war40k-dark-millenium-online

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  • Rumor: WAR40K canceled, THQ readying itself for sale [Updated; rumor debunked]

    by 
    Jef Reahard
    Jef Reahard
    01.15.2012

    It's been a rough couple of years for Warhammer MMORPG fans, and if the rumors are true, it's about to get a bit bleaker. Kotaku reports on a tweet by games industry insider Kevin Dent that indicates that THQ has "canceled its entire 2014 slate of releases to position the company for sale." This would include Warhammer 40K: Dark Millennium Online, which Dent referred to as "the Games Workshop MMO" on his Twitter page. We'll keep you posted as we learn more. [Update: THQ's Australian PR department has issued a statement asserting that the company has not in fact canceled its 2014 lineup and "has not made any decisions" regarding WAR40K.]

  • Warhammer 40K planning multiple payment options

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Despite being one of THQ's biggest projects, the upcoming Warhammer 40,000: Dark Millennium Online won't be hemmed in with a single subscription option. Instead, the company said that it is investigating a wide range of possible payment options to be as flexible as possible for players all over the world. Speaking at a recent earnings call, CEO Brian Farrell addressed what model WAR40K would adopt. "What we've done is make the business model within Dark Millennium Online flexible so we can use different business models in different territories and exploit the game on a worldwide basis," he said. "We will have not just one business model, like subscriptions. There will be other monetisation mechanisms in the game... The team there is being very thoughtful about how we maximise monetisation in this game." Seeing as how WAR40K is costing the company over $50 million to create, it seems wise to offer multiple options in order to draw in the largest amount of players possible. The title is being developed by Vigil Games and is slated to release in 2013.

  • WAR40K throws down the gauntlet

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2010

    Other MMOs are predictable, lazy and lack the real "feel" of combat -- or so says Vigil Games' founder Dave Adams. In a recent PC Gamer article, Adams and Creative Director Mike Maza share their vision for Warhammer 40,000: Dark Millennium Online -- and it's all about bucking the industry standard. Adams had a few strong words for Vigil's competition: "A lot of developers see that as an opportunity to cut that corner because there's so much to do on an MMO. They think people care about X, Y and Z. They don't really care about the feeling of the combat... Our goal is when some guy's walking past DMO they won't instantly know it's an MMO. That depends on a minimal interface: it's not a full FPS but it looks more 'actiony'." The devs confirmed that there would be a wide range of combat features in this action-based title, including fierce melee brawls, intense ranged firefights -- and no action bar icons of which to speak. The team is working hard to recreate the tabletop's iconic world into a virtual one, designing guns (stubber and bolter firearms) and player-controlled vehicles (Titan mechs and Predator tanks) to look deadly, used and WAR40Kish. The game will kick players into the fight almost immediately. "There's scenarios that introduce you to your character class. We'll throw you into your very first instance, to get a feel for a very player directed experience. Then you'll go to your trainers and merchants, then drop down onto the over-world from orbit," Maza said. You can read the full article at PC Gamer.

  • THQ reveals the dark engine powering Warhammer 40K

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Hungry for information -- any information at all -- on Vigil Games' upcoming Warhammer 40,000: Dark Millennium Online? Did you watch the Imperium of Man trailer and gibber, "More! MORE!" So did we. Unfortunately, it was looking like we'd have to be content with hints... ...but fortunately, Games On Net cornered David Adams, Vigil Games' GM, and pumped him for further details. While Adams was reluctant to go into the specifics of gameplay, he did open up about WAR40K's engine, which is the same one the company used for Darksiders. The engine is being tweaked for the MMO, although Adams testified that it was already great with portraying a seamless world, which should be perfect for WAR40K's needs. DirectX 11 is also slated for inclusion. So will the graphic requirements be low enough that the game could run on a toaster, or will it be a high-performance-only excursion? While Adams admits that the necessary graphic options will take a decent machine to run well, he's hoping to have as many visual toggles as possible so that WAR40K can reach a wider audience. He wouldn't say how many characters he expects the engine to handle in a certain area, other than to claim: "Big, it's 40K, it's all about big giant battlefields." You can watch the full video over at Games On Net.