warcraft-ii

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  • Azeroth and beyond: Nine years of World of Warcraft

    by 
    Mike Foster
    Mike Foster
    11.22.2013

    In 1999, Blizzard Entertainment was well on its way to becoming something of a titan in the PC gaming space. Riding high on hits like Diablo, Warcraft II, and the barely-a-year-old StarCraft, Blizzard had established itself as a purveyor of quirky, well-made, and entertaining games mostly of the RTS variety. However, something else was brewing behind closed doors at Blizzard's Irvine campus. While sequels to Warcraft, StarCraft, and Diablo were all in development (and hotly anticipated), the company had also quietly started work on a brand-new massively-multiplayer online game set in one of the studio's existing game universes. That game, of course, was World of Warcraft. And nine years ago tomorrow, it completely changed the face of MMO gaming.

  • Warcraft as a whole: story balance between RTS and MMO

    by 
    Matthew Rossi
    Matthew Rossi
    10.07.2013

    I was perusing the forums (like you do) when I came across this forum thread from poster Xewie, and I found it an interesting place to start thinking from. Xewie's points aren't entirely ones I agree with - I frankly found Mists of Pandaria one of the richest expansions in terms of lore and story and feel that anyone who dismisses it simply because there are pandaren in it is deliberately and willfully blinding themselves to an excellent ride with some astonishing highs and lows - but there's a certain truth in the points about the RTS vs. WoW itself. As others (including our own Michael Sacco) have pointed out, Garrosh Hellscream is really one of the first big lore characters we've had in World of Warcraft who was born in the MMO, evolved over its course and became a faction leader and finally an end villain. I think part of the problem is that the RTS features these characters, so even when it kills a few (like Terenas Menethil) it offers up a few more. But the MMO features us, ultimately, so when we put down Lady Vashj or Arthas, there's no immediate replacement. To be sure, there have in fact been tons of new faces over the course of World of Warcraft - Ragnaros, C'thun, Nefarian were all first introduced in classic WoW, not the RTS. The problem is, we introduce these characters and then, well, we dispatch them. Sometimes, like Ragnaros, our first encounter with them isn't a final one, but even if we know they'll eventually be back, it's not like their luck will hold out forever. I called this the "Joker problem" once, and to a degree I think it is an issue for the MMO. However, does it follow that we need an RTS to create stories? Since I think Mists of Pandaria did an amazing job of building up the story, and in fact I'm really much more of a Cataclysm booster than most, I don't agree with that idea. In fact, in many ways, WoW has done more to broaden and expand the Warcraft setting than the RTS ever did.

  • Mists of Pandaria Beta: Pet Battle Music is a blast from the past

    by 
    Mathew McCurley
    Mathew McCurley
    06.05.2012

    In what will be heralded as one of the more austere, kickass features coming with Mists of Pandaria, Blizzard has finally added in the music for Pet Battles, which is a mix of a little new/little old MIDI tunes that sound more at home on a Super Nintendo. But what's that I hear? Is it ... the original Warcraft and Warcraft II renditions of the faction songs? For Pet Battles? For serious? I guess I have to go install Warcraft II: Battle.net Edition again. Great. What do you all think about the old Warcraft music's making an appearance in WoW? It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Game Archaeologist's World of Warcraft confession

    by 
    Justin Olivetti
    Justin Olivetti
    01.24.2012

    As you may well know by now, I wasn't an early adopter of the MMO scene apart from a brief exposure to BBSes in the '90s and Anarchy Online and Final Fantasy XI in the early 2000s. To be honest, I found that MMOs were as intimidating -- and fascinating -- to me as pen-and-paper RPGs. You see, in high school I started buying RPG manuals and devouring them cover-to-cover, but I could never find friends or like-minded people with whom to play. The genre was a spectator sport for me; I was looking in from the sidelines and imagining what would happen if I actually got to be part of a D&D session. Likewise, MMORPGs in their earlier forms appeared as user-friendly to me as that house on the block with overgrown shrubs, a rusty iron fence, and a mangy, ever-barking mutt in front of it. Maybe it was really cool inside, or maybe it was a death trap from whence there was no escape, but I never had the courage to find out. Let me put it this way: I purchased and read the entire Star Wars Galaxies Prima Guide three times over without once signing up for the game. I'm sharing this with you because I always want to remember that what we take for granted today -- that MMOs are friendly, fun, engaging, and a downright natural part of many of our gaming lives -- isn't always true for those curious lookey-loos who feel intimidated by the scope, busy UIs, subscription fees, or the often bizarre attitudes that long-term MMO players exhibit. For me, it took one game that tore those barriers down to extend a welcoming hand to me, guiding me into these awesome games. Of course, that was World of Warcraft. And even though my geek cred would be so much higher if it were something earlier or, well, not so mainstream, that wouldn't be the truth. So today I'm going to share my story of how I got into MMOs and why the early days of WoW were some of my most treasured gaming memories.

  • WoW Moviewatch: Warcraft II Unofficial Trailer

    by 
    Michael Gray
    Michael Gray
    10.24.2011

    Technology has come a long way since the original Warcraft games were released, including the ability to create machinima. Given those advances, Melvenor jumped back in time and revisited his favorite video game. After spending some time in the past, he returned to us with this Warcraft II Unofficial Trailer. The audience reaction to this trailer was overwhelming. When the video cut to game footage, the entire hall burst in nostalgic laughter. The trailer isn't just one long joke, though. Melvenor laced the video with the gorgeous scenes and intense dialogue for which he's known. Congratulations to Melvenor for first place in the BlizzCon 2011 machinima contest. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • Former Blizzard dev starts Atomic Operations game studio

    by 
    Mike Schramm
    Mike Schramm
    03.26.2010

    Industry veteran Chris Millar has been around -- he's been with Blizzard since the WarCraft II days, and has worked on everything from Black and White 2 to Fat Princess – but now he's off to head up his own company called Atomic Operations. In this quick Q&A with Gamasutra, he says that the company will be a grab-bag of methods and products, all using "an evolved production method similar to that of movies." They've already got a project out the door, too: Atomic is the company that's supporting Fat Princess, with the bugfixes released the other day and presumably more to come. Millar and Atomic Operations join the multitude of other Blizzard veterans off working on their own companies. Let's see, there's Keith Lee and his crew at Booyah, the ex-Blizzard folks at Red 5 Studios, the unfortunate souls at Castaway Entertainment and Flagship Studios (now Gravity Bear and Gargantuan Studios), new WoW TCG licensees Cryptozoic, and a few other little developers and divisions headed up by ex-Blizzard devs. Whew, that's a whole lot of babies -- Blizzard is like the Zeus of gaming studios lately. What are they serving in the cafeteria over there, startup cola?

  • Submarines coming in Cataclysm

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.28.2010

    While we didn't get the full fledged Maelstrom expansion that some people were predicting, Cataclysm still promises to have some water-related content, such as the Abyssal Maw, the elemental plane of water. And where there's water, you need a boat. The recent Twitter developer chat revealed that we will, in fact, be using new transports to get to certain places in Cataclysm, and that these transport would be submarines, built by the gnomes and goblins for their respective factions.

  • Take a wander down memory lane with the History of Warcraft

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    Just in time for the inevitable announcement of World of Warcraft: Cataclysm, IGN have decided to turn in the opposite direction and take a peek at this history of this momumental franchise. They've posted an epic five-page retrospective feature on the entire Warcraft franchise as part of the run up to BlizzCon.It looks at everything from the original game, Warcraft: Orcs and Humans, to the failed Thrall-centric loregasm that was Warcraft Adventures right on through to Warcraft II and III. Of course, they also look in detail at World of Warcraft and its two expansions, The Burning Crusade and Wrath of the Lich King. If you only discovered the Warcraft franchise with WoW, as I did, it's a fascinating glimpse into one of gaming's biggest franchises. World of Warcraft is not just a game or a single mythology, it's the culmination of a decade of gaming history. So if you've got an hour to kill before the fun and games today, you might want to check this out.

  • A Warcraft Retrospective from Gametrailers.com

    by 
    Alex Ziebart
    Alex Ziebart
    10.22.2008

    The fine folk over at Gametrailers.com are preparing for Wrath of the Lich King in their own, fun little way. And by little, I mean totally awesome. They've posted the first part of their Warcraft Retrospective, looking back on the history of the Warcraft series of games. This first installment talks a little about Warcraft I, Warcraft II, and the adventure game Warcraft Adventures that ended up getting canned.On top of the nostalgia-riddled look at past incarnations of Warcraft, the retrospective provides insight into the origins of things such as the RTS genre itself and perhaps one of the first map editors that ended up in user hands, setting the stage for just about every RTS to start providing one baseline. Entertaining and educational! Uh, sort of. I really do recommend watching it, though. It's only a click away, so go on! Hit play![ Thanks, Ray, James and Colyn! ]

  • Ask a Lore Nerd: Books, boats and Blood Knights

    by 
    Alex Ziebart
    Alex Ziebart
    08.24.2008

    Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer your question in a future installment!Without further ado, let's get to the questions. Justin of Firetree-US wrote in to ask...Along the coastline in the Swamp of Sorrows there are skeletons of giant turtles with structures built onto the back of their shells. Is this a nod to the Gnome submarines used in Warcraft II? If I remember correctly, they were turtles as well.While yes, the Gnomes did use the turtles as submarines in Warcraft II, they aren't the only ones that have made use of them. According to a few quests in Darkshore, the Naga have put the Giant turtles to work as transports. Also, in Wrath of the Lich King, the Tuskarr use giant turtles with carriages on their backs as transportation as well. In fact, you can use them to get from one end of Northrend to the other. Edit: I was wrong, the Gnomes didn't use the turtles. It was a Horde unit. Same answer applies, though.

  • Forum post of the day: What makes a Death Knight heroic?

    by 
    Amanda Dean
    Amanda Dean
    07.13.2008

    The Death Knight has been touted as the first heroic class in World of Warcraft. Hopefully there will be more to come in the future. We've heard some interesting tidbits about this class, and many people are chomping at the bit to play one. Aegulle of Cenarius wants to know what it is about Death Knights that makes them "heroic." To him they appear to be just another class. Some suggested that the starting level of this class makes them heroic- that nothing more thank skipping 55 levels of grinding is enough to qualify for an elevated status. Unlike existing classes, a player must put some effort into WoW before it can even be rolled. Death Knights can only be created by those who "unlock" the class by leveling at least one character on the server to 55.

  • World of Warcraft music player updated

    by 
    Alex Ziebart
    Alex Ziebart
    06.14.2008

    A few short days ago, Blizzard updated their browser-based music player with the fan favorite track "Power of the Horde" by Tenth Level Tauren Chieftain, now known as Level 70 Elite Tauren Chieftain. If you've never heard of this music player before, don't feel too bad. Most players haven't. Heck, I hadn't heard of it until recently, which is a bit of a shame. There's a lot of great music available here, ranging from the World of Warcraft to Warcraft II. It doesn't provide all of the Warcraft music, you need to buy the CDs for that, but there's enough there fuel some nostalgia or get you in the adventuring mood. Plus, you can check out some of their old holiday specials, which lie somewhere between 'amusing' and 'hilarious.' Oh yeah, there's a dancing ogre. Those are always good. I... think.

  • Breakfast Topic: Whar be the naval battles, matey?

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.19.2007

    Arr mateys! For those that be not in the know, today be International Talk Like a Pirate Day, and we be dedicatin' much a' today to those seafarin' scallywags, the pirates! That said, writing like that for any length of time makes my brain twitch, so you'll have to pardon me while I simply keep with the overall theme and instead wish you all a happy Talk Like a Pirate Day. Yarr!Warming up for Wrath of the Pirate King, err Lich King, I've been revisiting my old copies of the Warcraft RTS games. One of the things that I always enjoyed from Warcraft II was the fact that I got to build boats, load my Orcs and Trolls up and go pounce on the unsuspecting Alliance. (My friends seemed to enjoy doing much the same by pouncing on my little Horde villages in return when we'd play together.) In replaying the games now, I've gotten to once again load up those boats and sail around, torching oil platforms and raiding towns. With the talk of the buildings that will be destroyable in WotLK, I can't help but wonder -- where are our naval skirmishes? In WoW, you can ride the same boats with the opposite faction from Booty Bay to Ratchet. But at no point do you get to jump on a boat and attack the other faction's boats or take out shipyards.I can't be the only one who liked the ship battles from days of Warcraft yore. So for today's Breakfast Topic -- If they offered ship-based PvP, would you play it? How about if you were helping your side to cut the other side off from "resources" kind of like a ship-based version of AB? Did you like the sailing action in the previous RTS games too? How would you like to see ship battles enacted, were Blizzard to do them in the future?

  • The WABAC Machine takes you to early Azeroth

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    06.25.2007

    For those of us who got into Warcraft lore through WoW, looking back at what the world used to be like can be shocking. Kurdran of Aegwynn stunned the WoW Forums with a map of the Azeroth of twelve years ago. Not too many people are still able to play Warcraft I, so it was nice to see how the map originally looked. It looks vaguely like the middle of the Eastern Kingdoms today, with Stonard, Stonewind/Stormwind, the Deadmines, Moonbrook and Northshire Abbey in roughly the same places as they are in WoW. Rockard and Temple of the Damned have disappeared off the face of the planet, and "Orc Camp", "Medivh Tower", and "Grand Hamlet" turned into Grom'Gol, Karazhan and Darkshire. I also enjoyed looking at this map from Warcraft II. Apparently Azeroth has been undergoing some strange tides, because a lot of the land that would make up Silverpine Forest, Hillsbrad Foothills and Arathi Highlands seems to be underwater. Kul Tiras, as shown on these maps, seems to have disappeared in WoW, and the Dark Portal migrates south every new game. Checking out these maps makes me realize how tough it must be for the designers to reconcile the previous Warcraft geography with WoW. Now that Azeroth has gone from a place of isolated campaigns to a huge world you can run across, they had to retrofit all the lore locations into an accessible, unified form. Making Outlands must have been a big relief in comparison. What do you think about how Azeroth has changed? What locations from previous Warcraft games would you like to see in WoW?