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This week's launch of Vanquish not only portends the imminent demise of thousands of robots, but represents the final shot in Sega's four-game publishing deal with Platinum Games. Speaking to Develop, Platinum's executive director, Atsushi Inaba, reflected on the agreement -- encompassing Bayonetta...

4 years ago 0 Comments
October 22, 2010 at 7:30PM
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You know how we're always saying how great it would be if someone could just make a modern, polygonal version of one of our favorite 2D classics, yet they seldom, if ever, turn out good? Well, Vanquish isn't a rebirth of any existing action franchise, but it is what a younger me dreamed a game li...

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Another Vanquish trailer has come rocket-sliding out of Platinum Games, this time focusing on the A.R.S. Battle Suit. So what does the suit do? Based on the trailer, it seems to turn gruff, stubbly dudes into engines of slow-motion, robot-exploding death. But how do you go to the bathroom?...

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It's hard to neatly sum up this latest Vanquish trailer. A lot of things happen, and very quickly. There's a transforming gun, lots of robot homicide (robocide?) and a ton of slow-motion explosions. Do you really need any more information than that?...

4 years ago 0 Comments
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Speaking to NowGamer, Platinum Games producer Atsushi Inaba confirmed that the studio is currently working on a new multiplayer project. With Platinum having thus far produced only single-player titles (Bayonetta, Vanquish), Inaba confirmed the multiplayer title saying, "We haven't officially annou...

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Before all of you start rushing to Play.com to pre-order Vanquish based on the headline above, we should probably point out that the deal applies only to citizens of the United Kingdom. That said, yes, in addition to the Tri-Weapon Pack included with Vanquish pre-orders at Play.com, pre-order custo...

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1UP reports that a second Vanquish demo will soon be dashing its way to consoles. The announcement was made by director Shinji Mikami and producer Atsushi Inaba during a stage show at TGS. The demo is set to offer a challenge mode, designed to provide a more challenging experience for skilled playe...

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Alright, alright -- the newest trailer for Platinum Games' Vanquish probably isn't reigniting a near century-long history of hostility between two of our planet's biggest superpowers, but it does play out a bizarre future where just such a reality exists. Also, there are tons of explosions....

4 years ago 0 Comments
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Right between our Fallout 3 Vault Boy bobblehead and our BioShock Big Daddy statue is a gaping hole -- a gaping hole approximately three inches wide and seven inches tall. Wouldn't you know it, Sega of Europe just this morning announced a limited edition version of forthcoming Platinum-developed Va...

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In this modern era of high definition gaming, there's a certain set of gamers whose voices beg to be heard. This group wishes desperately to be a part of the new generation of gaming but, too often, they are left behind, forced to squint at tiny text that hasn't been optimized for standard definiti...

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Pre-ordering Vanquish from GameStop will grant access to a set of three exclusive weapons: the Boost Machine Gun, the Anti-Armor Pistol, and the Laser Cannon. If, for some reason, you're not entirely sold on the idea of free extra stuff with your game, you can see all three weapons in action after...

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It's almost time to start honing your rocket-sliding skills. Sega has announced that a playable demo of its over-the-top Platinum Games and Shinji Mikami developed shooter Vanquish will arrive on the Xbox Live Marketplace and PSN Store on Tuesday, August 31. Europe will get the demo a day later on S...

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Vanquish wasn't always the story of one man fighting alone (in an amazing suit of robotic armor). Platinum Games considered pairing him with a feminine android who could combine with Sam's suit and be used as a weapon, and even a robot dog....

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Vanquish is following in the stiletto-heel footsteps of Platinum's last action game, Bayonetta, in a couple of interesting ways. First, the Shinji Mikami-designed shooter is being outfitted with an optional "Casual Auto" difficulty level, much like Bayonetta's "Easy Automatic" mode, designed to allo...

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In a recent developer blog at the Platinum Games website, director Shinji Mikami discussed the changes Vanquish has undergone during development. In the beginning, said Mikami, Vanquish was "an open battlefield type of game, where the goal was to move around crushing enemy positions." As developmen...

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