uru

Latest

  • The Game Archaeologist: Myst Online: Uru Live

    by 
    Justin Olivetti
    Justin Olivetti
    03.29.2014

    The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical fidelity (aided by the large storage capacity of a CD-ROM and all of the full-motion video and gorgeous images tucked into it) captured gamers' imaginations and made this adventure title the best-selling PC game of all time, at least for several years. Brothers Robyn and Rand Miller's story about a stranger who had to solve puzzles through a good-looking (if deserted) landscape was devilishly difficult, yet that challenge kept players coming back for months and even years. The Myst franchise surged forward at that point, with several sequels, remakes, and ports selling like hotcakes through the final game's release in 2005. Yet something interesting happened along the way when an offshoot of the series -- Uru: Ages Beyond Myst -- evolved into an MMO. With a focus on multiplayer exploration and puzzle-solving instead of non-stop combat, it may be one of the very few MMOs out there that eschews fighting for brainpower. It's an oddity, no doubt, and despite it being an incredibly niche title, it has fascinated me enough to pull me into a research rabbit hole. So let's take a look at Myst Online: Uru Live!

  • Save on enough Myst games for a full lifestyle change

    by 
    JC Fletcher
    JC Fletcher
    03.03.2012

    Maybe you didn't want cheap Myst games in August, but have since then matured into a person who is all about that. Celebrate the beginning of your "Myst person" phase by picking up Myst: Masterpiece Edition, Riven, RealMyst, and Manhole: Masterpiece Edition for $2.99 each, or Uru Complete Chronicles for $4.99.You have until March 5 at 11:59 am EST to facilitate the birth of the New You as a person with a righteous collection of Cyan Worlds games.

  • You haven't Myst this great deal on Cyan games

    by 
    JC Fletcher
    JC Fletcher
    08.26.2011

    If you're looking to pass a quiet weekend clicking your way through some puzzles, look no further than Good Old Games. The DRM-free retailer has put its whole selection of Cyan games on sale for half off this weekend. That includes Myst 1 and 2, the RealMyst remake, and the pre-Myst children's adventure game The Manhole for $2.99 each, and Uru for $4.99. If you want the whole package, and several lost weekends, you can get it all for $16.95. The offer ends Monday at 11:59 PM EDT, so ... buy the games you want before then, unless you want to pay more for your island getaway.

  • Myst Online goes open source (again)

    by 
    Jef Reahard
    Jef Reahard
    04.07.2011

    If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from Myst Online. The fantasy MMORPG began its checkered life as the multiplayer component of 2003's Uru: Ages Beyond Mist before being scrapped and subsequently revived by GameTap in 2007. Cyan Worlds then acquired the title and released it as a free-to-play MMO, a strange move considering that the company also open-sourced Myst Online assets in 2008 but continued to support a commercial-grade centralized shard. This morning, Rock, Paper Shotgun tipped us to the fact that Cyan is once again fanning the flames of open source by announcing that the game's MOULA client engine and associated development tools (as well as a MOULA server replacement called MOSS) will be made available and hosted on OpenUru.org. "The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a playground where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share," explains Cyan's Rand Miller.

  • An introduction to Myst Online for newbies

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.13.2010

    Shorah! Many years have passed since Myst was released to game stores everywhere, conquering the sales charts and mystifying anyone with a CD-ROM drive. Since then, the game has pretty much been the defining jewel of the adventure/puzzle genre, releasing four more titles in the series and creating a spinoff that we here at Massively have always been interested in: Myst Online. However, its been years since an adventure game has captivated audiences. Some of you have played Myst long ago but were stumped by the onslaught of difficult puzzles while others have never even touched the game. But, with the re-opening of Myst Online and Cyan's servers getting slammed with people, you're interested. You want to know what Myst offers, but there's so much to learn, right? Today I want to guide you through what makes Myst so beautiful, and give you some tips on how to get your foot in the door with Myst Online (sans spoilers, of course.)

  • Myst Online: Uru Live gets a third shot at success

    by 
    Griffin McElroy
    Griffin McElroy
    02.10.2010

    The online multiplayer portion of Cyan Worlds' Uru: Ages Beyond Myst has had about as troubled a past as video games can have. It never made it out of its beta stage when Uru first launched in 2004. Three years later, GameTap opened up servers for the game -- but a lack of subscribers led to them being shut down after just one year. Earlier today, the developer proved its persistence by re-launching the game once more; this time, as a totally free-to-play MMO. So, once more, with feeling -- you can download and sign up for Myst Online on the game's official site for zero dollars. After that, you and all your friends can start running around, touching glyphs and magic books to your heart's desire. [Via Big Download]

  • The Daily Grind: Could a survival horror MMO work?

    by 
    Kyle Horner
    Kyle Horner
    07.09.2008

    Survival horror games like Silent Hill or Fatal Frame are fairly niche single player genres and that certainly has something to do with how they operate: scaring the bonkers out of people. While the big scares are certainly a high point within these games, it's the ever present sense of dread that makes the best of them truly horrifying. Some games like to give players terrible controls to heighten the scare factor, while others use forced camera angles. Yet this isn't the problem with transitioning them into MMO-form. The innate problem with making a horror MMO stems from the logical school of thinking that people probably don't want to be terrified for hours on end. Which is pretty reasonable when you think about it. Still, this isn't to say that a horror genre of some sort couldn't persist as a wonderful niche game like this within the greater MMO market.The question we pose today dear readers is: Do you think a horror MMO of some sort could work? Also, roughly how would it work? Any tolerable MMO obviously can't be hours of radio noise followed up by wiggling, throbbing, convulsing aberrations popping out at you. Well it could be that, although somehow we doubt such a game would find much success. One possible idea is to borrow from Myst Online with a persistent world that favors puzzle-solving over combat situations. We kind of like that concept.

  • The Escapist wants you to consider Myst Online

    by 
    Samuel Axon
    Samuel Axon
    11.06.2007

    Storytelling in massively multiplayer games usually occurs only in footnotes. You might read a lore item's description here, get a hint in the quest text there, but it's almost always an ancillary part of the experience. In the olden days of text MUDs, that wasn't necessarily the case. In some MUDs, players and wizards engaged in communal storytelling, as in the best pen-and-paper roleplaying sessions.If you look at today's mainstream online games, it seems as if that art has been lost. There are some smaller communities out there that still herald that kind of experience, though. The Escapist focused on one of those in an article titled "The Ending Has Not Yet Been Written." It's an excellent piece about how players and developers alike have fostered a unique, niche-storytelling experience in Cyan Worlds' Myst Online: Uru Live.Myst has always been an eccentric in the gaming world. It was a groundbreaking success for computer games, and it spawned countless clones, but no one ever recaptured its magic. Now the series is treading a unique path in the online world, despite past setbacks.

  • GameTap for $5 paid in advance

    by 
    Zack Stern
    Zack Stern
    10.13.2006

    Is $9.95-per-month too expensive for GameTap? If you want to pay in advance, Cheap Ass Gamer mentions a half-off promotion to get a year for $59.40 -- that works out to $4.95 each month.GameTap will launch episodes of Sam & Max beginning October 17, and Myst Online: Uru Live is expected later this year. Our GameTap interest had been at shrug-level before the promise of new content. Now anticipating those games, we're at raised-eyebrow. $4.95 each month may elevate us to tilting nod.The half-off promotion ends October 22.See Also:Joystiq interviews David Reid of GameTapJoystiq interviews Dan Connors and Emily Morganti of TelltaleJoystiq interviews Rand Miller of Cyan Worlds[Via Cheap Ass Gamer]

  • Uru Live to let players create ages with developer tools [update 1]

    by 
    Zack Stern
    Zack Stern
    09.28.2006

    As mentioned in our interview with Rand Miller, co-creator of the Myst empire, Myst Online: Uru Live will eventually let users build their own ages. Miller has always had this poetic goal of letting players "write" Myst environments of their own; Cyan Worlds plans to provide its own development tools to gamers to make this happen.While Miller states that this is "forward looking" and may change, he thinks ambitious gamers are up for the challenge. He says, "We're always amazed at what our fans are able to accomplish, frankly, and by making those tools available, I think we'll be even more surprised. ... Essentially what we're creating in the mythology of all this is a writer's guild."Miller anticipates that the development tools will be available in about six months, the time he thinks is needed for them to stop being updated.Developers rarely give their own game- or level-creating tools to fans. This move is especially uncommon in an MMO with a plot, versus online sandbox games like Second Life. We're interested to see how Cyan Worlds lets players move between its content and community-created ages.Myst Online: Uru Live will launch this "holiday season" as part of GameTap's standard $10 monthly fee.[Update 1: fixed ship date error.]

  • Joystiq interviews Rand Miller of Cyan Worlds [update 1]

    by 
    Zack Stern
    Zack Stern
    09.28.2006

    Myst Online: Uru Live will let thousands of players convene in Myst ages to solve puzzles. Touting the persistence of the world as a major feature -- light switches and doors stay how you leave them -- Cyan Worlds thinks the collaborative nature of Myst will make a unique Massively Multiplayer Online game. Two years ago, Uru Live was canceled just before its initial launch under Ubisoft. Now, after developing it for a total of six years, Cyan Worlds is working with its new publisher, GameTap, to prepare the game for a "holiday" release. Uru Live will be offered as part of the monthly $10 GameTap subscription for the U.S. audience, but GameTap will release Uru Live as a stand-alone subscription in other parts of the world. (GameTap is not yet offered outside of the U.S.) We recently spoke with Myst co-creator Rand Miller, while Producer, Mark "Moke" Dobratz demonstrated the game. They talked about how Uru Live supports the collaborative sensibility of Myst players, how the game will let you have individual experiences within its MMO structure, and plans to let users build their own ages.[Update 1: Fixed ship-date error.]

  • Joystiq interviews David Reid of GameTap

    by 
    Zack Stern
    Zack Stern
    09.21.2006

    We recently sat down for a quick meeting with David Reid, VP of Marketing for GameTap, the Turner game-download subscription service. GameTap had previously announced that the episodic releases of Sam & Max and Myst Online: Uru Live would be added to the service as part of its monthly $10 fee; these are the first new games to go alongside GameTap's catalog of re-releases. Reid talked about how GameTap is growing, the sort of gamer it attracts, and how -- as Reid says with his marketing prowess -- the site is shifting from the DVD-model to the HBO-model of new content.

  • A second life for Uru Live

    by 
    Alan Rose
    Alan Rose
    05.18.2006

    Myst fans who weren't stymied by installation problems and frequent crashes in the Uru spin-off games were left lamenting the cancellation of Uru Live back in early 2004. The opportunity to build virtual neighborhoods and engage in multiplayer exploration of the Miller brothers' wondrous ages was taken away when Ubisoft decided there were not enough projected subscribers to support an online service.Enter GameTap. Last week at E3, Ted Turner's on-demand gaming service announced they will team with developer Cyan Worlds to give Uru a proper online home this holiday season. The decision was due in no small part to the active Uru Live community that nurtured the franchise after the plug was pulled two years ago. Read more about these fan-created services in the CNET article, and for more information on the game itself, visit Uru Live where you can sign up for the beta.Now, maybe Ted can do something about Duke Nukem Forever.[Thanks to Daniel at CNET]