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  • NVIDIA's GeForce Now

    GeForce Now doubles its price for newcomers to $10 a month

    by 
    Kris Holt
    Kris Holt
    03.18.2021

    Existing subscribers can keep paying $5/month for life.

  • ​AMD's answer to NVIDIA G-Sync arrives on Samsung monitors in 2015

    by 
    Sean Buckley
    Sean Buckley
    11.21.2014

    Looking for a new computer monitor? If you're rocking an AMD-sourced graphics card, you may want to wait a few months. Samsung just announced the UD590 and UE850, the first two monitors with support for FreeSync -- AMD's open-source answer to NVIDIA G-Sync. Both technologies sync GPU output to the monitor's refresh rate, a trick that eliminates visual stutters and tearing. Samsung hasn't announced pricing yet, but says the monitors will be available in 23.6, 27 and 31.5-inch variants.

  • Titanfall graphics test highlights glitches on Xbox One (video)

    by 
    Sharif Sakr
    Sharif Sakr
    03.17.2014

    If there was ever a game that could cope with a few graphical imperfections, it'd be a frenetic multiplayer shooter like Titanfall. But flaws do visibly exist on the Xbox One version of that game, and Eurogamer has highlighted them in a side-by-side video with the PC version. You can see the impact of the console's lower resolution (1,408 x 792) and weaker anti-aliasing, versus the 1080p experience offered by a mid-range Windows gaming rig (with a six-core AMD FX CPU and a NVIDIA GTX 760 graphics card). More noticeable than any of that, however, is the issue of screen tearing: Horizontal slashes that happen when the game drops below the holy grail of 60 frames per second that its creators intended. Like Eurogamer, we really don't think this does significant damage to Titanfall's overall experience -- we're still glued to it -- but this is one more notable instance of a mismatch between what developers wanted to achieve in a next-gen title, and what Microsoft's console was able to deliver.