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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)]]></title><link>http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/</guid><comments>http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farmin-robot-next-aarhus.jpg" vspace="4" /></a></div>
So much for stereotypes, eh? The future of farming is being painted in a far different light here at NEXT Aarhus, where a team from the University of Southern Denmark brought in the largest Wiimote-controlled robot that we've ever seen. The heretofore unnamed beast (going by SUFFER '11 for the time being) is a farming-centric machine that's designed to take the load off of the landowners (while providing a bit of enjoyment all the while). Put simply, this modular bot can have various apparatuses swapped into its midsection -- one pop-in attachment could pick potatoes, while another could disperse pesticide, for example. There's even a module that'll enable it to detect rows and plow down the obvious routes, making it that much easier for farmers of the next millennium to take time off. Of course, the standout feature from our perspective was the inbuilt Bluetooth and WiFi, which allowed the demonstrator to operate the 'bot with a standard Wii remote. Per usual, the vid's after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/">SUFFER '11 farming robot hands-on at NEXT Aarhus</a></strong></p><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404737"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2561_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404738"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2560_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404739"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2559_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404740"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2558_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404741"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2557_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/" rel="bookmark">Continue reading <em>SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/">SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 30 Aug 2011 14:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20030042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>controller</category><category>diy</category><category>farm</category><category>farming</category><category>farming robot</category><category>FarmingRobot</category><category>hack</category><category>hands-on</category><category>mod</category><category>next</category><category>next aarhus</category><category>next aarhus 2011</category><category>NextAarhus</category><category>NextAarhus2011</category><category>nintendo</category><category>robot</category><category>university</category><category>university of southern denmark</category><category>UniversityOfSouthernDenmark</category><category>video</category><category>wifi</category><category>wii</category><category>wii controller</category><category>wii remote</category><category>WiiController</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 30 Aug 2011 14:08:00 EST</pubDate></item><item><title><![CDATA[Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)]]></title><link>http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/</guid><comments>http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/my-little-flaming-pony.jpg" vspace="4" /></a></div>
There's a good reason why My Little Pony wasn't marketed to boys. Shown off at the <a href="http://www.engadget.com/2011/05/22/maker-faire-2011-in-pictures-arduinos-androids-and-angry-rob/">2011 Maker Faire</a> in Detroit, this <a href="http://www.engadget.com/tag/animatronic/">animatronic</a>, <a href="http://www.engadget.com/2008/06/01/the-firebreathing-wheelchair-is-the-best-worst-idea-on-four-whee/">fire-breathing</a> horsie got to spread a little heat thanks to the Louisville, KY-based modding duo, LVL1. The partially Wiimote-controlled mechanical filly is the result of the duo's Hackerspace efforts, and plans are already underway to loose this steed into the great, <em>fully wireless</em> open. Also on deck for the hot-mouthed stallion: a flame-spewing cabbage patch doll riding companion. How's that for a DIY-perversion of your precious 80s youth? Peep the full pyromania-tinged project after the break.<p><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/" rel="bookmark">Continue reading <em>Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/">Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20006126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cabbage patch doll</category><category>CabbagePatchDoll</category><category>detroit</category><category>DIY</category><category>fire-breathing pony</category><category>Fire-breathingPony</category><category>hack</category><category>Hackerspace</category><category>maker faire</category><category>Maker Faire detroit 2011</category><category>MakerFaire</category><category>MakerFaireDetroit2011</category><category>mod</category><category>my little pony</category><category>MyLittlePony</category><category>pony</category><category>video</category><category>Wiimote</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Mon, 01 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)]]></title><link>http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/</guid><comments>http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/kinect-tetris-hack-wiimote.jpg" vspace="4" /></a></div>
What does it take for a gaming classic to survive in a world ruled by titles like <a href="http://www.engadget.com/2010/03/08/valve-confirms-steam-for-mac-debuts-in-april/"><em>Portal 2</em></a> and <a href="http://www.engadget.com/2011/02/27/onlive-offering-free-microconsole-with-homefront-game-purchase/"><em>Homefront</em></a>? A <a href="http://www.engadget.com/tag/kinect,hack">Kinect hack</a>, a <a href="http://www.engadget.com/tag/Wiimote+hack/">Wiimote</a>, and some electronic elbow grease, apparently. Trinity College student Keysosaurus -- as he's know to his YouTube pals -- has used a bit of C#, XNA, and OpenNI coding to play 3D augmented reality <a href="http://www.engadget.com/tag/Tetris/"><em>Tetris</em></a> using Kinect body controls and a Wiimote. The Kinect gestures do most of the work, rotating the board, zooming the camera in and out, and moving the pieces into place, while the Nintendo controller is used to rotate. Video's after the break, but beware, the familiar strains of "Korobeiniki" have been replaced by smooth guitar jazz, so turn the volume up at your own risk.<p><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/" rel="bookmark">Continue reading <em>Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/">Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 21 Apr 2011 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19919945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ar</category><category>augmented reality</category><category>AugmentedReality</category><category>diy</category><category>dublin</category><category>Dublin Ireland</category><category>DublinIreland</category><category>hack</category><category>hacking</category><category>hacks</category><category>jazz</category><category>kinect</category><category>kinect hack</category><category>kinect-hacks</category><category>KinectHack</category><category>Microsoft</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>smooth jazz</category><category>SmoothJazz</category><category>Tetris</category><category>Trinity College</category><category>TrinityCollege</category><category>video</category><category>Wii</category><category>Wiimote</category><category>WiimoteHack</category><category>xbox 360</category><category>Xbox360</category><category>youtube</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Thu, 21 Apr 2011 10:07:00 EST</pubDate></item><item><title><![CDATA[German students make life-sized VR Fruit Ninja, declare war on digital produce (video)]]></title><link>http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/</guid><comments>http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-28-11-vr-fruit-ninja.jpg" alt="" /></a></div>
Do you enjoy the produce-slashing action that Fruit Ninja affords, but feel constrained by the meager display capabilities of handheld devices? Well, some German students from FH Wedel University of Applied Sciences have created a <a href="http://www.engadget.com/tag/virtual+reality">VR</a> version of the game to make your dreams of having more massive melons fly at your face come true. Using a <a href="http://www.engadget.com/2010/07/08/christie-creates-baffling-3d-hd-cave-visual-environment-or-yo/">CAVE</a> four-walled virtual environment to display the hurtling fruit and a modified Wiimote to do the slicing and dicing, players can exorcise their cantaloupe and kumquat demons in a life-sized fruit cleaving frenzy -- with none of the Gallagher-style mess. See it in action after the break, just be sure to don your <em>Kikou</em> first.<p><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/" rel="bookmark">Continue reading <em>German students make life-sized VR Fruit Ninja, declare war on digital produce (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/">German students make life-sized VR Fruit Ninja, declare war on digital produce (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Mar 2011 10:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19894556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave</category><category>fh wedel</category><category>fh wedel university</category><category>FhWedel</category><category>FhWedelUniversity</category><category>Fruit Ninja</category><category>FruitNinja</category><category>hack</category><category>hacks</category><category>motion control</category><category>MotionControl</category><category>video</category><category>virtual reality</category><category>VirtualReality</category><category>vr</category><category>wiimote</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Tue, 29 Mar 2011 10:27:00 EST</pubDate></item><item><title><![CDATA[Kinect hack gets a Wiimote assist, stomps all over Dead Space 2]]></title><link>http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/</guid><comments>http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/kinect-deadspace2-02-11-2011.jpg" /></a></div>
<div style="text-align: left;">It's not the first time that a <a href="http://www.engadget.com/tag/kinecthack">Kinect hack</a> has <a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">incorporated a Wiimote</a>, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date -- even if it's still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in <em>Dead Space 2</em>. See for yourself after the break.</div><p><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/" rel="bookmark">Continue reading <em>Kinect hack gets a Wiimote assist, stomps all over Dead Space 2</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/">Kinect hack gets a Wiimote assist, stomps all over Dead Space 2</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 11 Feb 2011 10:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19839201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead space</category><category>dead space 2</category><category>DeadSpace</category><category>DeadSpace2</category><category>faast</category><category>glovepie</category><category>hack</category><category>kinect</category><category>kinect hack</category><category>KinectHack</category><category>video</category><category>wiimote</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 11 Feb 2011 10:41:00 EST</pubDate></item><item><title><![CDATA[Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next (video)]]></title><link>http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/</guid><comments>http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/kinect-2011-01-12.jpg" alt="Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next" /></a></div>
It's safe to say that, on the console gaming front, the <a href="http://www.engadget.com/tag/wiimote">Wiimote</a> and the <a href="http://www.engadget.com/tag/kinect">Kinect</a> are competitors. But, take a step away to the world of PC gaming, and suddenly they can get along like old chums. That's what's demonstrated in the video below, created by YouTuber demize2010, which shows <em>Call of Duty</em> controlled by Wiimote, Nunchuk, and Kinect, enabling reloads, knife attacks, and peeking around corners. But wait, there's more! The Blitz marketing agency has worked up a demo in which the Kinect can be used with a <a href="http://www.engadget.com/tag/flash">Flash</a> interface, which doesn't look too dissimilar from what Microsoft uses on the <a href="http://www.engadget.com/tag/xbox360">Xbox</a>. This could open the door to fancier websites -- if indeed any large number of PC owners ever actually wind up buying a Kinect. Both videos can be seen below.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 Jan 2011 20:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19797799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>hacked</category><category>kinect</category><category>microsoft</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>video</category><category>wiimote</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Wed, 12 Jan 2011 20:36:00 EST</pubDate></item><item><title><![CDATA[Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements]]></title><link>http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/</guid><comments>http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/100527-undulatingflux-01.jpg" alt="" /></a>Undulating Flux is UC Irvine student David Resnick's attempt at creating a "sensory augmentation system" that uses a dancer (or "vibrationist") to "transduce music into tactile sensations." In layman's terms, a dancer's movements are sent via Wiimote to an <a href="http://www.engadget.com/tag/Arduino/">Arduino</a>-equipped chair. The chair's vibrations correspond to the dancer's movements, allowing an observer to see, hear, and "feel" the dancing. There's a lot more to it than that, actually -- feel free to hit up the source link for all the nitty gritty, and make sure you peep the video after the break.<p><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/" rel="bookmark">Continue reading <em>Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/">Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 28 May 2010 00:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19493794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance</category><category>David Resnick</category><category>DavidResnick</category><category>flow</category><category>flow state</category><category>FlowState</category><category>hack</category><category>nintendo</category><category>uc irvine</category><category>UcIrvine</category><category>undulating flux</category><category>UndulatingFlux</category><category>video</category><category>wiimote</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Fri, 28 May 2010 00:28:00 EST</pubDate></item><item><title><![CDATA[Student moves quadriplegics with Wiimote wheelchair control (video)]]></title><link>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</guid><comments>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-13-10-wiimotewheelchairguy.jpg" /></a></div>
There were certainly a couple <a href="http://www.engadget.com/2010/05/14/high-school-senior-builds-walking-robot-the-vsr-2-talos-fg-vi/">whiz kids</a> at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A <a href="http://www.engadget.com/tag/wiimote">Nintendo Wiimote</a> goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no <a href="http://www.engadget.com/2009/06/30/toyotas-mind-controlled-wheelchair-boast-fastest-brainwave-anal/">mind control</a>, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.<p><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark">Continue reading <em>Student moves quadriplegics with Wiimote wheelchair control (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/">Student moves quadriplegics with Wiimote wheelchair control (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 14 May 2010 08:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19477140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accelerometer</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>hands-on</category><category>Intel International Science and Engineering Fair</category><category>Intel ISEF 2010</category><category>IntelInternationalScienceAndEngineeringFair</category><category>IntelIsef2010</category><category>ISEF</category><category>ISEF 2010</category><category>Isef2010</category><category>John Hinckel</category><category>JohnHinckel</category><category>mod</category><category>mods</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>MotionControls</category><category>Nintendo</category><category>Nintendo Wii</category><category>Nintendo Wii Remote</category><category>NintendoWii</category><category>NintendoWiiRemote</category><category>science</category><category>video</category><category>wheelchair</category><category>wheelchairs</category><category>wii remote</category><category>wii remote control</category><category>wiimote</category><category>wiimote hack</category><category>wiimote hacks</category><category>WiimoteHack</category><category>WiimoteHacks</category><category>WiiRemote</category><category>WiiRemoteControl</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Fri, 14 May 2010 08:51:00 EST</pubDate></item><item><title><![CDATA[Winscape virtual window features Wiimote headtracking, absolutely made of win]]></title><link>http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/</link><guid isPermaLink="true">http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/</guid><comments>http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.rationalcraft.com/Winscape.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/4-15-10-winscapemain600.png" /></a></div>
We have not modified the above picture in any way -- Scout's Honor. That's a real baby, wearing a real IR necklace that interacts with a real <a href="http://www.engadget.com/tag/wiimote">Wiimote</a>. What's not real, of course, is the view of San Francisco's Golden Gate Bridge. <em>That</em> is generated by Ryan Hoagland's DIY virtual window, a brilliant pastiche of interior design, <a href="http://www.engadget.com/tag/redone">RED ONE</a> footage and <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/ ">Johnny Chung Lee-style headtracking</a>, all directed to your eyes by a Mac Pro feeding a pair of plasma screens. As the viewer moves around, dual 1080p images move the opposite direction, providing the convincing illusion of looking out a real pane of glass at the incredibly detailed scenery beyond. Exciting? Then you'll be giggling like Jr. when you hear it's for sale. After spending a year figuring out how to mount, drive and cool the whole shebang, Hoagland would like you to have one too; he plans to have basic kits ready by July for under $3000. Watch baby-powered plasma in motion after the break, as well as a sweet time-lapse video of the build process. <br />
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[Thanks, <a href="http://recombu.com">Andy</a>, ArjanD]<p><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/" rel="bookmark">Continue reading <em>Winscape virtual window features Wiimote headtracking, absolutely made of win</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/">Winscape virtual window features Wiimote headtracking, absolutely made of win</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Apr 2010 15:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19441600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/04/15/winscape-virtual-window-features-wiimote-headtracking-absolutel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>head tracking</category><category>headtracking</category><category>infrared</category><category>IR</category><category>Johnny Chung Lee</category><category>JohnnyChungLee</category><category>Mac Pro</category><category>MacPro</category><category>RED ONE</category><category>RedOne</category><category>Ryan Hoagland</category><category>RyanHoagland</category><category>video</category><category>virtual window</category><category>VirtualWindow</category><category>wii remote</category><category>Wiimote</category><category>Wiimote hack</category><category>wiimote headtracking</category><category>WiimoteHack</category><category>WiimoteHeadtracking</category><category>WiiRemote</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 15 Apr 2010 15:17:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters Wii mod sets a new bar, proves that dreams do come true]]></title><link>http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/</guid><comments>http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gbfans.com/community/viewtopic.php?f=2&amp;t=18931"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/wii-ghostbusters-gun.jpg" /></a></div>
The Wii has seen its fair share of <a href="http://www.engadget.com/tag/wii,mod">related modifications</a>, and while our favorite Nintendo mod still has Pixar <a href="http://www.engadget.com/2008/02/22/wall-e-gamecube-mod-melts-our-hearts-makes-us-want/">written all over it</a>, this one just might take the cake for the Big N's freshest console. Created by an obviously obsessed (and &uuml;ber-talented) Ghostbusters fan, the Nintendo Wii Proton Pack is a fully functional device that beautifully complements the Wii version of the Ghostbusters video game. For those doubting the thought that went into this, take a listen: the Blue Power Cell accurately reflects how much power you have left, and the Thrower has been designed to covertly hold both the Wiimote and the Nunchuk. Better still, the Wiimote's internal speaker enables the pack to make true-to-film noises. Hit the source link to get a better look, but we'd recommend suiting up in your best 80s era, ghoul-busting garb before diving in.<br />
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<strong>Update</strong>: In-action video is now after the break!<p><a href="http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/" rel="bookmark">Continue reading <em>Ghostbusters Wii mod sets a new bar, proves that dreams do come true</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/">Ghostbusters Wii mod sets a new bar, proves that dreams do come true</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 26 Feb 2010 15:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19375275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/02/26/ghostbusters-wii-mod-sets-a-new-bar-proves-that-dreams-do-come/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>cyclotron</category><category>Ghostbusters</category><category>gun</category><category>hack</category><category>mod</category><category>nintendo</category><category>pistol</category><category>weapon</category><category>wii</category><category>wii controller</category><category>WiiController</category><category>wiimote</category><category>zuul</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 26 Feb 2010 15:02:00 EST</pubDate></item><item><title><![CDATA[Wiimote-controlled 'Jazari' robot percussion takes us back to our tribal, Nintendo-hacking roots]]></title><link>http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/</link><guid isPermaLink="true">http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/</guid><comments>http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/02/jazar-drums-1.jpg"  alt="" /></div>
We've seen the hacker-friendly, Bluetooth-based Wiimote used for <a href="http://www.engadget.com/tag/wiimote,hack">so many purposes by now</a> that it's hard to get excited about just any amalgamation of accelerometer-based fun. Patrick Flanagan's 'Jazari' project breaks past the yawn factor with a veritable museum's worth of robotic instruments, which are all controlled from a pair of Wiimotes and some rather intelligent software. It all seems a little too complicated to be live-controlled, but as Patrick himself explains in true music nerd detail, there's pretty much a button or a twist or a tilt behind every bit of the wild djembe, bongo and cowbell stylings that make up Jazari's "steamfunk" (his term) music. Check out both videos after the break.<p><a href="http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/" rel="bookmark">Continue reading <em>Wiimote-controlled 'Jazari' robot percussion takes us back to our tribal, Nintendo-hacking roots</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/">Wiimote-controlled 'Jazari' robot percussion takes us back to our tribal, Nintendo-hacking roots</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 20 Feb 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19366630/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/02/20/wiimote-controlled-jazari-robot-percussion-takes-us-back-to-ou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bongo</category><category>cowbell</category><category>djembe</category><category>drums</category><category>hack</category><category>jazari</category><category>Patrick Flanagan</category><category>PatrickFlanagan</category><category>robot drums</category><category>RobotDrums</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Sat, 20 Feb 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[OpenChord allows actual guitars to play Guitar Hero, sound atrocious]]></title><link>http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/</guid><comments>http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/#comments</comments><description><![CDATA[<div align="center"><a href="http://openchord.org/?p=123"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/openchord-guitar-hero.jpg" alt="" /></a><br /></div>
You've heard that saying "so close, yet so far away," right? This, folks, is why that very quote exists. The obviously brilliant team over at OpenChord has designed a system that enables an honest-to-goodness guitar to sync up with Nintendo's Wii in order to play <a href="http://www.engadget.com/tag/GuitarHero/">Guitar Hero</a>. You simply plug the Wiimote into the axe and use the bona fide strings and frets in place of those plastic buttons you're so <a href="http://www.engadget.com/2009/07/14/guitar-hero-5-axe-takes-an-evolutionary-step-forward/">used to using</a>. The only problem? Guitar Hero <a href="http://www.engadget.com/2008/08/07/deepnote-guitar-hero-bot-reveals-its-secrets-on-video/">wasn't designed</a> for use with six strings and 22 to 24 frets, and man, does it show. Hop on past the break to have a listen, and yes, your dreams of actually taking advantage of this <em>will</em> be shattered. Bet on it.<br /><br />[Via <a href="http://www.joystiq.com/2009/08/06/openchord-the-guitar-that-plays-guitar-hero/">Joystiq</a>]<p><a href="http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/" rel="bookmark">Continue reading <em>OpenChord allows actual guitars to play Guitar Hero, sound atrocious</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/">OpenChord allows actual guitars to play Guitar Hero, sound atrocious</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 07 Aug 2009 09:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://openchord.org/?p=123>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19122127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/07/openchord-allows-actual-guitars-to-play-guitar-hero-sound-atroc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axe</category><category>controller</category><category>guitar</category><category>guitar hero</category><category>GuitarHero</category><category>hack</category><category>instrument</category><category>mod</category><category>music</category><category>nintendo wii</category><category>NintendoWii</category><category>open chord</category><category>OpenChord</category><category>openchord v1</category><category>OpenchordV1</category><category>v1</category><category>wii</category><category>wii controller</category><category>WiiController</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Fri, 07 Aug 2009 09:53:00 EST</pubDate></item><item><title><![CDATA[iPhone and Wiimote brought together by Bluetooth]]></title><link>http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/</guid><comments>http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=3FPHpMonoC8&amp;eurl=http%3A%2F%2Fblog.makezine.com%2Farchive%2F2009%2F08%2Fiphone_wiimote_together_at_last.html&amp;feature=player_embedded"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/wiimote-iphone-08-05-09.jpg" alt="" /></a><br />
<div align="left">It's been a long time going, but it looks like the invisible divide between the iPhone and the Wii remote has finally been bridged through the magic of Bluetooth. That was apparently made possible thanks to the portable Bluetooth stack from the BTStack project, which got paired with some custom <span>OpenGL-ES code to </span>allow the Wiimote to control a virtual representation of itself on the iPhone. Practical? Of course not. But it's a <span style="font-style: italic;">Wiimote controlling an iPhone</span>. Video after the break.<br /><br />[Via <a href="http://blog.makezine.com/archive/2009/08/iphone_wiimote_together_at_last.html">MAKE</a>]</div>
</div><p><a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/" rel="bookmark">Continue reading <em>iPhone and Wiimote brought together by Bluetooth</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/handsets/" rel="tag">Handsets</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.engadget.com/category/misc/" rel="tag">Misc</a>, <a href="http://www.engadget.com/category/apple/" rel="tag">Apple</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/">iPhone and Wiimote brought together by Bluetooth</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 Aug 2009 15:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=3FPHpMonoC8&amp;eurl=http%3A%2F%2Fblog.makezine.com%2Farchive%2F2009%2F08%2Fiphone_wiimote_together_at_last.html&amp;feature=player_embedded>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19120392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>bluetooth</category><category>hack</category><category>iphone</category><category>mobile</category><category>mod</category><category>nintendo</category><category>peripherals</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 05 Aug 2009 15:58:00 EST</pubDate></item><item><title><![CDATA[iPhone and Wiimote brought together by Bluetooth]]></title><link>http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/</link><guid isPermaLink="true">http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/</guid><comments>http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=3FPHpMonoC8&amp;eurl=http%3A%2F%2Fblog.makezine.com%2Farchive%2F2009%2F08%2Fiphone_wiimote_together_at_last.html&amp;feature=player_embedded"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/08/wiimote-iphone-08-05-09.jpg" /></a><br />
<div align="left">It's been a long time going, but it looks like the invisible divide between the iPhone and the Wii remote has finally been bridged through the magic of Bluetooth. That was apparently made possible thanks to the portable Bluetooth stack from the BTStack project, which got paired with some custom <span>OpenGL-ES code to </span>allow the Wiimote to control a virtual representation of itself on the iPhone. Practical? Of course not. But it's a <span style="font-style: italic;">Wiimote controlling an iPhone</span>. Video after the break.<br />
<br />
[Via <a href="http://blog.makezine.com/archive/2009/08/iphone_wiimote_together_at_last.html">MAKE</a>]</div>
</div><p><a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/" rel="bookmark">Continue reading <em>iPhone and Wiimote brought together by Bluetooth</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/cellphones/" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/">iPhone and Wiimote brought together by Bluetooth</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 Aug 2009 15:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=3FPHpMonoC8&amp;eurl=http%3A%2F%2Fblog.makezine.com%2Farchive%2F2009%2F08%2Fiphone_wiimote_together_at_last.html&amp;feature=player_embedded>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19120375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/08/05/iphone-and-wiimote-brought-together-by-bluetooth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>bluetooth</category><category>hack</category><category>hacks</category><category>iphone</category><category>mod</category><category>mods</category><category>nintendo</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Wed, 05 Aug 2009 15:58:00 EST</pubDate></item><item><title><![CDATA[Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use]]></title><link>http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/</guid><comments>http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/#comments</comments><description><![CDATA[<div align="center"><a href="http://procrastineering.blogspot.com/2009/06/project-natal.html"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/090612-johnnychunglee-01.jpg" alt="" /></a><br />
<div align="left">In this time of economic hardship, it warms the heart just to hear that someone's found <em>any</em> job. But when our main man Johnny Chung Lee lands a position on Microsoft's Project Natal team, it's high fives and handshakes all around. And really, it's a perfect fit -- among the many hacks of his illustrious career, he's put together a <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">VR head tracker</a> (and utilized it in a <a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/">first-person shooter</a>) for the Wii game console. Apparently, Lee's part of the group that is taking the tech we saw at E3 and getting it ready for prime time. As you'd expect, the man is pretty stoked to have landed his dream job. "The 3D sensor itself is a pretty incredible piece of equipment, he says, "similar to very expensive laser range finding systems but at a tiny fraction of the cost." Congratulations, Johnny! If you should feel the need to leak any product pics, you have our email address. <br />
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[Via <a href="http://procrastineering.blogspot.com/2009/06/project-natal.html">Joystiq</a>]</div>
</div><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/">Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 12 Jun 2009 11:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://procrastineering.blogspot.com/2009/06/project-natal.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19065486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/12/johnny-chung-lee-joins-project-natal-team-puts-wii-hacking-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2009</category><category>E32009</category><category>hack</category><category>hacks</category><category>johnny chung lee</category><category>JohnnyChungLee</category><category>kinect</category><category>mod</category><category>mods</category><category>project natal</category><category>ProjectNatal</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Fri, 12 Jun 2009 11:04:00 EST</pubDate></item><item><title><![CDATA[Video: Wii Nunchuk controls motorized Beancat chair]]></title><link>http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/</guid><comments>http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.minjeongkim.org/makerfaire/TheBeancat.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/beancat-chair.jpg" /></a></div>
Nintendo's <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a> (and the <a href="http://www.engadget.com/tag/Nunchuk/">Nunchuk</a>, by extension) have certainly been <a href="http://www.engadget.com/2008/10/14/robodance-enables-wiimote-control-of-your-wowwee-rovio/">wired up</a> to <a href="http://www.engadget.com/2008/05/21/wiimote-used-to-control-robotic-arm-effectively-this-time/">control</a> their fair share of oddities, but we honestly can't think of a more suitable use for a spare 'chuk than this right here. The so-called Beancat is nothing more than a motorized beanbag chair that takes direction from a wired Nunchuk, and while we can't exactly speak from experience, it certainly looks thrilling from afar. Have a glance yourself just past the break, and tap the read link if you're eager to see how it all came together.<br />
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[Via <a href="http://blog.makezine.com/archive/2009/06/wii_nunchuck_controlled_beanbag_cha.html?CMP=OTC-0D6B48984890">MAKE</a>]<p><a href="http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/" rel="bookmark">Continue reading <em>Video: Wii Nunchuk controls motorized Beancat chair</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/">Video: Wii Nunchuk controls motorized Beancat chair</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 07 Jun 2009 19:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.minjeongkim.org/makerfaire/TheBeancat.html>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19059758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/07/video-wii-nunchuk-controls-motorized-beancat-chair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beanbag</category><category>beancat</category><category>chair</category><category>hack</category><category>hacks</category><category>maker faire</category><category>maker faire 2009</category><category>MakerFaire</category><category>MakerFaire2009</category><category>mod</category><category>mods</category><category>nintendo</category><category>nunchuk</category><category>remote control</category><category>remote controlled</category><category>RemoteControl</category><category>RemoteControlled</category><category>video</category><category>wii</category><category>wii nunchuk</category><category>wiimote</category><category>WiiNunchuk</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sun, 07 Jun 2009 19:59:00 EST</pubDate></item><item><title><![CDATA[Video: surviving Pleo loses remaining autonomy, gets controlled by Wii Nunchuk]]></title><link>http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/</link><guid isPermaLink="true">http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/</guid><comments>http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://robostuff.com/diy-projects/pleo-hacking/how-to-control-pleo-wirelessly-using-wii-nunchuck"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/04/pleo-wii-nunchuk-control.jpg" /></a></div>
Aw, how timely. Shortly after the <a href="http://www.engadget.com/tag/Pleo/">Pleo</a> lineage <a href="http://www.engadget.com/2009/04/20/ugobe-files-for-bankruptcy-pleo-to-go-extinct/">fell victim</a> to economic pressures, an all-too-cute video has surfaced showing a remaining creature being controlled by a Wii Nunchuk. In reality, the underlying abuse here is quite sad -- for those unaware, Pleo was designed to be entirely autonomous, and the first step to regaining control over it is to implement a "Pleo Stunner" in order to shock him into silence. From there, an XBee-based solution is used to tap into his control system and override every single instinct the poor sap ever had. If you're into this type of sadistic <a href="http://www.engadget.com/2008/05/08/pleo-gets-thoroughly-obliterated-by-demented-combot/2">torture</a> (or you're just an aspiring dictator), check the read link for all the instructions you need to fulfill your own evil desires. For those just interested in a good chuckle, the vid's after the break. <br />
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[Thanks to everyone who sent this in]<p><a href="http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/" rel="bookmark">Continue reading <em>Video: surviving Pleo loses remaining autonomy, gets controlled by Wii Nunchuk</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/robots/" rel="tag">Robots</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/">Video: surviving Pleo loses remaining autonomy, gets controlled by Wii Nunchuk</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 25 Apr 2009 08:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://robostuff.com/diy-projects/pleo-hacking/how-to-control-pleo-wirelessly-using-wii-nunchuck>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1527596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/25/video-surviving-pleo-loses-remaining-autonomy-gets-controlled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altoids</category><category>diy</category><category>hack</category><category>hacks</category><category>mod</category><category>mods</category><category>nunchuck</category><category>nunchuk</category><category>pleo</category><category>remote control</category><category>RemoteControl</category><category>rf</category><category>ugobe</category><category>video</category><category>wii</category><category>wiimote</category><category>wireless</category><category>xbee</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sat, 25 Apr 2009 08:14:00 EST</pubDate></item><item><title><![CDATA[Video: WiiNxtBalance tools around, doesn't fall down]]></title><link>http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/</link><guid isPermaLink="true">http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/</guid><comments>http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.epokh.org/blog/?p=215"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/04/wiimotehackapr09.jpg" alt="" /></a><br />
<div align="left"> </div>
<div align="left">This little bot-- the <span class="style5">NXTway-GS -- is a self-balancer, and he's pretty cute, to boot. Thanks to some clever modifications, he's now controllable via <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a>. Using the <a href="http://www.engadget.com/tag/LEGONXT/">LEGO NXT</a> system, and some custom firmware, the little dude is connected to a computer via Bluetooth. The video of the robot in action is after the break -- but if you want to see full instructions for making one of your very own -- hit the read link. And may we suggest you slap a powdered colonial wig on yours? <br />
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[Via <a href="http://hackaday.com/2009/04/21/wii-controlled-segway-style-nxt-bot/">Hack A Day</a>]<br />
</span></div>
</div><p><a href="http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/" rel="bookmark">Continue reading <em>Video: WiiNxtBalance tools around, doesn't fall down</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/robots/" rel="tag">Robots</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/">Video: WiiNxtBalance tools around, doesn't fall down</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 23 Apr 2009 06:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.epokh.org/blog/?p=215>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1525306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/04/23/video-wiinxtbalance-tools-around-doesnt-fall-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epokh</category><category>hack</category><category>hacks</category><category>lego nxt</category><category>LegoNxt</category><category>mod</category><category>modded</category><category>mods</category><category>nintendo</category><category>robot</category><category>self-balancing</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Laura June]]></dc:creator><pubDate>Thu, 23 Apr 2009 06:07:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament 3 deathmatches: now with 4-player Wiimote support]]></title><link>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/</guid><comments>http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/#comments</comments><description><![CDATA[<div align="center"><a href="http://ryantani.com/2009/01/25/playing-unreal-tournament-3-pc-4-player-splitscreen-deathmatch-with-4-wiimotes/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/1-25-09-unreal-tourney-wiim.jpg" /></a><br /></div>
If you thought that <a href="http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates">Wiimote hack for <em>Left 4 Dead</em></a> was hot stuff (and you did, it's pointless to deny it), then you'll be just as stoked -- if not more so -- for this one. From the same Ryan Tani comes this, a setup that enables four gamers to gather 'round an <em>Unreal Tournament 3</em> deathmatch and exchange blows via Wiimotes. A guide on how to pull this off yourself is forthcoming, but 'til then, we'd invite you to check out a demonstration vid of the author (and three lucky pals) enjoying the spoils of his labor after the break.<p><a href="http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/" rel="bookmark">Continue reading <em>Unreal Tournament 3 deathmatches: now with 4-player Wiimote support</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/">Unreal Tournament 3 deathmatches: now with 4-player Wiimote support</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 26 Jan 2009 06:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ryantani.com/2009/01/25/playing-unreal-tournament-3-pc-4-player-splitscreen-deathmatch-with-4-wiimotes/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1440085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/26/unreal-tournament-3-deathmatches-now-with-4-player-wiimote-supp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>gaming</category><category>hack</category><category>pc gaming</category><category>PcGaming</category><category>unreal</category><category>unreal tournament 3</category><category>UnrealTournament3</category><category>video</category><category>video game</category><category>VideoGame</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 26 Jan 2009 06:36:00 EST</pubDate></item><item><title><![CDATA[Neuros adds Wiimote support to the LINK ]]></title><link>http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/</guid><comments>http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://open.neurostechnology.com/content/link-and-nintendo-wiimote"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/1-21-09linkmote.jpg"  alt="" /></a><br /></div>
The <a href="http://www.engadget.com/2008/12/04/neuros-link-web-media-viewer-gets-unboxed/">Neuros LINK</a> set-top was already plenty interesting when it was just a $300 riff on a storageless HTPC capable of full-screen Hulu and YouTube playback, but now that the company's gone and added experimental Wiimote support, we might just be smitten. It'll take some work to hook Ninty's stick to your LINK, but once you do content is just an arm-flail away. Video after the break.<br /><br />[Thanks, Joe]<p><a href="http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/" rel="bookmark">Continue reading <em>Neuros adds Wiimote support to the LINK </em></a></p><p>Filed under: <a href="http://www.engadget.com/category/homeentertainment/" rel="tag">Home Entertainment</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/">Neuros adds Wiimote support to the LINK </a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 22 Jan 2009 07:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://open.neurostechnology.com/content/link-and-nintendo-wiimote>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1436988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>hacks</category><category>link</category><category>neuros</category><category>neuros link</category><category>NeurosLink</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Nilay Patel]]></dc:creator><pubDate>Thu, 22 Jan 2009 07:17:00 EST</pubDate></item><item><title><![CDATA[Left 4 Dead PC Wiimote hack for the gamer who has it all, hates zombies]]></title><link>http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/</guid><comments>http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ryantani.com/2009/01/10/two-die-four-playing-left-4-dead-pc-splitscreen-co-op-with-two-wiimotes/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/090121-l4d-wiimote-01.jpg" /></a></div>
<div style="text-align: left;">Sometimes inspiration hits when you're shooting zombies -- and often times, that inspiration is in the form of new, better ways to shoot zombies. Since this sort of thing (shooting zombies) is one of our passions here, we were pretty psyched when we ran across this video. Summoning all of his worldly resources -- including <a href="http://www.engadget.com/tag/GlovePIE/">GlovePIE</a>, <a href="http://www.engadget.com/tag/PPJoy/">PPJoy</a>, and about a gazillion lines of code -- this guy is able to rock Left 4 Dead PC in split-screen mode with two Wiimotes. He's even added shake controls for reloading and spinning 180 degrees. The only catch? As it stands, the only way to power the sensor bar is by turning on the Wii -- a condition that should be remedied shortly. Hit the read link for instructions and code, and be sure to check out the video after the break.<br />
<br />
[Via <a href="http://translate.google.com/translate?prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http%3A%2F%2Fwww.nowhereelse.fr%2Fleft4dead-wiimote-15276%2F&amp;sl=fr&amp;tl=en&amp;history_state0=">Nowhere Else</a>]</div><p><a href="http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/" rel="bookmark">Continue reading <em>Left 4 Dead PC Wiimote hack for the gamer who has it all, hates zombies</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/">Left 4 Dead PC Wiimote hack for the gamer who has it all, hates zombies</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 21 Jan 2009 10:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ryantani.com/2009/01/10/two-die-four-playing-left-4-dead-pc-splitscreen-co-op-with-two-wiimotes/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1436160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/21/left-4-dead-pc-wiimote-hack-for-the-gamer-who-has-it-all-hates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>glovepie</category><category>hack</category><category>hacks</category><category>left 4 dead</category><category>Left4Dead</category><category>mod</category><category>mods</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>ppjoy</category><category>sensorbar</category><category>wii</category><category>wiimote</category><category>wiimote hack</category><category>WiimoteHack</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 21 Jan 2009 10:37:00 EST</pubDate></item><item><title><![CDATA[Wiimote and skateboard hacked into a controller, Gator not impressed]]></title><link>http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/</guid><comments>http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.feng-gui.com/thps/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/090119-skateboard-01.jpg" /></a><br />
<div align="left"> Real Virtual Skater is a controller mod that sees a <a href="http://www.engadget.com/tag/wiimotehack">Wiimote liberated</a> from its case and placed inside a box strapped to the underside of a skateboard. Thanks to The Bluetooth, as the player gleams "the cube" (or his "living room", as the case may be) all his movements are used to control his avatar in the magical world of <em>Tony Hawk Pro Skater</em>. Just the thing for a kid that already has the board, the Vans, the Jams, a Lance Mountain t-shirt, and a JFA cassette -- but no real desire to leave his parent's basement. Technical details are few, but we do have a chest-pounding video of the thing in action after the break.<br /><br /><br />[Via <a href="http://www.feng-gui.com">Feng Gui</a>]<br />[Thanks, Pegasus Unicorn]</div>
</div><p><a href="http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/" rel="bookmark">Continue reading <em>Wiimote and skateboard hacked into a controller, Gator not impressed</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/">Wiimote and skateboard hacked into a controller, Gator not impressed</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 20 Jan 2009 01:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.feng-gui.com/thps/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1434140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/20/wiimote-and-skateboard-hacked-into-a-controller-gator-not-impre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>hack</category><category>Real Virtual Skater</category><category>RealVirtualSkater</category><category>skate board</category><category>skate boards</category><category>SkateBoard</category><category>SkateBoards</category><category>tony hawk</category><category>Tony Hawk Pro Skater</category><category>TonyHawk</category><category>TonyHawkProSkater</category><category>wiimote</category><category>wiimote hack</category><category>WiimoteHack</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Tue, 20 Jan 2009 01:01:00 EST</pubDate></item><item><title><![CDATA[Wiimote + pens + coffee cup + office putting toy = deadly coil gun turret]]></title><link>http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/</link><guid isPermaLink="true">http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/</guid><comments>http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.thecapacity.org/2009/01/13/wiimote-controlled-coil-gun/"><img vspace="4" hspace="4" border="1" alt="Wiimote + pens + coffee cup + office putting toy = deadly coil gun turret" src="http://www.blogcdn.com/www.engadget.com/media/2009/01/wiimote-coil-gun-20090115-600.jpg" /></a></div>
Inside a mild-mannered toy golf cup, the kind that pop the ball back at you when you sink a putt (and make you go walk for it when you miss), lurks a lethal weapon -- a tiny rail gun just waiting to serve. Modder Jay took one of those induction coils to build himself a small but fierce turret, also using a little inspiration from the <a href="http://www.engadget.com/2009/01/05/serv-obeer-pours-when-iphone-accelerometer-tells-it-to/">Serv O'Beer</a>, an <a href="http://www.engadget.com/tag/iobridge">ioBridge</a> module, two ballpoint pens, two wooden spoons, a coffee mug, and -- the pi&egrave;ce de r&eacute;sistance -- a Wiimote liberated from someone's console. By twisting the controller left or right the weapon rotates accordingly, honing in on threatening textbooks and launching a screwdriver bit with deadly force. Alas, you can't fire the turret by pressing a button on the controller, but that's said to be entirely for safety reasons -- we wouldn't want some poor kid trying to play a little <em>My Horse &amp; Me</em> and accidentally shooting themselves in the back.<br />
<strong><br />
Update: </strong>Jay commented to let us know that he's <a href="http://blog.thecapacity.org/2009/01/16/build-your-own-iogun/">posted the source</a>, meaning making your lethal weapon is that much easier -- and open!<br />
<br />
[Via <a href="http://blog.makezine.com/archive/2009/01/wiimote_controlled_coil_gun.html?CMP=OTC-0D6B48984890">Make</a>]<p><a href="http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/" rel="bookmark">Continue reading <em>Wiimote + pens + coffee cup + office putting toy = deadly coil gun turret</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/household/" rel="tag">Household</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/">Wiimote + pens + coffee cup + office putting toy = deadly coil gun turret</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 15 Jan 2009 08:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.thecapacity.org/2009/01/13/wiimote-controlled-coil-gun/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1430315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/01/15/wiimote-pens-coffee-cup-office-putting-toy-deadly-coil-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coil gun</category><category>CoilGun</category><category>hack</category><category>hacks</category><category>ioBridge</category><category>make</category><category>mod</category><category>mods</category><category>video</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Thu, 15 Jan 2009 08:48:00 EST</pubDate></item><item><title><![CDATA[WeeP5 makes other Wiimote gun mods cry home to their mamas]]></title><link>http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/</link><guid isPermaLink="true">http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/</guid><comments>http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.instructables.com/id/WeeP_5_Advanced_Zapper/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/12/weep5-600.jpg" alt="" /></a></div>
If your <a href="http://www.engadget.com/2007/02/02/wiimote-gun-mod-pop-a-cap-in-your-wii/">Wiimote-gun hybrid</a> lacks a little bit of that "I would shut down an airport having this in my carry-on luggage" panache, we suggest you check out WeeP5, a toy MP5 chock-full of motion control. To be honest, we're most enamored by the setup of the above picture, as the modded armament rests lovingly over the heads of a young couple, against a picture of men in togas, and just under a VHS copy of <em>The Lost World</em> in German -- it's just so beautiful. In case you're wondering: B button is the trigger, A button is under the foregrip, 1 and 2 are on opposite sides near the front, the D-pad and Wii remote are jutting out of the left side, and the +, -, and home buttons are on the top just above the ammo clip. Hit up the read link for full DIY instructions.<br /><br />[Via <a href="http://hackaday.com/2008/12/26/weep5-a-wii-zapper-on-steroids/">Hack a Day</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/">WeeP5 makes other Wiimote gun mods cry home to their mamas</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 27 Dec 2008 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.instructables.com/id/WeeP_5_Advanced_Zapper/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1412077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/12/27/weep5-makes-other-wiimote-gun-mods-cry-home-to-their-mamas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gun</category><category>guns</category><category>hack</category><category>hacks</category><category>mod</category><category>mods</category><category>mp5</category><category>wii mote</category><category>wii remote</category><category>WiiMote</category><category>WiiRemote</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sat, 27 Dec 2008 19:20:00 EST</pubDate></item><item><title><![CDATA[Wiimote repurposed into theremin, Vincent Price's ghost perks up]]></title><link>http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/</link><guid isPermaLink="true">http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/</guid><comments>http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/2008/11/30/ken-moores-wiimote-theremin-hack-explores-the-final-frontier/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/11/2008-11-30wiimotehack.png" /></a><br /></div>
Both <a href="http://www.engadget.com/2008/01/03/wiimote-re-purposed-for-glove-based-multi-touch-system/">practical</a> and <a href="http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/">not-so-practical</a> applications for the <a href="http://www.engadget.com/tag/wiimote/">Wiimote</a> have been around since Nintendo's console launched, but this latest hack is quite possibly the oddest thus far. Ken Moore, tinkerer extraordinaire, has inexplicably converted the controller into a new-fangled theremin. By coupling IR-infused gloves with a JV-1080 synth and the Wiimote's built-in Bluetooth, he's been able get his PC to recognize the left hand position as volume, and the right hand position as pitch. Once the IR camera in the Wiimote sends the positioning info back to the PC, MIDI sends it to the synthesizer to create sound. Now, you could just pick up a copy of <span style="font-style: italic;">Guitar Hero</span> or <a href="http://www.engadget.com/tag/rockband"><span style="font-style: italic;">Rock Band</span></a> if you wanted to casually riff on some classics, but if you've got an intrinsic urge to perform a rendition of the original <em>Star Trek</em> theme, this might be your speed. Peep the setup in video action after the break.<br /><br />[Via <a href="http://www.joystiq.com/2008/11/30/ken-moores-wiimote-theremin-hack-explores-the-final-frontier/">Joystiq</a>]<p><a href="http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/" rel="bookmark">Continue reading <em>Wiimote repurposed into theremin, Vincent Price's ghost perks up</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/">Wiimote repurposed into theremin, Vincent Price's ghost perks up</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Dec 2008 10:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/11/30/ken-moores-wiimote-theremin-hack-explores-the-final-frontier/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1386762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/12/01/wiimote-repurposed-into-theremin-vincent-prices-ghost-perks-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>hack</category><category>Ken Moore</category><category>KenMoore</category><category>mod</category><category>music</category><category>theremin</category><category>wii</category><category>wiimote</category><category>wiimotehack</category><dc:creator><![CDATA[Jacob Schulman]]></dc:creator><pubDate>Mon, 01 Dec 2008 10:29:00 EST</pubDate></item><item><title><![CDATA[Wiimote trackball mod probably won't improve your Golden Tee score]]></title><link>http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/</link><guid isPermaLink="true">http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/</guid><comments>http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.acidmods.com/forum/index.php?topic=25141.0"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2008/11/wiitrackball1.png" alt="" /></a><br />
<div align="left">The folks at <a href="http://www.engadget.com/tag/acidmods">Acid Mods</a> refuse to leave their Wiimotes alone. We thought the <a href="http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/">rapid fire</a> switch was useful (if bloodthirsty) enough, but the trackball has a certain retro charm that all too often gets lost in these days of high body counts. This time they've modded in a trackball, which functions as D-pad and A button -- placing them both under your thumb at the same time -- for easier game play and convenient web browsing. Installation requires some soldering and sanding, and of course you'll have to crack the controller open (pretty typical for a mod of this type). An order page and instructions for adding the trackball to other various controllers (including PSP, Nintendo DS, Xbox 360 and PS3) should be available in the not too distant future -- in the meantime, we've provided a dynamic action video of the trackball after the break.<br /><br />[Thanks, Mark]</div>
</div><p><a href="http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/" rel="bookmark">Continue reading <em>Wiimote trackball mod probably won't improve your Golden Tee score</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/">Wiimote trackball mod probably won't improve your Golden Tee score</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 Nov 2008 11:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/forum/index.php?topic=25141.0>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1369669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/11/12/wiimote-trackball-mod-probably-wont-improve-your-golden-tee-sco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acid mods</category><category>AcidMods</category><category>hack</category><category>mod</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>trackball</category><category>wiimote</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 12 Nov 2008 11:40:00 EST</pubDate></item><item><title><![CDATA[Wiimote RapidFire mod makes it easier to act on your pixel-based bloodlust]]></title><link>http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/</link><guid isPermaLink="true">http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/</guid><comments>http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.acidmods.com/forum/index.php?topic=24956.msg183636#msg183636"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/11/wiirapid4.jpg" /></a><br />
<div align="left">Call it Nintendo Darwinism: the <a href="http://www.engadget.com/search/?q=wiimote+mod&amp;invocationType=wl-gadget&amp;searchsubmit=">evolution of the Wiimote</a> over time due to survival pressures (or the simple desire to kick increasing amounts of undead ass). As a further example of the phenomenon, AcidMods' Wii RapidFire kit adds full-auto functionality to either your A or B button, courtesy of a solitary chip and some pretty straightforward soldering. To sweeten the deal, they've added an on / off switch, and the old A button lights up to let you know when you're in business. For some enticing photos and ordering info hit that read link, and be sure to check out some red hot video of the device in action after the break.<br /><br />[Thanks, Mark]</div>
</div><p><a href="http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/" rel="bookmark">Continue reading <em>Wiimote RapidFire mod makes it easier to act on your pixel-based bloodlust</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/">Wiimote RapidFire mod makes it easier to act on your pixel-based bloodlust</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 03 Nov 2008 11:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/forum/index.php?topic=24956.msg183636#msg183636>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1360515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/11/03/wiimote-rapidfire-mod-makes-it-easier-to-act-out-on-your-pixel-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acidmods</category><category>hack</category><category>mod</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>rapidfire</category><category>rapidfireswitch</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Mon, 03 Nov 2008 11:27:00 EST</pubDate></item><item><title><![CDATA[Wiimote strapped on guitar for wild effects, whammy bar gets totally jealous]]></title><link>http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/</link><guid isPermaLink="true">http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/</guid><comments>http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.youtube.com/watch?v=xmuggHx_H5Y&amp;fmt=18"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/10/10-15-08-wiimote-guitar.jpg" alt="" /></a><br /></div>
What can't be done with a <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a>? No, seriously. You can use the thing to control your <a href="http://www.engadget.com/2006/12/10/roomba-obeys-macbook-tilt-sensor-commands/">vacuum</a>, homegrown <a href="http://www.engadget.com/2008/01/03/wiimote-re-purposed-for-glove-based-multi-touch-system/">video games</a> and your very own <a href="http://www.engadget.com/2008/10/14/robodance-enables-wiimote-control-of-your-wowwee-rovio/">robotic sentry</a>. Oh, and now you can use it to make yourself a better guitarist. YouTube member rockin1208 has hosted up a video of him executing all sorts of nasty pitch bends and whatnot thanks to a Wiimote strapped onto his Strat. Put as simply as possible, he pipes the Wiimote data to Max / Msp, which then sends MIDI data to a Digitech Whammy pedal. We know, you have no idea what we just said, so we'll just encourage you to don your gnarliest cans and hop on past the break for an aural explanation.<br /><br />[Via <a href="http://hackaday.com/2008/10/14/wiimote-guitar-effects-control/">Hack-A-Day</a>]<p><a href="http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/" rel="bookmark">Continue reading <em>Wiimote strapped on guitar for wild effects, whammy bar gets totally jealous</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/">Wiimote strapped on guitar for wild effects, whammy bar gets totally jealous</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 15 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=xmuggHx_H5Y&amp;fmt=18>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1342473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/10/15/wiimote-strapped-on-guitar-for-wild-effects-whammy-bar-gets-tot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>diy</category><category>guitar</category><category>hack</category><category>midi</category><category>music</category><category>pitch bend</category><category>PitchBend</category><category>video</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 15 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii Guitar Hero axe transformed into MIDI controller]]></title><link>http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/</link><guid isPermaLink="true">http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/</guid><comments>http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/#comments</comments><description><![CDATA[<div align="center"><a href="http://slapyak.wordpress.com/guitar-hero-midi-controller/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2008/05/5-19-08-guitar-hero-midi.jpg" alt="" /></a><br /></div>Whatever the <a href="http://www.engadget.com/2006/11/27/nintendo-ds-doubles-as-wireless-midi-keyboard-controller/">DS can do</a>, Wii can do better, right? Apparently Dave agrees with said mantra, as he has converted a Wii Guitar Hero axe into a full-fledged MIDI controller. As in, there's a 5-pin jack down there and everything. In its current state, you can play two octaves of an eight note scale at time, alter the keys / octaves, change tonal modes, use the whammy bar to bend the pitch and blow the minds of electrical engineering buds you still see on a regular basis. Granted, this mod isn't exactly for the faint of heart, but feel free to hit the read link if you're hacker enough to handle it.<br /><br />[Via <a href="http://blog.makezine.com/archive/2008/05/guitar_hero_standard_midi.html?CMP=OTC-0D6B48984890">MAKE</a>]<p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/">Wii Guitar Hero axe transformed into MIDI controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 19 May 2008 16:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://slapyak.wordpress.com/guitar-hero-midi-controller/>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1199538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/05/19/wii-guitar-hero-axe-transformed-into-midi-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axe</category><category>diy</category><category>guitar</category><category>guitar hero</category><category>GuitarHero</category><category>hack</category><category>instrument</category><category>midi</category><category>mod</category><category>music</category><category>synth</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Mon, 19 May 2008 16:19:00 EST</pubDate></item><item><title><![CDATA[Wiimote head tracking meets First Person Shooter: die Marshies, die]]></title><link>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</link><guid isPermaLink="true">http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/</guid><comments>http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.insightvr.com/?p=3"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2008/03/insight-vr-marhie-hunt.jpg" /></a><br /></div>
Remember Johnny Chung Lee's self-made <a href="http://www.engadget.com/2007/12/21/diy-head-tracker-takes-wiimote-hacking-to-dizzying-new-heights/">VR head-tracking system</a> cobbled together from a Wiimote and IR-equipped safety glasses? Good, because it's now one step closer to its destiny as the ultimate controller for a first person, Wii shooter. The video experience in a 3D wireframed world does look admittedly rough, but the idea is sound: step forward to move forward, to the sides to turn, and jump to (you guessed it) jump. Fortunately, with Nintendo's <a href="http://www.engadget.com/tag/wiiware">WiiWare</a> service now live in Japan, maybe, just maybe someone will see the potential and commercialize this. Watch the <em>Insight VR</em> people hunt down the evil Marshies after the break.<br /><br />[Via <a href="http://blog.makezine.com/archive/2008/03/wiimote_headtracking_fps.html?CMP=OTC-0D6B48984890">Make</a> and <a href="http://www.hackaday.com/2008/03/25/wiimote-headtracking-fps-laser-gaming/">Hack A Day</a>]<p><a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/" rel="bookmark">Continue reading <em>Wiimote head tracking meets First Person Shooter: die Marshies, die</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/">Wiimote head tracking meets First Person Shooter: die Marshies, die</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 26 Mar 2008 07:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.insightvr.com/?p=3>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1149396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2008/03/26/wiimote-head-tracking-meets-first-person-shooter-die-marshies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>head tracking</category><category>HeadTracking</category><category>infrared</category><category>johnny chung lee</category><category>JohnnyChungLee</category><category>laser</category><category>marshie</category><category>nintendo</category><category>wiimote</category><category>wiiware</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Wed, 26 Mar 2008 07:55:00 EST</pubDate></item><item><title><![CDATA[AIBO gets another shot at life, thanks to Wiimotes]]></title><link>http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/</link><guid isPermaLink="true">http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/</guid><comments>http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/11/wiimote-aibo.jpg"  alt="" /><br /></div>
Just when you think the world has seen its fill of questionably-useful <a href="http://engadget.com/tag/wiimote">Wiimote hacks</a>, some pranksters have to go and get <a href="http://www.engadget.com/tag/AIBO/">AIBO</a> involved. Disguised as a research project on human device interaction, the Wiibot hails from University of Calgary and involves a pair of Wiimotes and nunchucks -- the nunchucks are naturally strapped to the user's biceps -- for bending the AIBO to their will. In the video after the break you can see this interface method pitted against archaic keyboard input, or you can check out the read link to see these nerds try to justify these kinds of shenanigans.<p><a href="http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/" rel="bookmark">Continue reading <em>AIBO gets another shot at life, thanks to Wiimotes</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/robots/" rel="tag">Robots</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/">AIBO gets another shot at life, thanks to Wiimotes</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 18 Nov 2007 09:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://utouch.cpsc.ucalgary.ca/pmwiki.php?n=Projects.Wiibot>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1042686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/18/aibo-gets-another-shot-at-life-thanks-to-wiimotes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aibo</category><category>hack</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Sun, 18 Nov 2007 09:54:00 EST</pubDate></item><item><title><![CDATA[Work your Wiimote with your fingertips]]></title><link>http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/</link><guid isPermaLink="true">http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/</guid><comments>http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=0awjPUkBXOU"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2007/11/wiimote-fingertips.jpg" /></a><br /></div>
An ingenious little hack enables anyone with a <a href="http://www.engadget.com/tag/Wii/">Wii</a>, a powerful infrared emitter, and some reflective tape to control their Wii with their fingertips, as demonstrated in the creator's YouTube video. The "hack" involves sticking the reflective pads on your fingertips, and placing a Wiimote close to an infrared emitter, with the result being that the Wiimote thinks it's moving when in fact your fingers are. The hack won't work very well with your Wii -- can't press dem buttons! -- so it's limited to gimmicky <a href="http://www.engadget.com/search/?q=Minority%20Report">Minority Report</a>-style demos on your PC. Besides, isn't the whole point of couch potato gaming that you don't have to lift a finger?<br /><br />[Via <a href="http://www.hackaday.com/2007/11/09/wiimote-ir-finger-tracking/">Hackaday</a>]<p><a href="http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/" rel="bookmark">Continue reading <em>Work your Wiimote with your fingertips</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/">Work your Wiimote with your fingertips</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 11 Nov 2007 00:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=0awjPUkBXOU>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1036039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/11/work-your-wiimote-with-your-fingertips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fingertip</category><category>hack</category><category>Infrared</category><category>pleaseforgivemeforthatpun</category><category>Tape</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Sun, 11 Nov 2007 00:48:00 EST</pubDate></item><item><title><![CDATA[Wiimote used to control Nokia N95]]></title><link>http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/</guid><comments>http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.symbianresources.com/projects/wiirider.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/10/10-2-07-wiirider.jpg" alt="" /></a><br /></div>
Just in case you've somehow managed to <a href="http://www.engadget.com/2006/12/13/wiimote-control-for-google-earth/">control</a> everything <a href="http://www.engadget.com/2006/12/06/darwiinremote-lets-wiimote-control-your-mac/">else</a> in your <a href="http://www.engadget.com/2006/12/21/wiimote-rc-car-authentic-excite-truck/">world</a> with Wiimotes, why not your lovely N95? Thanks to a team at the University of Applied Sciences in Hagenberg, Austria, users with an S60 handset can now control games with Nintendo's fun-lovin' controller. WiiConnect, which is a Bluetooth driver for S60 phones, "enables you to play party games directly on / through your mobile phone," all while taking advantage of the accelerometer and rumble functionality. As an added bonus, the team also crafted WiiRider, a motorcycle simulation that utilizes the Wiimote's features. We know, you're already eager to know how much this time waster is gonna cost ya, but we've got excellent news: it's being provided as freeware in the read link below.<br /><br />[Via <a href="http://www.mobilecloseup.com/foros/index.php?showtopic=3497">MobileCloseup</a>]<p>Filed under: <a href="http://www.engadget.com/category/cellphones/" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/">Wiimote used to control Nokia N95</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 02 Oct 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.symbianresources.com/projects/wiirider.php>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1003482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>controller</category><category>hack</category><category>n95</category><category>nokia</category><category>nokia n95</category><category>NokiaN95</category><category>s60</category><category>symbian</category><category>WiiConnect</category><category>wiimote</category><category>Wiirider</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 02 Oct 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[Wiimote used to control Nokia N95]]></title><link>http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/</link><guid isPermaLink="true">http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/</guid><comments>http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.symbianresources.com/projects/wiirider.php"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.engadget.com/media/2007/10/10-2-07-wiirider.jpg" /></a><br /></div>
Just in case you've somehow managed to <a href="http://www.engadget.com/2006/12/13/wiimote-control-for-google-earth/">control</a> everything <a href="http://www.engadget.com/2006/12/06/darwiinremote-lets-wiimote-control-your-mac/">else</a> in your <a href="http://www.engadget.com/2006/12/21/wiimote-rc-car-authentic-excite-truck/">world</a> with Wiimotes, why not your lovely N95? Thanks to a team at the University of Applied Sciences in Hagenberg, Austria, users with an S60 handset can now control games with Nintendo's fun-lovin' controller. WiiConnect, which is a Bluetooth driver for S60 phones, "enables you to play party games directly on / through your mobile phone," all while taking advantage of the accelerometer and rumble functionality. As an added bonus, the team also crafted WiiRider, a motorcycle simulation that utilizes the Wiimote's features. We know, you're already eager to know how much this time waster is gonna cost ya, but we've got excellent news: it's being provided as freeware in the read link below.<br /><br />[Via <a href="http://www.mobilecloseup.com/foros/index.php?showtopic=3497">MobileCloseup</a>]<p>Filed under: <a href="http://www.engadget.com/category/handsets/" rel="tag">Handsets</a>, <a href="http://www.engadget.com/category/nokia/" rel="tag">Nokia</a>, <a href="http://www.engadget.com/category/symbian/" rel="tag">Symbian</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/">Wiimote used to control Nokia N95</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 02 Oct 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.symbianresources.com/projects/wiirider.php>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1003481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/10/02/wiimote-used-to-control-nokia-n95/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>controller</category><category>hack</category><category>mobile</category><category>n95</category><category>nokia</category><category>nokia n95</category><category>NokiaN95</category><category>s60</category><category>symbian</category><category>WiiConnect</category><category>wiimote</category><category>Wiirider</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 02 Oct 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[DIY'er puts the Wiimote on your Xbox 360]]></title><link>http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/</link><guid isPermaLink="true">http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/</guid><comments>http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://obsiv.spaces.live.com/Blog/cns!948789BF56FAF394!177.entry"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/08/wiixbox.jpg" alt="" /></a><br /></div>
We've seen some pretty <a href="http://www.engadget.com/2007/01/25/wiibot-cuts-other-wiimote-hacks-down-to-size/">wild</a> <a href="http://www.engadget.com/2007/04/26/wiimote-hacked-to-make-opening-doors-look-silly/">Wiimote</a> <a href="http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/">mods</a> in our day, but this control rig for the Xbox 360 definitely springs into the upper echelons of Wii-hackdom. This particular DIY effort involves a rather varied list of components, including a Wiimote and Nunchuk (obviously), an Xbox 360, a PC (in this case the <a href="http://www.engadget.com/search/?q=Samsung%20Q1">Samsung Q1</a>), a MagicBox XFPS, custom drivers, and a "black box" consisting of a hard coded microcontroller and spliced PS2 cable. Just a <em>few</em> things to get the job done. And the end result? A fully compatible, reticule-smoothing, Halo 2-ready Wii control system for your Microsoft gaming rig. Don't believe the hype? Hit the video after the break to see what it's all about.<br /><br />[Thanks, Francis]<p><a href="http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/" rel="bookmark">Continue reading <em>DIY'er puts the Wiimote on your Xbox 360</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/">DIY'er puts the Wiimote on your Xbox 360</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Aug 2007 12:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://obsiv.spaces.live.com/Blog/cns!948789BF56FAF394!177.entry>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/959711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/08/07/diyer-puts-the-wiimote-on-your-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diy</category><category>hack</category><category>microsoft</category><category>mod</category><category>nintendo</category><category>nunchuk</category><category>wii</category><category>wiimote</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Joshua Topolsky]]></dc:creator><pubDate>Tue, 07 Aug 2007 12:11:00 EST</pubDate></item><item><title><![CDATA[Car modder repurposes Wiimote as accelerometer]]></title><link>http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/</link><guid isPermaLink="true">http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/</guid><comments>http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/#comments</comments><description><![CDATA[<div align="center"><a href="http://forums.vwvortex.com/zerothread?id=3362586"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2007/07/7-31-07-wiimote_vw.jpg" /></a><br /></div>
Looking to collect a little acceleration / braking data on the cheap? Even if you're just scouting alternative uses for that oh-so-handy <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a>, a recent project from klee just may suit your fancy. A proud owner of a 2000 <a href="http://www.engadget.com/search/?q=Volkswagen">Volkswagen</a> Jetta managed to rig up a Wiimote-based tracking system that gathered information on g-forces, acceleration, turning, and overall speed, and thanks to a little Excel computation, the results are neatly graphed once the outing concludes. Of course, you may need a little help in the script writing department, by judging by the looks of things, most everything you need is awaiting you in the read link -- you know, except your own Wiimote and a <a href="http://www.engadget.com/2006/07/02/vws-golf-gti-53-plus-1-is-fully-autonomous/">Vee-Dub</a>.<br /><br />[Thanks, Matt]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/transportation/" rel="tag">Transportation</a>, <a href="http://www.engadget.com/category/wireless/" rel="tag">Wireless</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/">Car modder repurposes Wiimote as accelerometer</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 31 Jul 2007 15:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.vwvortex.com/zerothread?id=3362586>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/954267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/07/31/car-modder-repurposes-wiimote-as-accelerometer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acceleration</category><category>accelerometer</category><category>bluetooth</category><category>braking</category><category>car</category><category>controller</category><category>diy</category><category>hack</category><category>interface</category><category>jetta</category><category>mod</category><category>speed</category><category>speedometer</category><category>vehicle</category><category>volkswagen</category><category>vw</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 31 Jul 2007 15:48:00 EST</pubDate></item><item><title><![CDATA[Wii IR sensor finds new home in NES Zapper]]></title><link>http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/</link><guid isPermaLink="true">http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/</guid><comments>http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.acidmods.com/forum/index.php?topic=6040"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/06/wiimote-zapper.jpg"  alt="" /></a><br /></div>
While we continue to wait for <a href="http://www.engadget.com/tag/Nintendo/">Nintendo</a> to go official with its <a href="http://www.engadget.com/2006/05/10/nintendo-zapper-style-shell-for-wii-remote/">"Zapper Style" shell</a> for the Wiimote, enterprising hackers have some Far Cry Vengeance to smack down, and AcidMod's "cyberpyrot" is doing it old school. The hack is about as simple as they come, he merely rewired the Wiimote's IR sensor to the front of his <a href="http://www.engadget.com/search/?q=NES%20Zapper">NES Zapper</a>, and hooked up the trigger to the Wiimote's trigger button. He plans to strap the Wiimote to his wrist, for easy access weapon changes, and while the mod is lacking in elegance, cyberpyrot claims his FPS performance has "vastly improved." Alright Nintendo, your turn. Video is after the break.<p><a href="http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/" rel="bookmark">Continue reading <em>Wii IR sensor finds new home in NES Zapper</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/">Wii IR sensor finds new home in NES Zapper</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 25 Jun 2007 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.acidmods.com/forum/index.php?topic=6040>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/925988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/06/25/wii-ir-sensor-finds-new-home-in-nes-zapper/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>mod</category><category>nes zapper</category><category>NesZapper</category><category>nintendo</category><category>wii</category><category>wiimote</category><category>zapper</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Mon, 25 Jun 2007 12:29:00 EST</pubDate></item><item><title><![CDATA[Wiimote used to control robotic arm]]></title><link>http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/</link><guid isPermaLink="true">http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/</guid><comments>http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/#comments</comments><description><![CDATA[<a href="http://www.youtube.com/watch?v=QqK6FvNeSDE"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/04/wii-bot-arm.jpg" style="margin: auto; display: block;" alt="" /></a>If you got all your information about the Wii from <a href="http://www.engadget.com/tag/wii">its very own Engadget tag</a>, then you'd probably think that it doesn't play games, such are the number of tasks that inventive users have coaxed the Wiimote into carrying out. That combination of an IR sensor and accelerometer has churned out the likes of <a href="http://www.engadget.com/2007/03/23/wii-loop-machine-utilizes-wiimote-to-manipulate-beats/">beat machines</a> and <a href="http://www.engadget.com/2006/09/11/wiis-first-3rd-party-peripheral-is-a-foam-donut/">an array of</a> <a href="http://www.engadget.com/2007/04/12/link-smiles-upon-knife-dagger-and-shield-wiimote-accessories/">crappy plastic accessories</a>, but now someone has put the Wiimote up to the task that we'd all been willing it: the control of a robotic arm. A student group project in a Mechatronics class at the University of Michigan produced the Wii-bot arm, which apparently "features direct end effector control using the accelerometers, D-Pad, and a 50 LED sensor bar, unlike the other popular Wiimote Robot Arm (the one with the sword) which was controlled using pattern matching". Ya hear that? <a href="http://www.engadget.com/tag/wiimote">The Wii-bots</a> are already preparing for war. Peep the embedded video after the break, in all its whirring and buzzing glory.<br /><br />[Thanks, Dan W]<p><a href="http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/" rel="bookmark">Continue reading <em>Wiimote used to control robotic arm</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/">Wiimote used to control robotic arm</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 15 Apr 2007 11:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=QqK6FvNeSDE>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/874463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/04/15/wiimote-used-to-control-robotic-arm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Hack</category><category>Mod</category><category>Nintendo</category><category>Wii</category><category>Wiimote</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Sun, 15 Apr 2007 11:10:00 EST</pubDate></item><item><title><![CDATA[In love with LEDs? Mod your Wii Nunchuk.]]></title><link>http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/</guid><comments>http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/#comments</comments><description><![CDATA[<a href="http://www.wiicade.com/forum/viewtopic.php?t=1726"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2007/03/wii-led-nunchuk.jpg" /></a>There's really no reason you shouldn't have a little blue LED symmetry going on between your Wiimote and Nunchuk, so WiiCade's whipped up a quick (albeit not necessarily so easy) lighting mod to make that extra controller light up like a firefly. Sounds like it shouldn't take too long (and why would it?), and hey, if you screw up at least you only ruined a $20 add-on.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/03/13/nunchuck-led-mod-tutorial/">Wii Fanboy</a>]<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/">In love with LEDs? Mod your Wii Nunchuk.</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 16 Mar 2007 01:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wiicade.com/forum/viewtopic.php?t=1726>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/853792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/03/16/in-love-with-leds-mod-your-wii-nunchuk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>led</category><category>mod</category><category>nintendo</category><category>nunchuk</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Ryan Block]]></dc:creator><pubDate>Fri, 16 Mar 2007 01:19:00 EST</pubDate></item><item><title><![CDATA[Wiimote meets enterprise, unproductivity ensues]]></title><link>http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/</link><guid isPermaLink="true">http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/</guid><comments>http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/#comments</comments><description><![CDATA[<a href="https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/5940"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2007/02/wiimote-enterprise.jpg"  alt="" /></a>Oh the suits, how we love 'em. Spreadsheets, meetings, PowerPoint -- doesn't get much more exciting than that. Or does it? A few enterprise types at Colgate-Palmolive gathered after-hours and managed to get a <a href="http://engadget.com/tag/Wiimote">Wiimote</a> up and running with a custom Ruby on Rails / Script.aculo.us / database-thingy, allowing for much more <em>immersive</em> data manipulation. Unfortunately, all that's really going on is the Wiimote is interfacing with the computer as a substitute mouse, pushing around some oversized buttons. Not quite the beautiful melding of gaming and office work we had envisioned, but we congratulate these guys for trying -- now back to work, we need new cover sheets on those TPS reports!<p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/peripherals/" rel="tag">Peripherals</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/">Wiimote meets enterprise, unproductivity ensues</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 26 Feb 2007 21:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/5940>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/841175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/02/26/wiimote-meets-enterprise-unproductivity-ensues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enterprise</category><category>hack</category><category>input</category><category>mod</category><category>mouse</category><category>spreadsheets</category><category>wiimote</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Mon, 26 Feb 2007 21:31:00 EST</pubDate></item></channel></rss>
