urban-crime

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  • Realtime Worlds releases APB intro cinematic

    by 
    Jef Reahard
    Jef Reahard
    05.25.2010

    Realtime Worlds and Electronic Arts have released the opening cinematic for their upcoming All Points Bulletin urban crime MMORPG. The teaser, clocking in at just under a minute and a half, features gameplay footage cut together cinema verite-style, with heavy use of filters, distortion, and the occasional newsreel effect, all of which combine to produce a palpable sense of dread and tension. The video also sets up the game's back story, briefly hinting at the assassination of San Paro mayor John Derren, the ascent of his daughter to assume his position, and the resulting descent of the city itself into a storm of gang-related violence and vigilantism. "I just want to know how it feels, realizing you're trapped in a situation where you're losing control of the city," says a journalist to recently elected mayor Jane Derren in a chilling voice-over track that accompanies the violent footage. Check out the teaser over at GameTrailers, or click past the cut.

  • All Points Bulletin video podcast shows off the music editor

    by 
    James Egan
    James Egan
    01.28.2010

    Fans of the upcoming urban crime game All Points Bulletin may have noticed there's been a bit of a hiatus with the video podcasts that Realtime Worlds has been releasing. (Although Massively did have a good interview with Chris Collins and EJ Moreland about APB this week.) The APB video podcasts are back for 2010 now, though, and Collins has announced that the next few will focus on the game's audio features. They're beginning the series by showing fans the game's music editor, demonstrated by Stuart Ross, All Points Bulletin's Senior Sound Designer. These in-game audio tools in the Music Studio will allow players to create "death themes" -- very short sound clips that play when you take out another player -- or even create loops and tracks from scratch using software instruments. While the tools look fairly comprehensive, there are simple preset themes for those not familiar with audio tools. Even better, player-created themes and songs are fully tradeable. Players will be able to place their tracks on market for other Criminals or Enforcers to purchase. Stick with us after the jump for a video embed of the All Points Bulletin podcast episode 16: The Music Editor.

  • All Points Bulletin video podcast answers questions from game's fans

    by 
    James Egan
    James Egan
    12.16.2009

    The latest All Points Bulletin video podcast is a Q&A where Realtime Worlds devs field questions from fans of the upcoming urban crime title. Lead Gameplay Designer Jesse Knapp and Lead Designer EJ Moreland discuss a wide range of topics this week. They go into the possibility of releasing browser versions of the editors and letting players experiment with APB's extensive customization system -- although this won't be something we'll see at release. The APB devs also explain the limitations of layers in customizing your character's look, the next wave of beta invites (January), and reaffirm they're still looking at a Spring 2010 launch. The video Q&A is also sprinkled with bits of footage showing things such as the damage states of vehicles (no broken glass though) and how layers can be used to alter your character's appearance. Stick with us past the jump for embedded footage of All Points Bulletin's 15th video podcast.

  • New All Points Bulletin video profiles the vigilante Enforcers

    by 
    James Egan
    James Egan
    12.02.2009

    All Points Bulletin developer Realtime Worlds recently introduced fans of the urban crime game to some of the underworld organizations of San Paro. After focusing on the bad guys first, Realtime Worlds has released a follow-up video about the Enforcer vigilantes who hunt those criminals. Whether that makes Enforcers 'bad guys' too might depend on how morally flexible you are, but APB Lead Creative Designer Stephen Hewitt (aka 'Kitkat'), introduces viewers to the enemies of San Paro's criminals: The Praetorians are something of a well-funded private corporate strike force, while the Prentiss Tigers are only jocks trying to keep their city safe. Hewitt also gives more info on the backstory of All Points Bulletin from the Enforcer perspective. Stick with us after the jump for a video embed of All Points Bulletin's The Organizations of San Paro part 2, a closer look at the game's NPC factions.

  • APB video podcast introduces the criminals of San Paro

    by 
    James Egan
    James Egan
    11.14.2009

    All Points Bulletin is definitely on the radar for a number of fans of urban crime games seeking a deeper multiplayer environment. While many of us would enjoy a perpetual cascade of felonies (or arrests), Realtime Worlds wants players to have a sense of San Paro as a fleshed out urban setting where they can create their own stories. Realtime Worlds Lead Creative Designer Stephen Hewitt (aka 'KitKat') discusses the stories that will run throughout All Points Bulletin in the latest video podcast and introduces viewers to the criminal organizations players will tangle with at some point. We get a look at the G-Kings gang, who are essentially punks clawing their way up the criminal hierarchy of San Paro. Hewitt also gives us a glimpse at the Blood Roses, an organization comprised of trust fund club kids dipping their toes into a life of crime just for the thrills. Stick with us after the jump for the latest All Points Bulletin video podcast, The Organizations of San Paro.

  • All Points Bulletin closed beta has begun

    by 
    James Egan
    James Egan
    10.19.2009

    Urban crime (game) enthusiasts, rejoice! The All Points Bulletin closed beta has begun, according to reports at both Eurogamer and Kotaku. It was rumored that the beta would begin this month and it seems there are presently three windows of gameplay a week in the All Points Bulletin CBT -- Tuesday, Thursday and Sunday evenings, says Eurogamer's Oli Welsh. Those interested in ripping up the streets as either a Criminal or an Enforcer can still apply to become an All Points Bulletin beta tester at the game's official site. APB is in development at Realtime Worlds in Scotland, and aims to bring a new level of online interaction to multiplayer urban crime games. Check out Massively's coverage of All Points Bulletin for more on what Realtime Worlds is creating.

  • All Points Bulletin video podcast a first look at gameplay

    by 
    James Egan
    James Egan
    09.14.2009

    It's no secret that some of us at Massively are looking forward to playing All Points Bulletin, an urban crime title on the way from Realtime Worlds. We learned a bit more about the game at PAX 2009 but we're always hoping to find out more. Fortunately, the company released a new video podcast today filmed at GamesCom 2009 in Cologne that many of our readers have been waiting for -- one with actual gameplay.The series of videos released prior to this focused on the extensive customization options All Points Bulletin will offer. Although we see quite a bit of gameface from the audience in this latest video podcast, we also see a bit more of that attention to detail emphasized in the previous video footage playing out in the mean streets of the waterfront district. Among other things, the footage shows some very detailed gun animations w. shell ejects and, unsurprisingly, a lot of polish on the look of the vehicles. The user interface is also rather unobtrusive, particularly with the clear compass to guide players. Interested in checking it out? We've got an HD video embed of APB Video Podcast 9: Viva Cologne for you after the jump.

  • All Points Bulletin video shows off fashion for the discerning thug

    by 
    James Egan
    James Egan
    07.26.2009

    The team at Realtime Worlds has put out the 7th video podcast for their urban crime title All Points Bulletin, continuing their theme of focusing on customization options in the game. They've already shown us how we'll be able to embed symbols into everything from our clothing and vehicles or even our own skin. This latest video podcast shows some of the fashion influences from their local city of Dundee, where they visit Arkive clothing, while showing a little more footage of the style that you can give your Criminal and Enforcer thugs in All Points Bulletin. Stick with us after the jump for the HD video embed.

  • Rumor: All Points Bulletin to launch in March 2010

    by 
    James Egan
    James Egan
    07.23.2009

    Fans of urban crime games like Grand Theft Auto should have something to look forward to in 2010, with the release of All Points Bulletin from Realtime Worlds. It's an MMO-like game where you'll be able to go on rampages through city streets with hundreds of other players, either as criminals or the vigilantes who hunt them. We learned at E3 2009 that All Points Bulletin is slated for an "early 2010" release, in partnership with Electronic Arts, but now rumor has it that APB will release in March. UK gaming site MCV reports, "The hotly-tipped APB by Scottish developer Realtime Worlds will arrive at retail in March, MCV can reveal." EA is still sticking with "early 2010", however, according to our parent site Joystiq. If we get any solid confirmation of the All Points Bulletin release date, we'll definitely give this a mention.

  • Dave Jones: All Points Bulletin shelf life 5 to 10 years

    by 
    James Egan
    James Egan
    07.22.2009

    The crime-focused title All Points Bulletin is one of the upcoming games we've taken a fairly keen interest in here at Massively. While we're still hoping for more gameplay footage in the video podcasts that APB developer Realtime Worlds has been releasing since E3 2009, but there's been a fair amount of general info revealed about the game in recent interviews. Although APB's design is a departure from some of the game mechanics found in massively multiplayer online games, Realtime Worlds is banking that their urban crime title will have the longevity of a solid MMO. Dave Jones, Creative Director on All Points Bulletin, says they could be looking at five to ten years of life in the game.

  • All Points Bulletin video podcast fields questions from the fans

    by 
    James Egan
    James Egan
    07.15.2009

    The team at Realtime Worlds has been releasing a series of video podcasts about All Points Bulletin, their upcoming urban crime MMO. The term "MMO" isn't an exact fit for this game though, as anyone who's been following our coverage of APB will have noted. In fact, the game is so different that this latest APB podcast is basically a Q&A with Design Lead EJ Moreland. He answers a barrage of questions, ranging from the game's business model to whether or not we should expect a console release. In addition to all that, Moreland drops some info about All Points Bulletin's current state of development, and when beta testing is expected to begin. For those of you wanting to see a little more of the game, the video also gives us a look at emotes, explained by Senior Animator Ben Stanton, who shows off some avatar dance moves and taunts along the lines of bird flips. He also says that emotes will be gender specific, so the ladies will get a slightly different array of emotes than the guys. We've got an HD embed of the video for you, so stick with us after the jump.

  • All Points Bulletin players to help determine game's evolution

    by 
    James Egan
    James Egan
    06.28.2009

    The team at Massively is pretty happy to see that Realtime Worlds has broken radio silence with All Points Bulletin, first with the E3 2009 announcement and a video podcast, and now with some in-depth interviews about the urban crime game. Gamasutra's Christian Nutt recently spoke with APB lead designer EJ Moreland about some of the elements that could make this game different from most anything else presently on the market. The game is clearly a departure from some of the conventions and game mechanics typical of an MMO. The game's emphasis is on dynamic action; Moreland describes APB as "an online action game with persistence." And, of course, there's that incredible potential for customization they've shown off.

  • All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic

    by 
    James Egan
    James Egan
    06.21.2009

    The upcoming criminals-vs.-vigilantes game All Points Bulletin holds the promise of being an absolutely chaotic rampage, where a hundred players lay waste to a sprawling urban environment. While that *seems* like it would be fun, for a while anyway, even the most destructive gamer incarnate of Jack Thompson's personal antichrist will ultimately grow tired of blowing stuff up. Fortunately, that's not what APB is going to be all about. In fact, a closer look at this game can makes us wonder: Is it really possible to compare the unbridled carnage and hot coffee of Grand Theft Auto with the gameplay of ABP? Not really, according to Realtime Worlds creative director Dave Jones, who spoke about APB with Chris Kohler from Wired's GameLife blog. Jones told Wired, "There's nothing to compare it to, but that's kind of what we try to do with our games."

  • All Points Bulletin video podcast shows off scope of customization

    by 
    James Egan
    James Egan
    06.19.2009

    Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave us some perspective on what the title will be like, but we're always looking out for more info. On that note, the All Points Bulletin game site revamp was accompanied by a new series of video podcasts, the second of which is now out. This second All Points Bulletin video podcast "E3 and Beyond" has Chris "Deum" Collins from the APB community team speaking with lead gameplay designer Jesse Knapp about the game's extensive customization options, and is in two parts. Actually it's largely a montage of the E3 customization videos with commentary from the APB devs, where they answer questions posed to them by the game's fans. It's a great look at what's possible in the game and we highly recommend you give it a look. However, if that's not enough to get you to check it out, we've got two words for you: Suicide Girls. We've got YouTube embeds of both parts for you below the cut. Have a look:

  • E3 2009: EA and Realtime Worlds partner on All Points Bulletin

    by 
    James Egan
    James Egan
    06.01.2009

    We knew that Realtime Worlds, the company behind the urban crime MMO All Points Bulletin would have something to announce and show at E3 2009, we just weren't sure of what to expect. That announcement came today at the Electronic Arts press conference. Imagine our surprise when Realtime Worlds creative director Dave Jones (who you may know as the creator of GTA and Crackdown) appeared on stage to announce that EA will be publishing All Points Bulletin. The announcement was followed up with a rather stunning trailer, depicting all manner of urban badasses. Tattoos. Fast cars. Lots of guns. Criminals and Enforcement fighting for the streets in a vast, open urban environment. The game will accommodate 10,000 players per world, divided into 100 player district maps. If you're a fan of games like GTA and Saint's Row, you will be blown away by All Points Bulletin.All Points Bulletin has a newly revamped site, with screenshots and a game features page, and now hosts an APB video podcast from the developers. The game is slated for a PC release in early 2010. Update: Want to see more? Flip through our E3 2009 APB gallery and check out the game trailer below the cut.%Gallery-64700%

  • CrimeCraft launch date set for August 25

    by 
    James Egan
    James Egan
    05.21.2009

    CrimeCraft from Vogster Entertainment bills itself as a 'persistent world next-gen shooter' (aka PWNS), set in a near-future city where society has decayed. The city has become a savage place and players will need to band together in gangs in order to survive, which could prove to be a hit with gamers into urban crime titles. We announced earlier in the week that CrimeCraft has entered closed beta but beyond our coverage of the title from GDC 2009 we hadn't received a firm release date. The wait is over now though; Vogster Entertainment has announced that CrimeCraft will launch on August 25th, meaning it may well be the first of the shooter/MMO hybrid games to go live.%Gallery-48843%

  • CrimeCraft enters closed beta

    by 
    James Egan
    James Egan
    05.15.2009

    Massively has been looking at the upcoming shooter/MMO hybrids that are on the way, namely Global Agenda, Huxley: The Dystopia, and Fallen Earth. But there will soon be another 'MMOFPS' option for gamers with the first such title to release for the urban crime genre: CrimeCraft, in development at Vogster Entertainment. CrimeCraft entered closed beta this week and Vogster is, of course, very serious about the NDA. 'What happens in CrimeCraft stays in CrimeCraft'; they've said they'll unceremoniously revoke beta access for players who spill details of the game. But those lucky people who were accepted have a closed beta forum available to them as of today, where they can talk about the game to their heart's content without getting themselves banhammered from the streets of CrimeCraft. We were fortunate enough to speak with Vogster Entertainment about the game recently at GDC 2009, but we're hoping there will be more news about the title in the coming months. We'll be sure to keep our readers informed when we hear more about this game. Are you excited about urban crime titles like CrimeCraft and All Points Bulletin making their way into the MMO space?

  • Vivox to provide voice solutions for urban crime MMO All Points Bulletin

    by 
    James Egan
    James Egan
    03.24.2009

    If you're a fan of GTA-style urban crime games, you might be interested in what Realtime Worlds is cooking up for the MMO space: All Points Bulletin, which could very well prove to be the online evolution of single-player games like Grand Theft Auto and Crackdown. While new details on this title are still light, Vivox announced today that they'll be providing voice solutions for APB. The integration of Vivox with the All Points Bulletin client will include voice fonts, where players will be able to alter their voices to better fit their character. Vivox has already established its presence in EVE Online and Second Life, and recently announced plans to extend gaming VOIP to web browsers as well. There could be interesting times ahead with this agreement between Vivox and Realtime Worlds in All Points Bulletin.

  • CrimeCraft trailer gives a brief glimpse into the urban crime MMO

    by 
    James Egan
    James Egan
    03.24.2009

    The massively multiplayer online game industry will soon be getting an influx of space-based science fiction titles as well as earthbound post-apocalytic MMOs. Another new realm that is going to be explored by game developers like Vogster Entertainment is the urban crime MMO. Their debut massively multiplayer title will be CrimeCraft. We don't have many details on the game beyond the trailer they released and the info they've published so far on their site, but we do know that it's a persistent world 'next-gen' shooter built on the Unreal 3 engine.We've found another glimpse into what Vogster has been up to, though. IGN Videos has a (very) brief trailer showing the CrimeCraft characters with narration explaining obtaining and modifying your weapons. We weren't inspired enough by the trailer to commit crimes of our own by stealing and embedding it for you here, so you'll have to head over to IGN to check out the video footage. We're hoping to speak with Vogster at GDC this week and find out more about this title, so keep your eyes open for more on this urban crime MMO.

  • All Points Bulletin newsletter updates fans on game features

    by 
    James Egan
    James Egan
    11.10.2008

    Judging from the response we've seen from some our readers in the past, All Points Bulletin from Realtime Worlds is a hotly-anticipated MMO. And why wouldn't it be? APB may very well be a refreshing change from the tried-and-true marriage of fantasy and massively multiplayer games, and is one of the first urban crime MMOs we can see on the horizon. The most recent All Points Bulletin newsletter addresses some of the input from APB's growing fan community on the types of weapons available, mini-games, and leisure activities they feel should be in the game. Realtime Worlds confirms that a few of the player-suggested features will, in fact, be present in the title.