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  • God of Blades out on PC, Mac, Linux with new mode

    by 
    JC Fletcher
    JC Fletcher
    04.18.2013

    God of Blades, the auto-running fantasy swordfighting game with its own book, moves from mobile to PC, Mac, and Linux today. It's available now from White Whale Games' website for $5.The computer version loses the "Loreseeker" functionality – so don't feel the need to lug your desktop PC to the library – but packs in the multiplayer "Slayers" mode, as well as a weird new "Chaos Storm" mode in which, White Whale informs us, "the player is pitted against a mountain of slayers, all running towards the player at once."God of Blades is also available on iOS and Android.

  • God of Blades brings alternate reality pulp novels into reality

    by 
    JC Fletcher
    JC Fletcher
    04.01.2013

    God of Blades, the literacy-themed mobile swordfighting game, is becoming a series of real books. Developer White Whale Games and author Greg Moller have created Hand of the Sable King, one of the notional pulp fantasy novels featured in the game, and are releasing it as an ebook tomorrow on iTunes, for a limited-time sale price of $3. The fake book cover art is one of the best parts of the game, so it should be interesting to see what White Whale decided to put inside those covers.Hand of the Sable King, the first in the Song of the Nameless King trilogy, introduces us to the character who would go on to become the Nameless King in the game. Before he became the mute guy running from left to right waving a sword around, he led the Knights of the Bright Hundred. He even had a name.Coinciding with the release of the book, White Whale is also updating God of Blades the game with a new unlockable sword, Hallow.

  • God of Blades slays Android

    by 
    JC Fletcher
    JC Fletcher
    03.05.2013

    God of Blades, the only game that combines brutal sword duels and your local library, is now escaping the bounds of iOS and invading Android. And to celebrate the surprise launch, developer White Whale Games has the new version on sale for 99 cents (normally $3).God of Blades adds a layer of meaning to its otherworldly sword-hacking by awarding players special swords for visiting libraries in the real world. This connects the game's pulp novel inspirations with the idea of scouring the shelves for some previously undiscovered inspiration of your own, and helping to keep obscure fiction from being forgotten. You don't really have to think about that stuff to play it (just swipe to cut, mostly) but that deeper meaning is there if you want it.To get a better idea of how the game works, you can play its multiplayer PC/Mac variant Slayers here.

  • Portabliss: God of Blades (iOS)

    by 
    JC Fletcher
    JC Fletcher
    10.03.2012

    This is Portabliss, a column about downloadable games that can be played on the go. White Whale Games took worldbuilding seriously in God of Blades. Well, maybe "seriously" isn't the right word. God of Blades takes place in a world inspired by pulp fantasy novels, Roger Dean, and '70s album covers; a world of alien rock outcroppings, odd-colored skies and demonic sword-fighters. Levels are introduced by mocked up sci-fi or fantasy book covers, and bosses come with names like "Koz the Hungerer, wielder of Boneblister."It's not entirely serious, but White Whale Games is committed to this world. And then you run through it at top speed, waving a sword around.

  • God of Blades slays iOS September 27

    by 
    JC Fletcher
    JC Fletcher
    09.24.2012

    God of Blades by White Whale Games, showed off at Fantastic Arcade over the weekend, combines auto-running, swordfighting, and libraries. You'll be able to see how that unlikely combination plays out when the iOS release launches this week, on September 27.PC and Mac versions are due later, both of which include the multiplayer "Slayers" mode that pits two players in brutal duels. That's not in the iOS game, but the single-player gameplay is similar enough that you can consider it practice.