update-letter

Latest

  • Darkfall working on better chat interface and AI upgrades

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2013

    Darkfall is making the most of the hot summer months as the team is scrambling to finish up a few projects and keep tabs on the Asian version in testing. In a recent update letter, everyone's favorite snack chips-slash-developer Tasos Flambouras relays a list of what the team has been working on. Among the projects listed is a new chat interface, more functional clan vault logs, AI upgrades for mobs, a new Skirmisher school, and role balance. The patch to deliver some of these changes should be coming in the next month. "We're also supporting our Korean partner with the Korean and Japanese versions of Darkfall Unholy Wars," Flambouras writes. "We believe that the game has already benefited and will keep benefiting from this cooperation in the form of feedback we get, feature requests, optimizations, additional content as well as from the new perspective of a different market." [Thanks to Dengar for the tip!]

  • DayZ standalone version jacks up graphics, player customization

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. DayZ standalone's graphics are clearly improved from the ARMA II-modded version, and Hall includes side-by-side comparison photos of a town to show just how big of a difference the new engine makes. He said that the team is working on vehicle, character, and weapon customizations, although players will find that the real avatar customization will come while engaging in the game proper. One notable entry on Hall's list is the fact that the team is building the servers to be "MMO-like" so that hacking and cheating will be markedly more difficult. He also said that while external testers haven't been invited into the beta yet, this will happen once the full server/client architecture is completed.

  • The Repopulation upgrades to Hero Engine 2.0

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2013

    The Repopulation isn't slowing down for the holidays, as Above & Beyond Technologies announced that it's upgraded the core of the game to Hero Engine 2.0. The more powerful engine offers the title a lot in terms of visual improvements and capability (HDR lighting is now supported, for example), and the devs are quite excited to have it up and running. The team broke the news in its December update post. Along with the improved engine, The Repopulation has seen a lot of progress in the areas of dens, crafting, and vehicles. Small additions, such as six action bars and the new Rhinoc species, are going a long way to fleshing out this game. The devs promised that a look at the team's 2013 plans will be coming soon.