warlords-changes

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  • Warlords of Draenor: Tank changes

    by 
    Sarah Pine
    Sarah Pine
    08.29.2014

    Technical Game Designer Chadd Nervig, aka Celestalon, has been answering some inquiries on Twitter lately, and hinted at a few of the changes we can look forward to with tanking. It seems all tanks are up for tweaks, in some fairly overarching ways. .@abcart311 All tanks. Current plans: Tweak the design of Resolve. Lower tank health. Lower tank mitigation. Lower boss damage. - Celestalon (@Celestalon) August 29, 2014 If you're not familiar with Resolve, it's essentially what Vengeance has become in Warlords of Draenor, albeit with some changes. Currently, Resolve improves self-healing and absorbs done by the tank to the tank and partially converts mastery to attack power. How it will be further tweaked in Warlords remains to be seen, but the overall change itself should help tanks be tanks without overshadowing the DPS. The rest of the tweet is much more intriguing, but does fit with the overall theme of scaling down we're seeing in Warlords. Lowering tank health and mitigation seems risky, but if boss damage is also reduced, then it shouldn't be a problem. For a long time, Blizzard has made noises about how they wanted to slow down the pace of boss fights, especially in the final tiers of an expansion. Damage that's less devastating, healing that is slower pace and choices that are more meaningful. To me, these changes read as being in line with that philosophy. I will be interested to see them implemented, and how they affect gameplay in the beta.

  • Celestalon and Holinka on Warlords of Draenor changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.28.2014

    Yes, after the big Dev Watercooler, people of course had a flurry of questions, and our friendly Blizzard devs Brian Holinka and Chadd "Celestalon" Nervig hit Twitter in a big way to answer people's questions. And man, did they - many, many questions were answered. Here, we have compiled as many as we can. Racial abilities Weapon Specialization racials (like the ones dwarves, humans and orcs had) are gone, due to hit/expertise also having been removed. Worgen Darkflight is remaining unchanged. Troll Berserking is reduced to 15% haste. Humans will gain a redesigned The Human Spirit, which will add to two secondary stats of your choice. Every Man For Himself may or may not be changed, based on itemization changes. Orcs were redesigned - Blood Fury was left intact, but Hardiness is now a 10% reduction, down from 15%. Command racial is unchanged. Gnome's Expansive Mind racial, for instance, is now good for all resources, not just mana. Escape Artist drops to a 1 minute CD, and Shortblade Specialization is gone, replaced with Nimble Fingers, a new haste racial.