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  • Darkfall looks at adjusting class balance

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2013

    The Darkfall team senses that something is off, and that something is the lopsided use of classes. Namely, more players pick Warriors due to high survivability while eschewing some of the other classes. This will be addressed in an upcoming patch to help even the playing field. A new forum post outlines the issue of Warrior dominance and the "very short duration" of fights involving Skirmishers and Elementalists. The patch that's planned to adjust this will be fully revealed next week once the team has finished with internal testing. "The goal is to make combat more fun, exciting and challenging, while achieving a healthy balance between all roles," the post declares. [Thanks to Dengar for the tip!]

  • Champions Online 'ambitiously' re-itemizing the game

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2012

    As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemization of all items and rewards in Champions. Currently in testing and on deck for the near future is a '90s Iron Age costume set, alerts, zone balancing, and a look at why them women folk walk so dang funny (apparently arms and legs are moving out of sync on female characters). Players also have a new travel power -- Distortion Acrobatics -- and specialization trees to look forward to. There's also some good information in the report as to why some features and concerns have yet to move from low to high priority, such as the "lukewarm" feedback of team duels and the difficulties of balancing XP gifting. As the next update for Champions Online nears, Cryptic promises a more in-depth series of dev diaries detailing the changes.

  • Soul of the Ultimate Nation lays down plans for 2010

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.27.2010

    The new year is a busy one for Soul of the Ultimate Nation players, as we'll be looking forward to not only a string of updates, but a brand new class to play with as well. This year is the year of the Shadow, SUN's sorcerer/assassination combination character. Carrying a really cool sword that's reminiscent of Ivy Valentine's weapon from SoulCalibur, the Shadow is made for playing the game solo. So for all those of you out there who have been looking to get away from the groups and set out on your own, the Shadow is the character you've been looking for. Beyond the addition of the Shadow, Webzen is also rolling out mounts and the ability for your characters to transform for the international version. For all of the information on the new additions as they roll out, keep an eye on the Soul of the Ultimate Nation website.

  • Breakfast Topic: Great expectations

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.26.2009

    So as BlizzCon fades further and further from view in the rear window, I'm getting more and more excited and impatient for news of Cataclysm, so much so that I've sort of forgotten to get excited about Patch 3.3. I want Worgen, and new conflicts, and new lore, and a redesigned old world that offers a massive leap forward in the story as things change forever and the Horde and Alliance finally shrug off all pretense of peace and rush headlong into a war that has really never truly ended. But then I start thinking. The combo I really wanted to play, Worgen Paladin, looks like it won't make it in. It seems like Worgen may not get their own capital city (instead, said city will become a battleground under siege by the Forsaken), which may put a damper on how much their awesome quasi-Victorian scenery and architecture actually features in game. While some zones are getting complete revamps, others are only getting minor tweaks, which makes me fear there may be some zones that still feel out of place and some old lore story lines that still remain unresolved or out of place.

  • New 5-man instance confirmed for future patch

    by 
    Adam Holisky
    Adam Holisky
    04.22.2009

    There is some much welcomed news on the five player dungeon front tonight. Zarhym has confirmed that there will be a new five player dungeon in an upcoming patch. That dungeon, according to Zarhym, will be comparable to Magister's Terrace.No other information is provided on it, other than the promise for a preview when it's ready. Magister's Terrace was released in Patch 2.4 and contained higher-than-normal item level equipment and weapons for players. Many people felt that Magsiter's Terrace was also the hardest 5-man dungeon introduced into the game at the time.While there is no indication that this dungeon will be released with patch 3.2, I don't think it's a wild assumption to make. Blizzard has previously indicated a future patch will also contain a new battleground.