waypoints

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  • Flameseeker Chronicles: The case for mounts in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    10.14.2014

    I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2. The only drawback is that, like the very similar riding broom, the magic carpet isn't a true travel mount. It's just a bundle toy you can ride around on at normal speed, although the difference is small enough that it's ignited the cyclical discussion about whether or not real mounts belong in GW2 again. It's a topic near to my heart, so jump past the cut and I'll address some of the common arguments against mounts -- as well as explore the peculiarities of ArenaNet's stopping just short of adding them.

  • The Daily Grind: How much searching do you want in your game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2012

    No matter how clear the maps and how many waypoints we get, our first time in any MMO is going to include a whole lot of getting lost. After all, we're not familiar with the game yet. But some games give you plenty of pointers to send you in the right direction, ways to ensure that you know where a given quest is pointing you. It's useful, but at the same time, it means that you aren't exploring the wild reaches in the distance so much as following a glowing blip on your minimap. Most players aren't clamoring for a return to days when you had to draw maps on graph paper as you walked, but there is something to be said for having a bit more ambiguity in destination. How much do you want to search for things when you play? Do you want to have clearly marked objectives, a wide-open map to explore, or something in the middle? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Bushnell BackTrack D-Tour personal GPS takes you home, shows you how it got you there

    by 
    Sean Buckley
    Sean Buckley
    06.19.2011

    We've seen our fair share of uncomplicated (and under-featured) GPS units, but the Bushnell BackTrack D-Tour throws in just enough tricks to make our inner techno-mountain-man salivate. The D-Tour does away with onboard maps and turn-by-turn directions for five simple waypoints and a digital compass. Lose your way? Just follow the arrow back to the campsite. When you get home, you can dump your hiking data into Bushnell's map application, which will show you exactly where you've been, how far you traveled, and how fast you trekked. Its also a built in digital compass, clock, thermometer, and altimeter. Not too shabby, but a bit steep at $120, considering you'll still need to provide your own maps. Hit the break for a video of the doodad's track recording and mapping software.

  • Enter at Your Own Rift: The little things

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2011

    For me, it's all about the little things in life: the smell of a good cup of coffee, the enthusiastic hug of my two-year-old, an illicit pack of Lemonheads candy, or throwing punny tags into Massively articles. While big things are essential to have and get right, it's the little things I find that give life its unique flavor. So when I enter MMORPGs, I'm always on the lookout for little things. Oh, sure, PvP and raiding and overarching epic stories are all well and good, but it's from the little things that the soul and flavor of a game emerges. I'm often far more delighted when I stumble upon a funny little Easter egg in a game than if I win that roll for a purple piece of armor. Today I want to look at 10 little things in RIFT that I've come to appreciate and savor over the past month or so. Maybe these elements don't get all of the glory, and maybe they're even seen as superfluous to some, but without them the game would be far less to me. So while we rush between rifts and struggle with expert dungeons, I'd encourage all of us to take some time to reflect on all of the supporting cast of features that are just as important to the overall effort.

  • In WoW and other games, pathfinding is still "kind of a problem"

    by 
    Mike Schramm
    Mike Schramm
    07.30.2008

    If you're not much of a computer programming person, this one might make your eyes glaze over a bit, but if you have any interest how the AI of videogame characters, including those in WoW, is programmed, this article about designing AI pathfinding is a terrific read. "Pathfinding" is a method of determining how NPCs move within a game world like Azeroth -- you and I can clearly see where the walls and bad guys are, and so we just have to press buttons to avoid either ingame, but NPCs (including pets and mobs) aren't quite that easy -- they need to be told clearly by programmers where they can go and how to get there. And when the rules they're given don't quite work, you get the funny seen above.Many games use a "waypoint" system -- NPCs are given a series of paths around the space they can move in, and use those paths to determine where they can and can't go. The article argues for a "navigation mesh," a much looser definition of available space, which NPCs can then draw their own path across. It's a little technical, but it's cool to see the inner workings (and weaknesses) of Azeroth's code.Of course, it's extremely unlikely that we'll ever really see the NPC pathfinding engine updated in WoW anyway -- Blizzard will update their system in certain places to fix things like exploits (and the occasional annoying escort quest, i.e. all of them), but there's no real need to update the whole system completely when there's so much content to be done. Hopefully videos like this will bring the problem to light, and in future games we'll see some better pathfinding. Someday, that NPC will know that it's easier to go around the pillar rather than trying to walk right through it.

  • First Impressions: Mabinogi

    by 
    Akela Talamasca
    Akela Talamasca
    03.25.2008

    Mabinogi is an engaging MMO by Nexon, the makers of Maple Story, Audition, and Kart Rider. The name is derived from the Mabinogion, a collection of old Welsh stories. In that sense, it's well-named; Mabinogi is billed as 'your fantasy life', and much of what happens in the game follows a gentle, pastoral atmosphere -- even the combat, to a certain degree. We had the chance to check this out, now that it's in open beta, and here's what we found. Keep in mind that this is not a guide -- we have no insider knowledge to report. This is merely a record of our opinions and experience playing this game for the first few hours. Excelsior!%Gallery-18335%