upkeep

Latest

  • Building the perfect fortress in Camelot Unchained [Updated]

    by 
    Bree Royce
    Bree Royce
    04.20.2013

    The Camelot Unchained team has just released a new video dev blog for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like Minecraft, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay. Ahead of the reveal, we asked City State Entertainment's Mark Jacobs a few questions about the systems he's proposing, from the influence of Mojang's popular sandbox to whether mining will become my new part-time job. Read on for the complete interview! [Update: As of Monday, CSE has also released the document form of the housing plans.]

  • The Road to Mordor: Homeless in Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2010

    Every Friday, The Road to Mordor brings you the latest in Lord of the Rings Online news, guides and analysis. It's always amusing to me when the Turbine team gets decked out in leather, waves around their riding crops and starts abducting members of the public for their innocuous "surveys." Okay, maybe that's just how I mentally envision them going about the task – and I'm sure that says a lot about the state of my mental health these days. However it happens in reality, Turbine's pretty good at soliciting player opinion on improving the game, and last week we saw them post a thread in the forums entitled "Tell the Community Team - New and Revamped Systems" to do just that. They basically asked players to comment on what game systems they'd like to see improved, what new systems should be implemented, and what regular systems they never use due to time or other factors. PvMP, Radiance gear and Legendary Items were off the table for discussion, but all else was fair game. I started to tally all these up, but that was an insane task, which I realized only after filling up an entire sheet of paper while I was only on page 5 out of 39 of the thread. Besides, the overwhelming theme of the thread quickly made itself known: players want housing fixed, and in a bad, bad way. So, hey, let's look at the Middle-earth housing crisis this week, and see how we can make it better.

  • Activision doing well, Blizzard has spent $200M in upkeep on WoW

    by 
    Mike Schramm
    Mike Schramm
    09.16.2008

    Activision Blizzard (the parent company of Blizzard Entertainment) held an Analyst's Day earlier this week (in which a bunch of stock analysts sit down to crunch numbers and predict the future), and they came out of it really well -- according to those in the know, Activision Blizzard is set to do very well in the future. Buoyed by Blizzard and their other big franchises (do we have to name them by now? Call of Duty, Guitar Hero, etc.), 99% of analysts give the stock a "Buy" or "Hold" rating, and many were impressed with what Activision told them about their releases in 2009.And we got another interesting insight into just what kind of money Blizzard is looking at -- they reported on the call that since 2004, they've spent $200 million on the upkeep of World of Warcraft alone. That includes things like payroll, customer support, and hardware updates, of which there have been plenty of those. $200 million does seem like a lot, but of course when you consider just how much revenue they've pulled in via subscriptions (ten million players paying up to $15 a month, though Blizzard has all kinds of different subscription plans around the world), $200 million over four years isn't all that much.We're told, though, that that money doesn't include any development costs (pre-release, and we're not sure if it includes patch/expansion development or not, either). And it certainly doesn't include Blizzard-wide costs, like their new HQ, or what they spend on advertising, promotion, and those big events held around the world. There's no question, however, that there's plenty of money coming both in and out of Blizzard's doors.

  • How much mini-management is too much?

    by 
    Akela Talamasca
    Akela Talamasca
    11.26.2007

    I've rolled a Hunter at least 4 times in World of Warcraft, only to lose interest after about level 12. Why? I couldn't handle the thought of all that pet maintenance. Seriously, who needs the hassle? Keep it fed, teach it new abilities, swap it in and out of stables, worry about loyalty ... and you don't even get the benefit of being able to play-wrestle with it in off hours!Is it worth it to go through all that trouble just for a companion that's meant to address a class's deficiencies? I've never been a warlock; is it the same with those pets? At what point does the fun of having a pet get outweighed by the annoyance of upkeep? What do you think, is caring for your pet fun, or should it be streamlined?