verse

Latest

  • IBM's new email app learns your habits to help get things done

    by 
    Jon Fingas
    Jon Fingas
    11.18.2014

    Email can be overwhelming, especially at work; it can take a while to get back to an important conversation or project. IBM clearly knows how bad that deluge can be, though, since its new Verse email client is built to eliminate as much clutter as possible. The app learns your habits and puts the highest-priority people and tasks at the top level. You'll know if a key team member emailed you during lunch, or that you have a meeting in 10 minutes. Verse also puts a much heavier emphasis on collaboration and search. It's easier to find a particular file, message or topic, and there will even be a future option to get answers from a Watson thinking supercomputer -- you may get insights without having to speak to a colleague across the hall.

  • Dead Poets Society-inspired iPad Air advertisement rolls out

    by 
    Yoni Heisler
    Yoni Heisler
    01.12.2014

    On Sunday, Apple rolled out a new 90-second ad for the iPad Air. Per usual, the video positions the iPad as being much more potent than a simple tablet to be used for checking email and browsing the web. On the contrary, the new commercial highlights many ways in which the iPad is being used to facilitate creative work. Apple has also created a microsite highlighting the stories and people from the ad. Interestingly, and rather fittingly, the video narration comes courtesy of Robin Williams and is lifted entirely from a powerful scene in the film Dead Poets Society. The narration reads: We don't read and write poetry because it's cute. We read and write poetry because we are members of the human race. And the human race is filled with passion. And medicine, law, business, engineering - these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love - these are what we stay alive for. To quote from Whitman, "O me, O life of the questions of these recurring. Of the endless trains of the faithless. Of cities filled with the foolish. What good amid these, O me, O life? Answer: that you are here. That life exists and identity. That the powerful play goes on, and you may contribute a verse." "That the powerful play goes on, and you may contribute a verse." What will your verse be? Apple, I think, has really been killing it commercial-wise in recent months. This new ad is an absolute homerun. You can watch the ad embedded here. A lot of different use cases for the iPad Air are highlighted in the ad; Mike Rose noticed that the Niagara Falls Iguazu Falls segments star both the Padcaster iPad video rig and its inventor (and friend-of-TUAW) Josh Apter, president of the Manhattan Edit Workshop. Another interesting item I noted in the commercial was the depiction of the Ohio State marching band using an iPad to assist with its halftime choreography. If you haven't seen highlights of OSU's marching band from the most recent college football season, you're in for a treat. Here they are doing a tribute to Michael Jackson, with, as it turns out, some behind the scenes assistance from Apple's iPad.

  • OUYA working with Psychonauts and Words with Friends creators, The Cave also enroute

    by 
    Ben Gilbert
    Ben Gilbert
    02.06.2013

    OUYA CEO Julie Uhrman took to the stage at DICE 2013 today to reveal two new partnerships, one with Psychonauts creator Tim Schafer's studio Double Fine Productions, and the other with Words with Friends creator Paul Bettner. So far, that means both Double Fine's Reds and The Cave are headed to OUYA, while Bettner's Verse studio only announced it was working on two unannounced titles. "I believe we're about to see another disruption even bigger than this last," Bettner said, referring to his previous work in the mobile game space. "Gamers want the App Store in their living room. OUYA will be the first to deliver it," he said. The OUYA arrives in March for Kickstarter backers, and in April for the rest of the world (even later for retail). It's unclear exactly when Schafer and Bettner's games will arrive on the Android-powered console, but we'd expect The Cave to be there sooner than later (it's already available on other platforms). Update: This post originally stated that Tim Schafer created the Monkey Island series, when in fact it was created by Ron Gilbert. While Tim Schafer worked on the Monkey Island series, he is not its creator. Sorry about that, readers (and Ron Gilbert)!

  • Firefly Universe Online reactivates with Fox's 'well wishes' [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2013

    Is the dream of a Firefly MMO still flying? The folks at DarkCryo Entertainment think so. The unlikely project seemed doomed due to an unauthorized use of the IP, but that may have changed. DarkCryo posted a notice on the project's Facebook page indicating that Fox has given something of a go-ahead: "With the well wishes of Fox Entertainment Group, we have reactivated the FUO MMORPG Facebook page in preparation for our upcoming Kickstarter campaign. A popular alpha launch may re-awaken licensing consideration, in which case we may then include an expansion pack containing derivative content." According to the counter on the front page, the crowdsourcing attempt to fund further development will begin in 16 days. Firefly Universe Online was officially (or unofficially, as the case may be) announced back in June of 2011. [Thanks to Tarka for the tip!] [Update: This "announcement" has since been alleged to be a hoax.]

  • Firefly MMO gets a possible second shot at the stars

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2012

    While Multiverse, the development platform that was supposed to be the driving force for possible Buffy and Firefly MMOs, suffered a studio shutdown, the source code lives -- and has been snatched up by the newly formed Multiverse Foundation. Fortunately for those who were holding out hope for an online version of Joss Whedon's scifi western, it looks as though this new company wants to pick up where the previous team left off. Massively was contacted by Tristan Bacon, head of communications for Multiverse Foundation. He says that the company has acquired the source code and is "starting work full-time on the actual MMO creation platform." Bacon says that if there is still interest from fans, the team intends to use the platform to make a Firefly MMO. Don't get overexcited at the prospect of saddling up for the 'verse in your own ship, however, as this might be as long a shot as it ever was. There are substantial obstacles to overcome, including permission to use the IP. Bacon also says that the current team is just a small group of volunteers working on it in their spare time, and would appreciate more developers to sign on to the project.

  • Friday Livestream: Eskil Steenberg's LOVE

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.10.2010

    Hey everyone, it's your favorite day -- Friday! The weekend is fast approaching, so let's kick it off by checking out a brand-new game! This week's topic of the livestream is LOVE, the single-man MMO created by Eskil Steenberg. LOVE is a surreal fantasy where players fortify their settlements against waves of hostile computer-controlled tribes. However, LOVE doesn't stop the players at creating just fortifications alone! Players can terraform the environment, lay down power lines to defensive weaponry, construct buildings, and more! So please, hit the play button above to watch the livestream narrated by Seraphina Brennan, or double-click the video to be taken to our Livestream page, where you can chat with other Massively users in real time, talk with Sera, and learn more about LOVE or the MMO industry at large! Update: Thanks everyone for coming! The stream may be over, but you can catch a re-run of it by pressing the play button above! Enjoy!

  • Capo 2 detects chords and tabs in your favorite songs

    by 
    Mike Schramm
    Mike Schramm
    08.04.2010

    We reported on the original version of Capo a while back, and now the folks at SuperMegaUltraGroovy have released version 2 over on their website. The biggest feature in the new release is "a highly detailed spectrogram visualization," which basically means that they've implemented what the first app couldn't do; there's actual chord detection in the software. As you play the song, you can see visualizations of where the notes fall on the scale, and you can lay down chord markers that will automatically mark out your chords. Basically, you can reverse engineer the song. It's pretty wild. You'll still need some musical insight since the app doesn't always get it perfectly right, and you'll need to know where the chord changes are in order to mark them out. It's impressive, though. I was able to get a basic chord structure out of the first verse of the Decemberists song above, and if I played around with it some more, I bet that I could reproduce the song on the guitar. You can also have it write out tabs for you, and all of the features of the first version are back; you can mark out choruses and verses on all of your songs, correct pitch and speed, and set up loops to play along with. If you do any amount of playing around with your favorite songs, it's a fun tool to have. Capo 2 is US $49 as a new purchase or US $19 as an upgrade from the first version. It's also available as a free five minute trial download from the site.

  • GDC08: When Love came to town

    by 
    Barb Dybwad
    Barb Dybwad
    02.26.2008

    Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, Love. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of WoW-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting. Starting with a caveat: Love is not yet in production (indeed, there's no solid guarantee it ever will be), nor is it glossy and polished like most of the blockbuster AAA titles we feature in our list of core titles -- but the latter tends to work in its favor. It's not like any MMO you've ever seen; what we saw shimmering and dancing on Steenberg's laptop was otherworldly, breathing, and dreamy -- more reminiscent of a Van Gogh painting or of Waking Life than of any massive game we've ever played. The video embedded after the break is somewhat crude, having been shot off a laptop display (and occasionally featuring a reflection of Eskil himself, which you can decide for yourself whether it enhances or detracts from the experience), but captures the essence of the strange world in motion with its breathtaking landscape and day/night cycling as you wander about the planet.%Gallery-16906%