Post Thumbnail

When we first read in the Wii manual that "up to 100 Miis can stay in your Mii Plaza," we weren't overly concerned. After all, how many different oblong-headed caricatures do you need on one system. Now that we're actually bumping up against the Mii limit after only a few months of use, though, we c...

January 11th 2007 at 12:30pm 0 Comments
Post Thumbnail

var digg_url = 'http://digg.com/gaming_news/Why_can_t_I_demo_my_VC_downloads_Wii_annoyance_011'; Sure, the Nintendo Wii Shop Channel is full of classic titles that many remember from childhood, but does that mean we should buy games on nostalgia? Maybe we've been spoiled by Xbox Live's demo syst...

December 4th 2006 at 9:15pm 0 Comments
Post Thumbnail

Wii buyers who skipped getting a Gamecube might have a hankering to play the games they never could before (Super Smash Bros. Melee!). Having a Wavebird controller is probably one of the best accessories to get for the Wii, due to its extreme compatibility with non-Wii games and ridiculously long ba...

December 3rd 2006 at 5:00pm 0 Comments
Post Thumbnail

Since this blogger purchased a Wavebird controller back in late 2002, the batteries have been replaced only twice. In that time there have been at least 2,300 games of Smash Bros Melee played, as well as five completions of Resident Evil 4 and several other diversions here or there. However, after...

December 3rd 2006 at 1:30pm 0 Comments
Post Thumbnail

Don't get us wrong, we love the Mii Channel. We've spent hours tinkering around making versions of ourselves, our friends, our families, celebrities, strangers, that homeless man on the corner in front of our house, etc. Good times. But for all the fun of avatar creation, there are a few niggling is...

November 29th 2006 at 9:00am 0 Comments
Post Thumbnail

It's hard to think up a more convoluted way to set up communication between consoles than the one set up by Nintendo for the Wii. Not only do you have to get your friend to give you a hard-to-remember 16-digit code that represents their Wii, but you have to give them your code and both of you have t...

November 27th 2006 at 8:15pm 0 Comments
Post Thumbnail

OK, we understand that using a universal Wii Points system is simpler than adjusting individual virtual console prices for different regions and currencies. What we don't understand is why we have to buy these points in increments of 1,000, even if all we want is just one game. Once we buy Bonk's Ad...

November 27th 2006 at 6:45pm 0 Comments
Post Thumbnail

The Classic Controller hid the awkward lap placement shown on the packaging insertDangling from the end of the Classic Controller is the Wiimote. What are we supposed to do with this thing?Some have speculated that Nintendo will release a device (a separate purchase?) that will allow the Wiimote to...

November 20th 2006 at 8:30pm 0 Comments
Post Thumbnail

The Nintendo Wii has been getting plenty of buzz over the past few weeks from various sources. Nintendo isn't too shocked by it; they did build the machine to accommodate a whole new target audience. However, Nintendo may have one fatal flaw in their design: space. It would seem that Nintendo didn'...

November 16th 2006 at 5:00am 0 Comments
Post Thumbnail

We've known for a few months now that the Wii would be able to play MP3 music from inserted SD cards, but we weren't sure of the exact form this feature would take until we actually got our hands on the system. Now that we've had a chance to try it out, we're quite underwhelmed by this undersold "fe...

November 15th 2006 at 11:45am 0 Comments
Post Thumbnail

For the most part, we've been impressed with the responsiveness and stability of the Wii remote as pointing device. The whole pointer system fails, though, when your remote hand wavers a bit and the pointer goes off the screen. Unlike a computer mouse pointer which stops at the edge of the monitor,...

November 11th 2006 at 6:00pm 0 Comments