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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding]]></title><link>http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/</guid><comments>http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/"><img alt="Alternative Wii U controller design makes brief Twitter appearance, goes into hiding" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/wiiutablet-alternative-desiign388.jpg" style="margin: 4px; width: 530px; height: 397px;" /></a></p><p> Excited for Nintendo's new <a href="http://www.engadget.com/2011/06/07/the-wiiu-controller-revealed/">tablet-esque controller</a>? So are the kids in TT Games' QA department. An over-excited tester tweeted out an image of a <em>slightly different</em> Wii U slab than <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/">the one we laid hands on</a> at <a href="http://www.engadget.com/tag/E32011/">E3 2011</a>, teasing "look we what we have at work!" Answering the call does <em>indeed</em> reveal something worth looking at -- a somewhat wider looking Wii U slate featuring two full-sized analog sticks (as opposed to <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/">3DS-like</a> <a href="http://www.engadget.com/2012/02/02/nintendo-slide-pad-for-3ds-review/">circle pads</a>), a pair of unmarked button-like squares, and a new starboard home for the controller's plus and minus buttons.</p><p> The tweet was summarily pulled, of course, but not before our friends at <em>Joystiq</em> nabbed a screenshot. Naturally, the rumor mill started right up, churning out speculation of developer specific slabs, early prototypes and late redesigns. The truth? We'll probably need to wait until E3 to find out, but we reached out to Nintendo for a comment all the same. We'll let you know if we hear anything more than <a href="http://www.engadget.com/2011/04/22/ds-lite-discontinued-at-gamestop/">the usual</a> "Nintendo doesn't comment on rumors and speculation" line.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/">Alternative Wii U controller design makes brief appearance on Twitter, goes into hiding</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 20 May 2012 02:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20241264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/20/alternative-wii-u-controller-design-leaked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controllers</category><category>e3</category><category>e3 2012</category><category>E32012</category><category>game</category><category>golf</category><category>gun</category><category>leak</category><category>leaked</category><category>leaks</category><category>nintendo</category><category>nintendo wii</category><category>nintendo wii u</category><category>NintendoWii</category><category>NintendoWiiU</category><category>redesign</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><category>Wii</category><category>wii remote</category><category>wii u</category><category>Wiimote</category><category>WiiRemote</category><category>WiiU</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Sun, 20 May 2012 02:25:00 EST</pubDate></item><item><title><![CDATA[Nintendo patent application lends a look at Wii U's core technology, add-ons too]]></title><link>http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/</guid><comments>http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/nintendo-wii-u-patent-gun.jpg" style="margin: 4px; width: 552px; height: 452px;" /></a></p><p> Little did we know that, just two months after we were <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/">trying the Wii U</a> for ourselves, Nintendo was busy patenting nearly everything its unique game console would have to offer. A pair of just-published US Patent Office applications filed last August get into the nuts and bolts of how the controller and the legacy <a href="http://www.engadget.com/tag/Wiiremote/">Wii remote</a> will play with the new device. It's clear that the patent work had started before Nintendo had redesigned the <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-console-eyes-on/">main system</a> -- the box at the center of the patents looks like the existing <a href="http://www.engadget.com/tag/Wii/">Wii</a> -- but it does show the nitty-gritty of things we only saw at last year's <a href="http://www.engadget.com/2011/06/07/live-from-nintendos-e3-2011-keynote/">Nintendo E3 keynote</a>, such as the gun attachment or playing golf with a combination of the Wii U controller and the traditional Wiimote. Nintendo also gave itself some wiggle room on the controller's screen size: although the LCD is officially 6.2 inches across, the <a href="http://www.engadget.com/tag/patent/">patent</a> allows that it might be "5 inches or larger." We're wondering how much of the overall look and technology will survive through to the finished Wii U design's unveiling at this year's <a href="http://www.engadget.com/tag/E3/">E3</a>. For now, though, you can explore the patents yourself at the links below.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/">Nintendo patent application lends a look at Wii U's core technology, add-ons too</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 04 May 2012 00:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20230300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/04/nintendo-applies-for-wii-u-patents/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attachment</category><category>console</category><category>consoles</category><category>controller</category><category>controllers</category><category>e3</category><category>e3 2012</category><category>E32012</category><category>game</category><category>golf</category><category>gun</category><category>nintendo</category><category>nintendo wii</category><category>nintendo wii u</category><category>NintendoWii</category><category>NintendoWiiU</category><category>patent</category><category>patents</category><category>USPTO</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><category>Wii</category><category>wii remote</category><category>wii u</category><category>Wiimote</category><category>WiiRemote</category><category>WiiU</category><dc:creator><![CDATA[Jon Fingas]]></dc:creator><pubDate>Fri, 04 May 2012 00:40:00 EST</pubDate></item><item><title><![CDATA[Epic Mickey 2 controllers invoke the power of the brush, are made for you and me]]></title><link>http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/</guid><comments>http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/epicmickeycontroller6.gif" style="margin:4px" /></a></div>Do you like your <a href="http://www.engadget.com/tag/MickeyMouse/">M-I-C-K-E-Y M-O-U-S-E</a> with a side of eXtreme? So do the developers at Junction Point, which is why a sequel to the mouse's first <em>Epic</em> is on its way. But the impending release of that title's not all grown-up Mouseketeers-cum-gamers have to look forward to, as two special <a href="http://www.engadget.com/tag/wiimote/">WiiMote</a> peripherals are also apparently on deck. Shown off at a preview event for <em>Epic Mickey 2</em>, the prototype accessories are made to mimic in-game "weapons," like Oswald's controller and Mickey's paintbrush. The designs aren't final, but as you'll see in the source below, they should make for an excellent addition to any diehard's Disneyana collection.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/">Epic Mickey 2 controllers invoke the power of the brush, are made for you and me</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 24 Mar 2012 06:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20200020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/24/epic-mickey-2-controllers-invoke-the-power-of-the-brush-are-mad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controllers</category><category>Disney</category><category>Epic Mickey 2</category><category>EpicMickey2</category><category>gaming</category><category>Mickey Mouse</category><category>MickeyMouse</category><category>prototype</category><category>prototypes</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><category>Wii</category><category>WiiMote</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Sat, 24 Mar 2012 06:28:00 EST</pubDate></item><item><title><![CDATA[Developer pairs robot with gaming controllers for remote cat grooming, affection expression]]></title><link>http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/</link><guid isPermaLink="true">http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/</guid><comments>http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/01/catrobot.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
You could take the time to make your cat feel loved. Or you could augment a robot to do it for you. Software engineer Taylor Veltrop has accomplished this by combining a 21-inch-tall <a href="http://www.engadget.com/tag/nao">Nao</a> robot, a few Wiimotes, a Kinect sensor bar, a <a href="http://www.engadget.com/tag/Omnidirectional%20Treadmill/">treadmill</a> and a head-mounted display. The configuration, which represents about a year's work and several thousand dollars in parts, uses the Kinect and Wii remotes to control the robot's arms, the sensor bar and treadmill to provide movement and the head-mounted display to move the Nao's head and adjust its camera angle. This is still a work in progress, and doesn't include things like two-way audio, which Veltrop plans to implement using an integrated microphone and speakers. Click past the break for a video of robotic feline grooming action.<p><a href="http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/" rel="bookmark">Continue reading <em>Developer pairs robot with gaming controllers for remote cat grooming, affection expression</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/">Developer pairs robot with gaming controllers for remote cat grooming, affection expression</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 03 Jan 2012 16:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20139337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/01/03/developer-pairs-robot-with-gaming-controllers-for-remote-cat-gro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cat</category><category>grooming</category><category>head-mounted display</category><category>Head-mountedDisplay</category><category>Kinect</category><category>Nao</category><category>Nao robot</category><category>NaoRobot</category><category>robot</category><category>speakers</category><category>Taylor Veltrop</category><category>TaylorVeltrop</category><category>two-way audio</category><category>Two-wayAudio</category><category>video</category><category>Wiimote</category><category>Wiimote controller</category><category>WiimoteController</category><dc:creator><![CDATA[Chris Barylick]]></dc:creator><pubDate>Tue, 03 Jan 2012 16:53:00 EST</pubDate></item><item><title><![CDATA[Nintendo looks to keep you warm, bundled even, with two more 3DS packages]]></title><link>http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/</guid><comments>http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/3dsbundlenintendogstpoodle.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<div>
	So you've got a few folks on your holiday shopping list that just aren't <a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/">Zelda</a> fans. You can still spring for some <a href="http://www.engadget.com/tag/nintendo/">Nintendo</a> hardware with two more bundles due out December 4th. Inside, you'll find a pink <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/">Nintendo 3DS</a> paired with your choice of <em>nintendogs + cats: French Bulldog and New Friends</em> or <em>nintendogs + cats: Toy Poodle and New Friends</em>. Both of the aforementioned bundles will set you back $169.99 -- the same cost of a lonely 3DS system purchased solo. If a pink handheld just isn't what you're after, you may opt for one of The Big N's <a href="http://www.engadget.com/2011/11/22/nintendo-gives-thanks-to-gamers-with-special-edition-zelda-3ds-b/">other bundles</a> already on shelves, including the <a href="http://www.engadget.com/2011/10/26/nintendo-dsi-xl-bundles-land-on-november-6th-just-time-for-the/">Midnight Blue DSi XL</a>. In need of a quick refresher before hitting the mall? Check out the PR below for a complete list of Nintendo's holiday package offerings.</div><p><a href="http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/" rel="bookmark">Continue reading <em>Nintendo looks to keep you warm, bundled even, with two more 3DS packages</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/">Nintendo looks to keep you warm, bundled even, with two more 3DS packages</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Nov 2011 01:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20115524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/29/nintendo-looks-to-keep-you-warm-bundled-even-with-two-more-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>bundle</category><category>DSi XL</category><category>DsiXl</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>limited edition</category><category>LimitedEdition</category><category>nintendo</category><category>nintendo 3DS</category><category>Nintendo DSi XL</category><category>Nintendo DSi XL Colors</category><category>Nintendo3ds</category><category>NintendoDsiXl</category><category>NintendoDsiXlColors</category><category>release date</category><category>ReleaseDate</category><category>Super Mario</category><category>SuperMario</category><category>wifi</category><category>wii</category><category>wii controller</category><category>WiiController</category><category>wiimote</category><category>zelda</category><dc:creator><![CDATA[Billy Steele]]></dc:creator><pubDate>Tue, 29 Nov 2011 01:13:00 EST</pubDate></item><item><title><![CDATA[Nintendo patent posits Wiimote touchpad extension, looks like plumbing schematic]]></title><link>http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/</guid><comments>http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/peri.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	This patent from Nintendo envisions how it could bring a touch interface to its <a href="http://www.engadget.com/tag/wiimote">Wiimotes</a> through an (admittedly unwieldy-looking) controller extension. While the <a href="http://www.engadget.com/2011/06/07/the-wiiu-nintendos-next-console/">Wii U</a> already looks set to bring touchscreen fun to all things big-screened and Nintendo-themed, this concept offers up touch functionality to existing Wiis through an infrared LED that picks up the location of your finger and transmits it periscope-style to the IR sensor on the Wiimote. If the screen remains untouched, the controller acts as normal -- or as normal as it can with that extra hardware heft.</p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/">Nintendo patent posits Wiimote touchpad extension, looks like plumbing schematic</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 07 Nov 2011 14:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20100014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/07/nintendo-patent-posits-wiimote-touchpad-extension-looks-like-pl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>console</category><category>nintendo</category><category>nintendo wii</category><category>nintendo wii u</category><category>NintendoWii</category><category>NintendoWiiU</category><category>patent</category><category>periscope</category><category>TouchPad</category><category>touchscreen</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Mon, 07 Nov 2011 14:26:00 EST</pubDate></item><item><title><![CDATA[Linux kernel hits 3.1, adds support for NFC and Wiimotes]]></title><link>http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/</guid><comments>http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/"><img alt="Linux kernel 3.1" src="http://www.blogcdn.com/www.engadget.com/media/2011/10/10-24-2011linux3-point-1.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In May <a href="http://www.engadget.com/tag/linux">Linux</a> finally saw the release of <a href="http://www.engadget.com/2011/05/30/linus-torvalds-releases-linux-kernel-version-3-to-celebrate-20-y/">kernel version 3.0</a>, an evolutionary update to the popular open-source platform that was nearly 15 years in the making. Today, version 3.1 is making its debut, once again primarily offering small tweaks like better support for Intel's Ivy Bridge and Cedar Trail chips and improved power management. But there are some new features getting baked in, including support for <a href="http://www.engadget.com/tag/nfc">NFC</a> and drivers for Wiimotes. The brave amongst you can download the sources from Git now (it hasn't been posted to Kernel.org just yet), but we suggest you hold out until your distro of choice releases an official update.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/">Linux kernel hits 3.1, adds support for NFC and Wiimotes</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 24 Oct 2011 13:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20088765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/24/linux-kernel-hits-3-1-adds-support-for-nfc-and-wiimotes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CedarTrail</category><category>ivy bridge</category><category>IvyBridge</category><category>kernel</category><category>linux</category><category>linux 3.1</category><category>linux kernel</category><category>linux kernel 3.1</category><category>Linux3.1</category><category>LinuxKernel</category><category>LinuxKernel3.1</category><category>minipost</category><category>near field communication</category><category>NearFieldCommunication</category><category>nfc</category><category>open source</category><category>OpenSource</category><category>os</category><category>wiimote</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Mon, 24 Oct 2011 13:19:00 EST</pubDate></item><item><title><![CDATA[LG Smart TV goes on the charm offensive, appeals to Adobe developers]]></title><link>http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/</guid><comments>http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/#comments</comments><description><![CDATA[<p style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/smart.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></p>
<p>
	LG wants to bring the world of <a href="http://www.engadget.com/tag/AdobeFlash/">Adobe Flash</a> to your living room. Yes, 2012's lineup of <a href="http://www.engadget.com/tag/smart+tv/">Smart TVs</a>, theater systems and Blu-ray players are all set to arrive with support for both Flash Player and AIR 3, and the Korean manufacturer is keen to get developers signed up for its next-generation Smart TV SDK. The new software development kit will include a simplified dashboard, the ability to render 2D apps in 3D and even "console-quality gaming." Throw in Adobe's new Game Input API, and we could see tablets, joysticks and even LG-made smartphones used to control on-screen action. LG has informed us that these upgrades will be limited to next year's catalogue -- your 2011 purchases won't support the new software, and will have to make do with the slightly weedier Adobe Flash Lite. New Smart TVs will also be compatible with the <a href="http://www.engadget.com/tag/wiimote/">Wiimote</a>-esque <a href="http://www.engadget.com/2010/01/11/lg-magic-motion-gesture-control-hdtv-remote-hands-on/">Magic Motion Remote</a>, bringing gesture-based awkwardness to menu selection.</p><p><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/" rel="bookmark">Continue reading <em>LG Smart TV goes on the charm offensive, appeals to Adobe developers</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/">LG Smart TV goes on the charm offensive, appeals to Adobe developers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 04 Oct 2011 23:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20073158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/04/lg-smart-tv-goes-on-the-charm-offensive-appeals-to-adobe-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adobe</category><category>adobe air</category><category>Adobe Flash</category><category>AdobeAir</category><category>AdobeFlash</category><category>hdpostmini</category><category>LG</category><category>lg smart tv</category><category>LgSmartTv</category><category>magic motion remote</category><category>MagicMotionRemote</category><category>sdk</category><category>Smart TV</category><category>smart tv sdk</category><category>SmartTv</category><category>SmartTvSdk</category><category>tv</category><category>tv interface</category><category>TvInterface</category><category>wiimote</category><dc:creator><![CDATA[Mat Smith]]></dc:creator><pubDate>Tue, 04 Oct 2011 23:33:00 EST</pubDate></item><item><title><![CDATA[SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)]]></title><link>http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/</guid><comments>http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farmin-robot-next-aarhus.jpg" vspace="4" /></a></div>
So much for stereotypes, eh? The future of farming is being painted in a far different light here at NEXT Aarhus, where a team from the University of Southern Denmark brought in the largest Wiimote-controlled robot that we've ever seen. The heretofore unnamed beast (going by SUFFER '11 for the time being) is a farming-centric machine that's designed to take the load off of the landowners (while providing a bit of enjoyment all the while). Put simply, this modular bot can have various apparatuses swapped into its midsection -- one pop-in attachment could pick potatoes, while another could disperse pesticide, for example. There's even a module that'll enable it to detect rows and plow down the obvious routes, making it that much easier for farmers of the next millennium to take time off. Of course, the standout feature from our perspective was the inbuilt Bluetooth and WiFi, which allowed the demonstrator to operate the 'bot with a standard Wii remote. Per usual, the vid's after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/">SUFFER '11 farming robot hands-on at NEXT Aarhus</a></strong></p><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404737"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2561_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404738"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2560_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404739"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2559_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404740"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2558_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/suffer-11-farming-robot-hands-on-at-next-aarhus/#4404741"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/farming-robot-hands-on-next-aarhus2557_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/" rel="bookmark">Continue reading <em>SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/">SUFFER '11 farming robot plays a multitude of roles, takes commands via Wiimote (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 30 Aug 2011 14:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20030042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/30/suffer-11-farming-robot-plays-a-multitude-of-roles-takes-comma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluetooth</category><category>controller</category><category>diy</category><category>farm</category><category>farming</category><category>farming robot</category><category>FarmingRobot</category><category>hack</category><category>hands-on</category><category>mod</category><category>next</category><category>next aarhus</category><category>next aarhus 2011</category><category>NextAarhus</category><category>NextAarhus2011</category><category>nintendo</category><category>robot</category><category>university</category><category>university of southern denmark</category><category>UniversityOfSouthernDenmark</category><category>video</category><category>wifi</category><category>wii</category><category>wii controller</category><category>wii remote</category><category>WiiController</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Tue, 30 Aug 2011 14:08:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release]]></title><link>http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/</guid><comments>http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/zelda-skyward-sword.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's hard to believe Link (read: you) has been saving Hyrule and the kidnap-prone Zelda for 25 long years. To commemorate this video gaming milestone, and its upcoming <em>Skyward Sword </em>installment, Nintendo's issuing a limited edition <span class="st">Faberg&eacute;</span> egg. Alright, we kid, it's actually the golden Wii Remote Plus we told you about <a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/">back at E3</a>, except now we've got a release date and pricing. Hitting retailers' shelves on November 20th, gamers can opt for the golden remote bundle at $69.99, or the standalone game for $49.99. Although the swanky controller won't be sold separately, all initial units of both offerings will come with a gratis <em>The Legend of Zelda 25th Anniversary Symphony Concert</em> music CD. You can head past the break to check out the Big N's official presser.<p><a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/" rel="bookmark">Continue reading <em>Nintendo's Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/">Nintendo's Legend of Zelda: Skyward Sword and golden Wiimote headed for November 20th release</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 29 Aug 2011 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20029491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/29/nintendos-legend-of-zelda-skyward-sword-and-golden-wiimote-hea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>Legend of Zelda</category><category>LegendOfZelda</category><category>limited edition</category><category>LimitedEdition</category><category>motionplus</category><category>release date</category><category>ReleaseDate</category><category>The Legend of Zelda : Skyward Sword</category><category>TheLegendOfZelda:SkywardSword</category><category>wii</category><category>wii controller</category><category>WiiController</category><category>wiimote</category><category>zelda</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Mon, 29 Aug 2011 14:25:00 EST</pubDate></item><item><title><![CDATA[Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)]]></title><link>http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/</guid><comments>http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/my-little-flaming-pony.jpg" vspace="4" /></a></div>
There's a good reason why My Little Pony wasn't marketed to boys. Shown off at the <a href="http://www.engadget.com/2011/05/22/maker-faire-2011-in-pictures-arduinos-androids-and-angry-rob/">2011 Maker Faire</a> in Detroit, this <a href="http://www.engadget.com/tag/animatronic/">animatronic</a>, <a href="http://www.engadget.com/2008/06/01/the-firebreathing-wheelchair-is-the-best-worst-idea-on-four-whee/">fire-breathing</a> horsie got to spread a little heat thanks to the Louisville, KY-based modding duo, LVL1. The partially Wiimote-controlled mechanical filly is the result of the duo's Hackerspace efforts, and plans are already underway to loose this steed into the great, <em>fully wireless</em> open. Also on deck for the hot-mouthed stallion: a flame-spewing cabbage patch doll riding companion. How's that for a DIY-perversion of your precious 80s youth? Peep the full pyromania-tinged project after the break.<p><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/" rel="bookmark">Continue reading <em>Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/">Maker Faire pony has Wiimote-controlled indigestion, belches fire (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20006126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/01/maker-faire-pony-has-wiimote-controlled-indigestion-belches-fir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cabbage patch doll</category><category>CabbagePatchDoll</category><category>detroit</category><category>DIY</category><category>fire-breathing pony</category><category>Fire-breathingPony</category><category>hack</category><category>Hackerspace</category><category>maker faire</category><category>Maker Faire detroit 2011</category><category>MakerFaire</category><category>MakerFaireDetroit2011</category><category>mod</category><category>my little pony</category><category>MyLittlePony</category><category>pony</category><category>video</category><category>Wiimote</category><dc:creator><![CDATA[Joseph Volpe]]></dc:creator><pubDate>Mon, 01 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Wii Cyberbike gives you a workout, costs more than the system itself]]></title><link>http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/</guid><comments>http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/screenfacing2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
We've seen this sort of preposterousness before from <a href="http://www.engadget.com/2009/10/14/bona-fide-exercise-bike-abuses-wiimote-accessory-license-badl/">BigBen</a>, and we're no closer to falling in love now than we were back in 2009. This behemoth allows you to get the full experience in the console's Cyber Cycling Sports title, and the feeling of actually <a href="http://www.engadget.com/2007/09/08/networked-exercise-bikes-motivate-bored-riders/">accomplishing something</a> in the process? A presumably marketable side effect. The updated Cyberbike Magnetic Edition is available in North America this time around, relying on -- surprise, surprise -- magnetic resistance to offer a costly workout for those under 286 pounds. This oversized peripheral is available now for $199.99 (bike and game combo), which puts it a bit too far above the cost of an actual <a href="http://www.engadget.com/2011/05/04/nintendo-drops-wii-price-to-150-from-may-15th-throws-in-a-free/">console</a> ($150) for us to consider giving it a shot. Plus, we've already committed to biking downtown for our eventual <a href="http://www.engadget.com/2011/06/07/nintendo-wii-u-console-eyes-on/">Wii U</a> pickup -- and frankly, that's enough to cover our yearly workout quota.<p><a href="http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/" rel="bookmark">Continue reading <em>Wii Cyberbike gives you a workout, costs more than the system itself</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/">Wii Cyberbike gives you a workout, costs more than the system itself</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 30 Jun 2011 10:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19980006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/30/wii-cyberbike-gives-you-a-workout-costs-more-than-the-system-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>bicycle</category><category>Bigben Interactive</category><category>BigbenInteractive</category><category>bike</category><category>controller</category><category>Cyberbike</category><category>cycling</category><category>exercise</category><category>fitness</category><category>life fitness</category><category>LifeFitness</category><category>My Body Coach</category><category>MyBodyCoach</category><category>nintendo</category><category>NintendWii</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Billy Steele]]></dc:creator><pubDate>Thu, 30 Jun 2011 10:41:00 EST</pubDate></item><item><title><![CDATA[Nintendo says one Wii U controller per console, robs player two of extra screen]]></title><link>http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/</guid><comments>http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/"><img alt="Wii U supports multiple screen-controllers, games will only use one for now" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/wii-u-2011-06-07-600-26.jpg" style="width: 600px; height: 399px;" /></a></div>
Nintendo's tablet-esque <a href="http://www.engadget.com/2011/06/07/the-wiiu-controller-revealed/">Wii U controller</a> raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use <em>that</em> thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's <a href="http://www.engadget.com/tag/SatoruIwata/">Satoru Iwata</a> recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they <em>are</em> possible. Our very own <a href="http://japanese.engadget.com/">Ittousai</a> tells us that Iwata told <em>Diamond Online</em> that the Wii U <em>can</em> technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are <a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/">plenty</a> <a href="http://www.engadget.com/2010/09/08/nyko-wand-review/">of</a> <a href="http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/">those</a> around.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/">Nintendo says one Wii U controller per console, robs player two of extra screen</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 18 Jun 2011 15:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19970284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/18/nintendo-says-one-wii-u-controller-per-console-robs-player-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controllers</category><category>interview</category><category>Iwata</category><category>nintendo</category><category>Nintendo wii u</category><category>NintendoWiiU</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>video game controllers</category><category>video games</category><category>VideoGameControllers</category><category>VideoGames</category><category>wii remote</category><category>wii u</category><category>Wii U controller</category><category>wiimote</category><category>WiiRemote</category><category>WiiU</category><category>WiiUController</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Sat, 18 Jun 2011 15:02:00 EST</pubDate></item><item><title><![CDATA[Nintendo announces gold Wiimote for Legend of Zelda: Skyward Sword]]></title><link>http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/</guid><comments>http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/201106073170.jpg" style="width: 600px; height: 400px;" /></a></div>
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	Nintendo just announced at E3 that <em>The Legend of Zelda: Skyward Sword</em> for Wii is "finally done," and it also revealed that it'll have something of a surprise to mark its release this holiday season: a limited edition gold Wiimote. That, of course, comes with MotionPlus built-in, but details (including a price) are unfortunately a bit light otherwise. We'll let you know more as we get it.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/">Nintendo announces gold Wiimote for Legend of Zelda: Skyward Sword</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 07 Jun 2011 11:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19960735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/07/nintendo-announces-gold-wiimote-for-legend-of-zelda-skyward-swo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2011</category><category>E32011</category><category>motionplus</category><category>wii</category><category>wii controler</category><category>WiiControler</category><category>wiimote</category><category>zelda</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Tue, 07 Jun 2011 11:37:00 EST</pubDate></item><item><title><![CDATA[Avvio G6 Gamer phone is an upside Wiimote (video)]]></title><link>http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/</guid><comments>http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/05/avvio-g6-gamer-phone-badminton.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
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The biggest problem with the <a href="http://www.engadget.com/tag/wiimote">Wiimote</a>? You can't make calls on the thing. Sure you <em>could</em> buy a console and a cellphone, but what's the fun in that? The Avvio G6 Gamer handset, which recently scored FCC approval, can make calls and, when flipped over, transforms into a Bluetooth motion controller for what appears to be a fairly limited set of sports games playable on your PC. No word on pricing or availability, so you can either wait on it or just buy an iPhone and <a href="http://www.engadget.com/2011/01/14/app-review-kijjaa-video/">download this thing</a>. It's your call. Video of a dude playing badminton with his phone after the break.<p><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/" rel="bookmark">Continue reading <em>Avvio G6 Gamer phone is an upside Wiimote (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/">Avvio G6 Gamer phone is an upside Wiimote (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 18 May 2011 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19943966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avvio</category><category>avvio g6 gamer</category><category>AvvioG6Gamer</category><category>bluetooth</category><category>gaming</category><category>mobile</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>wiimote</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 18 May 2011 17:13:00 EST</pubDate></item><item><title><![CDATA[Next generation Wii controller to feature 6.2-inch display, turn living room into giant DS?]]></title><link>http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/</guid><comments>http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/nintendo-logo.jpg" /></a></div>
E3 is getting close, just two months away now. As such the <a href="http://www.engadget.com/tag/wii%2Crumor">next-gen Wii console rumors</a> have heated to a boil. One of the most interesting bits of tattle originates from <em>Kotaku</em>. The gaming site's sources claim (with impressive specificity) that the new 8-button controller features a screen pushing a whopping 6.2 inches, two analog sticks, and a camera. The new Wii console (sometimes called the Wii 2, <a href="http://www.engadget.com/2011/04/14/wii-hd-rearing-long-rumored-head-at-e3-2011/">Wii HD</a>, or simply "Project Cafe") is said to support the new controller <em>in addition to</em> Wii Remote-style controllers for backward compatibility with existing Wii games -- at the moment, however, it's not clear if that implies support for existing Wiimotes. But why the giant display? Here's <em>Kotaku</em>'s take: <blockquote>
<div>The 6.2-inch screen will receive data wirelessly from the Nintendo console and presents an array of options, from putting the player's inventory or map on the controller screen, to allowing players to combine it with the controller's camera to snap photos that could be imported into a game or even turning it into some sort of glorified viewfinder (we're unclear about whether the camera on the controller points at the player or can be outward-facing; we've heard both - maybe it swivels?).</div>
</blockquote>In other words, you can think of the new controller-plus-console combination as a modern Dreamcast system or "glorified mega-DS," as <em>Kotaku</em> puts it, where the TV is the top screen and the handheld controller is the lower touchscreen. If true then we'll likely hear the official first word at E3 which kicks off on June 7th.<br />
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<strong>Update</strong>: <em>IGN</em> has its own set of "sources" <a href="http://gear.ign.com/articles/116/1163325p1.html">confirming many of these details</a>. Could this be a Nintendo rumor that pans out, for once? We should know in just over a month.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/">Next generation Wii controller to feature 6.2-inch display, turn living room into giant DS?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 22 Apr 2011 05:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19920900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/22/next-generation-wii-controller-to-feature-6-2-inch-display-turn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6.2-inch</category><category>ds</category><category>e3</category><category>e3 2011</category><category>E32011</category><category>nintendo</category><category>project cafe</category><category>ProjectCafe</category><category>rumor</category><category>wii</category><category>wii 2</category><category>wii hd</category><category>wii ii</category><category>wii remote</category><category>Wii2</category><category>WiiHd</category><category>WiiIi</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Fri, 22 Apr 2011 05:47:00 EST</pubDate></item><item><title><![CDATA[Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)]]></title><link>http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/</guid><comments>http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/kinect-tetris-hack-wiimote.jpg" vspace="4" /></a></div>
What does it take for a gaming classic to survive in a world ruled by titles like <a href="http://www.engadget.com/2010/03/08/valve-confirms-steam-for-mac-debuts-in-april/"><em>Portal 2</em></a> and <a href="http://www.engadget.com/2011/02/27/onlive-offering-free-microconsole-with-homefront-game-purchase/"><em>Homefront</em></a>? A <a href="http://www.engadget.com/tag/kinect,hack">Kinect hack</a>, a <a href="http://www.engadget.com/tag/Wiimote+hack/">Wiimote</a>, and some electronic elbow grease, apparently. Trinity College student Keysosaurus -- as he's know to his YouTube pals -- has used a bit of C#, XNA, and OpenNI coding to play 3D augmented reality <a href="http://www.engadget.com/tag/Tetris/"><em>Tetris</em></a> using Kinect body controls and a Wiimote. The Kinect gestures do most of the work, rotating the board, zooming the camera in and out, and moving the pieces into place, while the Nintendo controller is used to rotate. Video's after the break, but beware, the familiar strains of "Korobeiniki" have been replaced by smooth guitar jazz, so turn the volume up at your own risk.<p><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/" rel="bookmark">Continue reading <em>Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/">Augmented reality Tetris game uses Kinect hack, Wiimote, smooth jazz (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 21 Apr 2011 10:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19919945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/21/augmented-reality-tetris-game-uses-kinect-hack-wiimote-smooth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ar</category><category>augmented reality</category><category>AugmentedReality</category><category>diy</category><category>dublin</category><category>Dublin Ireland</category><category>DublinIreland</category><category>hack</category><category>hacking</category><category>hacks</category><category>jazz</category><category>kinect</category><category>kinect hack</category><category>kinect-hacks</category><category>KinectHack</category><category>Microsoft</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>smooth jazz</category><category>SmoothJazz</category><category>Tetris</category><category>Trinity College</category><category>TrinityCollege</category><category>video</category><category>Wii</category><category>Wiimote</category><category>WiimoteHack</category><category>xbox 360</category><category>Xbox360</category><category>youtube</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Thu, 21 Apr 2011 10:07:00 EST</pubDate></item><item><title><![CDATA[German students make life-sized VR Fruit Ninja, declare war on digital produce (video)]]></title><link>http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/</guid><comments>http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-28-11-vr-fruit-ninja.jpg" alt="" /></a></div>
Do you enjoy the produce-slashing action that Fruit Ninja affords, but feel constrained by the meager display capabilities of handheld devices? Well, some German students from FH Wedel University of Applied Sciences have created a <a href="http://www.engadget.com/tag/virtual+reality">VR</a> version of the game to make your dreams of having more massive melons fly at your face come true. Using a <a href="http://www.engadget.com/2010/07/08/christie-creates-baffling-3d-hd-cave-visual-environment-or-yo/">CAVE</a> four-walled virtual environment to display the hurtling fruit and a modified Wiimote to do the slicing and dicing, players can exorcise their cantaloupe and kumquat demons in a life-sized fruit cleaving frenzy -- with none of the Gallagher-style mess. See it in action after the break, just be sure to don your <em>Kikou</em> first.<p><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/" rel="bookmark">Continue reading <em>German students make life-sized VR Fruit Ninja, declare war on digital produce (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/">German students make life-sized VR Fruit Ninja, declare war on digital produce (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 29 Mar 2011 10:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19894556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/29/german-students-make-life-sized-vr-fruit-ninja-declare-war-on-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave</category><category>fh wedel</category><category>fh wedel university</category><category>FhWedel</category><category>FhWedelUniversity</category><category>Fruit Ninja</category><category>FruitNinja</category><category>hack</category><category>hacks</category><category>motion control</category><category>MotionControl</category><category>video</category><category>virtual reality</category><category>VirtualReality</category><category>vr</category><category>wiimote</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Tue, 29 Mar 2011 10:27:00 EST</pubDate></item><item><title><![CDATA[EVOtainment System brings emulation greatness to the HTC EVO on a Wiimote and a prayer (video)]]></title><link>http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/</guid><comments>http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-to-the-htc-evo-on-a-wiimote/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/evotainment-2011-03-08-300.jpg" alt="EVOtainment System gives brings emulation to the HTC EVO on a Wiimote and a prayer" /></a></div>
In a world full of cheap, plastic <a href="http://www.engadget.com/tag/wiimote">Wiimote</a> accessories, aisles that overflow with flimsy little steering wheels for <em>Mario Kart</em>, one man found purpose. One man found something good to do with them. One man created the ridiculous contraption you see above. That man is Jack Malone, crafter of this the so-called EVOtainment System. It's a <a href="http://www.engadget.com/tag/wii">Wii</a> racing wheel from <a href="http://www.engadget.com/tag/nerf">Nerf</a> that's been drilled out and augmented to enable a <a href="http://www.engadget.com/tag/classiccontroller">Classic Controller</a> to join the party, backed with a strip of 3M Dual Lock. Up top a universal GPS mount clings desperately on to his <a href="http://www.engadget.com/tag/htc,evo">HTC EVO</a>, which connects over Bluetooth to the Wiimote. It's emulatory bliss in a design that's only a <em>little</em> bit less chunkier than the <a href="http://www.engadget.com/tag/gamegripper">Game Gripper</a>.<br />
<strong><br />
Update</strong>: Video after the break!<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/evotainment/">EVOtainment</a></strong></p><a href="http://www.engadget.com/photos/evotainment/#3954154"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/03/evotainment-2011-03-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/evotainment/#3954155"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/03/evotainment-2011-03-08-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/evotainment/#3954156"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/03/evotainment-2011-03-08-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/evotainment/#3954157"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/03/evotainment-2011-03-08-04_thumbnail.jpg" alt="" title="" /></a></div><br />
[Thanks, Jack]<p><a href="http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/" rel="bookmark">Continue reading <em>EVOtainment System brings emulation greatness to the HTC EVO on a Wiimote and a prayer (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/">EVOtainment System brings emulation greatness to the HTC EVO on a Wiimote and a prayer (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 08 Mar 2011 14:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19871944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/08/evotainment-system-brings-emulation-greatness-to-the-htc-evo-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic controller</category><category>ClassicController</category><category>emulation</category><category>evo</category><category>evotainment</category><category>evotainment system</category><category>EvotainmentSystem</category><category>htc</category><category>nerf</category><category>video</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Tue, 08 Mar 2011 14:12:00 EST</pubDate></item><item><title><![CDATA[Nao robot gets a new charging station, Kinect / Wiimote controls]]></title><link>http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/</guid><comments>http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/nao-charger-03-07-2011.jpg" /></a></div>
<div style="text-align: left;">Robots that are able to find a charger and plug themselves in may not be that unique anymore, but most of those chargers tend to leave the robot with little to do while it replenishes its batteries. Not so with this new charger developed by Aldebaran Robotics for its <a href="http://www.engadget.com/tag/nao">Nao</a> robot, which basically consists of a retractable extension cord that leaves the robot free to continue interacting with its owner, or simply sit down and chill out as the case may be. What's more, while that comes from Aldebaran itself, we're also now starting to see some results out of the company's new <a href="http://www.engadget.com/2010/11/28/nao-developer-program-kicks-off-4-800-robot-included/">developer program</a>, and it shouldn't come as much of a surprise that one of the first standout projects involves Wiimote and Kinect controls. Head on past the break to see both it and the new charging station on video.</div>
<div style="text-align: left;"> </div>
<div style="text-align: left;"> </div><p><a href="http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/" rel="bookmark">Continue reading <em>Nao robot gets a new charging station, Kinect / Wiimote controls</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/">Nao robot gets a new charging station, Kinect / Wiimote controls</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 07 Mar 2011 20:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19870668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/07/nao-robot-gets-a-new-charging-station-kinect-wiimote-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aldebaran</category><category>aldebaran robotics</category><category>AldebaranRobotics</category><category>charger</category><category>charging</category><category>charging station</category><category>ChargingStation</category><category>kinect</category><category>nao</category><category>nao robot</category><category>NaoRobot</category><category>video</category><category>wiimote</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 07 Mar 2011 20:46:00 EST</pubDate></item><item><title><![CDATA[Kinect hack gets a Wiimote assist, stomps all over Dead Space 2]]></title><link>http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/</guid><comments>http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/kinect-deadspace2-02-11-2011.jpg" /></a></div>
<div style="text-align: left;">It's not the first time that a <a href="http://www.engadget.com/tag/kinecthack">Kinect hack</a> has <a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">incorporated a Wiimote</a>, but this demonstration from YouTube user Kick755 is certainly one of the more impressive examples to date -- even if it's still not quite ready to fully replace a controller. As with similar hacks, this one relies on the FAAST emulator for the Kinect end of the equation and GlovePIE for the Wiimote, but it has one notable feature that the others lack: the ability to quite literally stomp on your enemies in <em>Dead Space 2</em>. See for yourself after the break.</div><p><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/" rel="bookmark">Continue reading <em>Kinect hack gets a Wiimote assist, stomps all over Dead Space 2</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/">Kinect hack gets a Wiimote assist, stomps all over Dead Space 2</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 11 Feb 2011 10:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19839201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/11/kinect-hack-gets-a-wiimote-assist-stomps-all-over-dead-space-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead space</category><category>dead space 2</category><category>DeadSpace</category><category>DeadSpace2</category><category>faast</category><category>glovepie</category><category>hack</category><category>kinect</category><category>kinect hack</category><category>KinectHack</category><category>video</category><category>wiimote</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Fri, 11 Feb 2011 10:41:00 EST</pubDate></item><item><title><![CDATA[Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next (video)]]></title><link>http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/</guid><comments>http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/kinect-2011-01-12.jpg" alt="Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next" /></a></div>
It's safe to say that, on the console gaming front, the <a href="http://www.engadget.com/tag/wiimote">Wiimote</a> and the <a href="http://www.engadget.com/tag/kinect">Kinect</a> are competitors. But, take a step away to the world of PC gaming, and suddenly they can get along like old chums. That's what's demonstrated in the video below, created by YouTuber demize2010, which shows <em>Call of Duty</em> controlled by Wiimote, Nunchuk, and Kinect, enabling reloads, knife attacks, and peeking around corners. But wait, there's more! The Blitz marketing agency has worked up a demo in which the Kinect can be used with a <a href="http://www.engadget.com/tag/flash">Flash</a> interface, which doesn't look too dissimilar from what Microsoft uses on the <a href="http://www.engadget.com/tag/xbox360">Xbox</a>. This could open the door to fancier websites -- if indeed any large number of PC owners ever actually wind up buying a Kinect. Both videos can be seen below.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 Jan 2011 20:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19797799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>hacked</category><category>kinect</category><category>microsoft</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>video</category><category>wiimote</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Wed, 12 Jan 2011 20:36:00 EST</pubDate></item><item><title><![CDATA[Sonic the Hedgehog will charge your Wiimote inductively, but he won't like it]]></title><link>http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/</guid><comments>http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/"><img hspace="4" vspace="4" border="0" alt="Sonic the Hedgehog will charge your Wiimote inductively, but he won't like it" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/madcatz-sonic-2010-12-27.jpg" /></a></div>
He may be flashing a peace sign, but you can tell from the look in his eyes that Sonic isn't exactly thrilled to be doing anything to support <a href="http://www.engadget.com/tag/nintendo">Nintendo</a>. This is the cat that made blast processing a reality, whose addiction for gold rings is legendary, and who hasn't starred in a truly great game since, well, since <a href="http://www.engadget.com/tag/sega">Sega</a> stopped making hardware, now reduced to this. Look at him, perched atop a mock floating platform, brown and tan checkerboard base with a green top where you can set your <a href="http://www.engadget.com/tag/wiimote">Wiimotes</a> for charging without stripping them of their prophylactics. Though the press release makes no mention of this, we were led to believe that this is not actually powered by your AC outlet, instead by the spirits of fuzzy little squirrels and rabbits trapped within, making this $49.99 figurine from Mad Catz all the more nefarious.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/">Sonic the Hedgehog will charge your Wiimote inductively, but he won't like it</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 27 Dec 2010 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19777572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/27/sonic-the-hedgehog-will-charge-your-wiimote-inductively-but-he/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charger</category><category>controller</category><category>inductive</category><category>inductive charging</category><category>InductiveCharging</category><category>mad catz</category><category>MadCatz</category><category>nintendo</category><category>sonic</category><category>sonic the hedgehog</category><category>SonicTheHedgehog</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Mon, 27 Dec 2010 13:20:00 EST</pubDate></item><item><title><![CDATA[THQ uDraw Gametablet for Wii review]]></title><link>http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/</guid><comments>http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-600-11.jpg" /></a></div>
There comes a time when fiddly buttons and D-pads just don't do it anymore, a time when you need a little more control. <a href="http://www.engadget.com/tag/nintendo">Nintendo</a> was first of the current generation to show its hand with the fling-sensitive <a href="http://www.engadget.com/tag/wiimote">Wiimote</a>, and of course Sony and Microsoft are both now doing similarly intended things with the <a href="http://www.engadget.com/tag/playstationmove">PlayStation Move</a> and the <a href="http://www.engadget.com/tag/kinect">Kinect</a>, respectively. Now THQ is trying to do its own little new thing by launching the $69.99 <a href="http://www.engadget.com/tag/udraw">uDraw Gametablet</a> on the Wii, supplanting the wavy wand with a stylus. Next logical step in gaming? Tool to unleash a torrent of creativity? Half-baked third-party accessory? Read on to find out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/thq-udraw-gametablet/">THQ uDraw Gametablet</a></strong></p><a href="http://www.engadget.com/photos/thq-udraw-gametablet/#3571590"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-800-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/thq-udraw-gametablet/#3571591"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-800-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/thq-udraw-gametablet/#3571592"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-800-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/thq-udraw-gametablet/#3571593"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-800-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/thq-udraw-gametablet/#3571594"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/11/udraw-2010-11-15-800-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/" rel="bookmark">Continue reading <em>THQ uDraw Gametablet for Wii review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/">THQ uDraw Gametablet for Wii review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 15 Nov 2010 12:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19716897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/15/thq-udraw-gametablet-for-wii-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>drawing</category><category>feature</category><category>featured</category><category>features</category><category>gametablet</category><category>nintendo</category><category>review</category><category>stylus</category><category>tablet</category><category>thq</category><category>udraw</category><category>udraw gametablet</category><category>UdrawGametablet</category><category>video</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Mon, 15 Nov 2010 12:02:00 EST</pubDate></item><item><title><![CDATA[Sunflex Snakebyte Premium Remote XL+ does integrated MotionPlus, third-party style]]></title><link>http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/</guid><comments>http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/sunflex-remote-plus-1.jpg" /></a></div>
It looks as if we've located the proverbial "ugly stick": behold the Snakebyte Premium Remote XL+ Wii controller. It's not the first third-party Wiimote to have built-in MotionPlus, in fact, Nyko beat Nintendo's own upcoming <a href="http://www.engadget.com/2010/10/21/nintendo-wii-remote-plus-is-just-39-gets-included-in-shiny-new/">Wii Remote Plus</a> to market with the <a href="http://www.engadget.com/2010/09/08/nyko-wand-review/">Wand+</a>. Still, the Sunflex's Premium Remote XL+ has a certain lack of stylistic direction that may surpass even the drab gray Wand+ for the title of "ugliest Wiimote." The Snakebyte, which includes USB-rechargeable batteries in addition to its traditional duties, is out now for $35, $5 under Nintendo's pricetag.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/">Sunflex Snakebyte Premium Remote XL+ does integrated MotionPlus, third-party style</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 28 Oct 2010 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19692249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/28/sunflex-snakebyte-premium-remote-xl-does-integrated-motionplus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>premium remote</category><category>premium remote xl+</category><category>PremiumRemote</category><category>PremiumRemoteXl+</category><category>snakebyte</category><category>snakebyte premium remote xl</category><category>SnakebytePremiumRemoteXl</category><category>sunflex</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 28 Oct 2010 21:40:00 EST</pubDate></item><item><title><![CDATA[Wii Remote Plus hits Europe on 5 November]]></title><link>http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/</guid><comments>http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/nilwiiremoteplus.jpg"  alt="" /></a></div>
While we've already seen it get <a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/">official in Japan</a>, Europe is first from the gate with an official launch date for the new Wii Remote Plus: November 5th. Unfortunately, we've not been given a price. What we do know is that it will launch in the four colors shown above and integrate into a single Wiimote what used to required a separate Wii Remote and Wii <a href="http://www.engadget.com/2009/06/30/wii-motionplus-impressions-it-works-but-so-far-the-games-aren/">MotionPlus add-on</a>. Too bad Nintendo's pricing and availability announcement strategy isn't as simple.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/">Wii Remote Plus hits Europe on 5 November</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 18 Oct 2010 08:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19678061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/18/wii-remote-plus-hits-europe-on-5-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>date</category><category>europe</category><category>launch date</category><category>LaunchDate</category><category>remote plus</category><category>RemotePlus</category><category>retail</category><category>retail date</category><category>RetailDate</category><category>wii remote</category><category>wii remote plus</category><category>wiimote</category><category>WiiRemote</category><category>WiiRemotePlus</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Mon, 18 Oct 2010 08:43:00 EST</pubDate></item><item><title><![CDATA[Shinobii's table tennis bat for Wii hitting shelves soon for $70]]></title><link>http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/</guid><comments>http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/shinobii-table-tennis-bat-wiismall.jpg"  alt="" /></a></div>
Remember that <a href="http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/">prototype Wii tablet tennis controller</a> that was reviewed (and adored) recently? You know -- the one that had no official maker and no official release date? Turns out that very device is made by Shinobii Technologies, and the outfit is finally coming clean with a bona fide version that's suitable for public release. The TT Champion Bat is said to be a true 1:1 replica of an actual table tennis paddle in both size and weight, and the electronics required to interact with the Wii console are all integrated; in other words, this <i>is</i> your <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a> when playing a tennis or ping pong title. There's also a rechargeable battery within to keep things humming along, and best of all, it'll soon be available online and at traditional video game retailers throughout the EU and North America for $69.99. Hello, stocking stuffer. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/shinobii-technologies-tt-champion-bat-for-wii/">Shinobii Technologies TT Champion Bat for Wii</a></strong></p><a href="http://www.engadget.com/photos/shinobii-technologies-tt-champion-bat-for-wii/#3475450"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/10/shinobii-table-tennis-bat-wii2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/shinobii-technologies-tt-champion-bat-for-wii/#3475451"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/10/shinobii-table-tennis-bat-wii1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/" rel="bookmark">Continue reading <em>Shinobii's table tennis bat for Wii hitting shelves soon for $70</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/">Shinobii's table tennis bat for Wii hitting shelves soon for $70</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 17 Oct 2010 14:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19677242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/17/shinobiis-table-tennis-bat-for-wii-hitting-shelves-soon-for-70/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>ping pong</category><category>PingPong</category><category>sport</category><category>table tennis</category><category>Table Tennis Bat</category><category>TableTennis</category><category>TableTennisBat</category><category>TT Champion Bat</category><category>TtChampionBat</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sun, 17 Oct 2010 14:32:00 EST</pubDate></item><item><title><![CDATA[Lego Wiimote bricks your Wii faster than tainted homebrew]]></title><link>http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/</guid><comments>http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/ptru1-8650368alternate3dt-1286967689.jpg" /></div>
You love Lego don't you? Those tiny bricks of colorful acrylonitrile butadiene styrene plastic are what keeps you going in-between George Lucas' fits of cinematography. Then check this out, the official Lego Play and Build Remote for Nintendo Wii. Of course, only bits of the remote are suitable for Lego brick you silly silly man, otherwise it wouldn't be compatible with standard chargers and attachments like the battery cover and Wii MotionPlus. Still, if you can imagine playing <em>Lego Star Wars: The Complete Saga</em> using nothing but The Force and this controller then you're already half way home to living the dream -- a journey you can complete on October 16th for $39.99.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/">Lego Wiimote bricks your Wii faster than tainted homebrew</a></strong></p><a href="http://www.engadget.com/photos/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/#3462989"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/10/ptru1-8650368alternate2dt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/#3462990"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/10/ptru1-8650368alternate1dt_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/#3462991"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/10/ptru1-8650368dt_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/">Lego Wiimote bricks your Wii faster than tainted homebrew</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 13 Oct 2010 07:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19671965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/13/lego-wiimote-bricks-your-wii-faster-than-tainted-homebrew/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bda gamer</category><category>BdaGamer</category><category>lego</category><category>Lego Play and Build Remote</category><category>lego wii controller</category><category>LegoWiiController</category><category>nintendo</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Wed, 13 Oct 2010 07:27:00 EST</pubDate></item><item><title><![CDATA[Nintendo announces Wii Remote Plus with built-in MotionPlus tracking]]></title><link>http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/</guid><comments>http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wii-remote-plus-1.jpg" /></a></div>
As a follow-up to <a href="http://www.engadget.com/2010/09/29/nintendo-3ds-on-february-26-auto-generates-mii-with-front-facing/">this morning's announcement</a>, we now have some shots of Nintendo's colorful new Wiimote. Still no extra details, but what we do have is confirmation from Nintendo that they are indeed building the Wii Remote Plus, which combines a Wii Remote with its Wii MotionPlus gyro add-on into one Wii Remote-sized package. We spotted the controller in a <a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/">FlingSmash bundle last week</a>, the telltale "smile" text below the Wii logo, and now all we really need is a price and a launch date. Hopefully we'll be getting all of these colors when this lands in the US as well, but since this is a Japanese presentation that Nintendo is making this announcement, we can't be too sure.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/">Nintendo announces Wii Remote Plus with built-in MotionPlus tracking</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Sep 2010 16:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19654287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>motion control gaming</category><category>motion controller</category><category>MotionControlGaming</category><category>MotionController</category><category>motionplus</category><category>nintendo</category><category>wii</category><category>wii remote</category><category>wii remote plus</category><category>wiimote</category><category>wiimote plus</category><category>WiimotePlus</category><category>WiiRemote</category><category>WiiRemotePlus</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Wed, 29 Sep 2010 16:13:00 EST</pubDate></item><item><title><![CDATA[Nintendo Wii Remote Plus with built-in 'Plus' tipped in FlingSmash bundle?]]></title><link>http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/</guid><comments>http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/flingsmash-1.jpg"  alt="" /></a></div>
We've been expecting a Wiimote with built-in <a href="http://www.engadget.com/tag/MotionPlus/">MotionPlus</a> for a while now -- after all, Nyko already builds the <a href="http://www.engadget.com/2010/09/08/nyko-wand-review/">Wand+</a> with those succulent MotionPlus gyros built-in. Still, Nintendo has seemed slow on the uptake, outside of a <a href="http:// http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/">mysterious FCC berth</a> in May, so we were surprised to see this upcoming first party, MotionPlus-required <a href="http://www.joystiq.com/2010/02/25/hands-on-flingsmash/"><em>FlingSmash</em></a> title arrive on a GameStop order page with "Wii Remote Plus inside!" emblazoned on the box. Interestingly, the product description still mentions attaching the MotionPlus "accessory" to your Wii Remote, but the Wiimote in the picture does look just slightly different than normal with a curved bit of text below the Wii logo, and when Eurogamer pinged Nintendo Europe about it, a spokesperson said the Wii Remote Plus "is real" but "We have nothing to announce on this at the moment." Hopefully this all clears up soon enough so that millions of Wii owners can have an excuse to buy a new game in the noble name of hardware procurement.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/">Nintendo Wii Remote Plus with built-in 'Plus' tipped in FlingSmash bundle?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 24 Sep 2010 09:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19647299/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>controller</category><category>flingsmash</category><category>motion gaming</category><category>MotionGaming</category><category>motionplus</category><category>nintendo</category><category>wii remote plus</category><category>wiimote</category><category>wiimote plus</category><category>WiimotePlus</category><category>WiiRemotePlus</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Fri, 24 Sep 2010 09:38:00 EST</pubDate></item><item><title><![CDATA[Wii Ping Pong paddle reviewed, loved, unavailable for purchase]]></title><link>http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/</guid><comments>http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/100916-wiipong-01.jpg" /></a></div>
<div style="text-align: left;">We've seen our share of downright silly controllers for the Wii (we're looking at you, <a href="http://www.engadget.com/tag/CTA/">CTA</a>), and we were expecting more of the same, but we'll be darned if no less an authority than self-avowed Wii Sports Table Tennis addict Paul Govan (from Gamepeople.co.uk) hasn't given the Wii Sports Table Tennis Bat high marks all around: it's weighted like a proper paddle, the build quality is decent, comes with a battery and a charger and, most importantly, it "replicates all the features of [the] Wiimote and MotionPlus perfectly." Unfortunately, the reviewer states that this is a prototype from an as yet unnamed Chinese manufacturer, and has no idea when they might become available. Way to harsh our buzz, man.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/">Wii Ping Pong paddle reviewed, loved, unavailable for purchase</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 16 Sep 2010 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19636665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/16/wii-ping-pong-paddle-reviewed-loved-unavailable-for-purchase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>game</category><category>gaming</category><category>motionplus</category><category>nintendo</category><category>paddle</category><category>ping pong</category><category>PingPong</category><category>table tennis</category><category>TableTennis</category><category>wii</category><category>wii sports</category><category>wii sports resort</category><category>Wii Sports Table Tennis</category><category>Wii Sports Table Tennis Bat</category><category>wiimote</category><category>WiiSports</category><category>WiiSportsResort</category><category>WiiSportsTableTennis</category><category>WiiSportsTableTennisBat</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Thu, 16 Sep 2010 16:10:00 EST</pubDate></item><item><title><![CDATA[Nyko Wand+ review]]></title><link>http://www.engadget.com/2010/09/08/nyko-wand-review/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/08/nyko-wand-review/</guid><comments>http://www.engadget.com/2010/09/08/nyko-wand-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/08/nyko-wand-review/"><img hspace="4" vspace="4" border="1" alt="Nyko Wand+ review" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-600-08.jpg" /></a></div>
For demanding gamers, initial excitement upon procuring a <a href="http://www.engadget.com/tag/nintendo,wii">Nintendo Wii</a> was quickly dampened by disappointment: the durned <a href="http://www.engadget.com/tag/wiimote">Wiimote</a> wasn't nearly as precise as we'd all hoped it would be. It took a couple of years for Nintendo to step up and fix the issue, releasing the <a href="http://www.engadget.com/tag/wiimote">MotionPlus</a> and finally making the Wiimote work for sword-fighting games and the like. But, that left us all stuck with a dongle hanging off the bottom, causing compatibility issues with many early peripherals. The <a href="http://www.engadget.com/tag/nyko,wand+">Nyko Wand+</a> is the solution, putting the MotionPlus right inside a stock-size controller, as it should have been in the first place. In some ways, it's better than first-party.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/nyko-wand-0/">Nyko Wand+</a></strong></p><a href="http://www.engadget.com/photos/nyko-wand-0/#3337219"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-800-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nyko-wand-0/#3337220"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-800-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nyko-wand-0/#3337221"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-800-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nyko-wand-0/#3337222"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-800-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/nyko-wand-0/#3337223"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wand-2010-09-07-800-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/09/08/nyko-wand-review/" rel="bookmark">Continue reading <em>Nyko Wand+ review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/nyko-wand-review/">Nyko Wand+ review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/nyko-wand-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19623327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/nyko-wand-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feature</category><category>featured</category><category>features</category><category>game controller</category><category>GameController</category><category>nintendo</category><category>nyko</category><category>review</category><category>reviewed</category><category>wand</category><category>wand+</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Wed, 08 Sep 2010 09:58:00 EST</pubDate></item><item><title><![CDATA[Wii Classic Controller Pro gets gilded for revamped GoldenEye 007]]></title><link>http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/</guid><comments>http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/wii-goldeneye-controller.jpg" alt="" /></a></div>
Alright, gamers -- time to fess up. Even if you're a self-proclaimed new schooler, there's no way you're passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The <a href="http://www.engadget.com/tag/Wii/">Wii</a> remake of the game actually doesn't look all that different than the original when it comes to polygon count, but for those who aren't keen on taking control of Pierce Brosnan (let us dream, okay?) with a <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a>, there's the gilded <a href="http://www.engadget.com/2010/04/20/nintendo-ships-wii-classic-controller-pro-to-sweaty-palmed-ameri/">Classic Controller Pro</a>. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007's Golden Gun. It'll reportedly ship later this year within a "Classic Edition" game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it's still unclear if it'll be available as a standalone peripheral. Not like it matters -- you know you're buying this game, anyway.<p><a href="http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/" rel="bookmark">Continue reading <em>Wii Classic Controller Pro gets gilded for revamped GoldenEye 007</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/">Wii Classic Controller Pro gets gilded for revamped GoldenEye 007</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 11 Aug 2010 12:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19589479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/11/wii-classic-controller-pro-gets-gilded-for-revamped-goldeneye-00/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007</category><category>accessory</category><category>Activision</category><category>Classic Controller Pro</category><category>ClassicControllerPro</category><category>control</category><category>controller</category><category>Controller Pro</category><category>ControllerPro</category><category>game controller</category><category>GameController</category><category>gamepad</category><category>gaming</category><category>gold</category><category>golden gun</category><category>goldeneye</category><category>GoldenEye 007</category><category>goldeneye classic</category><category>Goldeneye007</category><category>GoldeneyeClassic</category><category>GoldenGun</category><category>james bond</category><category>JamesBond</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>peripheral</category><category>Wii</category><category>Wii Classic Controller Pro</category><category>WiiClassicControllerPro</category><category>wiimote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 11 Aug 2010 12:22:00 EST</pubDate></item><item><title><![CDATA[EA's 'NHL Slapshot' packs Gretzky-approved Wiimote hockey stick]]></title><link>http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/</guid><comments>http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/nhl-slapshot-05-31-2010.jpg" alt="" /></a></div>
Believe it or not, this isn't the first hockey stick accessory for the Wiimote -- the folks from <a href="http://www.engadget.com/tag/cta">CTA</a> naturally have you covered there as well -- but it is the first to be bundled with a game, and garner the glowing recommendation of Wayne Gretzky himself. The game in question here is EA's forthcoming <em>NHL Slapshot</em>, which comes with the pint-sized hockey stick pictured above (just one, it seems) that holds both the Wiimote and nunchuck -- it also thankfully has a foam blade that <em>should</em> prevent any <a href="http://www.engadget.com/2006/12/05/wiimote-attacks-tv-weak-point-for-massive-damage/">TV disasters</a>. Just a gimmick, you say? Not according to Gretzky, who says that it's actually "very realistic" and "almost like playing in the NHL" -- yes, really. Interestingly, the game's creator also seems to have hinted at future versions for <a href="http://www.engadget.com/tag/natal">Natal</a> and <a href="http://www.engadget.com/tag/playstationmove">PlayStation Move</a>, saying that the Wii version is "going to be a really good test." Look for it to be available on September 7th.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/">EA's 'NHL Slapshot' packs Gretzky-approved Wiimote hockey stick</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 01 Jun 2010 11:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19497892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/01/eas-nhl-slapshot-packs-gretzky-approved-wiimote-hockey-stick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accesory</category><category>Accessory</category><category>gretzky</category><category>hockey</category><category>hockey stick</category><category>HockeyStick</category><category>nhl</category><category>nhl slapshot</category><category>NhlSlapshot</category><category>Wayne Gretzky</category><category>WayneGretzky</category><category>wii</category><category>wii accessory</category><category>wii peripheral</category><category>WiiAccessory</category><category>wiimote</category><category>wiimote hockey stick</category><category>WiimoteHockeyStick</category><category>WiiPeripheral</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Tue, 01 Jun 2010 11:39:00 EST</pubDate></item><item><title><![CDATA[Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements]]></title><link>http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/</guid><comments>http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/100527-undulatingflux-01.jpg" alt="" /></a>Undulating Flux is UC Irvine student David Resnick's attempt at creating a "sensory augmentation system" that uses a dancer (or "vibrationist") to "transduce music into tactile sensations." In layman's terms, a dancer's movements are sent via Wiimote to an <a href="http://www.engadget.com/tag/Arduino/">Arduino</a>-equipped chair. The chair's vibrations correspond to the dancer's movements, allowing an observer to see, hear, and "feel" the dancing. There's a lot more to it than that, actually -- feel free to hit up the source link for all the nitty gritty, and make sure you peep the video after the break.<p><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/" rel="bookmark">Continue reading <em>Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/">Undulating Flux project uses Wiimotes, Arduino boards to transmit dancer's movements</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 28 May 2010 00:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19493794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/28/undulating-flux-project-uses-wiimotes-arduino-boards-to-transmi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance</category><category>David Resnick</category><category>DavidResnick</category><category>flow</category><category>flow state</category><category>FlowState</category><category>hack</category><category>nintendo</category><category>uc irvine</category><category>UcIrvine</category><category>undulating flux</category><category>UndulatingFlux</category><category>video</category><category>wiimote</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Fri, 28 May 2010 00:28:00 EST</pubDate></item><item><title><![CDATA[Wii Weighted Gloves turns gamer into virtual badass, actual outcast]]></title><link>http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/</guid><comments>http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/100526-wiigloves-01.jpg" alt="" /></a></div>
<div style="text-align: left;">We're beginning to encounter an odd psychological effect of too much exposure to <a href="http://www.engadget.com/tag/cta,wii">CTA's wild and wacky game accessories</a>. It's almost as if we've developed some strange variant of Stockholm Syndrome that's tricked us into believing that the Weighted Gloves for Wii are worth twenty bucks. At least the premise makes sense -- strap your Wiimote and Wii Nunchuk into these weighted gloves and start in on your fave boxing game. The space-age velcro fasteners will hold your controllers tightly in place as you throw punches and dodge jabs with the best of 'em. And if you really want an out-of-this-world experience, try it while wearing <a href="http://www.engadget.com/photos/engadgets-wings-for-wii-alternatives/#3012741">wings</a>! Get a closer look after the break.</div><p><a href="http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/" rel="bookmark">Continue reading <em>Wii Weighted Gloves turns gamer into virtual badass, actual outcast</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/">Wii Weighted Gloves turns gamer into virtual badass, actual outcast</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 26 May 2010 17:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19492410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/26/wii-weighted-gloves-turns-gamer-into-virtual-badass-actual-outc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cta</category><category>cta digital</category><category>CtaDigital</category><category>gloves</category><category>nintendo</category><category>weighted gloves</category><category>weighted gloves for wii</category><category>WeightedGloves</category><category>WeightedGlovesForWii</category><category>wii</category><category>wii nunchuck</category><category>wiimote</category><category>WiiNunchuck</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 26 May 2010 17:23:00 EST</pubDate></item><item><title><![CDATA[Nintendo Wiimote RVL-036 mysteriously clears the FCC]]></title><link>http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/</guid><comments>http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/fcc-wiimote-rvl-036-600.jpg" alt="" /></a></div>
We can't say for sure what's new here but that wireframe outline is most definitely a Wiimote. The Nintendo-branded Bluetooth device just passed through the FCC courtesy of Hon Hai Precision, aka Foxconn. There's very little in the way of detail here other than a new RVL-036 model number reminiscent of the console's "<a href="http://www.engadget.com/2006/04/27/nintendo-wii-the-revolution-gets-a-real-name/">revolution</a>" roots. Perhaps the new Wiimote finally integrates the <a href="http://www.engadget.com/tag/motionplus">MotionPlus</a> add-on? Who knows, but it certainly makes sense given <a href="http://www.engadget.com/2010/02/09/nintendos-miyamoto-casually-references-new-hardware-motionplus/">Miyamoto's recent comments</a>. At least we can be certain that it's exactly 12 times better than the model RVL-003 Wiimote shipping today. Another FCC document grab after the break.<p><a href="http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/" rel="bookmark">Continue reading <em>Nintendo Wiimote RVL-036 mysteriously clears the FCC</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/">Nintendo Wiimote RVL-036 mysteriously clears the FCC</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 20 May 2010 07:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19484725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/20/nintendo-wiimote-rvl-036-mysteriously-clears-the-fcc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fcc</category><category>foxconn</category><category>hon hai</category><category>hon hai precision</category><category>HonHai</category><category>HonHaiPrecision</category><category>motionplus</category><category>nintendo</category><category>revolution</category><category>RVL-003</category><category>RVL-036</category><category>wii</category><category>wii remote</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Thomas Ricker]]></dc:creator><pubDate>Thu, 20 May 2010 07:27:00 EST</pubDate></item><item><title><![CDATA[Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video)]]></title><link>http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/</guid><comments>http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/100518-wiirow-02.jpg" /></a></div>
CTA strikes again! The company known for its unorthodox (and rather silly) game controllers is back with a plastic drawbar / foot pedal combo that is supposed to be "very similar to a rowing machine you would find at the gym," although we highly doubt it. Designed for games like Wii Sports Resort and Jillian Michaels' Angry Sports Resort, this is something that would probably only enter your home as an ill-considered Christmas gift before gathering dust in the back of a closet, alongside your <a href="http://www.engadget.com/2009/06/19/ctas-bowling-ball-for-wii-comes-with-giant-wrist-strap-zero-li/">Bowling Ball</a> and <a href="http://www.engadget.com/2010/03/22/wii-football-controller-brought-to-life-by-cta-digital/">Football </a>controllers. But we must admit, even if the company's products are dubious, its infomercials are an endless source of entertainment. See for yourself after the break. As for the rowing machine, it's up for pre-order now at Amazon, as if you care.<p><a href="http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/" rel="bookmark">Continue reading <em>Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/">Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 18 May 2010 13:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19481751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/18/wii-rowing-machine-aims-to-sculpt-abs-achieves-belly-laughs-vi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>cta</category><category>cta digital</category><category>CtaDigital</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>rowing machine</category><category>RowingMachine</category><category>video</category><category>wii</category><category>wii rowing machine</category><category>wii sports resort</category><category>wiimote</category><category>WiiRowingMachine</category><category>WiiSportsResort</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Tue, 18 May 2010 13:27:00 EST</pubDate></item><item><title><![CDATA[Student moves quadriplegics with Wiimote wheelchair control (video)]]></title><link>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</guid><comments>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-13-10-wiimotewheelchairguy.jpg" /></a></div>
There were certainly a couple <a href="http://www.engadget.com/2010/05/14/high-school-senior-builds-walking-robot-the-vsr-2-talos-fg-vi/">whiz kids</a> at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A <a href="http://www.engadget.com/tag/wiimote">Nintendo Wiimote</a> goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no <a href="http://www.engadget.com/2009/06/30/toyotas-mind-controlled-wheelchair-boast-fastest-brainwave-anal/">mind control</a>, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.<p><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark">Continue reading <em>Student moves quadriplegics with Wiimote wheelchair control (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/">Student moves quadriplegics with Wiimote wheelchair control (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 14 May 2010 08:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19477140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accelerometer</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>hands-on</category><category>Intel International Science and Engineering Fair</category><category>Intel ISEF 2010</category><category>IntelInternationalScienceAndEngineeringFair</category><category>IntelIsef2010</category><category>ISEF</category><category>ISEF 2010</category><category>Isef2010</category><category>John Hinckel</category><category>JohnHinckel</category><category>mod</category><category>mods</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>MotionControls</category><category>Nintendo</category><category>Nintendo Wii</category><category>Nintendo Wii Remote</category><category>NintendoWii</category><category>NintendoWiiRemote</category><category>science</category><category>video</category><category>wheelchair</category><category>wheelchairs</category><category>wii remote</category><category>wii remote control</category><category>wiimote</category><category>wiimote hack</category><category>wiimote hacks</category><category>WiimoteHack</category><category>WiimoteHacks</category><category>WiiRemote</category><category>WiiRemoteControl</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Fri, 14 May 2010 08:51:00 EST</pubDate></item><item><title><![CDATA[Wii Controller Demo gets active, Android and Wiimote handle Donkey Kong on video]]></title><link>http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/</guid><comments>http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/android-wiimote-nexus-one.jpg" /></a></div>
We knew the <a href="http://www.engadget.com/2010/05/03/wii-controller-demo-brings-your-wiimote-and-android-phone-2gethe/">Wii Controller Demo</a> app (now known as "Wii Controller IME") was close to being able to interact with Android in a meaningful way, but we certainly didn't expect to see Average Joes playing Donkey Kong on their Nexus One devices <em>this </em>soon. Not that we're kvetching or anything -- and in fact, we'd argue that this landed at a perfect time for you hard-workin' Android owners to give this all a spin over the weekend. Jump on past the break for a look at the setup procedure as well as bona fide proof that a <a href="http://www.engadget.com/tag/Wiimote/">Wiimote</a> and <a href="http://www.engadget.com/tag/Android/">Android</a> can indeed work together for the greater good. Mind those coconuts, though.<br />
<br />
[Thanks to everyone who sent this in]<br />
<br />
<strong>Update</strong>: Whoa, we just spotted that this app is actually pikipirs' completely free <a href="http://forum.xda-developers.com/showthread.php?t=672884">Wiimote Controller app</a> (available now to download in alpha), which just so happened to surface at about the same time as Ryan Frawley's Will Controller IME (also available now). The more the merrier, right?<p><a href="http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/" rel="bookmark">Continue reading <em>Wii Controller Demo gets active, Android and Wiimote handle Donkey Kong on video</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/">Wii Controller Demo gets active, Android and Wiimote handle Donkey Kong on video</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 09 May 2010 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19469418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/09/wii-controller-demo-gets-active-android-and-wiimote-handle-donk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>bluetooth</category><category>controller</category><category>emulation</category><category>emulator</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>nexus one</category><category>NexusOne</category><category>nintendo</category><category>nintendo wiimote</category><category>NintendoWiimote</category><category>video</category><category>wii</category><category>Wii Controller Demo</category><category>Wii Controller IME</category><category>wii remote</category><category>WiiControllerDemo</category><category>WiiControllerIme</category><category>wiimote</category><category>WiiRemote</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sun, 09 May 2010 01:15:00 EST</pubDate></item></channel></rss>
