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In any game, a clunky, unintuitive UI can hamper players' ability to enjoy a game. But in a game like Darkfall where mere moments can be the difference between life and death, a bad interface can be a deal-breaker. In the latest dev blog, Coordinating Designer Tork Shaw explained some of the chan...

2 years ago 0 Comments
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Global Agenda 's Sandstorm patch is pretty sizeable, and the Hi-Rez team recently produced a video developer blog that provided an overview. The newest video follows in that same vein, but is a bit more specific. Executive Producer Todd Harris and Lead Artist Chuk Vinson sit down to explain Defe...

4 years ago 0 Comments
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Hi-Rez Studios released a new Global Agenda video developer diary today, and Senior Game Designer Scott Zier promises that it's the first in a series all about Conquest. This first video serves as an introduction to the concept of Conquest and Agency vs. Agency battles. Zier narrates the video, ...

5 years ago 0 Comments