video game addiction

Latest

  • SOPA Images via Getty Images

    Nintendo pulls two mobile games in Belgium due to loot box laws

    by 
    Amrita Khalid
    Amrita Khalid
    05.21.2019

    Nintendo is pulling two of its popular mobile games in Belgium due to the nation's anti-gambling laws aimed at loot boxes. Fire Emblem Heroes and Animal Crossing: Pocket Camp will be removed from app stores on August 27th, according to an announcement on the company's website. Upon that date, neither game will be available to download or play. Players who have Orbs or Leaf Tickets can still use them until the game's removal. Due to the law, Nintendo also will not release any future games with similar earnings models in Belgium.

  • MMO Family: How soon is too soon?

    by 
    Karen Bryan
    Karen Bryan
    03.20.2013

    You might recognize the pictures above and in the body of the article. The first is from a video of a baby using an iPad while still in a walker. The other is from a viral video that came out a while back showing a baby trying to interact with a magazine as if it were an iPad. A quick search reveals the fact that this is growing more and more common. It's an interesting vignette of how much the digital culture has woven its way into our lives, but it also makes you pause and consider whether it's OK for an infant to already be "plugged in." There are many questions about how early we should introduce children to the variety of devices out there and how soon we should let them start playing video games. And when it comes to MMOs, the issues become even more complicated. How soon is too soon? Let's explore the topic in this week's MMO Family.

  • Study links MMOs to 'problem' game-playing

    by 
    Jef Reahard
    Jef Reahard
    02.03.2012

    Despite the fact that video game addiction lacks both a definition and a diagnosis, "researchers around the world continue to investigate methods of determining, treating, and preventing" it, according to Gamespot. The American Psychiatric Association recently rejected a movement to incorporate game addiction into its Diagnostic and Statistical Manual of Mental Disorders, but that hasn't stopped folks at the National Development and Research Institute from publishing the findings from a survey conducted with 3,380 adult gamers. The study found that five percent of participants reported "moderate to extreme problem game-playing." Commonly reported problem titles included Call of Duty, the Grand Theft Auto series, online poker games, and World of Warcraft. The team concluded that "there is evidence to suggest that problem game-playing is linked to particular kinds of game genres" and that further research is needed.

  • South Korea puts the 'Cinderella Law' into effect

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.23.2011

    South Korea's burgeoning online gaming market has brought the country a great deal of business success, but it's also brought the dread specter of video game addiction to the forefront of public awareness. Hoping to curb addiction before it starts, the country has brought into effect a new law requiring all online games to block players under age 16 from playing between midnight and 6 a.m. Dubbed the "Cinderella Law," it also affects online services such as PlayStation Network and XBox Live. As expected, the law has several vocal critics, who assert that the law infringes upon the civil rights of children. The Korea Association of Game Industry, a group including companies such as Nexon and NCsoft, is in the midst of preparing a lawsuit based on its claim that the law is excessively prohibitive. Of course, many gamers have been trying to circumvent the ban already by connecting to Western servers, which have no such restriction... although it could be argued that connecting to another country's servers just to play for a six-hour period sort of reinforces the whole argument about addiction.

  • Addicted gamer shares his struggle to find balance between the real world and the virtual world

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2011

    While Tucson's KVOA may not be so well-versed in MMOs as to distinguish between Gears of War and Dark Age of Camelot, the local news station put together an interesting little piece on online game addiction nevertheless. The brief report highlights the story of Elijah Oster, a father and husband who got so pulled into MMOs that he began to neglect his family and suffer from insomnia. He admits that he failed to "budget enough time" for his loved ones, and would grow irritable when his wife interrupted his play sessions. Behavioral health counselor Jeffrey Friedman was brought in to comment on game addiction, which he says is similar to most forms of addition in that people's actions are dictated by what will cause them the least emotional pain. In this case, it's becoming overly dependent on an online world instead of the real one. Friedman works at the Cottonwood Tucson center. The report concludes with Oster sharing what he realized after treatment: "I started understanding the concept of balance."

  • Former World of Warcraft addict talks about the dangers of habitual gaming

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2011

    When one thinks of a player who's addicted to video games, usually the image of a teen or college student with too much time on his hands comes to mind. Not so with Ryan Van Cleave, who's a college professor with a PhD, marriage and kids -- and who admits to a crippling former addiction to World of Warcraft. Last year, Van Cleave published his experience with video game addiction in the book Unplugged: My Journey into the Dark World of Video Game Addiction, and in a recent interview with Yahoo! News, he expounds on the process that led him from a reasonably balanced life to something akin to a nightmare. While he admits that he was prone to gaming too much prior to WoW, it was logging in for the first time in 2004 that captivated him fully. His domestic life suffered for it, and he eventually lost his job because of it. He has since quit the game -- and MMOs in general -- although his wife is concerned about a relapse. His wife also eyes her kids as possible future addicts: "I also have concerns that my children may have a pre-disposition to gaming addiction in the same way that the children of an alcoholic might." Van Cleave cautions players about the seemingly subtle process of becoming addicted: "Everything that you do as a video game addict, is usually small incremental steps. I was like a Charlie Sheen of WoW. Unapologetic and like a rebel, like, screw you, I'm going to play this game...even though I'm not being the best role model for my kids, I'm not being the best husband, I'm not being good to myself."

  • Blizzard comments on video games addiction documentary

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2010

    Video game addiction is hardly a new subject around these here parts, but it still remains a much-discussed and controversial topic even so. Today, BBC investigative journalism program Panorama will add to the conversation with an in-depth look into the causes of gaming addiction and the consequences of players who become a little too hooked. The episode, titled "Addicted to gaming?", is expected to come down harshly against the practices of video game studios. According to CVG, it's no surprise that the documentary is airing the very night that World of Warcraft: Cataclysm launches, as Panorama uses WoW as one of its key examples. One of the stories follows the tale of Chris Dandos, a teenager who stopped going to school to play WoW for up to 20 hours a day. In response to the episode's focus, Blizzard released the following comment: "Our games are designed to be fun... but like all forms of entertainment... day-to-day life should always take precedence. World of Warcraft contains practical tools that assist players and parents in monitoring playing time."

  • NCsoft sued for making Lineage II too darned addictive

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2010

    reddit_url='http://massively.joystiq.com/2010/08/20/ncsoft-sued-for-making-lineage-ii-too-darned-addicting/'; reddit_target='gaming' Tweet var digg_url = 'http://digg.com/pc_games/NCsoft_sued_for_making_Lineage_II_too_addicting'; Can a video game publisher be successfully sued for releasing a game that makes players want to play it compulsively? That's the question of the hour in the USA, as Lineage II player Craig Smallwood levied a $3 million negligence suit against NCsoft for making the game too addictive. Smallwood found himself playing the MMO for over 20,000 hours in the last five years, to the point where he is unable to function normally in real life -- and he claims it's NCsoft's fault for not warning him in advance. Smallwood's gameplay averaged around 11 hours per day during that period. Surprisingly, a federal judge has allowed the suit to proceed against the South Korean publisher, stating that "the court finds that plaintiff has stated a claim for both negligence and gross negligence." NCsoft has appealed and asked the judge to dismiss the case. The situation gets more interesting when you consider that Smallwood had his Lineage II accounts banned for alleged grey market RMT activity, although he claims that was a ploy by NCsoft to force players like himself to move over to Aion. Video game addiction is no new issue, to be sure, but it's interesting that this case seeks to shift the blame from the player to the game company itself. This raises a whole host of new questions. Should publishers be required to slap their products with warning labels? Is there no personal responsibility when it comes to playing MMORPGs? We will have to wait and see if Smallwood's suit succeeds, and what, if any, fallout may occur from the attempt.

  • If you throw away your console, the terrorists have won

    by 
    Vlad Savov
    Vlad Savov
    03.01.2010

    In one of those fun, yet uncomfortable, instances where real life and video games interact, Fox News has uncovered a dusty (and old, very old) PlayStation controller during a raid of an Afghanistani farmhouse, which doubled up as a munitions depository. Lying there, in among rockets, grenades, plastic explosives and tank shells, was this humble blue-hued PlayStation appendage, which we're told can be rewired to act as a remote detonator. Should you question just how seriously the US government is taking this growing tide of console-aided terrorism, below you'll find a press release (seriously, a state-issued press release) detailing the detainment of four men in connection with the illegal transportation of digital cameras and PlayStation 2s to a "terrorist entity" in Paraguay. If convicted of the most egregious charge, they face 20 years in prison... for contraband consoles. Face, meet palm.

  • Addiction therapists trying to help addicted in the game

    by 
    Mike Schramm
    Mike Schramm
    07.27.2009

    Britain's Telegraph newspaper has news about addiction therapists joining the game themselves, specifically to find and seek out players who might meet the definition of addicted to World of Warcraft. They're actually looking for official Blizzard support, too. I'm not sure how much help you can actually provide by chatting with a player in the game ("Hello, it looks like you've been online for the last 16 hours, are you addicted?"), but they want to do it. Dr. Richard Graham wants to launch a program by the end of the year that includes some in-game outreach, and even he agrees that it'll be tough sell. Then again, maybe the guy just wants to play some WoW for free: "While a psychiatrist may excel in what they do in the real world, they're probably not going to be very good at playing World of Warcraft. We may have to work at that if we are going to get through to those who play this game for hours at end." Right. "Work.".

  • Thai gov't shuttering gaming sites over boy's suicide

    by 
    Ben Gilbert
    Ben Gilbert
    05.24.2009

    Citing "the encouragement of addictive gaming," the government of Thailand recently shut down approximately 72 websites "offering access to online gambling and games." The decision was made shortly after the tragic suicide of 12-year-old Pongsathorn Wattanabenjasopha, allegedly caused by his father banning him from playing PC games. While a variety of studies have simultaneously "proven" and "disproven" the addictive properties of video games, Bundit Sornpaisarn, director of the Rajanagarindra Child and Adolescent Mental Health Institute, told the Bangkok Post, "The boy's suicide reflected that children who were addicted to games and had an aggressive mentality were more likely to commit suicide than others." While we're not sure of the correlation with video games in Mr. Sornpaisarn's statement or why shutting down gaming/gambling websites in Thailand is the response to a child's suicide, we extend our condolences to everyone affected by the events.[Via GamePolitics]

  • 8.5 percent of U.S. youth addicted to video games, study finds

    by 
    Griffin McElroy
    Griffin McElroy
    04.20.2009

    Douglas Gentile, a research psychologist from Iowa State University (and director of research for the National Institute of Media and the Family), recently conducted a study that found 8.5 percent of Americans between the ages of 8 and 18 (that's roughly 3 million people) are addicted to video games. During his research, Gentile polled 1,178 youths to see whether they possessed symptoms of pathological gaming -- symptoms which include spending increasing time behind a controller, irritability when playtime is reduced, "escaping problems through play," skipping homework in favor of gaming, and stealing money with which to purchase additional games.Using these criteria, we've been addicted to the following at some point in our lives: Pokémon cards, Pogs, Skittles, Spelling Bees, laser tag, gardening, dating, Lego bricks, Frisbee golf and blogging. Yet somehow, despite our multitude of unshakable, soul-crushing dependencies, we turned out just fine. You can check out the Entertainment Software Association's response to the study after the jump. [Via Edge] [Image]

  • Gaming may be social problem, not an addiction

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.25.2008

    The head of the Smith & Jones Centre, the first and only clinic that treats "gaming addiction" in Europe, has now said that he believes gaming may not be an addiction after all.Keith Bakker, the founder of the clinic, is now saying that compulsive gaming behavior may be a social behavior rather than a psychological addiction. Through treating so many of the gamers that have walked through the clinic's doors, Bakker has realized that while the symptoms appear to be addiction, the sources of the problems are on a more social and emotional level

  • WoW Rookie: Safe, Sane, and Balanced

    by 
    Amanda Dean
    Amanda Dean
    04.14.2008

    WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know. Over the years, World of Warcraft has gotten some bad press from people who invest too much time into the game. Some people have had trouble with work, school, and relationships as a result of spending too much time in the virtual world and losing touch with the real world. One woman cited WoW as the reason for her divorce request; her husband dedicated all of his off time to playing, while neglecting his other responsibilities. In perhaps the most sobering case of game addiction, a young lady died of exhaustion as a result of a marathon WoW session. As much as we may complain about Blizzard, there is no doubt that they have made a fantastically engaging role playing game. True, from a psychological standpoint they have mastered reinforcement schedules and give goals that compel you to keep going. It's an excellent game, but along with its MMORPG predecessors, it can become all-consuming and soul-sapping. Just remember that it is your job to make sure your WoW time is safe, sane, and balanced. Welcome to World of Warcraft. WoW Insider offers information and tips for players of all skill levels. Covering everything from character creation to account security, WoW Rookie is specifically formulated to help new players be the very best that they can be.

  • As the Worlds Turn: Get your fix

    by 
    Adam Schumacher
    Adam Schumacher
    03.03.2008

    My therapist keeps telling me video games are addicting. She says they provide brain stimulation very similar to narcotics or a very productive afternoon of watching the home shopping network. They will grab hold of your very soul and whisper vile thoughts straight to your subconscious telling you things like 'Forget the garbage, it can take itself out' or 'Shower? Who needs a shower?' I'm just kidding. I don't have a therapist. I do wonder, however, about this draw, this interest that turns to desire. With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go? One thing is certain: it grabs hold of both male and female gamers. The big question we hear often today is "Are video games addicting?" We're probably not going to definitively answer this question but we'll have fun laughing at doctors and crazy politicians along the way!

  • MMOGology: Addiction and you

    by 
    Marc Nottke
    Marc Nottke
    11.05.2007

    A few months back I caught a report on NPR discussing whether video game addiction was an actual addiction. The guests on the show all agreed that it was a real phenomenon. There was even a former drug addict who called in and confessed that quitting his game was harder than quitting heroin. Although no specific game or games were mentioned, it was apparent that the caller was addicted to a massively multiplayer online game (MMOG).Since gaming is a maturing form of entertainment that has only recently merged into the mainstream it seems a popular target for non-gaming journalists seeking the next sensational story. It strikes a nerve with me when the press uses the word addiction in the context of video games because it carries a sinister connotation. It darkens an already gloomy perception of a hobby I love. Games have already been blamed for shootings and desensitization to violence. Now gamers have "addict" to add to our list of perceived sins. There seems to be an element of society eager to demonize gaming for whatever reason. Regardless of mainstream media misperception, video game addiction; especially MMOG addiction, is an oft recurring topic in the gaming community. So are MMOGs really addictive? If so, what elements make them addictive? If they are addictive, what should we do about it?

  • MMO couple plead guilty to child neglect

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.16.2007

    A Reno, Nev couple who were apparently obsessed with the internets and video games have plead guilty to child neglect. The couple, Michael and Iana Straw, have a 22 month boy and and 11 month girl who were severely malnourished and near death last month when doctors examined them at a hospital. The couple, according to prosecutors, were so obsessed with Dungeons & Dragons Online they neglected their children. Guess it's true what they say about bad games and addiction. The couple faces a potential 12 year prison sentence each."They had food; they just chose not to give it to their kids because they were too busy playing video games," said the prosecutor to the Reno Gazette-Journal. Now would be a good time to stop reading if you don't want the bad details. Police say hospital staff had to shave the girls head because it was matted with cat urine and the boy had to be treated for a "genital infection." Apparently Michael Straw, an unemployed cashier, received a $50,000 inheritance, which he spent on computer equipment and a plasma TV. Allegedly the couple was simply addicted to video games and there was no drug abuse. Maybe it's time the AMA got cracking on trying to figure out what the real deal is with video game addiction.

  • Tyra Banks downs level 60 baby neglecter

    by 
    Jared Rea
    Jared Rea
    01.28.2007

    What makes for greater sensationalist media? Wii Sports accidents or World of Warcraft addiction? In the case of Autumn and Shawn, the latter takes the cake with the addition of a child into the mix. Seeking help from model turned talk show host, Tyra Banks (and Dr. Garry from Breaking Bonaduce!), Autumn comes forth with video evidence of her fiance, Shawn, turning a blind eye to their crying baby all in the name of doing battle in Azeroth. While the situation is as serious as it gets, Tyra doesn't seem to help matters, practically insinuating that Shawn is having physical relations with his computer.That is one demanding raid leader.This isn't a one-sided attack, however, as Shawn comes on stage to confront his wife and Tyra about his addiction. What does he have to say for himself? You'll never guess as to what his excuse is in part two after the break.