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  • Johnny Lee: Wii remote experimentation a happy accident

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.30.2008

    NWF: At the TED conference, you talked about the accessibility of the Wii and the projects you're working on, like the interactive whiteboard, the demonstration of head tracking, etc., and how that accessibility motivates you. What do you think this means for other people doing similar research, either formal or informal? Because it's so accessible, will we see similar projects? JL: I don't know. I guess if you consider the work I've done to be somewhat either motivational or inspirational, then sure. I think that would be great, to see more work like that. In general, I think there's always been room for the type of motivation that I've presented, coming up with really cheap solutions that may not necessarily provide 100% of the capabilities of some of the higher end options, but are good enough for a wider population, and as a result, it becomes attractive technology not because it's the best, but because it's the most accessible. And actually, it's probably less novel of an idea than some people might think. I've been reading a book called The Innovator's Dilemma by Clayton Christensen, and he introduced the concept of a disruptive technology, and for the most part, his definition of a disruptive technology sort of fits that description of a technology which may not necessarily provide the most outstanding performance but does have a much different price point and as a result becomes much more attractive. His book wasn't necessarily my inspiration, but I guess you could say I came to the same sort of conclusion on my own. It's been a motivator in my work, and if it's a motivator in other peoples' work, that would be great, but I don't necessarily see a reason why it would become more or less popular than it was before. NWF: Most of the other projects that we've seen that involve the Wii remote are just using it to play other games. Why do you think so many armchair developers and researchers are focusing on that aspect?JL: It's easy and obvious. I think it's sort of the most straightforward thing to do. If you have a controller that you can talk to, what else can you control? This input device has, for example, an accelerometer and an accelerometer is very good at detecting tilt, so you make something that needs tilt control, like a video game. I've also seen some projects which use it to detect the orientation of a screen, and they have a virtual ball that moves around. If it's good for detecting orientation when you rotate it, then people will start out by coming up with orientation-based ideas. It's sort of the first degree idea, and it's going to be the one people do first simply because it's the easiest. NWF: One of the other things you talked about at the TED conference was that people in schools were already using some of your ideas, like the interactive whiteboard. Do you think that any of these projects will suffer any sort of stigma when it comes to schools because they're affiliated with gaming? At its base, this is technology associated with gaming, because that's what you're using. JL: That's an interesting question; I haven't encountered that one before. My guess is that, if the technology provides an economically attractive solution, that bottom line will overcome the association with the gaming industry. In some circles, gaming technology is becoming so sophisticated that it's earning respect in more general technological appreciation circles, and people are taking games more seriously -- especially with this generation of kids who are growing up with video games and technology. Some educators would find the ability to somehow turn a gaming technology into an educational product very appealing, because you can maybe appeal to the children a little bit more. I think that, if there's an institution which says "we're not going to look at the Wii remote because it's a gaming technology," they're a little bit short-sighted, and they'll be in the minority in the coming years. NWF: I certainly agree with that! But on that same line of thought, do you think that a gaming console can help change the way society interacts with computers? JL: Yes! I think it's done so already. If you think about computing in general, it includes a wide variety of technology. Usually, when people say computers, they're thinking of something with a keyboard and a mouse, and maybe a web browser and a word processor on it. Computers include your phone, your microwave, and most living room devices like DVD players and stereos. I would argue that the video game console is in fact a computer, and in the circles that I run in, that's a relatively non-controversial concept. But the kind of activities people think about doing with a gaming console currently are limited to playing video games, and as a result, if it's not productive, people don't think it's really a useful computer. But in fact, the console is becoming a very, very powerful computing platform, and so for example, things like surfing the web become much more plausible in a console format, as does accessing on-demand video, as well as more sophisticated things like programming your digital video recorder. If you just think of this as a general computing platform, it's a channel into a wide variety of computing tasks. They may not have word processing, but it's no less computing for that. I think the game console tends to evolve a lot faster than the desktop computer, where people are really attached to the keyboard and mouse, and it's really hard to pitch a new input system that may not... well, the keyboard and mouse is so efficient that a new input system has to compete with that efficiency and cost, and thus it's always very difficult to work in that space. But in the gaming space, you can experiment with lots of different input technologies. NWF: There's so much convergence now with the gaming consoles -- they're doing so many things, like media centers, and those traditional computing functions -- and you can do so much beyond just playing games. Do you think that's connected to the kind of experimentation people are doing with the Wii remote and other consoles? Do you think that the one follows the other? Would people have thought of these things if gaming consoles weren't expanding the way that they are? JL: To some degree, I think the experimentation with the Wii remote is independent of the integration aspect of the platforms, largely because the integration of the all-in-one living room device is a corporate agenda, and the operating systems that allow the consoles to do that is not open. Sony, Microsoft, and Nintendo all control that. The experimentation with the Wii remote, on the other hand, I think was an accident. Mostly because Nintendo did not necessarily intend to support open experimentation with the controller, and as a result ... I think everything done with the Wii remote was completely unintentional on Nintendo's part, and the fact that they did nothing to stop people has allowed a lot of exploration. The integration of the consoles and the experimentation with user interfaces with the Wii remote are somewhat independent of each other, though they deal with the same commercial domain of video game technology. < 1 2 3 4 >

  • Johnny Lee's Wii-nnovations blow TED's collective mind

    by 
    Griffin McElroy
    Griffin McElroy
    04.12.2008

    We've all witnessed the incredible ways that technomancer Johnny Lee can put a Wiimote to good use, but apparently, attendees of the TED (Technology, Entertainment, Design) conference were unaware of the handheld peripheral's vast potential. You can actually hear their minds crackle, then implode as Lee shows off two of his cost-efficient tech demos -- the multi-touch whiteboard, and 3-D head tracking (which was further confirmed to be in EA/Speilburg's Boom Blox as an easter egg). Like all Johnny Lee videos, we can guarantee this to be the coolest thing you've seen today -- unless, of course, you've just watched the entire "American Ninja" quintology.

  • Wiimote enables amazing doodling device

    by 
    JC Fletcher
    JC Fletcher
    12.11.2007

    Johnny Lee, last seen letting his fingers do the waggling, is back with more Wiimote mods that put Nintendo's own work to shame. Using the Wiimote's infrared camera, an IR light attached to a pen, and some custom software, he created a virtual whiteboard system that allows him to control a computer touch-screen style using either a projector or an LCD.If you have an LCD and something capable of emitting infrared light (or have access to a Radio Shack), and if you can Bluetooth your way to Wiimote awesomeness (which we unfortunately cannot), then really, you should be messing with this right now.

  • Wiimote repurposed for multi-point interactive whiteboard

    by 
    Donald Melanson
    Donald Melanson
    12.10.2007

    While certainly there's been no shortage of Wiimote hacks, the number of genuinely useful ones has been considerably more limited. It looks like you can now add one more to that list, however, as Johnny Chung Lee (he of the Wiimote finger-tracking hack) has now upped the usefulness even further with a makeshift multi-point interactive whiteboard. There's a bit more involved with this one than just a Wiimote, however -- namely, an IR-emitting pen (or two), which the Wiimote tracks while relaying all the necessary information back to a PC. That, as the video after the break shows, allows you to turn any surface into a multi-point whiteboard with the use of a projector, or turn any LCD screen into a touchscreen, of sorts. Best of all, Johnny has kindly provided the necessary software free of charge, so hit up the read link below if you want to give it a shot.[Via Hack a Day]

  • Hitachi announces StarBoard FX 77 Duo multi-touch whiteboard

    by 
    Donald Melanson
    Donald Melanson
    10.02.2007

    While the jury's still out on the potential dangers of whiteboards (really), Hitachi is fearlessly forging ahead with its StarBoard line of big-screen interactive displays, with the company today announcing its 77-inch FX 77 Duo model (the non-Duo FX 77 is pictured above). The big selling point here is the board's support for dual inputs, which will let you get a taste of that multi-touch business everyone is so big on these days. Otherwise, the board looks to be a fairly standard affair, with 24 customizable buttons included to keep your presentations running smoothly, and software provided to remotely link up to 50 of the whiteboards together. While there's no official word on a price from Hitachi just yet, at least one retailer appears to be taking orders for them right now for $1,600.

  • Whiteboard projectors are / aren't dangerous: UK schools edition

    by 
    Darren Murph
    Darren Murph
    07.04.2007

    Don't look now (for serious, we really mean it), but yet another health scare is taking those in England by storm, and this time whiteboard projectors are to blame for inducing panic in the hearts of mums and dads everywhere. The quarter-million academic projectors that have been installed all across the UK are now the focal point of an ongoing study, which suggests that a "viewer's peripheral retina could be overexposed even when they are not actually staring directly into the beam." Protesters are suggesting that the brightness be toned down to no more than 1,500 lumens, and a number of sensitive teachers and students alike have reported "dazzle effects" after looking at the board for an extended period of time. We could wonder if anyone actually expects the school systems to revert back to chalk in order to get things done, but more interestingly, who's up for swapping their PJ out for an RPTV (you know, before your retinas dissolve)?[Via The Register]

  • M-11 copyboard prints directly and saves to USB dongles

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    12.18.2006

    We know that the sight of a whiteboard is an instant turn off for all the bored execs and high schoolers out there, but if you're still reading, you'll be happy to know that the Plus Vision M-11 copyboard is more than just a mere whiteboard (although it's not quite a smartboard). Using an optical sensor placed behind a large white screen, the M-11 can output your boss or teacher's scribbly diagrams to either an attached laser printer or an included USB drive, all without the extra cost of a computer and projector. Needless to say, the M-11's print outs will likely just result in even more ignored paperwork than usual, but thanks to the cost saving nature of the system, at least you'll be able to miss assignments and deadlines safe in the knowledge that your school or business saved money setting them. A printer must be purchased separately, although it seems as if the Plus Vision guys have seen fit to make it work with more than one specific model. The USB port dumps PNG files straight to any type of flash drive, so anyone in the room with a personal dongle should be able to pick up your ideas in a relatively hassle free manner. We're seeing the M-11 selling online for around $1,700, and it should be available now.[Via EverythingUSB]