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  • MapleStory celebrating Valentine's Day with in-game event

    by 
    James Egan
    James Egan
    02.13.2009

    Love is in the air in MapleStory, as they're joining other massively multiplayer online games in celebrating Valentine's Day. The festivities will run through February 24th, and will include a mix of unique in-game items and quests for the lovey-dovey crowd. On that note, players who want to tie the knot in-game also receive 15% off on their wedding tickets. Nexon provided the run-down of what's in store for MapleStory players with this extended Valentine's Day event. You can check out the details after the jump:

  • New York Times can't let WoW duo get away with it

    by 
    Mike Schramm
    Mike Schramm
    02.25.2008

    Reader Roland (thanks!) pointed us to this weird WoW reference in the New York Times. In the wedding section of all places, there's a story about a couple that used World of Warcraft to play and have fun as a duo, and it's too damn bad that the NYT falls back into the old media idea that playing videogames as a couple isn't healthy.Can we get one mainstream media article that breaks the mold? Can we get one portrayal of a WoW player (or players, in this case) that doesn't fall back into the old line of MMOs being the territory of cave-dwelling social outcasts? That's most certainly not the case in reality -- how long is it going to take for mainstream reporters to forget this moronic angle and report on what's really happening here: two people in love sharing a hobby in between the rest of their full and fulfilling lives.There are now ten million people playing this game around the world, and the large, overwhelming majority of them are healthy, fulfilled individuals who lead great lives both in and out of game. In fact, the two people this article is about are two of those individuals. It's perfectly healthy to sit down and play a videogame with your significant other, on a beautiful spring day or at any other time (yes, it's never healthy to do one thing all the time, be it videogames or TV watching or anything else, but that's not what's happening here). And it's crazy that the NYT bent over backwards to make it seem like that's not the case.

  • FOX cautions meetings between "cyber gaming" friends

    by 
    Chris Chester
    Chris Chester
    12.10.2007

    Though I'd like to think that I grew callous to the treatment of MMOs in the mainstream media a long time ago, there's this bitter little flame deep inside me that is stoked every time I read a piece in the newspaper or see a bit on TV that's sensationalist, ill-informed, or just plain stupid. In the latest article to raise my ire, Fox reports on how MMOs create a uniquely unsafe environment, that puts online predators and mentally unstable people at an advantage in stalking their prey. Specifically, they claim that while people tend to have their guard up when surfing other online portals like dating sites or MySpace, people let are more at ease and trusting when it comes to bonding with guildmates, and this leaves them open to exploitation.The article seems to be a reaction to the recent "Baby Grace" case, which really had less to do with the fact that the couple met on World of Warcraft and everything to do with the fact that they were complete sociopaths. While there are some positive stories buried in the article -- including the 40 married couples who made the transition from guildmate to soulmate between Everquest and Anarchy Online, author Catherine Donaldson-Evans just can't rein in the hyperbole, concluding her article by referring to the internet as a modern-day pandora's box. (I can't seem to find the roll-eye emote here...)[Via MMORPG.com]