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Lieutenant, take the helm! It's time for another edition of Captain's Log, our regular foray into the farthest reaches of Star Trek Online. The big bombshell of the week -- no, not that one -- has left your humble captain with a serious case of the vapors, so allow me a moment to collect myself. ...

4 years ago 0 Comments
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It's been several days since Daniel Stahl took over the Star Trek Online Executive Producer position, and the STO fans are already eager to see what this means for their game. We're going to find out from the man himself, thanks to the STOked video podcast -- they'll be releasing the very first i...

4 years ago 0 Comments
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All Points Bulletin's 12th video podcast sees the conclusion of the Mark Rein walkthrough and an informative Q&A with the game's design lead, EJ Moreland. Some of the questions are things we already knew but bore repeating, like that the game is going to be PC only for its first release. There...

5 years ago 0 Comments
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The next video in the Aion podcast series is up, and this time the staff speaks on the differences in how the Western and Eastern markets perceive gameplay, and how Aion manages to stretch their Tower of Eternity across both markets. According to the podcast, the team has designed Aion with a glo...

5 years ago 0 Comments
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It's no secret that some of us at Massively are looking forward to playing All Points Bulletin, an urban crime title on the way from Realtime Worlds. We learned a bit more about the game at PAX 2009 but we're always hoping to find out more. Fortunately, the company released a new video podcast toda...

5 years ago 0 Comments
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The APB developers over at Realtime Worlds are continuing their behind the scenes video podcast series in episode 8, "Spoiler Alert." No, no, they're not talking about storyline spoilers or people who scream "Ozymandias did it!" when they come out of Watchmen. (Yes, I'm that evil.) They're talking...

5 years ago 0 Comments
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Things were very quiet on the All Points Bulletin front for quite some time, but now we're seeing why. Realtime Worlds has been busy, and since E3 2009 the APB team at Realtime Worlds has revealed a ton of info about their upcoming game. Massively interviewed APB lead designer EJ Moreland who gave ...

6 years ago 0 Comments
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Every Tuesday think "T" for Turpster and take the "a" in "day", capitalise it, remove the little bit in the middle, turn it upside down and you get a "V". Put the two together and you'll have TV for TurpsterVision -- the best Internet video podcast on Massively! (Nevermind that business about it b...

7 years ago 0 Comments