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    Google will block Chrome extension installs outside its Web Store

    by 
    Mariella Moon
    Mariella Moon
    06.12.2018

    Google will block inline Chrome extension installation on all platforms starting this summer, which means no more sideloading from developers' or random websites. The tech giant said the descriptions and feature lists in the Chrome Web Store are instrumental in helping people make informed decisions on whether or not they truly need a particular extension. It found that users are less likely to uninstall an add-on if it came from the official extension portal.

  • Nintendo opens UK web store with free delivery in this, our year of Luigi

    by 
    Jordan Mallory
    Jordan Mallory
    10.09.2013

    If you're a resident of the United Kingdom and would prefer to put your money directly into Luigi's pocket, rather than into the coffers of big business, you now have the option of doing so, as the Nintendo UK Online Store has opened for business. The shop offers the expected range of Wii U bundles, limited-edition Pokemon-themed 3DS units, games and other various sundries. While there don't appear to be any sales or surprises to speak of, other than in-stock New Leaf 3DSes, you do get free shipping on every order and free next-day delivery on orders over £200.

  • Sony Entertainment Network web store launching in Japan on May 29th

    by 
    Sarah Silbert
    Sarah Silbert
    05.20.2013

    The Sony Entertainment Network, which is already live in the US and Brazil among other countries, will launch in Japan on May 29th. As you may recall, the service is a browser-based marketplace with games, movies and other media available for download. SEN is especially targeted at PlayStation users; games and videos purchased will automatically show up in the PlayStation store. Given that Sony calls the Land of the Rising Sun home, it's high time its Entertainment Network opened its doors to Japan. And with E3 less than a month away, the world may get a taste of Sony's next-gen hardware for enjoying this service -- stay tuned.

  • Sony hopes to turn on PlayStation web shop in US this month

    by 
    Steve Dent
    Steve Dent
    01.10.2013

    Sony is way beyond fashionably late to the console web store party in the US next to the likes of Microsoft, but it told CNET here at CES 2013 that it hopes to officially bring its Sony Entertainment Network (SEN) store stateside this month. Though we already spotted the service recently (which allows you to order movie, TV and video content and set it to download automatically to your PS3), it was still in beta at that point and only in Europe. Residents there can place orders, with items appearing on Vita or PS3 download lists, but until the official launch happens, nothing will download for now -- at least not without some hacking, from what we saw before. It's not clear whether it'll launch stateside in the same fashion or go live, fully functional, on both sides of the pond at the same time. If Sony's words ring true, though, we shouldn't have to wait long to find out.

  • Sony launches web store for PlayStation games, movies and TV shows (update: Europe-only, PS3 downloads work!)

    by 
    Mat Smith
    Mat Smith
    12.07.2012

    Catching up to Microsoft's own web-based Xbox store, Sony's unleashed a new online store for its movie, TV and video content-- but neglected to mention it. Titled the Sony Entertainment Network, and separate to its own book store we were able to login to the UK site and found that content pricing matched what we've seen on the PlayStation Store and other Sony digital shops. As an example, the complete Mass Effect trilogy rings in at £60 ($96), although Sony is kind enough to offer links to discounted titles, PlayStation Plus highlights and other offers at the top of the browsing sidebar -- Tokyo Jungle is today's holiday deal at £5 ($8). Purchases can be done through the store, with the product downloaded to your game console when it's turned on next. Video content, meanwhile, can be purchased and then played on your PC, as well as on the PlayStation 3, PS Vita, PSP, Sony Tablets and compatible Xperia smartphones. Even if you're balking at some of those early prices, it might be worth browsing through some more palatable festive deals by visiting the source below. We'll have more when we hear the official line from Sony. Update: We've been unable to access our downloads just yet, something that was also noted by Eurogamer, which spotted that content can also be purchased through Paypal. PlayStation Blog manager Fred Dutton has added that the store is currently under testing, and that Sony are set to announce the full details of the service soon -- no harm in taking an early look, however. Update 2: After digging around in our PS3's network settings, we were able to discover our web-based purchases and start downloading them to the console, although it wasn't the most clearcut way to get to them. Unfortunately, it looks like the service won't officially launch until next week and our US editors have had no luck connecting to the service so far, suggesting that at this stage it's still being tested before being rolled out further.

  • Chinese online retail giant 360buy spreads worldwide, may keep Amazon on its toes

    by 
    Jon Fingas
    Jon Fingas
    10.19.2012

    Many of us who live in North America and Europe consider Amazon synonymous with online retail -- yet we forget that the company barely even registers in some parts of the world. That misconception is about to be cleared up now that one of China's largest online retailers, 360buy, is going global. A just-launched English version of the store is initially shipping China-made goods for free to 36 countries that include obvious candidates like Australia, Canada, the UK and the US as well as France, Germany and southeast Asia. You're unlikely to find a Kindle Fire HD equivalent in the selection, but the mix could still make Amazon nervous when the brand-agnostic can already find real bargains. Combined with long-term plans to set up local distribution points, 360buy's international expansion could get more of us comfortable with buying from China and heat up a retail race that some thought had already been won.

  • Chrome Web Store adds offline app section, more markets and greater analytics for developers

    by 
    Zachary Lutz
    Zachary Lutz
    06.13.2012

    Just two months ago, Google added badges to its Chrome Web Store to denote whether a specific app offers offline functionality. Now, the company is making it easier for users to specifically root out these apps with a new offline section in the Chrome Web Store. The change won't be immediately apparent to many, as the "Offline Apps" section is nested within the "Collections" portion of the store, but once here, users will find a host of familiar titles such as Angry Birds, Google Calendar, Google Docs and Offline Google Mail, along with selections such as Nitro for task management, NYTimes for news and Space Invaders for those who like to kick it old school. Along with the new collection, Google is also making life a bit sweeter for developers. First, it's announcing the availability of the Chrome Web Store in Turkey, Ukraine, Egypt, Saudi Arabia, Morocco and the United Arab Emirates. Along with this, devs will find new analytics tools to view the trending performance of their titles throughout the past 90 days. For a bit more insight, feel free to hit up the source link below.

  • Sony launches web store for e-Books, Android app also gets refresh

    by 
    Mat Smith
    Mat Smith
    06.06.2012

    Sony has decided to join the web-based shopping party, launching an online reader store for its e-inked devices and companion apps. Any e-Books purchased will arrive ready-to-read on the Reader app or other suitably wireless device, with titles also working on any Adobe DRM-supported apps and devices. Sony's Reader app has benefited from a UI redesign, the addition of a landscape view and improved stability. Hit up the source to grab the update -- before your phone tells you to.

  • Apple's iPad WiFi + 4G renamed 'iPad WiFi + Cellular' across many of its stores

    by 
    Joe Pollicino
    Joe Pollicino
    05.12.2012

    Remember Apple's new iPad WiFi + 4G? Well, forget that moniker, as this variant of the company's latest slate has been quietly re-dubbed as the iPad WiFi + Cellular. As noticed by 9to5Mac, the change occurred within the last "24-48 hours" across many of Apple's region-specific webstores (update: and retail locations), including (but not limited to) those for the US, UK, Australia, Canada and various countries in Asia. If you'll recall, in many regions the best you'll get out of the slate is HSPA-connectivity, even though it's also equipped for LTE -- something that Apple itself had considered good enough to market it as 4G despite offering refunds to customers in Australia who (like many others) couldn't officially partake in its LTE. Interestingly, 9to5Mac also notes that a similar change hasn't made its way over to the iPad 2, which still has its cellular-equipped variant named, iPad 2 WiFi + 3G. We've reached out to Apple for comment, but the meantime, feel free to hit up the source links below for more insight.

  • Walmart's website lets you Pay With Cash, strips away the 'convenience' of shopping online

    by 
    Joe Pollicino
    Joe Pollicino
    04.26.2012

    Here's an idea: order products online, and then pay using regular 'ol dollar bills. Intrigued? That's exactly what Walmart has begun offering on its website today with its new Pay With Cash service. It's no different from initiating a normal web order, save for being another -- and potentially convoluted -- option to hand over your funds and checkout. After selecting PWC, you'll receive an order confirmation, which then allots you 48 hours to print it out and present it at your local Wally World. From there, you can choose to pick up the item in store or have it shipped to your house -- in effect, stripping away some of the key conveniences of shopping online in the first place. Of course, one could likely just give their local store a call to place items on hold for a similar result, but hey, more options are always nice, right? At the very least, many without the likes of credit cards and Google Wallets might find some appreciation for this method of retail purchasing. Hit up the links below for all the details.

  • Google updates Chrome Web Store with offline badges, subcategories and trending apps

    by 
    Zachary Lutz
    Zachary Lutz
    04.04.2012

    With Google tasking itself to organize all of the world's information, you'd think its own Chrome Web Store would be a bit easier to navigate. Apparently this revelation dawned on someone at the company, because it's just introduced several enhancements that should help users find new and useful extensions for their browser. Along with faster autocomplete searches and new subcategories, you'll now find badges that denote an application's offline functionality and games that can be played on Google+, with additional badges said to be in the works. There's even a new trending section, where users can discover recently popular titles that rank from "warm" to "on fire." If it's been a while since you've last visited the Chrome Web Store, now could be an ideal time to peruse the new features. You might even start a trend.

  • Google's Native Client focuses on apps and games, brings Bastion to the browser (video)

    by 
    Sean Buckley
    Sean Buckley
    12.12.2011

    In case you missed it, Google's Native Client launched at the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a few months to tinker with Google's new trick, and now the outfit is eager to show off their best work. Supergiant Games, for instance, has ported Bastion to the Native Client, opening up the Xbox Live hit to Mac, Linux and Chrome OS users. Google's Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio's Star Legends -- an MMO with over half a million lines of code -- as an example of a large project that was ported in as little as two weeks. Google touts application middleware ports (such as Unity, Moai, Mono, fmod and more) and easy distribution to the Chrome Web Store as a major boon to developers, and encourages interested studios to check out its new Native Client site to help them get started. Interested? Hit up the links below, or simply skip past the break to hear Mr. Stefansen's spiel for yourself.

  • Nintendo's eShop plans: premium DLC, game demos, smartphone shopping, relevancy

    by 
    Sean Buckley
    Sean Buckley
    10.28.2011

    Nintendo's latest earnings report may be a litany of woe, but at least the outfit's semi-annual financial results briefing bore good news: the 3DS eShop is about to get a kick in the pants. Today's 3DS store gets the job done, but it's hampered by disorganized categories, limited accessibility, and poor download management. Want something better? It's on the way -- a late November update is slated to bring "sleep mode" background downloading to the fledgling console, and opens the door for publishers to release in-game premium DLC and "limited-play" demos. Nintendo is even taking steps to address the handheld's lousy shopping experience, announcing a companion website where users will be able to browse the eShop from a PC or smartphone. Eventually 3DS owners will be able to buy content directly from the eShop website, but at launch shoppers will need to scan a QR code with the handheld to make a purchase. It's not a perfect plan, but at least it's a start. Baby steps Nintendo, baby steps.

  • Google makes Chrome Web Store available worldwide, adds in-app purchases and flat five percent fee

    by 
    Donald Melanson
    Donald Melanson
    05.11.2011

    Google has just announced that it's making the Chrome Web Store available to the "entire userbase of Chrome" -- all 160 million, according to the company's latest numbers -- and in 41 different languages no less, although those outside the current markets will apparently only have access to free apps initially. What's more, it's also now added in-app purchases to the mix -- which it notes developers can add to their apps with "literally one line of code" -- and it's announced that it plans to "keep it simple" by simply charging developers a flat five percent fee instead of opting for some of the more complicated fee structures out there. As for how the Web Store has been doing so far, Google revealed that there has been 17 million app installs to date, although it provided few details beyond that. %Gallery-123363%

  • Google's Native Client almost 'ready for takeoff,' ready to make ActiveX look visionary

    by 
    Tim Stevens
    Tim Stevens
    02.20.2011

    We're almost there, almost to the release of the Native Client we first got wind of last May. It is, basically, a way to run native code within a browser -- low-end stuff capable of delivering performance good enough for 3D games and the like. Christian Stefansen, a Google Product Manager, said that the stuff is getting closer to delivery, that the team behind it has reached an "important milestone," that code will be "as portable and secure as JavaScript." It was of course security, or the lack thereof, that derailed Microsoft's plans for this sort of functionality in Internet Explorer via ActiveX, a stigma that technology has still yet to escape from. Will Native Client do better? Will Crysis ever be available in the Chrome Web Store? Could a Cr-48 run it anyway? Questions questions...

  • Android Market web store hands-on

    by 
    Joanna Stern
    Joanna Stern
    02.02.2011

    Google's new Android Market web store is a pretty awesome and simple idea in theory -- browse and buy apps through the web, hit install, and watch them appear on your Android phone or tablet. Of course, there are a lot of things that could go wrong along the way, but that's certainly not what we're finding in our early use. Sure, it took Google some time to turn on the login function after opening up for business this afternoon, but once we were finally able to log in, we were installing apps right and left, and then watching them almost instantly "or automagically" pop up on our Motorola Droid 2 Global and Dell Streak 7. (You can actually select which device you'd like to download the app to.) Yep, it's pretty convenient stuff. The web store interface itself is simply laid out, and just like the mobile app, it's easy to find apps by searching or just browsing the categories listed on the left rail. However, there's no doubt that selling apps is top of mind now for Google -- it's no coincidence that in each category, the Market defaults to showing paid apps on the first tab and free ones the second. In addition, Games has been moved up to the top of the category list, and considering games are one of the most popular paid app categories, it clearly makes those racing and arcade titles hard to pass by. Speaking of forking over money for apps, you can do just that through the web store checkout process -- put in your credit card right on your computer screen, save for later use (if that's your thing), and you're good to go shopping. Now just give us carrier billing and we'll be all set. We could go on and on, but that would just be boring -- try it out for yourself and let us know in the comments if you encounter any glitches. %Gallery-115595%

  • Android Market gets a web store with OTA installations, in-app purchases coming soon

    by 
    Vlad Savov
    Vlad Savov
    02.02.2011

    Google's Android Market now has a web client. Finally! And guess what else, it's already live. Hit the source link below to get exploring. It's very simple, really, you can browse the entire Market catalog on your desktop or however else you're accessing the web, you can purchase anything that takes your fancy, and then -- via the magic of over-the-air transfers -- it downloads and installs onto your Android handset. A neat My Market Account section will let you nickname your registered devices to make them more recognizable as well. Google has also just announced that Android will soon support in-app purchases. Widespread developer interest has been cited as the major reason for doing it, so you've got those lovable coders to thank for the oncoming wave of micropayments you'll have to deal with in your Android apps. The in-app purchasing SDK is releasing to devs today and will be "live to users prior to the end of this quarter." Update: Invalid request. Yep, that's the message we keep getting when we try and download an app. Google promises that it should be working soon... Update 2: And now it appears to be working!

  • Chrome Web Store, HTML5 and the iPad: symbiosis at its best

    by 
    Paul Miller
    Paul Miller
    12.10.2010

    It's all coming together, folks. It doesn't take much of a gander at the Chrome Web Store to notice a trend: some of the flashiest, most mature "apps" are actually just in-browser versions of iPad apps. And you know what else? Most of these "apps" actually run fine in Safari on the iPad. We're not sure how long Google gave developers to port their experiences over, but it seems like most of the best work had already been done in the form of HTML5 apps that were merely wrapped in app form for App Store delivery. Google's just taking things to the next logical step. Continue after the break as we expand this thesis paragraph into a number of supporting blocks of text, a few jazzy pictorial examples, and a stunning closer.

  • MOG hits the Chrome Web Store, cools our Flash fever with a nice cool HTML5 washcloth

    by 
    Paul Miller
    Paul Miller
    12.07.2010

    We've long been proponents of subscription music, but it's always a rocky relationship: Rhapsody's excellent selection but bad app and terrible web player (you call that a bitrate?), Zune's beautiful UI but Windows-only-ness, and Spotify's continued inability to work in the US. Eventually, this particular writer drifted over to MOG, which was initially a $5 a month web-only service, best known for its high bitrate and decent selection, with a more recent move to Android and iPhone apps (including offline play) for a still-palatable $10 a month price. Unfortunately, all this time we've had to put up with the indignities of a pop-up, window-based Flash player for our main MOG experience, which crashes any browser on a Mac at least once a day -- like most Flash things on the Mac. Which brings us to today: MOG is a featured app on Google's new Chrome Web Store, and once "installed" it offers an all-new luscious, speedy, HTML5 UI for MOG. Better yet, the web app also works in Safari at mog.com/chrome. Under the hood there's still a "headless" Flash playback element for DRM purposes, but everything else is a vast improvement. The only thing that could make us happier would be some sort of exfm-style Chrome extension for adding music we discover on the web to MOG playlists. You know, as long as we're getting lifelong dreams granted like this, might as well go for broke.

  • Amazon demonstrates new Kindle for the Web, coming to Chrome Web Store early next year

    by 
    Vlad Savov
    Vlad Savov
    12.07.2010

    What do you do when the web's 500-pound Googorilla decides to muscle in on your action? Amazon's answer, apparently, is to work with said primate. Instead of making pouty faces about Google eBooks, the Kindle purveyor has unwrapped a new version of its Kindle for the Web browser-based reader and is rolling it into Google's Chrome Web Store. Up until now, this web offering only ever permitted the consumption of book samples in its short beta existence, but that's a limitation that Amazon is lifting with its new software, promising to "enable users to read full books in the browser and [enable] any Website to become a bookstore offering Kindle books." And hey, since it's on the web, you shouldn't have any trouble accessing it on Chrome OS, either! Coming to a Web Store near you early next year.