warmup

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  • Wii Warm Up: Reusing assets

    by 
    JC Fletcher
    JC Fletcher
    03.17.2007

    The unreleased Gamecube Kirby looked to be running on the Super Smash Bros. Melee engine. Most of the character art in Super Paper Mario Iooks a whole lot like that of Paper Mario: The Thousand Year Door, and we don't think that's just consistency in style. Nintendo seems to be reusing art and code from previous games. The advantages of such a practice are obvious: reduced cost, quicker development cycles, and less need for debugging.But does it bother you to have a new game that isn't entirely new? Should Intelligent Systems have redrawn Mario for their new game? Or is there no reason to redo perfectly good work? What do you all think about the reuse of assets in new games?

  • Wii Warm Up: Imports

    by 
    JC Fletcher
    JC Fletcher
    03.04.2007

    Recently, a technique was discovered to allow Wii owners to play import Gamecube games. However, a method of playing imported Wii games still eludes us, outside of buying a Wii from another region. We're sure someone will come up with something, but for right now, we're stuck in our own territory. We want to know-- how important is this to you? Are you ready to open up your system as soon as a solution comes along, just so you can play the new Naruto? Will you be the first to place an order for a swap disc, if one comes along? Or are you completely uninterested in, for example, pachinko?(Image is of the train simulator Densha de GO!, specifically the Beginning Densha de GO! Set, which includes a special controller.)

  • Wii Warm Up: Tacos, etc.

    by 
    JC Fletcher
    JC Fletcher
    03.03.2007

    So the Wii has opened up new gameplay possibilities, new control methods, more immersion, and all that. But, unless the Nunchuk is involved, it's also opened up one of your hands. This has created the possibility for completely immersive snacking, wherein you don't have to stop playing even for a second while you stuff your face full of delicious, crunchy tacos (and, possibly, non-taco food items), totally sabotaging your Wii Sports exercise program.We want to know-- are you guilty of the crime of convenience? Have you succumbed to a sudden banana craving after picking up hundreds and hundreds of them in Super Monkey Ball? Or have you refrained from eating during gameplay, afraid you'll accidentally transfer some Cheeto dust onto the Wiimote?