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A gaggle of Turbine developers sat down this afternoon to field scores of Lord of the Rings Online questions from the community in a live dev chat. Among the topics discussed were mounted combat, earlier zone revamps, class updates, and PvMP options. One of the burning topics concerned possible...

December 20th 2012 at 5:00pm 0 Comments
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It's double-digits patch time, and you know what that means: dragons, and lots of them. Vindictus has released Episode 10 to the public, giving players a trio of challenging dragons to take down. The ice, earth, and black dragons are all raid bosses for top-tier teams to tackle. The update also...

June 15th 2012 at 5:00pm 0 Comments
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Dungeons and Dragons Online's free-to-play model has been the belle of the F2P ball since it was released in 2009, but that doesn't mean that Turbine's given up on luring players into subscribing. Today, the studio announced a "summer gift" to those who sign up for VIP status: double bonus points...

July 11th 2011 at 12:30pm 0 Comments
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We're not even at the dog days of summer -- more like the puppy days -- and Turbine is already throwing players a bone with special bonus weekends in both Dungeons & Dragons Online and Lord of the Rings Online. And thus we hit our canine pun limit for the day. DDO is bumping the experience f...

June 23rd 2011 at 3:30pm 0 Comments
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If you're a VIP player of Dungeons and Dragons Online, today is an exciting day for you: It's the date of the arrival of Update 10: Reign of Madness. This update is all new content with a bit of a blast from the past thrown in, and the DDO development team was kind enough to invite us along on a...

June 20th 2011 at 2:00pm 0 Comments
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Looking forward to the next update for Dungeons and Dragons Online? Of course you are, at least if you're in the game; there's a lot of new content to explore as well as the continuation of the crafting beta, enough to make any adventurer look forward to what's around the corner. In addition to...

June 2nd 2011 at 8:00pm 0 Comments
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Even while the Star Wars Galaxies team is plugging away on their newest game update, the staff still has some time to give us some of their thought process behind their work on the game.Today on Massively we're happy to have Thomas 'Hanse' Eidson, one of SWG's system designers, dropping by to give...

July 9th 2009 at 6:30pm 0 Comments
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After making the Massassi Isle, I used it as my central testing location for all the battlefield programming changes. All battlefields function as "reinforcements" style mini-games where teams start out with a set number of points. As players kill members of the opposite team, or accomplish battlef...

July 9th 2009 at 6:30pm 0 Comments