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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Unreal-powered Dungeon Defenders: First Wave now available for Android]]></title><link>http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/</guid><comments>http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/dungeon-defenders-android.jpg"  alt="" /></a></div>
In case you had any preconceptions that you were going to be able to put down your phone long enough to greet friends and family members this holiday weekend... well, think again, because <a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/"><em>Dungeon Defenders: First Wave</em></a> -- built atop Unreal Engine 3 -- is now available on Android. <a href="http://www.engadget.com/tag/Tegra2/">Tegra 2</a> devices like the <a href="http://www.engadget.com/tag/Optimus2X/">Optimus 2X</a> are billed as the "best" choices for playing the game, but seeing how those aren't really available, your next best options are Samsung's Hummingbird-based phones including the <a href="http://www.engadget.com/tag/GalaxyTab/">Galaxy Tab</a>, <a href="http://www.engadget.com/tag/GalaxyS/">Galaxy S</a> series, and the <a href="http://www.engadget.com/tag/NexusS/">Nexus S</a>. A patch to be released next month will allow players to interact with their iOS-sporting counterparts online, while those on Tegra-based devices will get the opportunity to play with folks on PCs sometime later in the first quarter. Grab it now for $2.99; follow the break for the full press release.<p><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/" rel="bookmark">Continue reading <em>Unreal-powered Dungeon Defenders: First Wave now available for Android</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/">Unreal-powered Dungeon Defenders: First Wave now available for Android</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 24 Dec 2010 11:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19776453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/24/unreal-powered-dungeon-defenders-first-wave-now-available-for-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>dungeon defenders</category><category>dungeon defenders first wave</category><category>DungeonDefenders</category><category>DungeonDefendersFirstWave</category><category>game</category><category>mobile</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Fri, 24 Dec 2010 11:54:00 EST</pubDate></item><item><title><![CDATA[Dungeon Defenders: First Wave brings Unreal Engine to Android this month]]></title><link>http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/</guid><comments>http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/dungeon-defenders.jpg" alt="" /></a></div>
Along with <a href="http://www.engadget.com/tag/RageHD/">Rage HD</a>, <a href="http://www.engadget.com/tag/InfinityBlade/">Infinity Blade</a> has been one of the titles to really solidify iOS' position as the leader in mobile gaming right now, but that's not to say Android isn't in hot pursuit: besides this <a href="http://mobile.engadget.com/tag/playstationphone">Zeus</a> we have on the horizon, <a href="http://www.engadget.com/tag/Gingerbread/">Gingerbread</a> improves gaming support on the API level -- and now we're seeing our first Unreal Engine 3-based title make the leap. Dungeon Defenders: First Wave, which just launched on iOS, is coming to Android 2.1 and above on December 23rd bringing with it an online, multiplayer tower defense gaming experience. Of course, one problem these guys have now is that Android hardware is all over the map, so they actually need to publish a long list of minimum requirements -- just like PC titles -- and in this case you need 512MB of RAM, an 800MHz or better SOC with support for OpenGL ES 2.0, and at least 400MB of free storage. Apart from the <a href="http://www.engadget.com/tag/myTouch4G/">myTouch 4G</a> (which has some occasional "stability issues"), most recent mid- to high-end handsets seem to be ready to roll, including "all Tegra 2 based devices" like the <a href="http://www.engadget.com/tag/Optimus2X/">Optimus 2X</a> that was just announced. Follow the break for some video action and the full press release.<p><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/" rel="bookmark">Continue reading <em>Dungeon Defenders: First Wave brings Unreal Engine to Android this month</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/">Dungeon Defenders: First Wave brings Unreal Engine to Android this month</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Dec 2010 12:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19767640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>dungeon defenders</category><category>dungeon defenders first wave</category><category>DungeonDefenders</category><category>DungeonDefendersFirstWave</category><category>google</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>video</category><dc:creator><![CDATA[Chris Ziegler]]></dc:creator><pubDate>Fri, 17 Dec 2010 12:37:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday]]></title><link>http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/</guid><comments>http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1215bu73runreal.jpg" /></a></div>
The <a href="http://www.engadget.com/all/unrealengine3">Unreal Engine 3</a> already made a quite spectacular debut on iOS with Epic Games' own <em><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/">Infinity Blade</a></em>, but the company's decided it's time to finally stop <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/">teasing</a> and give us the software to <em>really</em> play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make <em>Infinity Blade</em> such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that <em>Infinity Blade</em> is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/">Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 15 Dec 2010 10:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19762926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/15/unreal-engine-3-dev-kit-adding-ios-support-tomorrow-infinity-bl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>dev kit</category><category>developers</category><category>DevKit</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>games</category><category>gaming</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>mark rein</category><category>MarkRein</category><category>tools</category><category>toolset</category><category>udk</category><category>unreal</category><category>unreal dev kit</category><category>unreal development kit</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealDevelopmentKit</category><category>UnrealDevKit</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 15 Dec 2010 10:42:00 EST</pubDate></item><item><title><![CDATA[App review: Infinity Blade (iPhone)]]></title><link>http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/</guid><comments>http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/10x1209niuh3r3r.jpg" /></a></div>
Aww, would you look at that, the iPhone's trying to play <a href="http://www.engadget.com/2010/11/17/visualized-ios-has-more-games-than-four-generations-of-consoles/">big boy games</a>! Following in the well received footsteps of <em><a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/">Rage HD</a></em>, today marks the debut of <em><a href="http://www.engadget.com/2010/12/08/infinity-blade-takes-a-slice-out-of-us-itunes-store/">Infinity Blade</a></em>, the second in what's hopefully a wave of gorgeous-looking iOS games boasting advanced 3D graphics, if not 3D gameplay. Epic Games has put aside the chainsaw-equipped projectile weaponry of its wildly successful <em>Gears of War</em> console series to deliver the first mobile game built around its <a href="http://www.engadget.com/2010/09/01/epics-spectacular-unreal-engine-3-tech-demo-free-at-itunes-app/">Unreal Engine 3</a>. You won't be surprised to hear that it's utterly delicious to look at, and the visuals certainly helped transport us to this alien realm of swords, axes, shields, and magical rings -- where body armor is optional, but helmets apparently are not. Jump past the break to see this visual feast in motion and to soak up some more of our impressions. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/infinity-blade-screenshots/">Infinity Blade screenshots</a></strong></p><a href="http://www.engadget.com/photos/infinity-blade-screenshots/#3663020"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/#3663034"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/#3663036"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/#3663021"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980006_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/infinity-blade-screenshots/#3663022"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/12/inf10v120980007_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/" rel="bookmark">Continue reading <em>App review: Infinity Blade (iPhone)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/">App review: Infinity Blade (iPhone)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 09 Dec 2010 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19754166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/09/app-review-infinity-blade-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action game</category><category>action rpg</category><category>action-rpg</category><category>ActionGame</category><category>ActionRpg</category><category>adventure</category><category>app</category><category>app review</category><category>app store</category><category>apple</category><category>AppReview</category><category>AppStore</category><category>beautiful</category><category>chair</category><category>chair entertainment</category><category>ChairEntertainment</category><category>epic</category><category>epic games</category><category>EpicGames</category><category>game</category><category>game center</category><category>GameCenter</category><category>games</category><category>gaming</category><category>infinity blade</category><category>InfinityBlade</category><category>ios</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>itunes</category><category>pretty</category><category>review</category><category>rpg</category><category>stunning</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Thu, 09 Dec 2010 17:50:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision]]></title><link>http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/</link><guid isPermaLink="true">http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/</guid><comments>http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.nvidia.com/object/io_1268372940133.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/12mar10nvidia0238h5.jpg" alt="" /></a></div>
Epic Games has announced that its wildly popular <a href="http://www.engadget.com/tag/unrealengine">Unreal Engine 3</a> has now added <a href="http://www.engadget.com/2009/01/10/video-nvidia-geforce-3d-vision-eyes-on/">NVIDIA's 3D Vision</a> to its list of supported technologies. We've already come across <em>Batman: Arkham Asylum</em> being played with NVIDIA's signature shutter glasses so this isn't a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games -- both current and future -- built upon Epic's graphics engine. Those include <em>Borderlands</em>, <em>Mass Effect</em> 1 and 2, <em>Bioshock</em> 1 and 2, and that all-time classic <em>50 Cent: Blood on the Sand</em>. The Unreal Development Kit -- a freeware version of the Engine for non-commercial uses -- is also being upgraded to make the addition of stereoscopic 3D effects "easier than ever," while other small improvements (covered by <em>Gamespot</em>) show that the Epic crew isn't standing still on its core product. Good news for all you mobile mavens wanting a taste of Unreality on your <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/">iPhones</a> or <a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/">Pres</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/">Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Mar 2010 08:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19396272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/03/12/unreal-engine-3-adds-extra-dimension-with-nvidia-3d-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d vision</category><category>3dVision</category><category>epic</category><category>epic games</category><category>epic studios</category><category>EpicGames</category><category>EpicStudios</category><category>games</category><category>gaming</category><category>gdc</category><category>gdc 2010</category><category>Gdc2010</category><category>graphics</category><category>graphics engine</category><category>GraphicsEngine</category><category>nvidia</category><category>nvidia 3d vision</category><category>Nvidia3dVision</category><category>pc gaming</category><category>PcGaming</category><category>stereoscopic</category><category>stereoscopic 3d</category><category>Stereoscopic3d</category><category>udk</category><category>unreal</category><category>unreal development kit</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealDevelopmentKit</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 12 Mar 2010 08:17:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 up and running on webOS, and we've got video!]]></title><link>http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/</guid><comments>http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/unreal-webos-101-top.jpg" alt="" /></div>
Palm just showed us the Unreal Engine 3 running on webOS, which apparently took a couple weeks to port over to the platform using that fancy new <a href="http://www.engadget.com/tag/PDK/">PDK</a>. It runs at a pretty smooth clip, with just a tiny bit of artifacting in our enemy's death animation. As an added bit of wow factor, Palm has it currently setup to demonstrate the game at 1 fps when in card view. Like most touchscreen shooters, this doesn't really solve the problem of simulating dual analog sticks, but it's still a fun and good looking engine for a mobile device. We're still unaware of any games that have been built for the mobile engine, which has now been shown for <a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/">iPhone</a>, <a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/">Tegra 2</a>, and will be headed to the iPad as well, but we have to assume we'll be seeing some before too long. Check out the webOS video after the break.<p><a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/" rel="bookmark">Continue reading <em>Unreal Engine 3 up and running on webOS, and we've got video!</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/">Unreal Engine 3 up and running on webOS, and we've got video!</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19395644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/03/11/unreal-engine-3-up-and-running-on-webos-and-weve-got-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>palm</category><category>palm pre</category><category>PalmPre</category><category>pdk</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><category>webos</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 11 Mar 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Epic shows off Unreal Engine 3 running on iPhone / iPod touch]]></title><link>http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/</link><guid isPermaLink="true">http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/</guid><comments>http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/12/unreal-iphone-12-22-09.jpg" /></a></div>
<div style="text-align: left;">There's certainly plenty of good looking iPhone games available these days, but things could be about to get quite a bit more interesting, as Epic has now demonstrated its Unreal Engine 3 (the same one used for games like Gears of War 2) running on the iPhone 3GS and 3rd gen iPod touch to our friend <a href="http://www.engadget.com/tag/corevalues">Anand Shimpi</a> of <em>AnandTech</em>. Unfortunately, it hasn't also announced any games or licensees that will be using the engine, but it seems like it has at least managed to get it running remarkably well on the hardware -- albeit in a somewhat limited demo, as you can see in the video after the break. What's more, Epic also reportedly said that it would be showing off the engine running on "another mobile platform entirely" at CES next month, but didn't drop any further hints besides that. Video after the break, and hit the read link for the full scoop.</div>
<div style="text-align: left;"> </div><p><a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/" rel="bookmark">Continue reading <em>Epic shows off Unreal Engine 3 running on iPhone / iPod touch</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/">Epic shows off Unreal Engine 3 running on iPhone / iPod touch</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 22 Dec 2009 12:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19291071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/12/22/epic-shows-off-unreal-engine-3-running-on-iphone-ipod-touch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd gen ipod touch</category><category>3rdGenIpodTouch</category><category>epic</category><category>game</category><category>games</category><category>gaming</category><category>iphone</category><category>iphone 3gs</category><category>iphone games</category><category>Iphone3gs</category><category>IphoneGames</category><category>ipod touch</category><category>ipod touch 3rd gen</category><category>IpodTouch</category><category>IpodTouch3rdGen</category><category>unreal</category><category>unreal engine</category><category>unreal engine 3</category><category>UnrealEngine</category><category>UnrealEngine3</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Tue, 22 Dec 2009 12:21:00 EST</pubDate></item><item><title><![CDATA[GameplayHD's videogame animated series "Sacred Road" launches this fall]]></title><link>http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/</guid><comments>http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/#comments</comments><description><![CDATA[<a href="http://www.rainbow-media.com/rainbow/media/release_release.jsp?nodeid=5780"><img width="220" vspace="4" hspace="16" height="139" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2008/03/gameplayhd320.jpg" alt="" /></a>Voom's <a href="http://www.engadget.com/tag/gameplayhd">GameplayHD</a> channel has a new 3D <a href="http://www.engadget.com/search/?q=animated">animated</a> action series on the way, <em>Sacred Road</em>. As if we weren't already getting enough HD gaming in (CoD4 anyone?), the new series is being created entirely within a videogame engine, taking Red vs. Blue's concept to a whole new level. With graphical assets courtesy of Gearbox Software's Brothers in Arms game, Sacred Road is about a group of WWII soldiers caught up fighting Nazi's with an army of undead World War I fighters at their command. Check it out this fall, either on GameplayHD or via the website.<br /><br />[Via <a href="http://www.gameindustry.com/ih/item.asp?id=1562">GameIndustry.com</a>]<p>Filed under: <a href="http://www.engadget.com/category/new-content/" rel="tag">New content</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/">GameplayHD's videogame animated series "Sacred Road" launches this fall</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 03 Mar 2008 19:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rainbow-media.com/rainbow/media/release_release.jsp?nodeid=5780>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1129895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/03/gameplayhds-videogame-animated-series-sacred-road-launches-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blockade entertainment</category><category>BlockadeEntertainment</category><category>brothers in arms</category><category>BrothersInArms</category><category>gameplay hd</category><category>GameplayHd</category><category>gearbox</category><category>hd</category><category>new content</category><category>newcontent</category><category>sacred road</category><category>SacredRoad</category><category>unreal engine</category><category>UnrealEngine</category><category>video game</category><category>VideoGame</category><category>voom</category><category>voom hd</category><category>VoomHd</category><dc:creator><![CDATA[Richard Lawler]]></dc:creator><pubDate>Mon, 03 Mar 2008 19:19:00 EST</pubDate></item></channel></rss>
