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Welcome to the Daily Roundup. We take a look at the secret meetings Valve arranged to get developers excited about its VR project. Meanwhile, Hillary Clinton answers questions about her use of personal email and a number of companies share ideas on the future of wearables. Head past the break to g...

March 10th 2015 at 9:16pm 0 Comments
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Alex Schwartz expected robes. His development studio, Owlchemy Labs, received a cryptic email from Valve, one of the largest and most mysterious companies in the gaming industry, on an otherwise normal day in October: The message contained a secrecy agreement, plane tickets and the vague assertion...

March 10th 2015 at 2:44pm 0 Comments
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The absolute best/worst virtual reality stock photo we could find Are you prepared to dedicate a room in your house to virtual reality? Perhaps you're a little less crazy than me, but you're okay with a wire running across your living room to a headset? Or maybe both of those sound crazy to you, bu...

March 7th 2015 at 10:30am 0 Comments
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It's been a long road from where Valve started with VR. It was only a few shorts years ago that the company was letting select industry folk demo prototype VR hardware in its QR code-laden "Room." And now, Valve has its own consumer-facing VR headset, the HTC Vive; its own controller that looks li...

March 4th 2015 at 6:06pm 0 Comments
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Currently, the HTC Vive is the only virtual reality headset that's part of Valve's Steam VR push. That's not because it's the only one, but because it's the only one we know about thus far. "You should think of the Vive as the first in the same way there are multiple Steam Machines," Valve preside...

March 4th 2015 at 5:30pm 0 Comments
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I spent roughly 10 minutes with the final Steam Controller at GDC 2015, playing snippets of Middle-earth: Shadow of Mordor, The Talos Principle and Unreal Tournament on various Steam Machines. The body of the controller is wonderful to hold. Two long, clickable pads running along the backside of t...

March 4th 2015 at 4:20pm 0 Comments
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Steam Machines. Maybe you've heard of them. They're Valve's oft-talked about, rarely seen in the wild solution for streaming PC games to the fancy HDTV in your living room. And at GDC this week, the company brought us closer to the promise of that commercial reality with a display of all the vario...

March 4th 2015 at 4:15pm 0 Comments
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Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impre...

March 4th 2015 at 3:37pm 0 Comments
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The Gallery: Six Elements is a magical fantasy exploration game created by Vancouver Island studio Cloudhead Games for Valve and HTC's new virtual reality headset, the Vive. It includes motion controls and a soundtrack by Elder Scrolls composer Jeremy Soule, and at first glance it's a truly gorgeo...

March 4th 2015 at 2:00pm 0 Comments
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I am in the Matrix. Or rather, I am in that same expanse of infinite white space that was also Neo's training grounds in the movie. Hexagonal tiles appear underneath, randomly rising and falling around me. With trepidation, I step forward, slowly walking across the field of unstable tiles, trying...

March 4th 2015 at 1:00pm 0 Comments
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If you thought the Steam Machine news would be limited to Valve's announcement, well you're not quite right. Maingear's back to give the the platform another go with the Drift. What's in the aluminum box? An Intel i7-4790K processor mated with either an NVIDIA GeForce GTX 980 or an AMD Radeon R9 2...

March 4th 2015 at 11:11am 0 Comments