WarioWare-Smooth-Moves

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  • 'Nintendo Selects' a slightly different set of games for Europe

    by 
    JC Fletcher
    JC Fletcher
    05.05.2011

    Nintendo's new Mario Kart Wii pack is coming to Europe on May 20, at a "reduced trade price" around £129/€150. The budget "Nintendo Selects" line will launch in Europe the same day, featuring a slightly different lineup from the American version: Wii Sports, Animal Crossing: City Folk (under the overlong European title Animal Crossing: Let's Go to the City), Mario Strikers Charged, and WarioWare Smooth Moves. Mario Super Sluggers isn't part of the series because it was never released in Europe!

  • WarioWare: Smooth Moves' heightened gaming vignettes

    by 
    Eric Caoili
    Eric Caoili
    03.19.2007

    Frantic sets of microgames have been the standard of every entry in the WarioWare series, forcing gamers to assess and complete outlandish objectives at a frightening pace. While each title has its own "gimmick" with its microgames (e.g. Twisted!'s motion sensor), WarioWare Touched! and WarioWare: Smooth Moves have the responsibility of proving the newly-launched systems they debuted on. Working with these quick bursts of gameplay, these two games promote how the features of the DS and Wii can be taken advantage of, providing hundreds of examples in an enjoyable, playable format. The New Gamer has an editorial on the steps Smooth Moves takes to successfully advertise the Wii remote's capabilities. Each five-second game manages to quickly retrain us on how we're interacting with the controller and what's on our screens, using condensed levels of popular games, memorable stances, and familiar situations for these brief vignettes. Because of these design decisions, adapting to the 100+ microgames ends up being more fun than intimidating, vindicating the Wii remote with each satisfying bite of gameplay.

  • Readers pick best webcomic: Smooth Moves

    by 
    Ross Miller
    Ross Miller
    03.06.2007

    Before we get with the post, a note of thanks to all the commenters that, until this morning at least, were very civil and kind in their discussion of this week's webcomic wrapup. Sure, we've all thought about the dirty things Wario would make us do if Smooth Moves was not an all-ages Nintendo title. VG Cats' Scott Ramsoomair makes the latest crack on the joke and takes top titles. Second place goes to the Penny Arcade Sony satires, while third was apprehended by Scott Johnson of Extra Life. Thanks to everyone who voted, and be sure to let us know of any gaming comics you stumble upon this week!

  • Japanese pop star shows us some Smooth Moves

    by 
    David Hinkle
    David Hinkle
    02.27.2007

    The Japanese pop star is none other than Ayumi Hamasaki, who is (according to her Wikipedia page) one of the country's most famous singers. Well, for how famous she is, she's not used any of her wealth or free time to master the minigames in WarioWare: Smooth Moves. She flops many of the minigames, including using the tennis racket to bounce a ball and shaking a puppy's hand. Not only that, but she's just about the worst at the chaffeur boss stage we've ever seen. Still though, the video is worth a laugh as just about anyone looks like a total idiot when they're playing this game. Be sure to keep an eye on Wii Fanboy as we're set to give away a copy of WarioWare: Smooth Moves to one lucky reader. [via Codename Revolution]

  • Wii & "Wario Wear" win International Toy Fair award

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.30.2007

    Nintendo has been bestowed the proud honor of a Spielwarenmesse award, selected as the 'Trend + Lifestyle' winner of this year's annual Nuremberg International Toy Fair. Judges chose the Wii console along with "Wario Wear" for the duo's ability to "encourage playing PC games in groups instead of alone." Judges also found that "the product not only appeals to player types with an affinity to PCs, but also to new age groups." Hmmm, we weren't aware that Wii had become popular in the yoga scene... Maybe Nintendo should start bundling the system with a set of crystals. Winners of a 'ToyAward' are permitted to print the 'ToyInnovation quality label' on retail boxes of winning products. Something tells us Nintendo's gonna pass. [Via Nintendo-Revolution]

  • Australian WarioWare: Smooth Moves TV spot (update 1)

    by 
    David Hinkle
    David Hinkle
    01.18.2007

    A short Aussie TV spot has hit the intertron for WarioWare: Smooth Moves. Showing a trio of young ladies demonstrate some of the movements the game demands, each with their own cute name (like The Samurai above), the brisk commercial does a good job of stirring up excitement for the game. It'll be available January 25th to Australian gamers and, as always, we've embedded the video past the post break. Update: Embedded video past post break.

  • Today's least gamey game video: WarioWare Smooth Moves Australian TV Spot

    by 
    Kevin Kelly
    Kevin Kelly
    01.18.2007

    You've got hot girls playing the Wii -- check. The new WarioWare: Smooth moves game that just came out (at least here in the states, they'll get it down under on the 25th) -- check. There's really not much to complain about here, except for the total lack of in-game coverage in this ad.. Still, no one is really complaining about the girls. There's nothing quite like an ad that features absolutely zero shots from the game, right? Where's the love, mate? We want to see what we'll be buying here. This would've been a nice game to have at launch, but it's still about close enough to count.

  • Wii's Wario wary of widescreen

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.16.2007

    Weally. In posting his impressions of Wario Ware: Smooth Moves, Chris Kohler at Game|Life adds yet another title to his 4:3 Hall of Shame. Joining Rayman: Raving Rabbids and Trauma Center: Second Opinion, Wario's waggle-fest only supports a 4:3 display ratio, generally known as fool fullscreen. While it's easy to agree that the lack of proper widescreen support doesn't impact on the game's fun, it still remains an annoying oversight, especially for HDTV owners. The Wii's shunning of HDTV support is an understandable topic (and already debated to death), but inconsistent EDTV and widescreen support just seems lazy in the year 2007. Several Gamecube and PS2 games provided different display modes -- heck, a widescreen mode is one of the selling points for the Wii version of The Legend of Zelda: Twilight Princess. Come on Nintendo, put things in perspective here.

  • Metareview - WarioWare: Smooth Moves

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.16.2007

    Smooth Moves is certainly no 'Game of the Year,' but it's hard to imagine a Wii owner who won't be adding this game to the collection. It's almost a necessity, as it unlocks all of the wonderful, albeit odd, potentials of Wii's technology. WarioWare is a madcap tutorial tool. It's unfortunate, as Eurogamer seems to allude below, that Smooth Moves has been billed to be more than what it is (a series of microgames). This is Wii's first significant title of 2007; and Smooth Moves will have to carry the associated burden for months to come. As such, the game will surely lead to disappointment for some. Still, there's no denying that WarioWare is capable of offering the premiere Wii experience.

  • Today's hottest game video: WarioWare

    by 
    Zack Stern
    Zack Stern
    12.31.2006

    Gamers have WarioWare on the mind; yesterday's multiplayer footage is today's most-watched YouTube game video. But Wario haters, don't think you're out of Wario's woods yet. After a long debate, with lots of wild gesturing, we decided that the most-viewed GameTrailers video -- also WarioWare -- would take today's "hottest" crown. The GameTrailers sequence is worth watching for its exposition about the game. Much of it is obvious to WarioWare: Smooth Moves fans, but a few new kernels of information -- like surprise Mii appearances -- pop up about the upcoming Wii game, soon to be available outside of Japan. We liked WarioWare's first GBA outing, but we've been wary of the formula since then. Maybe Smooth Moves will draw us back into the series. See the full video after the break.

  • WarioWare multiplayer video

    by 
    Zack Stern
    Zack Stern
    12.29.2006

    Siliconera breaks down the 12-person gameplay of WarioWare: Smooth Moves on the Wii, including a video of the various games. The main multiplayer matchup requires players to pass a controller between the up-to-12 players when it's the next person's turn. (That seems to make more sense than trying to divide four controllers.) The video shows the process in action, with quick glimpses into hula-hooping, whack-a-mole, grabbing fish, and many other mini-games. WarioWare could be a fun party game, but we're holding our applause until we try the game at home; we can't always predict which games will keep our gamer and non-gamer friends engaged. See the video after the break. [Via Aeropause]

  • 12 player multiplayer in WarioWare: Smooth Moves

    by 
    David Hinkle
    David Hinkle
    12.29.2006

    var digg_url = 'http://digg.com/gaming_news/Nintendo_Wii_How_about_a_12_person_multiplayer_game'; Siliconera has uploaded a video explaining how twelve person multiplayer is going to work. First, everyone makes an angel, then the game randomly chooses an angel and makes them play a minigame. In full-on elimination style, the last angel standing comes out the victor. We've embedded Siliconera's video into the post, past the jump.

  • New Smooth Moves trailer excites

    by 
    David Hinkle
    David Hinkle
    12.15.2006

    In this latest video for WarioWare: Smooth Moves (which is embedded into the post past the jump, as always), we get a good glimpse at one of the game's lengthier minigames. A rhythm-based, dancing exercise, this minigame looks pretty fun. We already knew that we would be picking this up, but it's nice to find more positive things to say about the game. We can't be the only ones excited for this game, amirite? [Via Go Nintendo]

  • Nintendo Wii Fanboy at the Nintendo Fusion Tour: Orlando

    by 
    Jason Wishnov
    Jason Wishnov
    10.13.2006

    Yes, these Fusion Tour events have been going for several weeks now, I know. And you've probably read plenty of impressions, too. But not from Nintendo Wii Fanboy, you didn't, so grab a mug of hot cocoa and your favorite fuzzy slippers. It's time to read. I, like most of you, had never played with the Wii before tonight. I was unable to attend E3, and despite my posting nigh every single day on the strange little machine, I had no idea if it could actually fulfill my every expectation. Would I have to convince myself that the controls would work, as opposed to just knowing that they would? It was almost nervewracking ... waiting to see if all that I work on and write about would be somehow validated.

  • New WarioWare Smooth Moves video

    by 
    David Hinkle
    David Hinkle
    10.04.2006

    Coming at us again with yet another video from their local Nintendo Fusion Tour stop, the guys at Go Nintendo take a crack at WarioWare Smooth Moves this time around. A few minigames have already been revealed, however most interesting is the Japanese equivalent to Driving Miss Daisy in boss fight, minigame form. Continue into the post for the video, which is embedded after the break. [Via Go Nintendo]

  • Wii impressions: WarioWare Smooth Moves

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.10.2006

    Smooth Moves is aesthetically identical to its handheld predecessors. The demo saw us fumbling through a dozen or so of the new microgames, all motion-controlled (no button presses) with the Wiimote. The fickle connection between the Wiimote and its sensor was immediately apparent. It took several games -- granted, only about 30 seconds of gameplay -- to even register our motions on screen. Smooth Moves shouldn't have a steep learning curve, but technical limitations can make it difficult to play. This is not to say we didn't start having fun. Using the Wiimote to lineup grandma's dentures and then thrusting forward to jam them into her mouth elicited some big grins. Holding the controller to our hip and dancing the hula was another highlight. It remains to be seen how Wario Ware will hold up on a non-portable platform. Smooth Moves begs to be played in a party atmosphere and we don't see it holding the attention of solitary gamers for long.

  • WarioWare with the Wiimote

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.07.2006

    TIME recently spent a "hot minute" with Wii's WarioWare. It's more of the same, that is, "manic five-second mini games ... [with] a zany, cartoonish, game- show bent," but now it's all controlled with the wiimote. Just imagine the (reinvented) possibilities: Swat flies Squat-thrusts (weightlifting) Turn a key in a lock Catch a fish Drive a car Sauté some vegetables Balance a broom on an outstretched hand Color in a circle Fence with a foil Dance the hula [Via Lexis-Nexis] See also: Time magazine previews Wii, Wario Ware, and Zelda: TP