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  • GDC08: Gears of War 2 teaser video

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.20.2008

    If you can will yourself to push the "play" button on the above video, you'll see a recording of the brief and maddeningly ambiguous Gears of War 2 teaser trailer shown at Microsoft's GDC keynote. If the close study of Marcus Fenix's armored legs and a brutal chainsaw showdown with a locust don't get you excited, perhaps CliffyB's visit (with a chainsaw bayonet) can quicken your pulse. If, on the other soon-to-be-severed hand, you're wondering what on earth a CliffyB is, there's not much we can do for you. Gears of War 2 releases on Xbox 360 in November 2008.Video courtesy of our pals at Mahalo Daily.

  • Undertow team creating Orson Scott Card's Ender's Game's game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.29.2008

    A new collaboration between renowned author Orson Scott Card and Undertow developer, Chair Entertainment, will see the popular sci-fi novel Ender's Game adapted into a series of video games "across all next-generation consoles, handheld platforms, and PC." The first offering is expected to begin development later this year and will be released in downloadable format. As the story of Ender's Game revolves around the protagonist's experiences within the "Battle Room" -- home to a simulation of futuristic combat -- it should come as no surprise to learn that Chair Entertainment's goal is to place players into the very same virtual environment. Turning Ender's fictional game into a "real" one certainly makes sly sense within the context of the book, though we would be slightly concerned if the people on our Xbox Live friends should start turning up dead. In a recently published interview, N'Gai Croal managed to catch-up with the Mustard brothers, Donald and Geremy, founders of Chair Entertainment. They described the Unreal-engine game with great relish, noting that the "the unique characteristics of the Battle Room will make a very compelling, competitive game play experience." Let's hope it can make up for the bad taste left in our mouths by one of their previous Card collaborations, Advent Rising. [Image: "Ender's Game(s)" by Penny Arcade]

  • Red Mile licenses Unreal Engine 3 for Sin City game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.20.2007

    Red Mile Entertainment's game to kill for, Sin City, is set to be powered by the increasingly pervasive Unreal Engine 3. The developer announced today that it has entered into a licensing agreement with Gears of War monger Epic Games, with president and COO Glenn Wong describing the technology as a "perfect fit for our Sin City video games." Said games are to be based upon Frank Miller's popular series of Sin City graphic novels, which recently served as basis for a successful 2005 film (confusingly titled "Sin City").Not much is known about the initial game at this stage, save for the fact that it'll be overseen by Escape from Butcher Bay writer, Flint Dille. Oh, and that it'll be powered by Unreal Engine 3. We should probably write a news post about that.

  • Gears of War emerges on PC Nov. 6

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.04.2007

    The PC version of Gears of War -- that would be the personal computer version mind you, not the parentally correct one which replaces all the chainsaws with comically large walkie-talkies -- has been scheduled for release on November 6th. Shacknews reports that the testosterone explosion epic will be bolstered by loads of new content, including 5 single-player chapters, three multiplayer maps, a game editor and a showdown with the Brumak. (In case you're not familiar with Gears of War's monster lexicon, the Brumak is a very large monster that you'll want to shoot as much possible.)While you're waiting for the wildly popular franchise to arrive on your overclocked and garishly lit machine, read our hands-on impressions and carefully ponder which charismatic thespian would best fit into Marcus' curb-stompers.

  • Midway expects Unreal Tournament PS3 to slip into '08

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.02.2007

    If you were picturing Darth Vader's infamously prolonged "No!" in response to this news, we'll improve your mental image by replacing the overacting villain with another shiny black object -- the PlayStation 3. In a financial update released today, Unreal Tournament III publisher Midway stated that its annual estimates have been revised due to "the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008." Conveniently and refreshingly, Midway's 2008 fiscal year begins in 2008. Also, unfortunately.With fans already assaulting the forums of developer Epic Games, company VP Mark Rein has once again posted one of his noncommittal assurances. "As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay," said Rein. "But our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it's ready and is the best game we can deliver." See if you can extract any optimism from that, at least enough to cover what could become a fairly unsightly hole in the PS3's holiday lineup.PC owners will be glad to learn that their version(s) of the frenetic first-person shooter is still due for a November release.

  • Today's ridiculous rumor: Bioshock for the Wii

    by 
    David Hinkle
    David Hinkle
    09.26.2007

    var digg_url = 'http://www.digg.com/nintendo_wii/Today_s_Ridiculous_Rumor_Bioshock_for_the_Wii'; Janco Partners analyst Mike Hickey is of the mind that 2K's much-hyped game Bioshock could find itself on the PS3, Wii, PS2 and handhelds sometime in the future. Hickey says this won't happen for quite some time, though, stating that he believes the game could make its way onto these platforms sometime in 2009.While we've seen Rockstar's own RAGE engine adapted to the Wii in the Nintendo console version of their Table Tennis game, we wonder if the Unreal Engine III that powers Bioshock could even be augmented for use on the Wii. We've heard Epic's Mark Rein state that he doubts the system can handle it on multiple occasions, so we wonder if 2K could even get it to work with the Wii.

  • Epic's Mark Rein pleased with Blu-ray's 'legroom'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2007

    Much like a psychotic chainsaw killer, Epic vice president Mark Rein has expressed satisfaction with being given more room to store all those legs. While talking up first-person fragger Unreal Tournament 3 at the Edinburgh Interactive Festival, Rein praised the PlayStation 3 disc format's large storage capacity, noting that "we may have fewer maps on the 360 version...Blu-ray has definitely given us a lot of legroom."Of course, as Xbox 360 developers are wont to do, Rein applied some damage control on the Epic Games forums, explaining how disappointed he was that "folks on the internet treat any positive thing we say about one platform as some sort of critique of another platform." While ruling out the possibility of two DVDs for the eventual Xbox 360 version of Unreal Tournament 3, Rein suggested that online downloads and hard drives could sort out glaring content deficiencies between platforms.And before you ask about mod support for Microsoft's console: "We just don't have all the answers today and it isn't our chief priority at this very moment because we already have our hands completely full shipping UT3 on PC and PS3 as well as shipping Gears of War on PC."[Thanks, Anonymous]Read -- "EIF: Rein's a Blu-ray fan" (GamesIndustry.Biz)Read -- Is the 360 version limited?

  • Fatal Inertia hits Xbox 360 in September, 'delayed indefinitely' for PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.02.2007

    Though the distinct lack of dynastically-inclined warriors may convince you otherwise, futuristic racer Fatal Inertia is indeed a product of Koei. The first game from the company's Toronto-based studio has now been assigned a release date on half of its originally intended platforms, with the Xbox 360 version arriving on 11 September 2007. The PS3 version, unfortunately, received no such date and has been "delayed indefinitely."The game's unfortunate status, as conveyed to Joystiq by a Koei representative, is as a result of developers awaiting completion of the game engine for the PS3 platform specifically. Fatal Inertia is built using Epic's Unreal 3.0 engine, which debuted on Xbox 360 last year in testosterone vs. chainsaw epic, Gears of War, and was more recently seen on PS3 with Tom Clancy's Rainbow Six: Vegas. Koei explained that the game had not been canceled outright, but offered that progress on the PS3 engine was "out of our hands." We next talked to Epic's VP Mark Rein, who thought that the Unreal 3.0 engine was incomplete only in the sense that it's constantly being upgraded. "Unreal Engine 3.0 is running quite well on PS3 and people will have the chance to see that when we show Unreal Tournament 3 next week."

  • Mark Rein: Gears of War 'eventually' on PC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.14.2007

    It seems that Epic's Mark Rein is finally being affected by the unrelenting repetition of being asked about a PC version of Gears of War every time he agrees to be interviewed. Having given up on traditional non-denials, an interview with Team Xbox has Mr. Rein taking one step forward and admitting that the testosterone epic will "eventually" be ported to PC. "Yeah, eventually...I don't think that's any great secret that we would like to do it on PC, but for now it's a 360 game. Eventually we'll get around to a PC version. I just don't know when." Mark explains that the "when" will be largely dependent on how long it takes for the market to have enough PCs capable of playing the reconfigured game and thus be economically viable. However, with Unreal Tournament 3 scheduled for release this year, aren't we at that point already?Perhaps we should stick to our current strategy -- ask Mark about Gears of War on PC until he screams in agony and orders a team to just port the game already.[Thanks, Jonah]

  • Square Enix licenses Unreal Engine 3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.25.2007

    With more money and time being spent on creating detailed art assets for modern games, it's no longer surprising to see even Japanese developers licensing engines and toolsets from the likes of Epic Games. Square Enix have announced that they have entered into an agreement with the Unreal Engine 3 and Gears of War developer, gaining a complete middleware platform for use in their upcoming games. General manager of R&D at Square Enix, Taku Murata, explains that the deal will speed up the creation process and allow developers to spend less time working on the nitty-gritty of technology. "The complexity of next-generation game systems featuring HD graphics and multi-core parallel processing poses a number of technological challenges to our game development. However, we can expedite our game development process significantly while allowing extra time and resources to be spent on game design and mechanics by establishing an effective technology platform."Hopefully, Square Enix's Unreal 3 projects will fare better than Namco's aborted Xbox 360 attempt, Frame City Killer.

  • GOW rumblings: no demo?

    by 
    Richard Mitchell
    Richard Mitchell
    08.04.2006

    Following yesterday's BIG announcement that Gears of War will hit the US on November 12th and in the UK on the 17th of November, comes the news that there will not be a demo released before the game ships, or possibly ever. Speaking with TeamXbox, Epic VP, Mark Rein, had this to say:"Demos take a long time to create and polish and we can't afford to get derailed like that if we want to have the game in stores by Thanksgiving. Given a choice of the game this year or a demo this year and the game next year I'm sure every one of you would rather have the game this year because you're already planning to buy it. No idea if we'll do a demo or not after the game ships."Maybe that was the real BIG announcement. Seriously though, we all want a taste of GOW, but is there anyone out there waiting for a demo to make up their minds? If so, tell us why.[Via Fraggerock]