vitality-sensor

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  • The Wii Vitality Sensor is dead, at least for now

    by 
    Jordan Mallory
    Jordan Mallory
    07.05.2013

    If the Wii Vitality Sensor were to be spoken of in Monty Python parrot terms, it would be an ex-parrot – bereft of life, it rests in peace. Originally announced back in 2009, Nintendo's unreleased biometric accessory has been indefinitely shelved due to the fact that the thing doesn't work with 10 percent of the people who use it, according to internal Nintendo testing. "After a large-scale test of a prototype inside the company, we found out that for some people the sensor did not work as expected," Nintendo global president Satoru Iwata said during a meeting with investors, after being asked for a status update on the product. "We wondered if we should commercialize a product which works as expected for 90 people out of 100, but not so for the other 10 people," he continued. "Though I am sorry that we did not give any specific updates after this product's initial announcement, I would say that knowing that a product has a problem we should not launch it for the sole reason that we have already announced it." Iwata also added that, even when the sensor functioned as expected, "it was of narrower application than we [read: Nintendo] had originally thought." The Wii Vitality Sensor (or something like it) may eventually make it to market, providing that the technology advances to such a degree that "999 of 1,000 people to use it without any problems, not only 90 out of 100 people."

  • Sony patents player recognition on sci-fi scale

    by 
    Mike Suszek
    Mike Suszek
    09.23.2012

    A patent Sony filed in May 2012 was recently uncovered, indicating the company has interest in knowing exactly who the users of its products are. The patent, titled "Process and Apparatus for Automatically Identifying User of Consumer Electronics," describes the inclusion of fingerprint sensors that would read biometric data of its users on products such as phones, keyboards and gaming controllers.The patent's abstract reads, "A user of a device may be uniquely identified using a metric that is contingent upon the user using the device for its intended purpose without the user having to perform a separate step, function or operation for the express purpose of identifying the user." The document continues to elaborate on context-sensitive content that would be automatically generated for users upon identification.Biometric data has mingled with gaming before, most notably when Nintendo introduced (but did not release) the Vitality Sensor device.

  • Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata

    by 
    Brian Heater
    Brian Heater
    05.03.2011

    For a product with the word "vitality" in its name, Nintendo's forthcoming Wii peripheral doesn't seem to have much of a pulse these days. The oddball controller certainly piqued our interest when the gaming giant showed it off way back in 2009, but aside from some false alarms and an uncovered patent application, we haven't heard a peep. Nintendo president Satoru Iwata addressed the Vitality Sensor's conspicuous absence during a financial presentation, chalking the delay up to "differences in biological information in humans." The peripheral is still coming, according to Iwata, but it won't be released until the company can make it work well with 99 percent of consumers -- a tall order indeed. And what about the other one percent? Well, perhaps they can try these on for size.

  • Iwata: Vitality Sensor delayed until it works with 99% of customers

    by 
    JC Fletcher
    JC Fletcher
    05.03.2011

    In the recent investor Q&A, Nintendo president Satoru Iwata revealed that no, the insane Vitality Sensor peripheral hasn't been cancelled. Nintendo just ran into a small problem -- human bodies are weird and unpredictable. "This is a totally new type of entertainment," Iwata told investors, "and there are large individual differences in the biological information of humans. For example, if it was acceptable that only 80% of the users thought the result was natural, then we could propose this to consumers right now. However, we are aiming for a level of quality in which 99% percent of consumers feel comfortable, and that is why this project is taking time to complete." We suppose that the Vitality Sensor would be even less fun than most of us imagine if it didn't even sense properly. The variation in feedback is apparently a major hurdle. While Nintendo's not giving up, Iwata warned investors that "now I cannot clearly say when we will be ready to put this on the market." And though he didn't mention it, Nintendo will likely face another hurdle thanks to the delay -- having to adapt the Vitality Sensor to work with a new console.

  • Wii Vitality Sensor detailed in patent application, fires righteous beams of light

    by 
    Sean Hollister
    Sean Hollister
    10.11.2010

    How does Nintendo's oft-delayed Wii Vitality Sensor work? According to a new patent filing, it's actually quite simple -- the unit fires infrared light right at your fingertip and reports how much passes through, just like the pulse oximeters the pros use. Games then translate the result to the unfortunately-named "relax fluid" number, which is the Vitality Sensor's equivalent of your Brain Age -- the more fluid you've got, the calmer you are. It's also allegedly sensitive enough to detect when you're breathing just by measuring the changes in your fingertip, as evidenced by a concept game where you have to closely adjust your inhaling and exhaling to get an avatar safely through a tunnel without hitting the presumably deadly walls. And now you know.

  • Wii Vitality Sensor detailed in patent application

    by 
    JC Fletcher
    JC Fletcher
    10.08.2010

    What's your relax fluid level? You don't know -- you would if you were playing the hypothetical example game used in this Nintendo patent application for the Wii Vitality Sensor accessory (dug up by Siliconera). By playing minigames including one in which you tilt the Wiimote and breathe to navigate a winding path, players are supposed to increase the "relax fluid" in their virtual avatars. That "fluid" represents your cardiac cycle, presumably with more fluid indicating a slower heart rate. In addition to this Innergy-like game, the Vitality Sensor patent also offers details of how the device works -- perhaps more details than we needed. Essentially, it sends an infrared light through your finger, measuring the amount of light-absorbing hemoglobin that passes through the beam. Hmm, does that hurt?

  • Nintendo explains Vitality Sensor's absence at E3: show was too 'loud and stressful'

    by 
    Tim Stevens
    Tim Stevens
    06.22.2010

    At E3 this year we were absolutely sure that Nintendo would finally release the details of its finger-trapping peripheral, the Vitality Sensor. The company revealed the thing the year prior and, well, it sure seemed like time to make it official. But, that didn't happen, and Nintendo's Cammie Dunaway (star of the 2009 Vitality Sensor reveal) told Game Set Watch why: there was just too much other stuff. Yes, Nintendo "had a really packed agenda" and was too busy showing off another Metroid sequel, another Zelda sequel and, shocker, another Kid Icarus sequel to make room for something that is actually new. She continues that E3 is "noisy and adrenaline-filled, and loud and stressful, and it just didn't seem like the best environment to introduce a product that's really about relaxing." So, here we are, left sitting alone, index fingers coldly exposed to the elements, forced to find other ways to relax on our own.

  • Nintendo continuing work on Vitality Sensor, 'really about relaxing'

    by 
    Andrew Yoon
    Andrew Yoon
    06.21.2010

    Nintendo wowed E3 audiences this year when it unveiled the Nintendo 3DS. However, the Vitality Sensor, a mysterious peripheral for Wii announced at last year's E3, was missing from the lineup. What happened to it? Nintendo EVP Cammie Dunaway told Game Set Watch that Nintendo is "continuing to work on the Vitality Sensor." The reason for its absence? Nintendo had too much to show, such as the two dozen games showcased for the 3DS. "We realized we had a really packed agenda," Dunaway admitted. Fans upset about the Vitality Sensor's absence won't have to wait until next year's E3 to find out more about the device, however. "We decided we'd think about other venues that would be more appropriate," Dunaway explained. "[E3] is noisy and adrenaline-filled, and loud and stressful, and it just didn't seem like the best environment to introduce a product that's really about relaxing." But Cammie, will it help you be better at interviews? You wouldn't want Ubisoft to outdo Nintendo, would you?

  • Nintendo and the American Heart Association announce Active-Play partnership, co-hosting 'Innovation Summit'

    by 
    Ben Gilbert
    Ben Gilbert
    05.17.2010

    Nintendo of America announced a strategic partnership with the American Heart Association this morning, effectively adding the AHA stamp of approval to all retail boxes of Wii Fit Plus, Wii Sports Resort, and the Nintendo Wii itself. "The brand serves as a chance to remind people about the benefits of a healthy approach to living and how active-play video games can be an integral part of a healthy lifestyle," the partnership's official website explains. In addition to the marketing partnership, the AHA and Nintendo will host a "multidisciplinary summit of representatives from a variety of fields ... to take a closer look at the synergies and benefits of active-play video games," entitled the "Innovation Summit." No details have been provided on when and where said summit will occur. Finally, various "active-play Nintendo video games" will be available to play at select "Start! Heart Walk" events this fall. Also, no, Nintendo hasn't explained the Vitality Sensor yet.

  • Nintendo and American Heart Association to make announcement on May 17

    by 
    JC Fletcher
    JC Fletcher
    05.14.2010

    Nintendo and the American Heart Association will co-host a press event in New York City this Monday, May 17. The brief press release for the event does not offer any indication as to what the announcement will be, but Nintendo's upcoming Vitality Sensor, designed to measure a player's pulse, seems the likely focus of the event -- and the sort of thing the American Heart Association would be into co-promoting. Additionally, only the Wii is highlighted in the release, and not the DS, suggesting this is a Wii-related event. With the Vitality Sensor scheduled for a 2010 release, now seems like a good time for Nintendo to start talking about its features and software. We're just looking forward to being able to say, "Wow, we get it."

  • Miyamoto on retirement and the Wii's innovation

    by 
    Mike Schramm
    Mike Schramm
    04.19.2010

    At age 57, you might think Shigeru Miyamoto would be taking it easy -- maybe plunking a few coins into his 401k, or taking to the garden to plant a few Fire Flowers. But not Shiggy, who tells gamesTM that retirement isn't an option quite yet. While Nintendo "has to retire me some time," he says, "I look around and see how aged cartoonists continue to work on their manga and how movie directors create new movies all the time, I understand that they would never retire. And by the same token, I guess I will still be making games somehow." Miyamoto also mentions Super Mario Galaxy 2, and says that the first numbered sequel in years was supposed to be version 1.5, but "we noticed that there were too many new experiences for it to be merely an incremental update." He gracefully refuses to comment on others' work, but affirms that Nintendo goal is "to provide fun and surprise" in video games, not merely to see "who can come up with the most violent depictions." Miyamoto says that the motion control mania going on with other consoles proves that Wii is "the de facto standard of the industry's control mechanisms," and new innovations, like the upcoming Vitality Sensor, are announced "only after being able to confirm internally that it is something that the general public will be able to appreciate." First we need to see just what the heck it does before we can start talking appreciation! And while almost every game developer out there has been influenced by Shigeru Miyamoto, who's impressed him? "Mr. Will Wright," he admits, "is a very unique person and someone very special." Maybe Miyamoto's taking notes on Wright's retirement, too: He's still having Stupid Fun after leaving the corporate life. [Via Industry Gamers]

  • Iwata: DS2 to feature movement sensor, new Wii Zelda coming 2010

    by 
    JC Fletcher
    JC Fletcher
    01.06.2010

    Nintendo president Satoru Iwata has offered the first concrete information about the next DS system -- as in, not the next revision of the current DS, but the true next Nintendo handheld system -- in an interview with the Asahi Shimbun newspaper. "[It will have] highly detailed graphics," Iwata said, "and it will be necessary to have a sensor with the ability to read the movements of people playing." Sort of like the iPhone, yes, but Nintendo isn't exactly an also-ran in the field of motion-controlled gaming. Iwata declined to specify a release window for this DS2 -- or a better name than our suggestion. Iwata also addressed potential service changes for both the current DS network and its successor, suggesting that there would be no "monthly service plan" offered for games. He indicated that Nintendo was looking to increase the number of businesses that host DS Wi-Fi hotspots instead of supporting a 3G-like service (à la Kindle or iPhone) for the DS. The "Mac de DS" service Nintendo provides in partnership with McDonald's offers free wireless connections for the handheld, along with exclusive downloadable content. In Wii news, Iwata dropped one bomb that will delight fans ... and one that will probably initiate eyerolls. First, the good news: The new Zelda game -- sort of revealed at E3 last year -- is scheduled for release by the end of 2010. And now, that other news: The Wii Vitality Sensor, the bizarre biofeedback attachment also unveiled at E3, will be released somewhere in the neighborhood of July, following a press conference about the device. [Via Kotaku]

  • Nintendo's Iwata says Vitality Sensor is coming "not too late" in 2010

    by 
    Donald Melanson
    Donald Melanson
    08.10.2009

    We know, it's been tough waiting for word of a release date for Nintendo's Wii Vitality Sensor. Almost as tough as figuring out what it actually does. Nintendo's Satoru Iwata now looks to be clearing up a few details on both fronts, however, telling investors that the company "would like to deliver the actual product not too late in the year next year," and adding that the first game for it will have a "theme of relaxation, which is completely opposite from traditional ones, to enrich the users' lives." He also again mentioned the idea of using it to measure "how horrified a player is in a horror title" as another possibility, and compared the device to Wii Fit, which he says also initially caused people to doubt how well it would sell.[Via Joystiq]

  • Nintendo promises 'very creative ideas' for Vitality Sensor, declines to name any

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    08.04.2009

    The kids at the Mercury-News have just had a sit-down with our old pal Shigeru Miyamoto, Nintendo's legendary head of game development, for a chat about the recession, game controllers, and trust. The company's plan for dealing with the ebbs and flows of the international economy is simple: "We're really just concentrating on creating something that people want... something the whole family will use." Does that include the admittedly silly Vitality Sensor? Of course: "[A]ny sort of changes to interface that allows people to get into games and enjoy games is a great trend." Any clues as to the exciting new forms of gameplay this Vitality Sensor will provide? "I don't have any indication for you (of what we have in the works) other than to say that we have lots of very creative ideas." It looks like we'll just have to trust the man with the sword for the time being.[Via Joystiq]

  • What'll you say when you finally see the Wii Vitality Sensor games?

    by 
    Justin McElroy
    Justin McElroy
    07.10.2009

    Nintendo president Reggie Fils-Amie recently talked to Fast Company about the mysterious Wii Vitality Sensor, saying, "All I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, 'Wow, I get it.'" Curious, we took a quick poll of internet luminaries (and Joystiq staffers) as to what they thought the first thing out of their mouth would be if they saw the Wii Vitality Sensor games. Who will be right? Only time will tell.Ludwig Kietzmann: "Does it come with an apathy sensor too?"Alexander Sliwinski: "Someone's checking their blood pressure, like the kiosk at the supermarket!"Shipwreck, Cheap Ass Gamer: "Where's my receipt?" James Ransom-Wiley: "What happens when I clip it to my magic finger?"Ben Kuchera, Ars Technica: "You know, I'm done being angry at or skeptical of Nintendo. Every time I think they're doing something stupid they sell five hojillion copies of their newest concept. So sadly, I believe him."Justin McElroy: "Hey, how'd I get to the Nintendo booth? Did I make a wrong turn at Capcom?" Kyle Orland, Crispy Gamer: "Vomit?"Cheapy D, Cheap Ass Gamer: "Wow, I won't get it."[Via Eurogamer]

  • Nintendo Wii Vitality Sensor detects your pulse

    by 
    Nilay Patel
    Nilay Patel
    06.02.2009

    And it looks like Nintendo's answer to Microsoft's Project Natal is... a pulse detector. Yep, Ninty's just announced the Wii Vitality Sensor, a finger sensor which attaches to the Wiimote to read your pulse. Details on how the accessory is going to be used in games are pretty vague, but it appears the idea is to check stress, help you relax, and just generally chill out and be groovy. That won't happen for a while yet, though: the Vitality Sensor was described as a "look into the future," so we're guessing we've got a wait in store.Update: Check out the full press release here.