Wearable Computing

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  • Recon's deal with the 'other' Motorola could see a rugged Glass rival

    by 
    Daniel Cooper
    Daniel Cooper
    04.23.2014

    Head-mounted computing specialists Recon Instruments is building quite a team to take on Google Glass. Last year, Intel offered both cash and its manufacturing and technology expertise, and now the "other" Motorola has followed suit. Motorola Solutions has opened its checkbook and pledged to share its product development and distribution know-how with the Canadian outfit. Why has a company with a pedigree in walkie-talkies and barcode scanners teamed up with Recon? Not only does it have plenty of experience making rugged gadgets that'll likely improve the Jet and Snow2's hardiness, but it also already makes wearable computers on the side. The Motorola HC1, you see, is an enterprise device that's designed to work in extreme environments where it'd be too dangerous to use a phone. Perhaps the two of them will develop a new wearable platform that's as comfortable on the slopes as it is on the oil rig.

  • Editorial: iWatch app speculation is filler, not killer

    by 
    Brad Hill
    Brad Hill
    02.11.2013

    Innovation is problem-solving. Radical innovation is seeing normalcy as problematic, and solving it. That level of invention, which solves a generally unrecognized problem to create a new product category, or user experience, can be difficult to recognize in the conceptual stage. A far-reaching idea can seem trivial if it solves routineness. Sometimes it takes the product itself, the manifested experience, to demonstrate how to rise above the customary. Email solved postal mail, which died another incremental death last week by announcing a proposal to end Saturday letter deliveries. Cell phones solved the disconnect between phones and the walking-around life. Mobile apps solved the gap between computers and cell phones. Perhaps HTML5 will solve apps. So forgive me if I'm being small-minded, but Bruce Tognazzini's speculative manifesto about an Apple iWatch fails to make a convincing futurist case for the imagined device -- despite whipping up a whirlwind of attention. What is the future of wearable computing?

  • Valve's first hardware beta starting by next year, wearable computing still far off

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2012

    Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on. When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers. Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

  • Google Glass makes catwalk debut at New York Fashion Week

    by 
    Mat Smith
    Mat Smith
    09.10.2012

    Google Glass' early luxury brand pricing appears to have put it in good stead, with the elite at New York's Fashion Week getting an early close-up look at Google's wearable camera future. Diane von Furstenberg, who's no stranger to a tech tie-in, has added the lightweight frames to her latest show, using them to make a documentary about fashion's creative process. The project is set to appear on von Furstenberg's Google+ page later this week, but if you're not a world-renowned fashion designer (or model), we'd be paying more attention to that two-year wait.

  • Georgia Tech develops self-charging battery that marches to the owner's beat

    by 
    Jon Fingas
    Jon Fingas
    08.19.2012

    One of the last times we saw the concept of a self-recharging battery, it was part of a high-minded Nokia patent whose ideas still haven't seen the light of day. Researchers at Georgia Tech are more inclined to put theory into practice. Starting from a regular lithium-ion coin battery, the team has replaced the usual divider between electrodes with a polyvinylidene difluoride film whose piezoelectric nature produces a charging action inside that gap through just a little pressure, with no outside voltage required to make the magic happen. The developers have even thumbed their noses at skeptics by very literally walking the walk -- slipping the test battery under a shoe sole gives it a proper dose of energy with every footstep. At this stage, the challenge mostly involves ramping up the maximum power through upgrades such as more squeezable piezoelectrics. Georgia Tech hasn't progressed so far as to have production plans in mind; it's nonetheless close enough that we could see future forms of wearable computing that rarely need an electrical pick-me-up.

  • Gabe Newell: Windows 8 is a 'catastrophe,' Adobe should try 'free-to-play' equivalent

    by 
    Jessica Conditt
    Jessica Conditt
    07.25.2012

    Valve head honcho Gabe Newell stepped away from his desk – or, pushed his desk away from him, since apparently it has wheels so he can maneuver it around the office – to discuss the future of open platforms, Linux and wearable computing at Seattle's Casual Connect conference last night. Newell even weighed in on Windows 8, calling it a "catastrophe," All Things D reported."I think Windows 8 is a catastrophe for everyone in the PC space," Newell said. "I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that's true, then it will be good to have alternatives to hedge against that eventuality."Newell's alternative is Linux, and he hopes to have all 2,500 games on Steam running on Linux as part of a "hedging strategy."Newell also sees open, free-to-play-inspired platforms as critical to building healthy markets in the future – not just in gaming, but across all of technology. One Steam user in Kansas makes $150,000 a year making hats for TF2, Newell reported, and the same system can be implemented within services such as Photoshop, if only software companies could see its potential."That causes us to have conversations with Adobe, and we say the next version of Photoshop should look like a free-to-play game, and they say, 'We have absolutely no idea what you are talking about, but it sounds really bad,'" Newell said.Valve predicts the future of computing mechanics lies within wearable computing in a post-touch world. It has so far built a $70,000 wearable rig that overlays information on physical objects, and Newell thinks "we will have bands on our wrists, and you'll be doing something with your hands, which are really expressive."Maybe our hands will do something like hold a real-life, working portal gun. Maybe? Please?

  • Google's Steve Lee talks about the history and future of Project Glass

    by 
    Donald Melanson
    Donald Melanson
    05.30.2012

    Details on Google's Project Glass haven't been the easiest thing to come by since the wearable computing effort was announced earlier this year, but Google execs have been getting a bit more talkative and eager to give demonstrations as of late. You can now add product lead Steve Lee to that list, who's given a fairly wide-ranging interview to Fast Company on the project's origins and its future. Not surprisingly, he confirmed that the early prototypes were a fair bit bulkier -- starting a laptop in a backpack -- and that even the current prototypes are still "very early," although they do handle more than just photos (he gives Maps as one example). Lee does see photo-taking as a "key aspect" to the device, though. He also cast some doubt on initial reports that the devices would be available this year for between $250 and $600, saying that would be "pretty aggressive timing," but he also noted that he "wouldn't be on this project if it was like a five-year endeavor." As for the future, he says that contact lenses with the technology is a natural evolution but a definite "long-term thing," and that a nearer term goal is to "serve everyone and make this is a universal device," adding that they've "prototyped lots of different form factors to accommodate all those folks." All of that comes just from the first part of a two-part interview, though -- the rest is promised later this week.

  • Google patent application could give Project Glass one true ring controller to rule them all

    by 
    Jon Fingas
    Jon Fingas
    05.18.2012

    Let's face it: right now, the head nods and other rudimentary controls of Google's Project Glass are mostly useful for looking good, sharing photos and not much else. A US patent application submitted last September and just now published, however, raises the possibility of more sophisticated control coming from your hands. A ring, a bracelet or a even a fake fingernail with an infrared-reflective layer would serve as a gesture control marker for a receiver on heads-up display glasses. Having this extra control would give the glasses-mounted computing room to grow by learning gestures, and it could even depend on multiple ornaments for more sophisticated commands -- at least, if you don't mind looking like a very nerdy Liberace. We can imagine the headaches a hand-based method might cause for very enthusiastic talkers, among other possible hiccups, so don't be surprised if Project Glass goes without any kind of ring input. That said, we suspect that Sauron would approve.

  • Silicon Micro Display rolls out $799 ST1080 wearable display

    by 
    Donald Melanson
    Donald Melanson
    05.18.2012

    It may still be some time before you can take Google's ambitious wearable computing project for a spin, but there's certainly no shortage of head-mounted displays out there for those looking to blaze a trail of their own. You can now add Silicon Micro Display's new ST1080 glasses to that list, a full 1080p display that will handle both 2D and 3D content (in a variety of formats), and also allow you to see through the glasses for augmented reality applications (albeit with just 10 percent transparency). As with most such glasses, however, you won't get head-tracking capabilities, and you'll have a couple of tethers to contend with (HDMI for video and USB for power, including via an optional battery pack). Those not put off by those constraints or the whole visor look can place their order now for $799. [Thanks, Majik]

  • Microsoft granted patent for wearable EMG device

    by 
    Sarah Silbert
    Sarah Silbert
    05.02.2012

    Those muscle spasms? They're now good for something. Okay, so Microsoft's just-granted patent for a wearable EMG device doesn't really thrive off of involuntary twitching and such, but it does use your movements to control your smartphone, notebook and other gadgets. The "Wearable Electromyography-Based Controller," which we first glimpsed back in 2010, uses sensors to interpret the electrical signals generated by a user's muscles, and then communicates with the wearer's computer via a wireless (or wired) connection. Redmond envisions the wearable device in various incarnations: as an armband equipped with sensors, a shirt, eyeglasses and even nodes attached directly to the user's body. In the armband example, motion control could be used to interact with a PMP while the user is jogging. No matter the setup, a calibration process allows the system to locate specific sensors and collect information based on specific gestures or movements, which means playing Guitar Hero with only an air guitar may someday be a reality after all.

  • Oakley cooking up its own smart glasses, hoping to trump Project Glass with improved style

    by 
    Tim Stevens
    Tim Stevens
    04.17.2012

    Oakley's Thump glasses haven't exactly succeeded in fending off the competition when it comes to portable music playback, but that isn't stopping it from working feverishly to develop the next round of vaguely intelligent eyewear. CEO Colin Baden told Bloomberg that the company has been toying with ways to project information onto sunglasses since 1997, hoping to start by augmenting the world of sports before ultimately blending into more consumery pursuits with shades that could run solo or pair up with a smartphone. Functionality is only part of the puzzle, says Baden, as aesthetics play an important role. "People get very particular when they put stuff on their face." This, perhaps, explains the lack of sales of the aforementioned Thumps.

  • Valve researcher: wearable computing project is 'R&D,' isn't a product yet 'if ever'

    by 
    JC Fletcher
    JC Fletcher
    04.14.2012

    "To be clear, this is R&D – it doesn't in any way involve a product at this point, and won't for a long while, if ever – so please, no rumors about Steam glasses being announced at E3." A blog post by Valve researcher Michael Abrash clears up just what CEO Gabe Newell was talking about in regards to wearable computing a couple months back – and the kind of hardware "experiences" Valve is hiring for.In short, it's not a product announcement. When Abrash was hired at Valve, he was encouraged to find his own interesting project to work on. Seeing the rise of wearable computing as an "inflection point" similar to Quake (which pushed things like networking and 3D graphics into ubiquity), he decided that was something he, and Valve, should be ahead on."By 'wearable computing,'" Abrash explains, "I mean mobile computing where both computer-generated graphics and the real world are seamlessly overlaid in your view; there is no separate display that you hold in your hands (think Terminator vision)." Google is working on something similar, of course.In other words, Valve hired a guy to do whatever at its game development company, and he decided to research a type of computing that doesn't exist yet. If nothing else, this is an indication of just how much money Valve has.

  • NYT: Google to sell Android-based heads-up display glasses this year

    by 
    Donald Melanson
    Donald Melanson
    02.21.2012

    It's not the first time that rumors have surfaced of Google working on some heads-up display glasses (9 to 5 Google first raised the possibility late last year), but The New York Times is now reporting that the company is not only working on them, but that it's set to release them by the end of this year. Citing "several Google employees familiar with the project," the paper's Nick Bilton reports that the glasses will be based on Android, pack 3G or 4G connectivity, plus GPS and a range of sensors, and cost "around the price of current smartphones," or somewhere between $250 and $600. They're also said to include a low-resolution camera that can monitor your surroundings in real time and overlay relevant information, although Google is said to be paying attention to potential privacy concerns, and "wants to ensure that people know if they are being recorded by someone wearing a pair of glasses with a built-in camera."What's more, the Times says that none other than Sergey Brin is a "key leader" on the project, with another being Google engineer Steve Lee, the creator of Latitude. Notably, Bilton also says that Google sees the project as an "experiment that anyone will be able to join," and that the company is not currently thinking about potential business models for the glasses, which could suggest that they may be more of a small-scale hobby than part of a major push into consumer hardware.

  • Conductive nanocoating could lead to flexible, wearable devices, Lady Gaga sticks with meat suit

    by 
    Jesse Hicks
    Jesse Hicks
    06.10.2011

    Flexible is the new rigid in the gadget world, from OLED panels and e-paper displays to, of course, the adorable PaperPhone. Now researchers at North Carolina State University are hoping to take flexible to the next level by applying a conductive nanocoating – thousands of times thinner than a human hair – to ordinary textiles. Their technique, called atomic layer deposition, grows an inorganic coating atop cloths like woven cotton. The treated fabric conducts electricity, opening the door to thin, wearable devices with the flexibility of everyday clothing. The technology's still in its nano-infancy, but who knows: maybe a few years from now you'll be sporting a genuinely playable Angry Birds shirt.

  • Reebok sets sights on flexible computing sportswear, partners with startup team

    by 
    Sean Hollister
    Sean Hollister
    12.10.2010

    Science has prototyped flexible versions of just about everything a ever-loving geek needs: displays, memory, batteries, LEDs, speakers and an input device or three. Now, Reebok's looking to put some of that computing power up our sleeves. The apparel manufacturer's teamed up with MC10 -- a startup founded by our old friend John Rogers, who helped pioneer the field -- with the intent to build "conformable electronics" into high-performance clothing for athletes over the next couple of years. Though the company told MIT Technology Review the devices typically consist of thin silicon strips printed onto flexible materials, and that they might they might measure metabolism and performance using embedded sensors, hard details are few -- the only thing we know for sure is that a flexible tech scientist just scored a partnership with a major company, and we're hopeful they'll make something neat. PR after the break.

  • Syte Shirt redesigns iPad-toting version, introduces smartphone edition

    by 
    Darren Murph
    Darren Murph
    11.25.2010

    Look, it's not embarrassing. We too are waltzing around the dinner table, iPad Syte Shirt on, with a slideshow of pilgrims and Tofurkys to really "showcase our spirit." But what about the jubilant among us that aren't about to part ways with their hard-earned clams in order to pick up an iPad? Enter the Smartphone Syte Shirt. Like the original, this all-black shirt is handmade in San Diego, but very much unlike the original, this one's designed to hold your iPhone, Droid Incredible or whatever handset you so happen to own. Better still, there's a zippered pouch at the top to prevent theft, and both landscape and portrait orientations are duly supported. The screen protector still accepts finger touches, and it's both dust and water resistant -- you know, in case your jealous bandmates decide to douse you when you refuse to remove it before heading out on stage. Hit the source link to order yours for $39.95. Seriously, do it. No one's watching.

  • iPad-toting Syte Shirt redefines 'multitasking'

    by 
    Aaron Souppouris
    Aaron Souppouris
    07.22.2010

    Disgusted with Apple's refusal to bestow honest-to-goodness backgrounding to the iPad, even though the (presumably) weaker iPhone 4 has been doing it for weeks? You aren't alone. Syte Shirt, a new startup with a vision to change the world in a way you've never even dreamed of, has just announced its first product: the iPad-toting shirt that you're undoubtedly gawking at above. This pre-shrunk heavyweight cotton tee sports a slit on the inside for sliding your tablet into, and there's a window on the front that enables the wearer (or anyone else, for that matter) to fully interact with the tablet without you having to disrobe. Imagine that! Heck, there are even ports for accessing the dock connector and the 3.5mm headphone jack, which certainly helps to justify the otherwise unconscionable $49.95 to $54.95 price tag. Right? Right? %Gallery-98005%

  • DIY wearable computer: now you don't have to go to MIT to look like a total nerd in public

    by 
    Paul Miller
    Paul Miller
    07.25.2009

    We admit it: despite our general disregard for the benefits of higher education, we've always harbored deep jealousy for those incredibly intelligent jerks at MIT's Media Lab, traipsing around Massachusetts in their incredibly great wearable computers. Well, now that a MicroPCTalk forum member has built his very own wearable computer from a few spare parts lying around the house, we can finally put aside those futile dreams and get to work on our very own nerd-badge-of-honor. Mr. Fiveseven808 took a VAIO UX, Myvu Crystal wearable display, a bevy of Bluetooth peripherals and a iDEN i425 handset for connectivity. Sadly, his UX has since died, but there's more UMPC where that can, and those elitist MIT types can't keep us down forever.[Via SlashGear]

  • Caption Contest: My, what pretty computers you have on

    by 
    Evan Blass
    Evan Blass
    11.17.2006

    Neither fashionable nor functional, this six-UMPC getup (there's also two on the back) proves once again that futurists have no idea what they're talking about...Evan: "Um, stop staring at my screens; my eyes are up here!"Cyrus: "Meet the post-modern iPod shuffle."Ryan: "Extra! Extra! Read all about it! Selling newspapers in the future...sucks!"Paul: "Failing to catch on with the general consumer, in the future the UMPC finally finds its niche shilling close-out mattress sales from public sidewalks."Chris: "Tragically, the model -- who hadn't been following Engadget's coverage of battery recalls -- burst into flames just moments later."Thomas: "22nd century Quaker -- you've come a long way baby."