WarhammerOnline

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  • The MMO launch subscriber bubble

    by 
    Brendan Drain
    Brendan Drain
    06.09.2009

    It feels like a new MMO is being released every month these days and the market for persistent online games is certainly expanding. At the head of this market is a set of games commonly referred to "triple A" titles. These are popular games from big name studios or games using popular intellectual properties. New games that are considered "triple A" have a unique ability to build unparalleled levels of anticipation and hype around themselves prior to release. In order to draw in as many players as possible, an obscene amount of cash is often spent on advertising to hype these games up for release. But is this appropriate and cost-effective or does it show a fundamental misunderstanding of of the MMO market?In this article, we look at what can go wrong with over-hyped MMO launches and what happens when the subscriber bubble bursts.

  • TurpsterVision: WAR, What is it good for?

    by 
    Mark Turpin
    Mark Turpin
    10.14.2008

    I wont bore you all with words and phrases strung together to create some form of coherence, instead I will jump right back in! I am extremely proud to invite you once more to join in with the fun right here at Massively that is TurpsterVision! "Oi Git face! Wot'z dis? Da same game twice? Dis is an outrage! WAAGHH"It is true folks, we are having a look at Warhammer Online once again here at TurpsterVision, but this time we are looking at the game as a whole and trying to answer that age old question of; is it actually fun to play? Well if I told you here that would ruin all the fun, 'ow about you join me afta da break an' we'll see wot I make of a life at WAR...sorry, been playing Greenskins just a little bit too much recently. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • Footloose in WAR

    by 
    Shawn Schuster
    Shawn Schuster
    03.27.2008

    When you and your family move from big-city Chicago to a small town out west, you're in for a real case of culture shock. You try hard to fit in, but you can't quite believe you're living in a place where rock music and dancing are illegal. There is a glimmer of hope, however: a troubled but lovely blonde with an exceedingly strict father, who is responsible for keeping the town dance-free. You and your classmates want to do away with this ordinance, especially since the senior prom is around the corner. Only YOU have the courage to initiate a battle to abolish the ban and revitalize the spirit of the repressed townspeople! Sound familiar? If you're a child of the 80's you might recognize this as the plot for the rebellious teen drama Footloose, but recently Warhammer Online announced that it will not include a /dance emote in their game. Is this the decision of EA Mythic, Games Workshop or an overly restrictive minister who oddly resembles John Lithgow? More importantly, how drastically will this affect the economy if players can't /dance for gold in town?

  • Collision mechanics -- yay or nay?

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    11.05.2007

    The plight of the prot warrior and other tanks in PvP has been lamented for ages on the forums. DPSers can, of course, kill their opponents in PvP, and healers can help out their team, but the effectiveness of tanks depends entirely on a non-sentient opponent. Illidan and Archimonde apparently can't see beyond attacking the shiny person in the nice thick armor, but even the dumbest player knows not to go for the guy in plate with 15k health. Making taunt work on players is a commonly-mentioned idea, but it would take away a lot of the fun and strategy from PvP. Prius of Blade's Edge has a new idea for helping out our protection buddies in PvP. He would like WoW to implement collision mechanics in PvP. That way, a prot warrior could "tank" by physically preventing enemy players from getting to his squishies. Warhammer Online is already implementing such a system, whenever it finally comes out (probably bundled with Duke Nukem Forever.) There are a lot of problems with body collision in general, most of which are aptly summed up in this thread. Total body collision would allow WoW's infinite supply of jerks to block off access to banks, inns, dungeons and whatnot. PvE collision would turn raids into a group of tauren warriors standing around a boss while ranged DPS nukes it down. And, like everything, collision would add lag to the servers. But a pure PvP collision, done only in battlegrounds or if two players are PvP-enabled or dueling, sounds like it could be a neat mechanic. Of course, I'd feel sorry for the gnomes, but maybe they could get some ankle-biting collision abilities. Do you think PvP collision could be a viable new mechanic for WoW PVP? What problems would you forsee?

  • Mythic founder: WoW "will be in its decline" in a few years

    by 
    Mike Schramm
    Mike Schramm
    08.20.2007

    You could probably fill a library with the number of stupid things game developers say about their competitors, but here's one more. In an interview with Shacknews, former Mythic co-founder Matt Firor, charged with putting together a brand-new MMO, says this about World of Warcraft: ... Any MMO starting development today isn't going to have to worry too much about competing with WoW--it'll be in its decline by the time any new game launches.Think so? From what we've heard from Blizzard, they don't. Even if Blizz only goes two more expansions (and Everquest, the most popular MMO until WoW, went for fourteen), WoW is sticking around for five or six years. And yes, there are those folks who are done now, but Azeroth's population hasn't stopped going up yet-- does Firor really think they won't be a competitor in just a few years?That doesn't mean Blizzard is unbeatable, but it does mean that they're competition. As Firor's former employer says (EA Mythic is now working on Warhammer Online, which some say is WoW's biggest threat in the MMO market), you have to play a different game.WoW is The Beatles, who changed music forever. You can't be the Beatles; they already exist. You can't copy them. If you try, you become The Monkees. You've got no chance. We're not The Beatles. We're Led Zeppelin.Staking your new game on WoW's decline is a bad idea, and predicting that decline to be just a few years off is a worse one. WoW won't last forever, but Blizzard's monster MMO isn't done yet.[ via WorldofWar ]

  • A little extra XP for your trouble

    by 
    Mike Schramm
    Mike Schramm
    06.05.2007

    Mystic Worlds has a post up about some cool features coming in Warhammer Online that she wishes were in WoW. Basically, it boils down to the fact that WAR will reward you for killing quest targets even if you haven't actually grabbed the quest yet.That would be darn helpful-- there have been times in Azeroth where I've killed 20 boars (for example) and then found out there was a quest to kill them that I just hadn't grabbed yet. MW says she worries that a system like this will mean random, indiscriminate killing across the landscape, but I already kill stuff indiscriminately as I'm wandering around-- it'd be nice to get an extra reward for it.And while we're on the subject, I'd love to see some player-driven quests in the game. Something like 5-10k XP per week that can be awarded by your guildleader, just to keep you busy. Say, "win 3 AVs" or "run Shadow Labyrinth five times." Not only would it let GLs guide what their guildies were up to, but it would be another nice bonus for people leveling up, and considering there's 70 levels to get through now, quicker leveling is always good.Finally, Mystic Worlds says she's also excited about their XP handouts for exploration, which Blizzard already does to an extent, but it'll be interesting to see how it's done in WAR. On one more (kind of) related note, someone in the guild recently suggested an awesome idea: see how far you could get a character just by finding all the discovery XP in the game. He said level 20, I say no more than 15. Anyone want to find out?

  • Warhammer Online marching onto consoles?

    by 
    Nick Doerr
    Nick Doerr
    12.29.2006

    Over at EA Mythic, there's a job opening. Not just any job, mind you, but a slot for a producer. The producer's job is to move Warhammer Online to consoles, or so we assume. Other job advertisements seem to further the idea that Warhammer is turning towards consoles -- Microtransaction Engineer? AI Engineer (for next-gen consoles)? It seems likely, but perhaps there's simply another game in the works. Then again, why wouldn't more MMO's hop onto the now-gen consoles? Heh, we said "now-gen" since technically the next-gen is now... what with all consoles released. Anyway, we've (read: I've) never played the Warhammer Online, so if any of you have, feel free to leave a loving memory of the game and give us your thoughts on if it would survive the transition to consoles.