment Expo</category><category>ElectronicEntertainmentExpo</category><category>engine</category><category>epic</category><category>interview</category><category>microsoft</category><category>next generation</category><category>NextGeneration</category><category>playstation</category><category>sony</category><category>unreal</category><category>unreal engine</category><category>unreal engine 4</category><category>UnrealEngine</category><category>UnrealEngine4</category><category>video</category><category>xbox</category>

<dc:creator><![CDATA[Brian Heater]]></dc:creator>
<pubDate>Fri, 08 Jun 2012 09:00:00 -0400</pubDate>
<dc:identifier>21|20254227</dc:identifier>

</item>

<item>
<title><![CDATA[Unreal-powered Dungeon Defenders: First Wave now available for Android]]></title>
<link>http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/dungeon-defenders-android.jpg"  alt="" /></a></div>
In case you had any preconceptions that you were going to be able to put down your phone long enough to greet friends and family members this holiday weekend... well, think again, because <a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Dungeon Defenders: First Wave</em></a> -- built atop Unreal Engine 3 -- is now available on Android. <a href="http://www.engadget.com/tag/Tegra2/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Tegra 2</a> devices like the <a href="http://www.engadget.com/tag/Optimus2X/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Optimus 2X</a> are billed as the "best" choices for playing the game, but seeing how those aren't really available, your next best options are Samsung's Hummingbird-based phones including the <a href="http://www.engadget.com/tag/GalaxyTab/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Galaxy Tab</a>, <a href="http://www.engadget.com/tag/GalaxyS/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Galaxy S</a> series, and the <a href="http://www.engadget.com/tag/NexusS/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Nexus S</a>. A patch to be released next month will allow players to interact with their iOS-sporting counterparts online, while those on Tegra-based devices will get the opportunity to play with folks on PCs sometime later in the first quarter. Grab it now for $2.99; follow the break for the full press release.
<p>Filed under: <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>android</category><category>dungeon defenders</category><category>dungeon defenders first wave</category><category>DungeonDefenders</category><category>DungeonDefendersFirstWave</category><category>game</category><category>mobile</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category>

<dc:creator><![CDATA[Chris Ziegler]]></dc:creator>
<pubDate>Fri, 24 Dec 2010 11:54:00 -0500</pubDate>
<dc:identifier>21|19776453</dc:identifier>

</item>

<item>
<title><![CDATA[Dungeon Defenders: First Wave brings Unreal Engine to Android this month]]></title>
<link>http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/dungeon-defenders.jpg" alt="" /></a></div>
Along with <a href="http://www.engadget.com/tag/RageHD/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Rage HD</a>, <a href="http://www.engadget.com/tag/InfinityBlade/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Infinity Blade</a> has been one of the titles to really solidify iOS' position as the leader in mobile gaming right now, but that's not to say Android isn't in hot pursuit: besides this <a href="http://mobile.engadget.com/tag/playstationphone?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Zeus</a> we have on the horizon, <a href="http://www.engadget.com/tag/Gingerbread/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Gingerbread</a> improves gaming support on the API level -- and now we're seeing our first Unreal Engine 3-based title make the leap. Dungeon Defenders: First Wave, which just launched on iOS, is coming to Android 2.1 and above on December 23rd bringing with it an online, multiplayer tower defense gaming experience. Of course, one problem these guys have now is that Android hardware is all over the map, so they actually need to publish a long list of minimum requirements -- just like PC titles -- and in this case you need 512MB of RAM, an 800MHz or better SOC with support for OpenGL ES 2.0, and at least 400MB of free storage. Apart from the <a href="http://www.engadget.com/tag/myTouch4G/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">myTouch 4G</a> (which has some occasional "stability issues"), most recent mid- to high-end handsets seem to be ready to roll, including "all Tegra 2 based devices" like the <a href="http://www.engadget.com/tag/Optimus2X/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Optimus 2X</a> that was just announced. Follow the break for some video action and the full press release.

<p><strong><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>android</category><category>dungeon defenders</category><category>dungeon defenders first wave</category><category>DungeonDefenders</category><category>DungeonDefendersFirstWave</category><category>google</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>video</category>

<dc:creator><![CDATA[Chris Ziegler]]></dc:creator>
<pubDate>Fri, 17 Dec 2010 12:37:00 -0500</pubDate>
<dc:identifier>21|19767640</dc:identifier>

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<title><![CDATA[Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday]]></title>
<link>http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<![CDATA[
<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1215bu73runreal.jpg" /></a></div>
The <a href="http://www.engadget.com/all/unrealengine3?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 3</a> already made a quite spectacular debut on iOS with Epic Games' own <em><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Infinity Blade</a></em>, but the company's decided it's time to finally stop <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">teasing</a> and give us the software to <em>really</em> play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make <em>Infinity Blade</em> such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that <em>Infinity Blade</em> is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.

<p><strong><a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>apple</category><category>dev kit</category><category>developers</category><category>DevKit</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>games</category><category>gaming</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>mark rein</category><category>MarkRein</category><category>tools</category><category>toolset</category><category>udk</category><category>unreal</category><category>unreal dev kit</category><category>unreal development kit</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealDevelopmentKit</category><category>UnrealDevKit</category><category>UnrealEngine</category><category>UnrealEngine3</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Wed, 15 Dec 2010 10:42:00 -0500</pubDate>
<dc:identifier>21|19762926</dc:identifier>

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<title><![CDATA[App review: Infinity Blade (iPhone)]]></title>
<link>http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1209niuh3r3r.jpg" /></a></div>
Aww, would you look at that, the iPhone's trying to play <a href="http://www.engadget.com/2010/11/17/visualized-ios-has-more-games-than-four-generations-of-consoles/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">big boy games</a>! Following in the well received footsteps of <em><a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Rage HD</a></em>, today marks the debut of <em><a href="http://www.engadget.com/2010/12/08/infinity-blade-takes-a-slice-out-of-us-itunes-store/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Infinity Blade</a></em>, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful <em>Gears of War</em> console series to deliver the first mobile game built around its <a href="http://www.engadget.com/2010/09/01/epics-spectacular-unreal-engine-3-tech-demo-free-at-itunes-app/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 3</a>. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/infinity-blade-screenshots/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Infinity Blade screenshots</a></strong></p><a href="http://www.engadget.com/photos/infinity-blade-screenshots/3663020?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/3663034?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/3663036?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/3663021?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/3663022?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980007_thumbnail.jpg" alt="" title="" /></a></div>

<p><strong><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>action</category><category>action game</category><category>action rpg</category><category>action-rpg</category><category>ActionGame</category><category>ActionRpg</category><category>adventure</category><category>app</category><category>app review</category><category>app store</category><category>apple</category><category>AppReview</category><category>AppStore</category><category>beautiful</category><category>chair</category><category>chair entertainment</category><category>ChairEntertainment</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>game</category><category>game center</category><category>GameCenter</category><category>games</category><category>gaming</category><category>infinity blade</category><category>InfinityBlade</category><category>ios</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>itunes</category><category>pretty</category><category>review</category><category>rpg</category><category>stunning</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Thu, 09 Dec 2010 17:50:00 -0500</pubDate>
<dc:identifier>21|19754166</dc:identifier>

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<title><![CDATA[Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision]]></title>
<link>http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.nvidia.com/object/io_1268372940133.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/12mar10nvidia0238h5.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="" /></a></div>
Epic Games has announced that its wildly popular <a href="http://www.engadget.com/tag/unrealengine?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Unreal Engine 3</a> has now added <a href="http://www.engadget.com/2009/01/10/video-nvidia-geforce-3d-vision-eyes-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">NVIDIA's 3D Vision</a> to its list of supported technologies. We've already come across <em>Batman: Arkham Asylum</em> being played with NVIDIA's signature shutter glasses so this isn't a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games -- both current and future -- built upon Epic's graphics engine. Those include <em>Borderlands</em>, <em>Mass Effect</em> 1 and 2, <em>Bioshock</em> 1 and 2, and that all-time classic <em>50 Cent: Blood on the Sand</em>. The Unreal Development Kit -- a freeware version of the Engine for non-commercial uses -- is also being upgraded to make the addition of stereoscopic 3D effects "easier than ever," while other small improvements (covered by <em>Gamespot</em>) show that the Epic crew isn't standing still on its core product. Good news for all you mobile mavens wanting a taste of Unreality on your <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iPhones</a> or <a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Pres</a>.

<p><strong><a href="http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>3d</category><category>3d vision</category><category>3dVision</category><category>epic</category><category>epic games</category><category>epic studios</category><category>EpicGames</category><category>EpicStudios</category><category>games</category><category>gaming</category><category>gdc</category><category>gdc 2010</category><category>Gdc2010</category><category>graphics</category><category>graphics engine</category><category>GraphicsEngine</category><category>nvidia</category><category>nvidia 3d vision</category><category>Nvidia3dVision</category><category>pc gaming</category><category>PcGaming</category><category>stereoscopic</category><category>stereoscopic 3d</category><category>Stereoscopic3d</category><category>udk</category><category>unreal</category><category>unreal development kit</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealDevelopmentKit</category><category>UnrealEngine</category><category>UnrealEngine3</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Fri, 12 Mar 2010 08:17:00 -0500</pubDate>
<dc:identifier>21|19396272</dc:identifier>

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<title><![CDATA[Unreal Engine 3 up and running on webOS, and we've got video!]]></title>
<link>http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<![CDATA[
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/unreal-webos-101-top.jpg" alt="" /></div>
Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new <a href="http://www.engadget.com/tag/PDK/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PDK</a>. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iPhone</a>, <a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Tegra 2</a>, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.

<p><strong><a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>hands-on</category><category>palm</category><category>palm pre</category><category>PalmPre</category><category>pdk</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>webos</category>

<dc:creator><![CDATA[Paul Miller]]></dc:creator>
<pubDate>Thu, 11 Mar 2010 18:20:00 -0500</pubDate>
<dc:identifier>21|19395644</dc:identifier>

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<title><![CDATA[Epic shows off Unreal Engine 3 running on iPhone / iPod touch]]></title>
<link>http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/12/unreal-iphone-12-22-09.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></div>
<div style="text-align: left;">There's certainly plenty of good looking iPhone games available these days, but things could be about to get quite a bit more interesting, as Epic has now demonstrated its Unreal Engine 3 (the same one used for games like Gears of War 2) running on the iPhone 3GS and 3rd gen iPod touch to our friend <a href="http://www.engadget.com/tag/corevalues?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Anand Shimpi</a> of <em>AnandTech</em>. Unfortunately, it hasn't also announced any games or licensees that will be using the engine, but it seems like it has at least managed to get it running remarkably well on the hardware -- albeit in a somewhat limited demo, as you can see in the video after the break. What's more, Epic also reportedly said that it would be showing off the engine running on "another mobile platform entirely" at CES next month, but didn't drop any further hints besides that. Video after the break, and hit the read link for the full scoop.</div>
<div style="text-align: left;"> </div>

<p><strong><a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>3rd gen ipod touch</category><category>3rdGenIpodTouch</category><category>epic</category><category>game</category><category>games</category><category>gaming</category><category>iphone</category><category>iphone 3gs</category><category>iphone games</category><category>Iphone3gs</category><category>IphoneGames</category><category>ipod touch</category><category>ipod touch 3rd gen</category><category>IpodTouch</category><category>IpodTouch3rdGen</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category>

<dc:creator><![CDATA[Donald Melanson]]></dc:creator>
<pubDate>Tue, 22 Dec 2009 12:21:00 -0500</pubDate>
<dc:identifier>21|19291071</dc:identifier>

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<title><![CDATA[GameplayHD's videogame animated series "Sacred Road" launches this fall]]></title>
<link>http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<a href="http://www.rainbow-media.com/rainbow/media/release_release.jsp?nodeid=5780"><img width="220" vspace="4" hspace="16" height="139" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2008/03/gameplayhd320.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="" /></a>Voom's <a href="http://www.engadget.com/tag/gameplayhd?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">GameplayHD</a> channel has a new 3D <a href="http://www.engadget.com/search/?q=animated?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">animated</a> action series on the way, <em>Sacred Road</em>. As if we weren't already getting enough HD gaming in (CoD4 anyone?), the new series is being created entirely within a videogame engine, taking Red vs. Blue's concept to a whole new level. With graphical assets courtesy of Gearbox Software's Brothers in Arms game, Sacred Road is about a group of WWII soldiers caught up fighting Nazi's with an army of undead World War I fighters at their command. Check it out this fall, either on GameplayHD or via the website.<br /><br />[Via <a href="http://www.gameindustry.com/ih/item.asp?id=1562">GameIndustry.com</a>]
<p>Filed under: <a href="http://www.engadget.com/category/new-content/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">New content</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a></p>
<p><strong><a href="http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>blockade entertainment</category><category>BlockadeEntertainment</category><category>brothers in arms</category><category>BrothersInArms</category><category>gameplay hd</category><category>GameplayHd</category><category>gearbox</category><category>hd</category><category>new content</category><category>newcontent</category><category>sacred road</category><category>SacredRoad</category><category>unreal engine</category><category>UnrealEngine</category><category>video game</category><category>VideoGame</category><category>voom</category><category>voom hd</category><category>VoomHd</category>

<dc:creator><![CDATA[Richard Lawler]]></dc:creator>
<pubDate>Mon, 03 Mar 2008 19:19:00 -0500</pubDate>
<dc:identifier>21|1129895</dc:identifier>

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