Vengeance-Changes

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  • Patch 5.4 Vengeance changes explained

    by 
    Matthew Rossi
    Matthew Rossi
    08.07.2013

    If you remember from last week, Vengeance is being changed in patch 5.4. If like me you've been curious about how it will specifically be changing, Lore over on the official forums has our first explanation of the changes and how they'll shake out. Here's the breakdown. Lore - 5.4 Vengeance Mechanics - Info Request Here's some details on exactly how the multi-target diminishing returns are set to work in 5.4. Warning: here there be maths. The basic, concise explanation is as follows: The Nth strongest (based on pre-mitigation average auto attack DPS) mob that has hit you in the last 5 seconds grants 1/Nth of full vengeance with their attacks. N is recalculated on every hit taken. So here's an example. Say you're tanking 3 mobs – we'll say it's a boss and two adds. The boss has pre-mitigation average auto attack DPS of 1500k, one add does 400k, and the other add does 300k. The game will form a list of those mobs from 1-3, like so: 1. Boss: 1500k DPS, 1/1 (100%) of normal vengeance is granted 2. First add: 400k DPS, 1/2 (50%) of normal vengeance is granted 3. Second add: 300k DPS, 1/3 (33.333%, repeating of course) of normal vengeance is granted This would of course continue as more mobs are being tanked (granting 1/4, 1/5, 1/6, and so on). Also, if the second add were to land a hit at any point when the first add hasn't attacked you in the last 5sec (such as if it swings first), that attack would grant 1/2 Vengeance instead of 1/3. Hope that clears things up for the theorycrafters. source So if tanking a small group or adds that accompany a boss mob, this change will have little effect - it's when tanking huge packs that the vengeance decay will be most noticeable. The calculation based on most damage seems interesting to me - hopefully the calculations won't be such that vengeance fails to stack properly.

  • Patch 5.4 PTR: Vengeance changes

    by 
    Matthew Rossi
    Matthew Rossi
    08.03.2013

    If you're a tank in World of Warcraft you know what Vengeance is. Originally intended to allow tanks to keep up with increased DPS from improved gear with DPS stats on it while accumulating tanking gear that generally lacked those stats, it's turned into a means for tanking players to do chart topping DPS on some pulls (especially AoE ones with multiple tanked mobs). There's been a lot of discussion about what might happen with Vengeance in patch 5.4, and now we have our first look at what Blizzard is contemplating for the tanking specialization. Rygarius - 5.4 PTR Patch Notes - August 2 Vengeance has received several changes. Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%). Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before). There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance. source These changes are almost certainly aimed at reducing the very high DPS that we can see on trash pulls and boss fights with a great many streaming adds (such as Tortos' bats or the packs before Iron Qon) especially as we head into the final tier of gear for Mists of Pandaria, which would inflate these numbers even more. Raids that use tanks with the highest DPS tanks will probably feel these changes the most. As always, this is the PTR, so if you have an opinion on these changes getting on the test servers and testing them out is useful so you can give proper feedback.