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When EVE Online launched back in 2003, it quickly gained a following of over 40,000 subscribing players. With around 5,000 solar systems for players to explore, those players spread themselves throughout the galaxy rather than gathering in one place. Players would often come together to trade or ...

3 years ago 0 Comments
October 2, 2011 at 6:00PM
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It's a bit of a cliche to solve a problem by declaring war on it, but in the case of EVE Online's war on lag the analogy really does seem to fit. The ever-increasing number of players places a growing strain on EVE's single-shard universe, and developers fight a constant battle to keep server per...

3 years ago 0 Comments
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In last week's EVE Evolved column, I celebrated the third anniversary of the column with a competition to win one of three prizes worth over 500 million ISK. Congratulations go to Uniqdragon, mdubs28 and Thorium88, who will be contacted via email to arrange receipt of their prizes. In a bizarre t...

4 years ago 0 Comments
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Just over a month ago, the EVE Online Fanfest was in full swing and some exciting new information on EVE's future was being released. Massively was there to bring you all the big news as it came out, but most EVE players were unable to attend the event. Thankfully, most of the Fanfest panels and ...

4 years ago 0 Comments
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Lag and server performance have always been important issues for MMO developers, but they've always had a special significance for EVE Online developer CCP Games. With EVE's entire population living on one non-instanced server, CCP needs to support scenarios in which a large percentage of them ge...

4 years ago 0 Comments